//QC POLYGON functions
//====================
-typedef struct
+#define VMPOLYGONS_MAXPOINTS 64
+
+typedef struct vmpolygons_triangle_s
{
- rtexture_t *tex;
- float data[36]; //[515]: enough for polygons
- unsigned char flags; //[515]: + VM_POLYGON_2D and VM_POLYGON_FL4V flags
-}vm_polygon_t;
+ rtexture_t *texture;
+ int drawflag;
+ int element3i[3];
+}vmpolygons_triangle_t;
typedef struct vmpolygons_s
{
- //static float vm_polygon_linewidth = 1;
mempool_t *pool;
- unsigned char current_vertices;
qboolean initialized;
- vm_polygon_t *polygons;
- unsigned long polygons_num, drawpolygons_num; //[515]: ok long on 64bit ?
- qboolean polygonbegin; //[515]: for "no-crap-on-the-screen" check
+
+ int max_vertices;
+ int num_vertices;
+ float *data_vertex3f;
+ float *data_color4f;
+ float *data_texcoord2f;
+
+ int max_triangles;
+ int num_triangles;
+ vmpolygons_triangle_t *data_triangles;
+ int *data_sortedelement3i;
+
+ qboolean begin_active;
+ rtexture_t *begin_texture;
+ int begin_drawflag;
+ int begin_vertices;
+ float begin_vertex[VMPOLYGONS_MAXPOINTS][3];
+ float begin_color[VMPOLYGONS_MAXPOINTS][4];
+ float begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
} vmpolygons_t;
+
+// FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
vmpolygons_t vmpolygons[PRVM_MAXPROGS];
-#define VM_DEFPOLYNUM 64 //[515]: enough for default ?
-#define VM_POLYGON_FL3V 16 //more than 2 vertices (used only for lines)
-#define VM_POLYGON_FLLINES 32
-#define VM_POLYGON_FL2D 64
-#define VM_POLYGON_FL4V 128 //4 vertices
+static void VM_ResizePolygons(vmpolygons_t *polys)
+{
+ float *oldvertex3f = polys->data_vertex3f;
+ float *oldcolor4f = polys->data_color4f;
+ float *oldtexcoord2f = polys->data_texcoord2f;
+ vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
+ int *oldsortedelement3i = polys->data_sortedelement3i;
+ polys->max_vertices = polys->max_triangles*3;
+ polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
+ polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
+ polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
+ polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
+ polys->data_sortedelement3i = (int *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(int[3]));
+ if (polys->num_vertices)
+ {
+ memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
+ memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
+ memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
+ }
+ if (polys->num_triangles)
+ {
+ memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
+ memcpy(polys->data_sortedelement3i, oldsortedelement3i, polys->num_triangles*sizeof(int[3]));
+ }
+ if (oldvertex3f)
+ Mem_Free(oldvertex3f);
+ if (oldcolor4f)
+ Mem_Free(oldcolor4f);
+ if (oldtexcoord2f)
+ Mem_Free(oldtexcoord2f);
+ if (oldtriangles)
+ Mem_Free(oldtriangles);
+ if (oldsortedelement3i)
+ Mem_Free(oldsortedelement3i);
+}
static void VM_InitPolygons (vmpolygons_t* polys)
{
+ memset(polys, 0, sizeof(*polys));
polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
- polys->polygons = (vm_polygon_t *)Mem_Alloc(polys->pool, VM_DEFPOLYNUM*sizeof(vm_polygon_t));
- memset(polys->polygons, 0, VM_DEFPOLYNUM*sizeof(vm_polygon_t));
- polys->polygons_num = VM_DEFPOLYNUM;
- polys->drawpolygons_num = 0;
- polys->polygonbegin = false;
+ polys->max_triangles = 1024;
+ VM_ResizePolygons(polys);
polys->initialized = true;
}
{
int surfacelistindex;
vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
-
- // LordHavoc: FIXME: this is stupid code
- for (surfacelistindex = 0;surfacelistindex < numsurfaces;surfacelistindex++)
- {
- const vm_polygon_t *p = &polys->polygons[surfacelist[surfacelistindex]];
- int flags = p->flags & 0x0f;
-
- if(flags == DRAWFLAG_ADDITIVE)
+ R_Mesh_Matrix(&identitymatrix);
+ GL_CullFace(GL_NONE);
+ R_Mesh_VertexPointer(polys->data_vertex3f, 0, 0);
+ R_Mesh_ColorPointer(polys->data_color4f, 0, 0);
+ R_Mesh_TexCoordPointer(0, 2, polys->data_texcoord2f, 0, 0);
+ for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
+ {
+ int numtriangles = 0;
+ rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
+ int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
+ if(drawflag == DRAWFLAG_ADDITIVE)
GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
- else if(flags == DRAWFLAG_MODULATE)
+ else if(drawflag == DRAWFLAG_MODULATE)
GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
- else if(flags == DRAWFLAG_2XMODULATE)
+ else if(drawflag == DRAWFLAG_2XMODULATE)
GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
else
GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
-
- R_Mesh_TexBind(0, R_GetTexture(p->tex));
-
- CHECKGLERROR
- //[515]: is speed is max ?
