#include "../autocvars.qh"
#include "../defs.qh"
-#include "../hud.qh"
-#include "../hud_config.qh"
+#include "../hud/all.qh"
#include "../main.qh"
#include "../mapvoting.qh"
#include "../miscfunctions.qh"
+++ /dev/null
-#include "hud.qh"
-
-#include "hud_config.qh"
-#include "mapvoting.qh"
-#include "scoreboard.qh"
-#include "teamradar.qh"
-#include "t_items.qh"
-#include "../common/buffs/all.qh"
-#include "../common/deathtypes/all.qh"
-#include "../common/items/all.qc"
-#include "../common/mapinfo.qh"
-#include "../common/mutators/mutator/waypoints/all.qh"
-#include "../common/nades/all.qh"
-#include "../common/stats.qh"
-#include "../lib/csqcmodel/cl_player.qh"
-// TODO: remove
-#include "../server/mutators/mutator/gamemode_ctf.qc"
-
-
-/*
-==================
-Misc HUD functions
-==================
-*/
-
-vector HUD_Get_Num_Color (float x, float maxvalue)
-{
- float blinkingamt;
- vector color;
- if(x >= maxvalue) {
- color.x = sin(2*M_PI*time);
- color.y = 1;
- color.z = sin(2*M_PI*time);
- }
- else if(x > maxvalue * 0.75) {
- color.x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
- color.y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
- color.z = 0;
- }
- else if(x > maxvalue * 0.5) {
- color.x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
- color.y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
- color.z = 1 - (x-100)*0.02; // blue value between 1 -> 0
- }
- else if(x > maxvalue * 0.25) {
- color.x = 1;
- color.y = 1;
- color.z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
- }
- else if(x > maxvalue * 0.1) {
- color.x = 1;
- color.y = (x-20)*90/27/100; // green value between 0 -> 1
- color.z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
- }
- else {
- color.x = 1;
- color.y = 0;
- color.z = 0;
- }
-
- blinkingamt = (1 - x/maxvalue/0.25);
- if(blinkingamt > 0)
- {
- color.x = color.x - color.x * blinkingamt * sin(2*M_PI*time);
- color.y = color.y - color.y * blinkingamt * sin(2*M_PI*time);
- color.z = color.z - color.z * blinkingamt * sin(2*M_PI*time);
- }
- return color;
-}
-
-float HUD_GetRowCount(int item_count, vector size, float item_aspect)
-{
- float aspect = size_y / size_x;
- return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
-}
-
-vector HUD_GetTableSize_BestItemAR(int item_count, vector psize, float item_aspect)
-{
- float columns, rows;
- float ratio, best_ratio = 0;
- float best_columns = 1, best_rows = 1;
- bool vertical = (psize.x / psize.y >= item_aspect);
- if(vertical)
- {
- psize = eX * psize.y + eY * psize.x;
- item_aspect = 1 / item_aspect;
- }
-
- rows = ceil(sqrt(item_count));
- columns = ceil(item_count/rows);
- while(columns >= 1)
- {
- ratio = (psize.x/columns) / (psize.y/rows);
- if(ratio > item_aspect)
- ratio = item_aspect * item_aspect / ratio;
-
- if(ratio <= best_ratio)
- break; // ratio starts decreasing by now, skip next configurations
-
- best_columns = columns;
- best_rows = rows;
- best_ratio = ratio;
-
- if(columns == 1)
- break;
-
- --columns;
- rows = ceil(item_count/columns);
- }
-
- if(vertical)
- return eX * best_rows + eY * best_columns;
- else
- return eX * best_columns + eY * best_rows;
-}
-
-// return the string of the onscreen race timer
-string MakeRaceString(int cp, float mytime, float theirtime, float lapdelta, string theirname)
-{
- string col;
- string timestr;
- string cpname;
- string lapstr;
- lapstr = "";
-
- if(theirtime == 0) // goal hit
- {
- if(mytime > 0)
- {
- timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
- col = "^1";
- }
- else if(mytime == 0)
- {
- timestr = "+0.0";
- col = "^3";
- }
- else
- {
- timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
- col = "^2";
- }
-
- if(lapdelta > 0)
- {
- lapstr = sprintf(_(" (-%dL)"), lapdelta);
- col = "^2";
- }
- else if(lapdelta < 0)
- {
- lapstr = sprintf(_(" (+%dL)"), -lapdelta);
- col = "^1";
- }
- }
- else if(theirtime > 0) // anticipation
- {
- if(mytime >= theirtime)
- timestr = strcat("+", ftos_decimals(mytime - theirtime, TIME_DECIMALS));
- else
- timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(theirtime));
- col = "^3";
- }
- else
- {
- col = "^7";
- timestr = "";
- }
-
- if(cp == 254)
- cpname = _("Start line");
- else if(cp == 255)
- cpname = _("Finish line");
- else if(cp)
- cpname = sprintf(_("Intermediate %d"), cp);
- else
- cpname = _("Finish line");
-
- if(theirtime < 0)
- return strcat(col, cpname);
- else if(theirname == "")
- return strcat(col, sprintf("%s (%s)", cpname, timestr));
- else
- return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(theirname, col, lapstr)));
-}
-
-// Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
-int race_CheckName(string net_name)
-{
- int i;
- for (i=RANKINGS_CNT-1;i>=0;--i)
- if(grecordholder[i] == net_name)
- return i+1;
- return 0;
-}
-
-/*
-==================
-HUD panels
-==================
-*/
-
-//basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
-void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag)
-{
- if(!length_ratio || !theAlpha)
- return;
- if(length_ratio > 1)
- length_ratio = 1;
- if (baralign == 3)
- {
- if(length_ratio < -1)
- length_ratio = -1;
- }
- else if(length_ratio < 0)
- return;
-
- vector square;
- vector width, height;
- if(vertical) {
- pic = strcat(hud_skin_path, "/", pic, "_vertical");
- if(precache_pic(pic) == "") {
- pic = "gfx/hud/default/progressbar_vertical";
- }
-
- if (baralign == 1) // bottom align
- theOrigin.y += (1 - length_ratio) * theSize.y;
- else if (baralign == 2) // center align
- theOrigin.y += 0.5 * (1 - length_ratio) * theSize.y;
- else if (baralign == 3) // center align, positive values down, negative up
- {
- theSize.y *= 0.5;
- if (length_ratio > 0)
- theOrigin.y += theSize.y;
- else
- {
- theOrigin.y += (1 + length_ratio) * theSize.y;
- length_ratio = -length_ratio;
- }
- }
- theSize.y *= length_ratio;
-
- vector bH;
- width = eX * theSize.x;
- height = eY * theSize.y;
- if(theSize.y <= theSize.x * 2)
- {
- // button not high enough
- // draw just upper and lower part then
- square = eY * theSize.y * 0.5;
- bH = eY * (0.25 * theSize.y / (theSize.x * 2));
- drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
- drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
- }
- else
- {
- square = eY * theSize.x;
- drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
- drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
- drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
- }
- } else {
- pic = strcat(hud_skin_path, "/", pic);
- if(precache_pic(pic) == "") {
- pic = "gfx/hud/default/progressbar";
- }
-
- if (baralign == 1) // right align
- theOrigin.x += (1 - length_ratio) * theSize.x;
- else if (baralign == 2) // center align
- theOrigin.x += 0.5 * (1 - length_ratio) * theSize.x;
- else if (baralign == 3) // center align, positive values on the right, negative on the left
- {
- theSize.x *= 0.5;
- if (length_ratio > 0)
- theOrigin.x += theSize.x;
- else
- {
- theOrigin.x += (1 + length_ratio) * theSize.x;
- length_ratio = -length_ratio;
- }
- }
- theSize.x *= length_ratio;
-
- vector bW;
- width = eX * theSize.x;
- height = eY * theSize.y;
- if(theSize.x <= theSize.y * 2)
- {
- // button not wide enough
- // draw just left and right part then
- square = eX * theSize.x * 0.5;
- bW = eX * (0.25 * theSize.x / (theSize.y * 2));
- drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
- drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
- }
- else
- {
- square = eX * theSize.y;
- drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
- drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
- drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
- }
- }
-}
-
-void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag)
-{
- if(!theAlpha)
- return;
-
- string pic;
- pic = strcat(hud_skin_path, "/num_leading");
- if(precache_pic(pic) == "") {
