set g_cts_finish_kill_delay 2 "kill player this many seconds after stage completion to prevent cheating by starting out with more speed than otherwise possible; set it to 0 to not kill or to -1 to kill instantly"
set g_cts_send_rankings_cnt 15 "send this number of map records to clients"
set g_cts_removeprojectiles 0 "remove projectiles when the player dies, to prevent using weapons earlier in the stage than intended"
+set g_cts_drop_monster_items 0 "allow killed monsters to drop their items"
// ==========================
float autocvar_g_cts_finish_kill_delay;
bool autocvar_g_cts_selfdamage;
bool autocvar_g_cts_removeprojectiles;
+bool autocvar_g_cts_drop_monster_items;
// legacy bot roles
.float race_checkpoint;
if (Item_IsLoot(item))
{
+ if(item.monster_loot && autocvar_g_cts_drop_monster_items)
+ return false;
return true;
}
}