- if(p->flags & VM_POLYGON_FLLINES) //[515]: lines
- {
- qglLineWidth(p->data[13]);CHECKGLERROR
- qglBegin(GL_LINE_LOOP);
- qglTexCoord1f (p->data[12]);
- qglColor4f (p->data[20], p->data[21], p->data[22], p->data[23]);
- qglVertex3f (p->data[0] , p->data[1], p->data[2]);
-
- qglTexCoord1f (p->data[14]);
- qglColor4f (p->data[24], p->data[25], p->data[26], p->data[27]);
- qglVertex3f (p->data[3] , p->data[4], p->data[5]);
-
- if(p->flags & VM_POLYGON_FL3V)
- {
- qglTexCoord1f (p->data[16]);
- qglColor4f (p->data[28], p->data[29], p->data[30], p->data[31]);
- qglVertex3f (p->data[6] , p->data[7], p->data[8]);
-
- if(p->flags & VM_POLYGON_FL4V)
- {
- qglTexCoord1f (p->data[18]);
- qglColor4f (p->data[32], p->data[33], p->data[34], p->data[35]);
- qglVertex3f (p->data[9] , p->data[10], p->data[11]);
- }
- }
- qglEnd();
- CHECKGLERROR
- }
- else
+ R_Mesh_TexBind(0, R_GetTexture(tex));
+ numtriangles = 0;
+ for (;surfacelistindex < numsurfaces;surfacelistindex++)
{
- qglBegin(GL_POLYGON);
- qglTexCoord2f (p->data[12], p->data[13]);
- qglColor4f (p->data[20], p->data[21], p->data[22], p->data[23]);
- qglVertex3f (p->data[0] , p->data[1], p->data[2]);
-
- qglTexCoord2f (p->data[14], p->data[15]);
- qglColor4f (p->data[24], p->data[25], p->data[26], p->data[27]);
- qglVertex3f (p->data[3] , p->data[4], p->data[5]);
-
- qglTexCoord2f (p->data[16], p->data[17]);
- qglColor4f (p->data[28], p->data[29], p->data[30], p->data[31]);
- qglVertex3f (p->data[6] , p->data[7], p->data[8]);
-
- if(p->flags & VM_POLYGON_FL4V)
- {
- qglTexCoord2f (p->data[18], p->data[19]);
- qglColor4f (p->data[32], p->data[33], p->data[34], p->data[35]);
- qglVertex3f (p->data[9] , p->data[10], p->data[11]);
- }
- qglEnd();
- CHECKGLERROR
+ if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
+ break;
+ VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].element3i, polys->data_sortedelement3i + 3*numtriangles);
+ numtriangles++;
}
+ R_Mesh_Draw(0, polys->num_vertices, numtriangles, polys->data_sortedelement3i, 0, 0);
}
}
-static void VM_CL_AddPolygonTo2DScene (vm_polygon_t *p)
+void VMPolygons_Store(vmpolygons_t *polys)
{
- drawqueuemesh_t mesh;
- static int picelements[6] = {0, 1, 2, 0, 2, 3};
- mesh.texture = p->tex;
- mesh.data_element3i = picelements;
- mesh.data_vertex3f = p->data;
- mesh.data_texcoord2f = p->data + 12;
- mesh.data_color4f = p->data + 20;
- if(p->flags & VM_POLYGON_FL4V)
+ if (r_refdef.draw2dstage)
{
- mesh.num_vertices = 4;
- mesh.num_triangles = 2;
+ // draw the polygon as 2D immediately
+ drawqueuemesh_t mesh;
+ mesh.texture = polys->begin_texture;
+ mesh.num_vertices = polys->begin_vertices;
+ mesh.num_triangles = polys->begin_vertices-2;
+ mesh.data_element3i = polygonelements;
+ mesh.data_vertex3f = polys->begin_vertex[0];
+ mesh.data_color4f = polys->begin_color[0];
+ mesh.data_texcoord2f = polys->begin_texcoord[0];
+ DrawQ_Mesh(&mesh, polys->begin_drawflag);
}
else
{
- mesh.num_vertices = 3;
- mesh.num_triangles = 1;
+ // queue the polygon as 3D for sorted transparent rendering later
+ int i;
+ if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
+ {
+ polys->max_triangles *= 2;
+ VM_ResizePolygons(polys);
+ }
+ memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->num_vertices * sizeof(float[3]));
+ memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->num_vertices * sizeof(float[4]));
+ memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->num_vertices * sizeof(float[2]));