- pic = "gfx/hud/default/num_leading";
- }
-
- drawsubpic(pos, eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
- if(mySize.x/mySize.y > 2)
- drawsubpic(pos + eX * mySize.y, eX * (mySize.x - 2 * mySize.y) + eY * mySize.y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
- drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
-}
-
-// Weapon icons (#0)
-//
-entity weaponorder[Weapons_MAX];
-void weaponorder_swap(int i, int j, entity pass)
-{
- entity h = weaponorder[i];
- weaponorder[i] = weaponorder[j];
- weaponorder[j] = h;
-}
-
-string weaponorder_cmp_str;
-int weaponorder_cmp(int i, int j, entity pass)
-{
- int ai, aj;
- ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
- aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
- return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
-}
-
-void HUD_Weapons()
-{
- SELFPARAM();
- // declarations
- WepSet weapons_stat = WepSet_GetFromStat();
- int i;
- float f, a;
- float screen_ar;
- vector center = '0 0 0';
- int weapon_count, weapon_id;
- int row, column, rows = 0, columns = 0;
- bool vertical_order = true;
- float aspect = autocvar_hud_panel_weapons_aspect;
-
- float timeout = autocvar_hud_panel_weapons_timeout;
- float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
- float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
-
- vector barsize = '0 0 0', baroffset = '0 0 0';
- vector ammo_color = '1 0 1';
- float ammo_alpha = 1;
-
- float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
- float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
-
- vector weapon_pos, weapon_size = '0 0 0';
- vector color;
-
- // check to see if we want to continue
- if(hud != HUD_NORMAL) return;
-
- if(!autocvar__hud_configure)
- {
- if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
- return;
- if(timeout && time >= weapontime + timeout + timeout_effect_length)
- if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
- {
- weaponprevtime = time;
- return;
- }
- }
-
- // update generic hud functions
- HUD_Panel_UpdateCvars();
-
- // figure out weapon order (how the weapons are sorted) // TODO make this configurable
- if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
- {
- int weapon_cnt;
- if(weaponorder_bypriority)
- strunzone(weaponorder_bypriority);
- if(weaponorder_byimpulse)
- strunzone(weaponorder_byimpulse);
-
- weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
- weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
- weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
-
- weapon_cnt = 0;
- for(i = WEP_FIRST; i <= WEP_LAST; ++i)
- {
- setself(get_weaponinfo(i));
- if(self.impulse >= 0)
- {
- weaponorder[weapon_cnt] = self;
- ++weapon_cnt;
- }
- }
- for(i = weapon_cnt; i < Weapons_MAX; ++i)
- weaponorder[i] = world;
- heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
-
- weaponorder_cmp_str = string_null;
- }
-
- if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
- complain_weapon = 0;
-
- if(autocvar__hud_configure)
- {
- if(!weapons_stat)
- for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
- weapons_stat |= WepSet_FromWeapon(i);
-
- #if 0
- /// debug code
- if(cvar("wep_add"))
- {
- weapons_stat = '0 0 0';
- float countw = 1 + floor((floor(time * cvar("wep_add"))) % (Weapons_COUNT - 1));
- for(i = WEP_FIRST; i <= countw; ++i)
- weapons_stat |= WepSet_FromWeapon(i);
- }
- #endif
- }
-
- // determine which weapons are going to be shown
- if (autocvar_hud_panel_weapons_onlyowned)
- {
- if(autocvar__hud_configure)
- {
- if(menu_enabled != 2)
- HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
- }
-
- // do we own this weapon?
- weapon_count = 0;
- for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
- if((weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon)) || (weaponorder[i].weapon == complain_weapon))
- ++weapon_count;
-
-
- // might as well commit suicide now, no reason to live ;)
- if (weapon_count == 0)
- return;
-
- vector old_panel_size = panel_size;
- vector padded_panel_size = panel_size - '2 2 0' * panel_bg_padding;
-
- // get the all-weapons layout
- int nHidden = 0;
- WepSet weapons_stat = WepSet_GetFromStat();
- for (int i = WEP_FIRST; i <= WEP_LAST; ++i) {
- WepSet weapons_wep = WepSet_FromWeapon(i);
- if (weapons_stat & weapons_wep) continue;
- Weapon w = get_weaponinfo(i);
- if (w.spawnflags & WEP_FLAG_MUTATORBLOCKED) nHidden += 1;
- }
- vector table_size = HUD_GetTableSize_BestItemAR((Weapons_COUNT - 1) - nHidden, padded_panel_size, aspect);
- columns = table_size.x;
- rows = table_size.y;
- weapon_size.x = padded_panel_size.x / columns;
- weapon_size.y = padded_panel_size.y / rows;
-
- // NOTE: although weapons should aways look the same even if onlyowned is enabled,
- // we enlarge them a bit when possible to better match the desired aspect ratio
- if(padded_panel_size.x / padded_panel_size.y < aspect)
- {
- // maximum number of rows that allows to display items with the desired aspect ratio
- int max_rows = floor(padded_panel_size.y / (weapon_size.x / aspect));
- columns = min(columns, ceil(weapon_count / max_rows));
- rows = ceil(weapon_count / columns);
- weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
- weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
- vertical_order = false;
- }
- else
- {
- int max_columns = floor(padded_panel_size.x / (weapon_size.y * aspect));
- rows = min(rows, ceil(weapon_count / max_columns));
- columns = ceil(weapon_count / rows);
- weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
- weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
- vertical_order = true;
- }
-
- // reduce size of the panel
- panel_size.x = columns * weapon_size.x;
- panel_size.y = rows * weapon_size.y;
- panel_size += '2 2 0' * panel_bg_padding;
-
- // center the resized panel, or snap it to the screen edge when close enough
- if(panel_pos.x > vid_conwidth * 0.001)
- {
- if(panel_pos.x + old_panel_size.x > vid_conwidth * 0.999)
- panel_pos.x += old_panel_size.x - panel_size.x;
- else
- panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
- }
- else if(old_panel_size.x > vid_conwidth * 0.999)
- panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
-
- if(panel_pos.y > vid_conheight * 0.001)
- {
- if(panel_pos.y + old_panel_size.y > vid_conheight * 0.999)
- panel_pos.y += old_panel_size.y - panel_size.y;
- else
- panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
- }
- else if(old_panel_size.y > vid_conheight * 0.999)
- panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
- }
- else
- weapon_count = (Weapons_COUNT - 1);
-
- // animation for fading in/out the panel respectively when not in use
- if(!autocvar__hud_configure)
- {
- if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
- {
- f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
-
- // fade the panel alpha
- if(autocvar_hud_panel_weapons_timeout_effect == 1)
- {
- panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
- panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
- }
- else if(autocvar_hud_panel_weapons_timeout_effect == 3)
- {
- panel_bg_alpha *= (1 - f);
- panel_fg_alpha *= (1 - f);
- }
-
- // move the panel off the screen
- if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
- {
- f *= f; // for a cooler movement
- center.x = panel_pos.x + panel_size.x/2;
- center.y = panel_pos.y + panel_size.y/2;
- screen_ar = vid_conwidth/vid_conheight;
- if (center.x/center.y < screen_ar) //bottom left
- {
- if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
- panel_pos.y += f * (vid_conheight - panel_pos.y);
- else //left
- panel_pos.x -= f * (panel_pos.x + panel_size.x);
- }
- else //top right
- {
- if ((vid_conwidth - center.x)/center.y < screen_ar) //right
- panel_pos.x += f * (vid_conwidth - panel_pos.x);
- else //top
- panel_pos.y -= f * (panel_pos.y + panel_size.y);
- }
- if(f == 1)
- center.x = -1; // mark the panel as off screen
