inline scene::Node& entity_for_eclass(EntityClass* eclass)
{
- if(classname_equal(eclass->name(), "misc_model")
- || classname_equal(eclass->name(), "misc_gamemodel")
+ if((string_compare_nocase_n(eclass->name(), "misc_", 5) == 0 && string_equal_nocase(eclass->name() + string_length(eclass->name()) - 5, "model")) // misc_*model (also misc_model) // TODO make classname_* wrapper functions for this
|| classname_equal(eclass->name(), "model_static"))
{
return New_MiscModel(eclass);
EntityClass* entityClass = GlobalEntityClassManager().findOrInsert(name, true);
- bool isModel = string_equal_nocase(name, "misc_model")
- || string_equal_nocase(name, "misc_gamemodel")
+ bool isModel = (string_compare_nocase_n(name, "misc_", 5) == 0 && string_equal_nocase(name + string_length(name) - 5, "model")) // misc_*model (also misc_model)
|| string_equal_nocase(name, "model_static")
|| (GlobalSelectionSystem().countSelected() == 0 && string_equal_nocase(name, "func_static"));