camback = bound(0, chase_back.value, 128);
if (chase_back.value != camback)
Cvar_SetValueQuick(&chase_back, camback);
- // this + 22 is to match view_ofs for compatibility with older versions
- camup = bound(-48, chase_up.value, 96) + 22;
+ camup = bound(-48, chase_up.value, 96);
if (chase_up.value != camup)
Cvar_SetValueQuick(&chase_up, camup);
+ // this + 22 is to match view_ofs for compatibility with older versions
+ camup += 22;
+
VectorCopy(cl.viewangles, projectangles);
if (gamemode == GAME_GOODVSBAD2 && chase_stevie.integer)
{