+ for (i = 0;i < polys->begin_vertices-2;i++)
+ {
+ polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
+ polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
+ polys->data_triangles[polys->num_triangles].element3i[0] = polys->num_vertices;
+ polys->data_triangles[polys->num_triangles].element3i[1] = polys->num_vertices + i+1;
+ polys->data_triangles[polys->num_triangles].element3i[2] = polys->num_vertices + i+2;
+ polys->num_triangles++;
+ }
+ polys->num_vertices += polys->begin_vertices;
}
- if(p->flags & VM_POLYGON_FLLINES) //[515]: lines
- DrawQ_LineLoop (&mesh, (p->flags&0x0f));
- else
- DrawQ_Mesh (&mesh, (p->flags&0x0f));
+ polys->begin_active = false;
}
// TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
+// LordHavoc: agreed, this is a mess
void VM_CL_AddPolygonsToMeshQueue (void)
{
int i;
vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
+ vec3_t center;
// only add polygons of the currently active prog to the queue - if there is none, we're done
if( !prog )
return;
- if(!polys->drawpolygons_num)
+ if (!polys->num_triangles)
return;
- R_Mesh_Matrix(&identitymatrix);
- GL_CullFace(GL_NONE);
- for(i = 0;i < (int)polys->drawpolygons_num;i++)
- VM_DrawPolygonCallback(NULL, NULL, 1, &i);
- polys->drawpolygons_num = 0;
+
+ for (i = 0;i < polys->num_triangles;i++)
+ {
+ VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].element3i[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].element3i[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].element3i[2], center);
+ R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
+ }
+
+ polys->num_triangles = 0;
+ polys->num_vertices = 0;
}
-//void(string texturename, float flag[, float 2d[, float lines]]) R_BeginPolygon
+//void(string texturename, float flag) R_BeginPolygon
void VM_CL_R_PolygonBegin (void)
{
- vm_polygon_t *p;
const char *picname;
vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
- VM_SAFEPARMCOUNTRANGE(2, 4, VM_CL_R_PolygonBegin);
+ VM_SAFEPARMCOUNT(2, VM_CL_R_PolygonBegin);
- if(!polys->initialized)
+ if (!polys->initialized)
VM_InitPolygons(polys);
- if(polys->polygonbegin)
+ if (polys->begin_active)
{
VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonEnd after first\n");
return;
}
- if(polys->drawpolygons_num >= polys->polygons_num)
- {
- p = (vm_polygon_t *)Mem_Alloc(polys->pool, 2 * polys->polygons_num * sizeof(vm_polygon_t));
- memset(p, 0, 2 * polys->polygons_num * sizeof(vm_polygon_t));
- memcpy(p, polys->polygons, polys->polygons_num * sizeof(vm_polygon_t));
- Mem_Free(polys->polygons);
- polys->polygons = p;
- polys->polygons_num *= 2;
- }
- p = &polys->polygons[polys->drawpolygons_num];
picname = PRVM_G_STRING(OFS_PARM0);
- if(picname[0])
- p->tex = Draw_CachePic(picname, true)->tex;
- else
- p->tex = r_texture_white;
- p->flags = (unsigned char)PRVM_G_FLOAT(OFS_PARM1);
- polys->current_vertices = 0;
- polys->polygonbegin = true;
- if(prog->argc >= 3)
- {
- if(PRVM_G_FLOAT(OFS_PARM2))
- p->flags |= VM_POLYGON_FL2D;
- if(prog->argc >= 4 && PRVM_G_FLOAT(OFS_PARM3))
- {
- p->data[13] = PRVM_G_FLOAT(OFS_PARM3); //[515]: linewidth
- p->flags |= VM_POLYGON_FLLINES;
- }
- }
+ polys->begin_texture = picname[0] ? Draw_CachePic(picname, true)->tex : r_texture_white;
+ polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1);
+ polys->begin_vertices = 0;
+ polys->begin_active = true;
}
//void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