- }
- weaponprevtime = time - (1 - f) * timein_effect_length;
- }
- else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
- {
- f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
-
- // fade the panel alpha
- if(autocvar_hud_panel_weapons_timeout_effect == 1)
- {
- panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
- panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
- }
- else if(autocvar_hud_panel_weapons_timeout_effect == 3)
- {
- panel_bg_alpha *= (f);
- panel_fg_alpha *= (f);
- }
-
- // move the panel back on screen
- if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
- {
- f *= f; // for a cooler movement
- f = 1 - f;
- center.x = panel_pos.x + panel_size.x/2;
- center.y = panel_pos.y + panel_size.y/2;
- screen_ar = vid_conwidth/vid_conheight;
- if (center.x/center.y < screen_ar) //bottom left
- {
- if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
- panel_pos.y += f * (vid_conheight - panel_pos.y);
- else //left
- panel_pos.x -= f * (panel_pos.x + panel_size.x);
- }
- else //top right
- {
- if ((vid_conwidth - center.x)/center.y < screen_ar) //right
- panel_pos.x += f * (vid_conwidth - panel_pos.x);
- else //top
- panel_pos.y -= f * (panel_pos.y + panel_size.y);
- }
- }
- }
- }
-
- // draw the background, then change the virtual size of it to better fit other items inside
- HUD_Panel_DrawBg(1);
-
- if(center.x == -1)
- return;
-
- if(panel_bg_padding)
- {
- panel_pos += '1 1 0' * panel_bg_padding;
- panel_size -= '2 2 0' * panel_bg_padding;
- }
-
- // after the sizing and animations are done, update the other values
-
- if(!rows) // if rows is > 0 onlyowned code has already updated these vars
- {
- vector table_size = HUD_GetTableSize_BestItemAR((Weapons_COUNT - 1), panel_size, aspect);
- columns = table_size.x;
- rows = table_size.y;
- weapon_size.x = panel_size.x / columns;
- weapon_size.y = panel_size.y / rows;
- vertical_order = (panel_size.x / panel_size.y >= aspect);
- }
-
- // calculate position/size for visual bar displaying ammount of ammo status
- if (autocvar_hud_panel_weapons_ammo)
- {
- ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
- ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
-
- if(weapon_size.x/weapon_size.y > aspect)
- {
- barsize.x = aspect * weapon_size.y;
- barsize.y = weapon_size.y;
- baroffset.x = (weapon_size.x - barsize.x) / 2;
- }
- else
- {
- barsize.y = 1/aspect * weapon_size.x;
- barsize.x = weapon_size.x;
- baroffset.y = (weapon_size.y - barsize.y) / 2;
- }
- }
- if(autocvar_hud_panel_weapons_accuracy)
- Accuracy_LoadColors();
-
- // draw items
- row = column = 0;
- vector label_size = '1 1 0' * min(weapon_size.x, weapon_size.y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
- vector noncurrent_pos = '0 0 0';
- vector noncurrent_size = weapon_size * bound(0, autocvar_hud_panel_weapons_noncurrent_scale, 1);
- float noncurrent_alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_weapons_noncurrent_alpha, 1);
- bool isCurrent;
-
- for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
- {
- // retrieve information about the current weapon to be drawn
- setself(weaponorder[i]);
- weapon_id = self.impulse;
- isCurrent = (self.weapon == switchweapon);
-
- // skip if this weapon doesn't exist
- if(!self || weapon_id < 0) { continue; }
-
- // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
- if(autocvar_hud_panel_weapons_onlyowned)
- if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
- continue;
-
- // figure out the drawing position of weapon
- weapon_pos = (panel_pos + eX * column * weapon_size.x + eY * row * weapon_size.y);
- noncurrent_pos.x = weapon_pos.x + (weapon_size.x - noncurrent_size.x) / 2;
- noncurrent_pos.y = weapon_pos.y + (weapon_size.y - noncurrent_size.y) / 2;
-
- // draw background behind currently selected weapon
- if(isCurrent)
- drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-
- // draw the weapon accuracy
- if(autocvar_hud_panel_weapons_accuracy)
- {
- float panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
- if(panel_weapon_accuracy >= 0)
- {
- color = Accuracy_GetColor(panel_weapon_accuracy);
- drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
- }
- }
-
- // drawing all the weapon items
- if(weapons_stat & WepSet_FromWeapon(self.weapon))
- {
- // draw the weapon image
- if(isCurrent)
- drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- else
- drawpic_aspect_skin(noncurrent_pos, self.model2, noncurrent_size, '1 1 1', noncurrent_alpha, DRAWFLAG_NORMAL);
-
- // draw weapon label string
- switch(autocvar_hud_panel_weapons_label)
- {
- case 1: // weapon number
- drawstring(weapon_pos, ftos(weapon_id), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- break;
-
- case 2: // bind
- drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- break;
-
- case 3: // weapon name
- drawstring(weapon_pos, strtolower(self.m_name), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- break;
-
- default: // nothing
- break;
- }
-
- // draw ammo status bar
- if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
- {
- float ammo_full;
- a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
-
- if(a > 0)
- {
- switch(self.ammo_field)
- {
- case ammo_shells: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
- case ammo_nails: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
- case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
- case ammo_cells: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
- case ammo_plasma: ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma; break;
- case ammo_fuel: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
- default: ammo_full = 60;
- }
-
- drawsetcliparea(
- weapon_pos.x + baroffset.x,
- weapon_pos.y + baroffset.y,
- barsize.x * bound(0, a/ammo_full, 1),
- barsize.y
- );
-
- drawpic_aspect_skin(
- weapon_pos,
- "weapon_ammo",
- weapon_size,
- ammo_color,
- ammo_alpha,
- DRAWFLAG_NORMAL
- );
-
- drawresetcliparea();
- }
- }
- }
- else // draw a "ghost weapon icon" if you don't have the weapon
- {
- drawpic_aspect_skin(noncurrent_pos, self.model2, noncurrent_size, '0.2 0.2 0.2', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
- }
-
- // draw the complain message
- if(self.weapon == complain_weapon)
- {
- if(fadetime)
- a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
- else
- a = ((complain_weapon_time + when > time) ? 1 : 0);
-
- string s;
- if(complain_weapon_type == 0) {
- s = _("Out of ammo");
- color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
- }
- else if(complain_weapon_type == 1) {
- s = _("Don't have");
- color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
- }
- else {
- s = _("Unavailable");
- color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
- }
- float padding = autocvar_hud_panel_weapons_complainbubble_padding;
- drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
- drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
- }
-
- #if 0
- /// debug code
- if(!autocvar_hud_panel_weapons_onlyowned)
- {
- drawfill(weapon_pos + '1 1 0', weapon_size - '2 2 0', '1 1 1', panel_fg_alpha * 0.2, DRAWFLAG_NORMAL);
- drawstring(weapon_pos, ftos(i + 1), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- }
- #endif
-
- // continue with new position for the next weapon
- if(vertical_order)
- {
- ++column;
- if(column >= columns)
- {
- column = 0;
- ++row;
- }
- }
- else
- {
- ++row;
- if(row >= rows)
- {
- row = 0;
- ++column;
- }
- }
- }
-}
-
-// Ammo (#1)
-void DrawNadeProgressBar(vector myPos, vector mySize, float progress, vector color)
-{
- HUD_Panel_DrawProgressBar(
- myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
- mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
- autocvar_hud_panel_ammo_progressbar_name,
- progress, 0, 0, color,
- autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
-}
-
