if (achieve == "botlike") this.botlike = value;
if (achieve == "electrobitch") this.electrobitch = value;
if (achieve == "impressive") this.impressive = value;
- if (achieve == "flyingyoda") this.flyingyoda = value;
+ if (achieve == "likeyoda") this.likeyoda = value;
if (achieve == "multirailed") this.multirailed = value;
if (achieve == "pointblank") this.pointblank = value;
if (achieve == "botlike") return this.botlike;
if (achieve == "electrobitch") return this.electrobitch;
if (achieve == "impressive") return this.impressive;
- if (achieve == "flyingyoda") return this.flyingyoda;
+ if (achieve == "likeyoda") return this.likeyoda;
if (achieve == "multirailed") return this.multirailed;
if (achieve == "pointblank") return this.pointblank;
if (achieve == "botlike") return "Botlike!";
if (achieve == "electrobitch") return "Electro-BITCH!";
if (achieve == "impressive") return "Impressive!";
- if (achieve == "flyingyoda") return "Yoda!";
+ if (achieve == "likeyoda") return "Like Yoda!";
if (achieve == "multirailed") return "Multi Railed!";
if (achieve == "pointblank") return "Point Blank!";
ATTRIB(Achievements, botlike, int, 0);
ATTRIB(Achievements, electrobitch, int, 0);
ATTRIB(Achievements, impressive, int, 0);
- ATTRIB(Achievements, flyingyoda, int, 0); //In Yoda maybe incorrect conditions
+ ATTRIB(Achievements, likeyoda, int, 0);
//New achievements
ATTRIB(Achievements, multirailed, int, 0);
if(yoda && flying) {
Send_Notification(NOTIF_ONE, actor, MSG_ANNCE, ANNCE_ACHIEVEMENT_YODA);
- achs.inc_achievement(achs, "flyingyoda");
+ achs.inc_achievement(achs, "likeyoda");
}
if(damage_goodhits && actor.vaporizer_lasthit)
if(yoda && flying) {
Send_Notification(NOTIF_ONE, actor, MSG_ANNCE, ANNCE_ACHIEVEMENT_YODA);
- achs.inc_achievement(achs, "flyingyoda");
+ achs.inc_achievement(achs, "likeyoda");
}
if(damage_goodhits && actor.vortex_lasthit)