// sniperrifle damage effect, normal blood
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
-effect weapondamage_sniperrifle
+effect weapondamage_rifle
count 0.3
type blood
tex 24 32
staincolor 0x808080 0x808080
staintex 16 24
//blood mist
-effect weapondamage_sniperrifle
+effect weapondamage_rifle
count 1
type alphastatic
tex 0 8
// sniperrifle damage effect, alien blood
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
-effect weapondamage_sniperrifle_alien
+effect weapondamage_rifle_alien
count 0.3
type blood
tex 24 32
staincolor 0x808080 0x808080
staintex 16 24
//blood mist
-effect weapondamage_sniperrifle_alien
+effect weapondamage_rifle_alien
count 1
type alphastatic
tex 0 8
// sniperrifle damage effect, robot blood
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
-effect weapondamage_sniperrifle_robot
+effect weapondamage_rifle_robot
count 0.3
type blood
tex 24 32
staincolor 0x808080 0x808080
staintex 16 24
//blood mist
-effect weapondamage_sniperrifle_robot
+effect weapondamage_rifle_robot
count 1
type alphastatic
tex 0 8