-void DrawAmmoNades(vector myPos, vector mySize, bool draw_expanding, float expand_time)
-{
- float bonusNades = getstatf(STAT_NADE_BONUS);
- float bonusProgress = getstatf(STAT_NADE_BONUS_SCORE);
- float bonusType = getstati(STAT_NADE_BONUS_TYPE);
- Nade def = Nades_from(bonusType);
- vector nadeColor = def.m_color;
- string nadeIcon = def.m_icon;
-
- vector iconPos, textPos;
-
- if(autocvar_hud_panel_ammo_iconalign)
- {
- iconPos = myPos + eX * 2 * mySize.y;
- textPos = myPos;
- }
- else
- {
- iconPos = myPos;
- textPos = myPos + eX * mySize.y;
- }
-
- if(bonusNades > 0 || bonusProgress > 0)
- {
- DrawNadeProgressBar(myPos, mySize, bonusProgress, nadeColor);
-
- if(autocvar_hud_panel_ammo_text)
- drawstring_aspect(textPos, ftos(bonusNades), eX * (2/3) * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-
- if(draw_expanding)
- drawpic_aspect_skin_expanding(iconPos, nadeIcon, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, expand_time);
-
- drawpic_aspect_skin(iconPos, nadeIcon, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- }
-}
-
-void DrawAmmoItem(vector myPos, vector mySize, .int ammoType, bool isCurrent, bool isInfinite)
-{
- if(ammoType == ammo_none)
- return;
-
- // Initialize variables
-
- int ammo;
- if(autocvar__hud_configure)
- {
- isCurrent = (ammoType == ammo_rockets); // Rockets always current
- ammo = 60;
- }
- else
- ammo = getstati(GetAmmoStat(ammoType));
-
- if(!isCurrent)
- {
- float scale = bound(0, autocvar_hud_panel_ammo_noncurrent_scale, 1);
- myPos = myPos + (mySize - mySize * scale) * 0.5;
- mySize = mySize * scale;
- }
-
- vector iconPos, textPos;
- if(autocvar_hud_panel_ammo_iconalign)
- {
- iconPos = myPos + eX * 2 * mySize.y;
- textPos = myPos;
- }
- else
- {
- iconPos = myPos;
- textPos = myPos + eX * mySize.y;
- }
-
- bool isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
-
- vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
- vector textColor;
- if(isInfinite)
- textColor = '0.2 0.95 0';
- else if(isShadowed)
- textColor = '0 0 0';
- else if(ammo < 10)
- textColor = '0.8 0.04 0';
- else
- textColor = '1 1 1';
-
- float alpha;
- if(isCurrent)
- alpha = panel_fg_alpha;
- else if(isShadowed)
- alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1) * 0.5;
- else
- alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1);
-
- string text = isInfinite ? "\xE2\x88\x9E" : ftos(ammo); // Use infinity symbol (U+221E)
-
- // Draw item
-
- if(isCurrent)
- drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-
- if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
- HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
-
- if(autocvar_hud_panel_ammo_text)
- drawstring_aspect(textPos, text, eX * (2/3) * mySize.x + eY * mySize.y, textColor, alpha, DRAWFLAG_NORMAL);
-
- drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize.y, iconColor, alpha, DRAWFLAG_NORMAL);
-}
-
-int nade_prevstatus;
-int nade_prevframe;
-float nade_statuschange_time;
-void HUD_Ammo()
-{
- if(hud != HUD_NORMAL) return;
- if(!autocvar__hud_configure)
- {
- if(!autocvar_hud_panel_ammo) return;
- if(spectatee_status == -1) return;
- }
-
- HUD_Panel_UpdateCvars();
-
- draw_beginBoldFont();
-
- vector pos, mySize;
- pos = panel_pos;
- mySize = panel_size;
-
- HUD_Panel_DrawBg(1);
- if(panel_bg_padding)
- {
- pos += '1 1 0' * panel_bg_padding;
- mySize -= '2 2 0' * panel_bg_padding;
- }
-
- int rows = 0, columns, row, column;
- float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
- bool draw_nades = (nade_cnt > 0 || nade_score > 0);
- float nade_statuschange_elapsedtime;
- int total_ammo_count;
-
- vector ammo_size;
- if (autocvar_hud_panel_ammo_onlycurrent)
- total_ammo_count = 1;
- else
- total_ammo_count = AMMO_COUNT;
-
- if(draw_nades)
- {
- ++total_ammo_count;
- if (nade_cnt != nade_prevframe)
- {
- nade_statuschange_time = time;
- nade_prevstatus = nade_prevframe;
- nade_prevframe = nade_cnt;
- }
- }
- else
- nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
-
- rows = HUD_GetRowCount(total_ammo_count, mySize, 3);
- columns = ceil((total_ammo_count)/rows);
- ammo_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
-
- vector offset = '0 0 0'; // fteqcc sucks
- float newSize;
- if(ammo_size.x/ammo_size.y > 3)
- {
- newSize = 3 * ammo_size.y;
- offset.x = ammo_size.x - newSize;
- pos.x += offset.x/2;
- ammo_size.x = newSize;
- }
- else
- {
- newSize = 1/3 * ammo_size.x;
- offset.y = ammo_size.y - newSize;
- pos.y += offset.y/2;
- ammo_size.y = newSize;
- }
-
- int i;
- bool infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
- row = column = 0;
- if(autocvar_hud_panel_ammo_onlycurrent)
- {
- if(autocvar__hud_configure)
- {
- DrawAmmoItem(pos, ammo_size, ammo_rockets, true, false);
- }
- else
- {
- DrawAmmoItem(
- pos,
- ammo_size,
- (get_weaponinfo(switchweapon)).ammo_field,
- true,
- infinite_ammo
- );
- }
-
- ++row;
- if(row >= rows)
- {
- row = 0;
- column = column + 1;
- }
- }
- else
- {
- .int ammotype;
- row = column = 0;
- for(i = 0; i < AMMO_COUNT; ++i)
- {
- ammotype = GetAmmoFieldFromNum(i);
- DrawAmmoItem(
- pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y),
- ammo_size,
- ammotype,
- ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
- infinite_ammo
- );
-
- ++row;
- if(row >= rows)
- {
- row = 0;
- column = column + 1;
- }
- }
- }
-
- if (draw_nades)
- {
- nade_statuschange_elapsedtime = time - nade_statuschange_time;
-
- float f = bound(0, nade_statuschange_elapsedtime*2, 1);
-
- DrawAmmoNades(pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
- }
-
- draw_endBoldFont();
-}
-
-void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha, float fadelerp)
-{
- vector newPos = '0 0 0', newSize = '0 0 0';
- vector picpos, numpos;
-
- if (vertical)
- {
- if(mySize.y/mySize.x > 2)
- {
- newSize.y = 2 * mySize.x;
- newSize.x = mySize.x;
-
- newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
- newPos.x = myPos.x;
- }
- else
- {
- newSize.x = 1/2 * mySize.y;
- newSize.y = mySize.y;
-
- newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
- newPos.y = myPos.y;
- }
-
- if(icon_right_align)
- {
- numpos = newPos;
- picpos = newPos + eY * newSize.x;
- }
- else
- {
- picpos = newPos;
- numpos = newPos + eY * newSize.x;
- }
-
- newSize.y /= 2;
- drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
- // make number smaller than icon, it looks better
- // reduce only y to draw numbers with different number of digits with the same y size
- numpos.y += newSize.y * ((1 - 0.7) / 2);
- newSize.y *= 0.7;
- drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
- return;
- }
-
- if(mySize.x/mySize.y > 3)
- {
- newSize.x = 3 * mySize.y;
- newSize.y = mySize.y;
-
- newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
- newPos.y = myPos.y;
- }
- else
- {
- newSize.y = 1/3 * mySize.x;
- newSize.x = mySize.x;
-
- newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
- newPos.x = myPos.x;
- }
-
- if(icon_right_align) // right align
- {
- numpos = newPos;
- picpos = newPos + eX * 2 * newSize.y;
- }
- else // left align
- {
- numpos = newPos + eX * newSize.y;
- picpos = newPos;
- }
-
- // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
- // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
- drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
- drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
-}
-
-void DrawNumIcon(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha)
-{
- DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
-}
-
-// Powerups (#2)
-//
-
-// Powerup item fields (reusing existing fields)
-.string message; // Human readable name
-.string netname; // Icon name
-.vector colormod; // Color
-.float count; // Time left
-.float lifetime; // Maximum time
-
-entity powerupItems;
-int powerupItemsCount;
-
-void resetPowerupItems()
-{
- entity item;
- for(item = powerupItems; item; item = item.chain)