void VM_CL_R_PolygonVertex (void)
{
- float *coords, *tx, *rgb, alpha;
- vm_polygon_t *p;
vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
- if(!polys->polygonbegin)
+ if (!polys->begin_active)
{
VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
return;
}
- coords = PRVM_G_VECTOR(OFS_PARM0);
- tx = PRVM_G_VECTOR(OFS_PARM1);
- rgb = PRVM_G_VECTOR(OFS_PARM2);
- alpha = PRVM_G_FLOAT(OFS_PARM3);
- p = &polys->polygons[polys->drawpolygons_num];
- if(polys->current_vertices > 4)
+ if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
{
- VM_Warning("VM_CL_R_PolygonVertex: may have 4 vertices max\n");
+ VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
return;
}
- p->data[polys->current_vertices*3] = coords[0];
- p->data[1+polys->current_vertices*3] = coords[1];
- p->data[2+polys->current_vertices*3] = coords[2];
-
- p->data[12+polys->current_vertices*2] = tx[0];
- if(!(p->flags & VM_POLYGON_FLLINES))
- p->data[13+polys->current_vertices*2] = tx[1];
-
- p->data[20+polys->current_vertices*4] = rgb[0];
- p->data[21+polys->current_vertices*4] = rgb[1];
- p->data[22+polys->current_vertices*4] = rgb[2];
- p->data[23+polys->current_vertices*4] = alpha;
-
- polys->current_vertices++;
- if(polys->current_vertices == 4)
- p->flags |= VM_POLYGON_FL4V;
- else
- if(polys->current_vertices == 3)
- p->flags |= VM_POLYGON_FL3V;
+ polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
+ polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
+ polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
+ polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
+ polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
+ polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
+ polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
+ polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
+ polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
+ polys->begin_vertices++;
}
//void() R_EndPolygon
vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
- if(!polys->polygonbegin)
+ if (!polys->begin_active)
{
VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
return;
}
- polys->polygonbegin = false;
- if(polys->current_vertices > 2 || (polys->current_vertices >= 2 && polys->polygons[polys->drawpolygons_num].flags & VM_POLYGON_FLLINES))
- {
- if(polys->polygons[polys->drawpolygons_num].flags & VM_POLYGON_FL2D) //[515]: don't use qcpolygons memory if 2D
- VM_CL_AddPolygonTo2DScene(&polys->polygons[polys->drawpolygons_num]);
- else
- polys->drawpolygons_num++;
- }
+ polys->begin_active = false;
+ if (polys->begin_vertices >= 3)
+ VMPolygons_Store(polys);
else
- VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->current_vertices);
+ VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
}
static vmpolygons_t debugPolys;
-void Debug_PolygonBegin(const char *picname, int flags, qboolean draw2d, float linewidth)
+void Debug_PolygonBegin(const char *picname, int drawflag)
{
- vm_polygon_t *p;
-
if(!debugPolys.initialized)
VM_InitPolygons(&debugPolys);
- if(debugPolys.polygonbegin)
+ if(debugPolys.begin_active)
{
Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
return;
}
- // limit polygons to a vaguely sane amount, beyond this each one just
- // replaces the last one
- debugPolys.drawpolygons_num = min(debugPolys.drawpolygons_num, (1<<20)-1);
- if(debugPolys.drawpolygons_num >= debugPolys.polygons_num)
- {
- p = (vm_polygon_t *)Mem_Alloc(debugPolys.pool, 2 * debugPolys.polygons_num * sizeof(vm_polygon_t));