- item.count = 0;
-
- powerupItemsCount = 0;
-}
-
-void addPowerupItem(string name, string icon, vector color, float currentTime, float lifeTime)
-{
- if(!powerupItems)
- powerupItems = spawn();
-
- entity item;
- for(item = powerupItems; item.count; item = item.chain)
- if(!item.chain)
- item.chain = spawn();
-
- item.message = name;
- item.netname = icon;
- item.colormod = color;
- item.count = currentTime;
- item.lifetime = lifeTime;
-
- ++powerupItemsCount;
-}
-
-int getPowerupItemAlign(int align, int column, int row, int columns, int rows, bool isVertical)
-{
- if(align < 2)
- return align;
-
- bool isTop = isVertical && rows > 1 && row == 0;
- bool isBottom = isVertical && rows > 1 && row == rows-1;
- bool isLeft = !isVertical && columns > 1 && column == 0;
- bool isRight = !isVertical && columns > 1 && column == columns-1;
-
- if(isTop || isLeft) return (align == 2) ? 1 : 0;
- if(isBottom || isRight) return (align == 2) ? 0 : 1;
-
- return 2;
-}
-
-void HUD_Powerups()
-{
- int allItems = getstati(STAT_ITEMS, 0, 24);
- int allBuffs = getstati(STAT_BUFFS, 0, 24);
- int strengthTime, shieldTime, superTime;
-
- // Initialize items
- if(!autocvar__hud_configure)
- {
- if(!autocvar_hud_panel_powerups) return;
- if(spectatee_status == -1) return;
- if(getstati(STAT_HEALTH) <= 0) return;
- if(!(allItems & (ITEM_Strength.m_itemid | ITEM_Shield.m_itemid | IT_SUPERWEAPON)) && !allBuffs) return;
-
- strengthTime = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
- shieldTime = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
- superTime = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
-
- if(allItems & IT_UNLIMITED_SUPERWEAPONS)
- superTime = 99;
-
- // Prevent stuff to show up on mismatch that will be fixed next frame
- if(!(allItems & IT_SUPERWEAPON))
- superTime = 0;
- }
- else
- {
- strengthTime = 15;
- shieldTime = 27;
- superTime = 13;
- allBuffs = 0;
- }
-
- // Add items to linked list
- resetPowerupItems();
-
- if(strengthTime)
- addPowerupItem("Strength", "strength", autocvar_hud_progressbar_strength_color, strengthTime, 30);
- if(shieldTime)
- addPowerupItem("Shield", "shield", autocvar_hud_progressbar_shield_color, shieldTime, 30);
- if(superTime)
- addPowerupItem("Superweapons", "superweapons", autocvar_hud_progressbar_superweapons_color, superTime, 30);
-
- FOREACH(Buffs, it.m_itemid & allBuffs, LAMBDA(
- addPowerupItem(it.m_prettyName, strcat("buff_", it.m_name), it.m_color, bound(0, getstatf(STAT_BUFF_TIME) - time, 99), 60);
- ));
-
- if(!powerupItemsCount)
- return;
-
- // Draw panel background
- HUD_Panel_UpdateCvars();
- HUD_Panel_DrawBg(1);
-
- // Set drawing area
- vector pos = panel_pos;
- vector size = panel_size;
- bool isVertical = size.y > size.x;
-
- if(panel_bg_padding)
- {
- pos += '1 1 0' * panel_bg_padding;
- size -= '2 2 0' * panel_bg_padding;
- }
-
- // Find best partitioning of the drawing area
- const float DESIRED_ASPECT = 6;
- float aspect = 0, a;
- int columns = 0, c;
- int rows = 0, r;
- int i = 1;
-
- do
- {
- c = floor(powerupItemsCount / i);
- r = ceil(powerupItemsCount / c);
- a = isVertical ? (size.y/r) / (size.x/c) : (size.x/c) / (size.y/r);
-
- if(i == 1 || fabs(DESIRED_ASPECT - a) < fabs(DESIRED_ASPECT - aspect))
- {
- aspect = a;
- columns = c;
- rows = r;
- }
- }
- while(++i <= powerupItemsCount);
-
- // Prevent single items from getting too wide
- if(powerupItemsCount == 1 && aspect > DESIRED_ASPECT)
- {
- if(isVertical)
- {
- size.y *= 0.5;
- pos.y += size.y * 0.5;
- }
- else
- {
- size.x *= 0.5;
- pos.x += size.x * 0.5;
- }
- }
-
- // Draw items from linked list
- vector itemPos = pos;
- vector itemSize = eX * (size.x / columns) + eY * (size.y / rows);
- vector textColor = '1 1 1';
-
- int fullSeconds = 0;
- int align = 0;
- int column = 0;
- int row = 0;
-
- draw_beginBoldFont();
- for(entity item = powerupItems; item.count; item = item.chain)
- {
- itemPos = eX * (pos.x + column * itemSize.x) + eY * (pos.y + row * itemSize.y);
-
- // Draw progressbar
- if(autocvar_hud_panel_powerups_progressbar)
- {
- align = getPowerupItemAlign(autocvar_hud_panel_powerups_baralign, column, row, columns, rows, isVertical);
- HUD_Panel_DrawProgressBar(itemPos, itemSize, "progressbar", item.count / item.lifetime, isVertical, align, item.colormod, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- }
-
- // Draw icon and text
- if(autocvar_hud_panel_powerups_text)
- {
- align = getPowerupItemAlign(autocvar_hud_panel_powerups_iconalign, column, row, columns, rows, isVertical);
- fullSeconds = ceil(item.count);
- textColor = '0.6 0.6 0.6' + (item.colormod * 0.4);
-
- if(item.count > 1)
- DrawNumIcon(itemPos, itemSize, fullSeconds, item.netname, isVertical, align, textColor, panel_fg_alpha);
- if(item.count <= 5)
- DrawNumIcon_expanding(itemPos, itemSize, fullSeconds, item.netname, isVertical, align, textColor, panel_fg_alpha, bound(0, (fullSeconds - item.count) / 0.5, 1));
- }
-
- // Determine next section
- if(isVertical)
- {
- if(++column >= columns)
- {
- column = 0;
- ++row;
- }
- }
- else
- {
- if(++row >= rows)
- {
- row = 0;
- ++column;
- }
- }
- }
- draw_endBoldFont();
-}
-
-// Health/armor (#3)
-//
-
-
-void HUD_HealthArmor()
-{
- int armor, health, fuel;
- if(!autocvar__hud_configure)
- {
- if(!autocvar_hud_panel_healtharmor) return;
- if(hud != HUD_NORMAL) return;
- if(spectatee_status == -1) return;
-
- health = getstati(STAT_HEALTH);
- if(health <= 0)
- {
- prev_health = -1;
- return;
- }
- armor = getstati(STAT_ARMOR);
-
- // code to check for spectatee_status changes is in Ent_ClientData()
- // prev_p_health and prev_health can be set to -1 there
-
- if (prev_p_health == -1)
- {
- // no effect
- health_beforedamage = 0;
- armor_beforedamage = 0;
- health_damagetime = 0;
- armor_damagetime = 0;
- prev_health = health;
- prev_armor = armor;
- old_p_health = health;
- old_p_armor = armor;
- prev_p_health = health;
- prev_p_armor = armor;
- }
- else if (prev_health == -1)
- {
- //start the load effect
- health_damagetime = 0;
- armor_damagetime = 0;
- prev_health = 0;
- prev_armor = 0;
- }
- fuel = getstati(STAT_FUEL);
- }
- else
- {
- health = 150;
- armor = 75;
- fuel = 20;
- }
-
- HUD_Panel_UpdateCvars();
-
- draw_beginBoldFont();
-
- vector pos, mySize;
- pos = panel_pos;
- mySize = panel_size;
-
- HUD_Panel_DrawBg(1);
- if(panel_bg_padding)
- {
- pos += '1 1 0' * panel_bg_padding;
- mySize -= '2 2 0' * panel_bg_padding;
- }
-
- int baralign = autocvar_hud_panel_healtharmor_baralign;
- int iconalign = autocvar_hud_panel_healtharmor_iconalign;
-
- int maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
- int maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
- if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
- {
- vector v;
- v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON.m_id);
-
- float x;
- x = floor(v.x + 1);
-
- float maxtotal = maxhealth + maxarmor;
- string biggercount;
- if(v.z) // NOT fully armored
- {
- biggercount = "health";
- if(autocvar_hud_panel_healtharmor_progressbar)
- HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- if(armor)
- if(autocvar_hud_panel_healtharmor_text)
- drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
- }
- else
- {
- biggercount = "armor";
- if(autocvar_hud_panel_healtharmor_progressbar)
- HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- if(health)
- if(autocvar_hud_panel_healtharmor_text)
- drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- }
- if(autocvar_hud_panel_healtharmor_text)
- DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
-
- if(fuel)
- HUD_Panel_DrawProgressBar(pos, eX * mySize.x + eY * 0.2 * mySize.y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
- }
- else
- {
- float panel_ar = mySize.x/mySize.y;
- bool is_vertical = (panel_ar < 1);
- vector health_offset = '0 0 0', armor_offset = '0 0 0';
- if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
- {
- mySize.x *= 0.5;
- if (autocvar_hud_panel_healtharmor_flip)
- health_offset.x = mySize.x;
- else
- armor_offset.x = mySize.x;
- }
- else
- {
- mySize.y *= 0.5;
- if (autocvar_hud_panel_healtharmor_flip)
- health_offset.y = mySize.y;
- else
- armor_offset.y = mySize.y;
- }
-
- bool health_baralign, armor_baralign, fuel_baralign;
- bool health_iconalign, armor_iconalign;
- if (autocvar_hud_panel_healtharmor_flip)
- {
- armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
- health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
- fuel_baralign = health_baralign;
- armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
- health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
- }
- else
- {
- health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
- armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
- fuel_baralign = armor_baralign;
- health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
- armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
- }
-
- //if(health)
- {
- if(autocvar_hud_panel_healtharmor_progressbar)
- {
- float p_health, pain_health_alpha;
- p_health = health;
- pain_health_alpha = 1;
- if (autocvar_hud_panel_healtharmor_progressbar_gfx)
- {
- if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
- {
- if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
- {
- if (time - old_p_healthtime < 1)
- old_p_health = prev_p_health;
- else
- old_p_health = prev_health;
- old_p_healthtime = time;
- }
- if (time - old_p_healthtime < 1)
- {
- p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
- prev_p_health = p_health;
- }
- }
- if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
- {
- if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
- {
- if (time - health_damagetime >= 1)
- health_beforedamage = prev_health;
- health_damagetime = time;
- }
- if (time - health_damagetime < 1)
- {
- float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
- HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
- }
- }
- prev_health = health;
-
- if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
- {
- float BLINK_FACTOR = 0.15;
- float BLINK_BASE = 0.85;
- float BLINK_FREQ = 9;
- pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
- }
- }
- HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
- }
- if(autocvar_hud_panel_healtharmor_text)
- DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
- }
-
- if(armor)
- {
- if(autocvar_hud_panel_healtharmor_progressbar)
- {
- float p_armor;
- p_armor = armor;
- if (autocvar_hud_panel_healtharmor_progressbar_gfx)
- {
- if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
- {
- if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
- {
- if (time - old_p_armortime < 1)
- old_p_armor = prev_p_armor;
- else
- old_p_armor = prev_armor;
- old_p_armortime = time;
- }
- if (time - old_p_armortime < 1)
- {
- p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
- prev_p_armor = p_armor;
- }
- }
- if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
- {
- if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
- {
- if (time - armor_damagetime >= 1)
- armor_beforedamage = prev_armor;
- armor_damagetime = time;
- }
- if (time - armor_damagetime < 1)
- {
- float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
- HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
- }
- }
- prev_armor = armor;
- }
- HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- }
- if(autocvar_hud_panel_healtharmor_text)
- DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
- }
-
- if(fuel)
- {
- if (is_vertical)
- mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
- else
- mySize.y *= 0.2;
- if (panel_ar >= 4)
- mySize.x *= 2; //restore full panel size
- else if (panel_ar < 1/4)
- mySize.y *= 2; //restore full panel size
- HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
- }
- }
-
- draw_endBoldFont();
-}
-
-// Notification area (#4)
-//
-
-void HUD_Notify_Push(string icon, string attacker, string victim)
-{
- if (icon == "")
- return;
-
- ++notify_count;
- --notify_index;
-
- if (notify_index == -1)
- notify_index = NOTIFY_MAX_ENTRIES-1;
-
- // Free old strings
- if (notify_attackers[notify_index])
- strunzone(notify_attackers[notify_index]);
-
- if (notify_victims[notify_index])
- strunzone(notify_victims[notify_index]);
-
- if (notify_icons[notify_index])
- strunzone(notify_icons[notify_index]);
-
- // Allocate new strings
- if (victim != "")
- {
- notify_attackers[notify_index] = strzone(attacker);
- notify_victims[notify_index] = strzone(victim);
- }
- else
- {
- // In case of a notification without a victim, the attacker
- // is displayed on the victim's side. Instead of special
- // treatment later on, we can simply switch them here.
- notify_attackers[notify_index] = string_null;
- notify_victims[notify_index] = strzone(attacker);
- }
-
- notify_icons[notify_index] = strzone(icon);
- notify_times[notify_index] = time;
-}
-
-void HUD_Notify()
-{
- if (!autocvar__hud_configure)
- if (!autocvar_hud_panel_notify)
- return;
-
- HUD_Panel_UpdateCvars();
- HUD_Panel_DrawBg(1);
-
- if (!autocvar__hud_configure)
- if (notify_count == 0)
- return;
-
- vector pos, size;
- pos = panel_pos;
- size = panel_size;
-
- if (panel_bg_padding)
- {
- pos += '1 1 0' * panel_bg_padding;
- size -= '2 2 0' * panel_bg_padding;
- }
-
- float fade_start = max(0, autocvar_hud_panel_notify_time);
- float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
- float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
-
- int entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size.y / size.x), NOTIFY_MAX_ENTRIES);
- float entry_height = size.y / entry_count;
-
- float panel_width_half = size.x * 0.5;
- float icon_width_half = entry_height * icon_aspect / 2;
- float name_maxwidth = panel_width_half - icon_width_half - size.x * NOTIFY_ICON_MARGIN;
-
- vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
- vector icon_size = (eX * icon_aspect + eY) * entry_height;
- vector icon_left = eX * (panel_width_half - icon_width_half);
- vector attacker_right = eX * name_maxwidth;
- vector victim_left = eX * (size.x - name_maxwidth);
-
- vector attacker_pos, victim_pos, icon_pos;
- string attacker, victim, icon;
- int i, j, count, step, limit;
- float alpha;
-
- if (autocvar_hud_panel_notify_flip)
- {
- // Order items from the top down
- i = 0;
- step = +1;
- limit = entry_count;
- }
- else
- {
- // Order items from the bottom up
- i = entry_count - 1;
- step = -1;
- limit = -1;
- }
-
- for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
- {
- if(autocvar__hud_configure)
- {
- attacker = sprintf(_("Player %d"), count + 1);
- victim = sprintf(_("Player %d"), count + 2);
- icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
- alpha = bound(0, 1.2 - count / entry_count, 1);
- }
- else
- {
- if (j == NOTIFY_MAX_ENTRIES)
- j = 0;
-
- if (notify_times[j] + fade_start > time)
- alpha = 1;
- else if (fade_time != 0)
- {
- alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
- if (alpha == 0)
- break;
- }
- else
- break;
-
- attacker = notify_attackers[j];
- victim = notify_victims[j];
- icon = notify_icons[j];
- }
-
- if (icon != "" && victim != "")
- {
- vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size.y));
-
- icon_pos = pos + icon_left + eY * i * entry_height;
- drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
-
- victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
- victim_pos = pos + victim_left + name_top;
- drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
-
- if (attacker != "")
- {
- attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
- attacker_pos = pos + attacker_right - eX * stringwidth(attacker, true, font_size) + name_top;
- drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
- }
- }
- }
-
- notify_count = count;
-}