- memset(p, 0, 2 * debugPolys.polygons_num * sizeof(vm_polygon_t));
- memcpy(p, debugPolys.polygons, debugPolys.polygons_num * sizeof(vm_polygon_t));
- Mem_Free(debugPolys.polygons);
- debugPolys.polygons = p;
- debugPolys.polygons_num *= 2;
- }
- p = &debugPolys.polygons[debugPolys.drawpolygons_num];
- if(picname && picname[0])
- p->tex = Draw_CachePic(picname, true)->tex;
- else
- p->tex = r_texture_white;
- p->flags = flags;
- debugPolys.current_vertices = 0;
- debugPolys.polygonbegin = true;
- if(draw2d)
- p->flags |= VM_POLYGON_FL2D;
- if(linewidth)
- {
- p->data[13] = linewidth; //[515]: linewidth
- p->flags |= VM_POLYGON_FLLINES;
- }
+ debugPolys.begin_texture = picname[0] ? Draw_CachePic(picname, true)->tex : r_texture_white;
+ debugPolys.begin_drawflag = drawflag;
+ debugPolys.begin_vertices = 0;
+ debugPolys.begin_active = true;
}
void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
{
- vm_polygon_t *p;
-
- if(!debugPolys.polygonbegin)
+ if(!debugPolys.begin_active)
{
Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
return;
}
- p = &debugPolys.polygons[debugPolys.drawpolygons_num];
- if(debugPolys.current_vertices > 4)
+ if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
{
- Con_Printf("Debug_PolygonVertex: may have 4 vertices max\n");
+ Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
return;
}
- p->data[debugPolys.current_vertices*3] = x;
- p->data[1+debugPolys.current_vertices*3] = y;
- p->data[2+debugPolys.current_vertices*3] = z;
-
- p->data[12+debugPolys.current_vertices*2] = s;
- if(!(p->flags & VM_POLYGON_FLLINES))
- p->data[13+debugPolys.current_vertices*2] = t;
-
- p->data[20+debugPolys.current_vertices*4] = r;
- p->data[21+debugPolys.current_vertices*4] = g;
- p->data[22+debugPolys.current_vertices*4] = b;
- p->data[23+debugPolys.current_vertices*4] = a;
-
- debugPolys.current_vertices++;
- if(debugPolys.current_vertices == 4)
- p->flags |= VM_POLYGON_FL4V;
- else
- if(debugPolys.current_vertices == 3)
- p->flags |= VM_POLYGON_FL3V;
+ debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
+ debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
+ debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
+ debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
+ debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
+ debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
+ debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
+ debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
+ debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
+ debugPolys.begin_vertices++;
}
void Debug_PolygonEnd(void)
{
- if(!debugPolys.polygonbegin)
+ if (!debugPolys.begin_active)
{
Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
return;
}
- debugPolys.polygonbegin = false;
- if(debugPolys.current_vertices > 2 || (debugPolys.current_vertices >= 2 && debugPolys.polygons[debugPolys.drawpolygons_num].flags & VM_POLYGON_FLLINES))
- {
- if(debugPolys.polygons[debugPolys.drawpolygons_num].flags & VM_POLYGON_FL2D) //[515]: don't use qcpolygons memory if 2D
- VM_CL_AddPolygonTo2DScene(&debugPolys.polygons[debugPolys.drawpolygons_num]);
- else
- debugPolys.drawpolygons_num++;
- }
+ debugPolys.begin_active = false;
+ if (debugPolys.begin_vertices >= 3)
+ VMPolygons_Store(&debugPolys);
else
- Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.current_vertices);
+ Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
}
/*