-
-void HUD_Timer()
-{
- if(!autocvar__hud_configure)
- {
- if(!autocvar_hud_panel_timer) return;
- }
-
- HUD_Panel_UpdateCvars();
-
- draw_beginBoldFont();
-
- vector pos, mySize;
- pos = panel_pos;
- mySize = panel_size;
-
- HUD_Panel_DrawBg(1);
- if(panel_bg_padding)
- {
- pos += '1 1 0' * panel_bg_padding;
- mySize -= '2 2 0' * panel_bg_padding;
- }
-
- string timer;
- float timelimit, elapsedTime, timeleft, minutesLeft;
-
- timelimit = getstatf(STAT_TIMELIMIT);
-
- timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
- timeleft = ceil(timeleft);
-
- minutesLeft = floor(timeleft / 60);
-
- vector timer_color;
- if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
- timer_color = '1 1 1'; //white
- else if(minutesLeft >= 1)
- timer_color = '1 1 0'; //yellow
- else
- timer_color = '1 0 0'; //red
-
- if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
- if (time < getstatf(STAT_GAMESTARTTIME)) {
- //while restart is still active, show 00:00
- timer = seconds_tostring(0);
- } else {
- elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
- timer = seconds_tostring(elapsedTime);
- }
- } else {
- timer = seconds_tostring(timeleft);
- }
-
- drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
-
- draw_endBoldFont();
-}
-
-// Radar (#6)
-//
-
-float HUD_Radar_Clickable()
-{
- return hud_panel_radar_mouse && !hud_panel_radar_temp_hidden;
-}
-
-void HUD_Radar_Show_Maximized(bool doshow,float clickable)
-{
- hud_panel_radar_maximized = doshow;
- hud_panel_radar_temp_hidden = 0;
-
- if ( doshow )
- {
- if (clickable)
- {
- if(autocvar_hud_cursormode)
- setcursormode(1);
- hud_panel_radar_mouse = 1;
- }
- }
- else if ( hud_panel_radar_mouse )
- {
- hud_panel_radar_mouse = 0;
- mouseClicked = 0;
- if(autocvar_hud_cursormode)
- if(!mv_active)
- setcursormode(0);
- }
-}
-void HUD_Radar_Hide_Maximized()
-{
- HUD_Radar_Show_Maximized(false,false);
-}
-
-
-float HUD_Radar_InputEvent(float bInputType, float nPrimary, float nSecondary)
-{
- if(!hud_panel_radar_maximized || !hud_panel_radar_mouse ||
- autocvar__hud_configure || mv_active)
- return false;
-
- if(bInputType == 3)
- {
- mousepos_x = nPrimary;
- mousepos_y = nSecondary;
- return true;
- }
-
- if(nPrimary == K_MOUSE1)
- {
- if(bInputType == 0) // key pressed
- mouseClicked |= S_MOUSE1;
- else if(bInputType == 1) // key released
- mouseClicked -= (mouseClicked & S_MOUSE1);
- }
- else if(nPrimary == K_MOUSE2)
- {
- if(bInputType == 0) // key pressed
- mouseClicked |= S_MOUSE2;
- else if(bInputType == 1) // key released
- mouseClicked -= (mouseClicked & S_MOUSE2);
- }
- else if ( nPrimary == K_ESCAPE && bInputType == 0 )
- {
- HUD_Radar_Hide_Maximized();
- }
- else
- {
- // allow console/use binds to work without hiding the map
- string con_keys;
- float keys;
- float i;
- con_keys = strcat(findkeysforcommand("toggleconsole", 0)," ",findkeysforcommand("+use", 0)) ;
- keys = tokenize(con_keys); // findkeysforcommand returns data for this
- for (i = 0; i < keys; ++i)
- {
- if(nPrimary == stof(argv(i)))
- return false;
- }
-
- if ( getstati(STAT_HEALTH) <= 0 )
- {
- // Show scoreboard
- if ( bInputType < 2 )
- {
- con_keys = findkeysforcommand("+showscores", 0);
- keys = tokenize(con_keys);
- for (i = 0; i < keys; ++i)
- {
- if ( nPrimary == stof(argv(i)) )
- {
- hud_panel_radar_temp_hidden = bInputType == 0;
- return false;
- }
- }
- }
- }
- else if ( bInputType == 0 )
- HUD_Radar_Hide_Maximized();
-
- return false;
- }
-
- return true;
-}
-
-void HUD_Radar_Mouse()
-{
- if ( !hud_panel_radar_mouse ) return;
- if(mv_active) return;
-
- if ( intermission )
- {
- HUD_Radar_Hide_Maximized();
- return;
- }
-
- if(mouseClicked & S_MOUSE2)
- {
- HUD_Radar_Hide_Maximized();
- return;
- }
-
- if(!autocvar_hud_cursormode)
- {
- mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
-
- mousepos_x = bound(0, mousepos_x, vid_conwidth);
- mousepos_y = bound(0, mousepos_y, vid_conheight);
- }
-
- HUD_Panel_UpdateCvars();
-
-
- panel_size = autocvar_hud_panel_radar_maximized_size;
- panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
- panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
- panel_pos_x = (vid_conwidth - panel_size_x) / 2;
- panel_pos_y = (vid_conheight - panel_size_y) / 2;
-
- if(mouseClicked & S_MOUSE1)
- {
- // click outside
- if ( mousepos_x < panel_pos_x || mousepos_x > panel_pos_x + panel_size_x ||
- mousepos_y < panel_pos_y || mousepos_y > panel_pos_y + panel_size_y )
- {
- HUD_Radar_Hide_Maximized();
- return;
- }
- vector pos = teamradar_texcoord_to_3dcoord(teamradar_2dcoord_to_texcoord(mousepos),view_origin_z);
- localcmd(sprintf("cmd ons_spawn %f %f %f",pos_x,pos_y,pos_z));
-
- HUD_Radar_Hide_Maximized();
- return;
- }
-
-
- const vector cursor_size = '32 32 0';
- drawpic(mousepos-'8 4 0', strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursor_size, '1 1 1', 0.8, DRAWFLAG_NORMAL);
-}
-
-void HUD_Radar()
-{
- if (!autocvar__hud_configure)
- {
- if (hud_panel_radar_maximized)
- {
- if (!hud_draw_maximized) return;
- }
- else
- {
- if (autocvar_hud_panel_radar == 0) return;
- if (autocvar_hud_panel_radar != 2 && !teamplay) return;
- if(radar_panel_modified)
- {
- panel.update_time = time; // forces reload of panel attributes
- radar_panel_modified = false;
- }
- }
- }
-
- if ( hud_panel_radar_temp_hidden )
- return;
-
- HUD_Panel_UpdateCvars();
-
- float f = 0;
-
- if (hud_panel_radar_maximized && !autocvar__hud_configure)
- {
- panel_size = autocvar_hud_panel_radar_maximized_size;
- panel_size.x = bound(0.2, panel_size.x, 1) * vid_conwidth;
- panel_size.y = bound(0.2, panel_size.y, 1) * vid_conheight;
- panel_pos.x = (vid_conwidth - panel_size.x) / 2;
- panel_pos.y = (vid_conheight - panel_size.y) / 2;
-
- string panel_bg;
- panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
- if(precache_pic(panel_bg) == "")
- panel_bg = "gfx/hud/default/border_default"; // fallback
- if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
- radar_panel_modified = true;
- if(panel.current_panel_bg)
- strunzone(panel.current_panel_bg);
- panel.current_panel_bg = strzone(panel_bg);
-
- switch(hud_panel_radar_maximized_zoommode)
- {
- default:
- case 0:
- f = current_zoomfraction;
- break;
- case 1:
- f = 1 - current_zoomfraction;
- break;
- case 2:
- f = 0;
- break;
- case 3:
- f = 1;
- break;
- }
-
- switch(hud_panel_radar_maximized_rotation)
- {
- case 0:
- teamradar_angle = view_angles.y - 90;
- break;
- default:
- teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
- break;
- }
- }
- if (!hud_panel_radar_maximized && !autocvar__hud_configure)
- {
- switch(hud_panel_radar_zoommode)
- {
- default:
- case 0:
- f = current_zoomfraction;
- break;
- case 1:
- f = 1 - current_zoomfraction;
- break;
- case 2:
- f = 0;
- break;
- case 3:
- f = 1;
- break;
- }
-
- switch(hud_panel_radar_rotation)
- {
- case 0:
- teamradar_angle = view_angles.y - 90;
- break;
- default:
- teamradar_angle = 90 * hud_panel_radar_rotation;
- break;
- }
- }
-
- vector pos, mySize;
- pos = panel_pos;
- mySize = panel_size;
-
- HUD_Panel_DrawBg(1);
- if(panel_bg_padding)
- {
- pos += '1 1 0' * panel_bg_padding;
- mySize -= '2 2 0' * panel_bg_padding;
- }
-
- int color2;
- entity tm;
- float scale2d, normalsize, bigsize;
-
- teamradar_origin2d = pos + 0.5 * mySize;
- teamradar_size2d = mySize;
-
- if(minimapname == "")
- return;
-
- teamradar_loadcvars();
-
- scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
- teamradar_size2d = mySize;
-
- teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
-
- // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
- if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
- {
- // max-min distance must fit the radar in any rotation
- bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
- }
- else
- {
- vector c0, c1, c2, c3, span;
- c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
- c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
- c2 = rotate('1 0 0' * mi_min.x + '0 1 0' * mi_max.y, teamradar_angle * DEG2RAD);
- c3 = rotate('1 0 0' * mi_max.x + '0 1 0' * mi_min.y, teamradar_angle * DEG2RAD);
- span = '0 0 0';
- span.x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
- span.y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
-
- // max-min distance must fit the radar in x=x, y=y
- bigsize = min(
- teamradar_size2d.x * scale2d / (1.05 * span.x),
- teamradar_size2d.y * scale2d / (1.05 * span.y)
- );
- }
-
- normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
- if(bigsize > normalsize)
- normalsize = bigsize;
-
- teamradar_size =
- f * bigsize
- + (1 - f) * normalsize;
- teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
- f * mi_center
- + (1 - f) * view_origin);
-
- drawsetcliparea(
- pos.x,
- pos.y,
- mySize.x,
- mySize.y
- );
-
- draw_teamradar_background(hud_panel_radar_foreground_alpha);
-
- for(tm = world; (tm = find(tm, classname, "radarlink")); )
- draw_teamradar_link(tm.origin, tm.velocity, tm.team);
-
- vector coord;
- vector brightcolor;
- for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
- {
- if ( hud_panel_radar_mouse )
- if ( tm.health > 0 )
- if ( tm.team == myteam+1 )
- {
- coord = teamradar_texcoord_to_2dcoord(teamradar_3dcoord_to_texcoord(tm.origin));
- if ( vlen(mousepos-coord) < 8 )
- {
- brightcolor_x = min(1,tm.teamradar_color_x*1.5);
- brightcolor_y = min(1,tm.teamradar_color_y*1.5);
- brightcolor_z = min(1,tm.teamradar_color_z*1.5);
- drawpic(coord - '8 8 0', "gfx/teamradar_icon_glow", '16 16 0', brightcolor, panel_fg_alpha, 0);
- }
- }
- entity icon = RadarIcons_from(tm.teamradar_icon);
- draw_teamradar_icon(tm.origin, icon, tm, spritelookupcolor(tm, icon.netname, tm.teamradar_color), panel_fg_alpha);
- }
- for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
- {
- color2 = GetPlayerColor(tm.sv_entnum);
- //if(color == NUM_SPECTATOR || color == color2)
- draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
- }
- draw_teamradar_player(view_origin, view_angles, '1 1 1');
-
- drawresetcliparea();
-
- if ( hud_panel_radar_mouse )
- {
- string message = "Click to select teleport destination";
-
- if ( getstati(STAT_HEALTH) <= 0 )
- {
- message = "Click to select spawn location";
- }
-
- drawcolorcodedstring(pos + '0.5 0 0' * (mySize_x - stringwidth(message, true, hud_fontsize)) - '0 1 0' * hud_fontsize_y * 2,
- message, hud_fontsize, hud_panel_radar_foreground_alpha, DRAWFLAG_NORMAL);
-
- hud_panel_radar_bottom = pos_y + mySize_y + hud_fontsize_y;
- }
-}
-
-// Score (#7)
-//
-void HUD_UpdatePlayerTeams();
-void HUD_Score_Rankings(vector pos, vector mySize, entity me)
-{
- float score;
- entity tm = world, pl;
- int SCOREPANEL_MAX_ENTRIES = 6;
- float SCOREPANEL_ASPECTRATIO = 2;
- int entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
- vector fontsize = '1 1 0' * (mySize.y/entries);
-
- vector rgb, score_color;
- rgb = '1 1 1';
- score_color = '1 1 1';
-
- float name_size = mySize.x*0.75;
- float spacing_size = mySize.x*0.04;
- const float highlight_alpha = 0.2;
- int i = 0, first_pl = 0;
- bool me_printed = false;
- string s;
- if (autocvar__hud_configure)
- {
- float players_per_team = 0;
- if (team_count)
- {
- // show team scores in the first line
- float score_size = mySize.x / team_count;
- players_per_team = max(2, ceil((entries - 1) / team_count));
- for(i=0; i<team_count; ++i) {
- if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
- HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize.y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
- }
- first_pl = 1;
- pos.y += fontsize.y;
- }
- score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
- for (i=first_pl; i<entries; ++i)
- {
- //simulate my score is lower than all displayed players,
- //so that I don't appear at all showing pure rankings.
- //This is to better show the difference between the 2 ranking views
- if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
- {
- rgb = '1 1 0';
- drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- s = GetPlayerName(player_localnum);
- score = 7;
- }
- else
- {
- s = sprintf(_("Player %d"), i + 1 - first_pl);
- score -= 3;
- }
-
- if (team_count)
- score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
- s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
- drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
- drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
- pos.y += fontsize.y;
- }
- return;
- }
-
- if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
- HUD_UpdatePlayerTeams();
- if (team_count)
- {
- // show team scores in the first line
- float score_size = mySize.x / team_count;
- for(tm = teams.sort_next; tm; tm = tm.sort_next) {
- if(tm.team == NUM_SPECTATOR)
- continue;
- if (tm.team == myteam)
- drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
- ++i;
- }
- first_pl = 1;
- pos.y += fontsize.y;
- tm = teams.sort_next;
- }
- i = first_pl;
-
- do
- for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
- {
- if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
- continue;
-
- if (i == entries-1 && !me_printed && pl != me)
- if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
- {
- for (pl = me.sort_next; pl; pl = pl.sort_next)
- if (pl.team != NUM_SPECTATOR)
- break;
-
- if (pl)
- rgb = '1 1 0'; //not last but not among the leading players: yellow
- else
- rgb = '1 0 0'; //last: red
- pl = me;
- }
-
- if (pl == me)
- {
- if (i == first_pl)
- rgb = '0 1 0'; //first: green
- me_printed = true;
- drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- }
- if (team_count)
- score_color = Team_ColorRGB(pl.team) * 0.8;
- s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
- drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
- drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
- pos.y += fontsize.y;
- ++i;
- }
- while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
-}
-
-void HUD_Score()
-{
- if(!autocvar__hud_configure)
- {
- if(!autocvar_hud_panel_score) return;
- if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
- }
-
- HUD_Panel_UpdateCvars();
- vector pos, mySize;
- pos = panel_pos;
- mySize = panel_size;
-
- HUD_Panel_DrawBg(1);
- if(panel_bg_padding)
- {
- pos += '1 1 0' * panel_bg_padding;
- mySize -= '2 2 0' * panel_bg_padding;
- }
-
- float score, distribution = 0;
- string sign;
- vector distribution_color;
- entity tm, pl, me;
-
- me = playerslots[current_player];
-
- if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
- string timer, distrtimer;
-
- pl = players.sort_next;
- if(pl == me)
- pl = pl.sort_next;
- if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
- if(pl.scores[ps_primary] == 0)
- pl = world;
-
- score = me.(scores[ps_primary]);
- timer = TIME_ENCODED_TOSTRING(score);
-
- draw_beginBoldFont();
- if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
- // distribution display
- distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
-
- distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
-
- if (distribution <= 0) {
- distribution_color = '0 1 0';
- sign = "-";
- }
- else {
- distribution_color = '1 0 0';
- sign = "+";
- }
- drawstring_aspect(pos + eX * 0.75 * mySize.x, strcat(sign, distrtimer), eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
- }
- // race record display
- if (distribution <= 0)
- HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawstring_aspect(pos, timer, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- draw_endBoldFont();
- } else if (!teamplay) { // non-teamgames
- if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
- {
- HUD_Score_Rankings(pos, mySize, me);
- return;
- }
- // me vector := [team/connected frags id]
- pl = players.sort_next;
- if(pl == me)
- pl = pl.sort_next;
-
- if(autocvar__hud_configure)
- distribution = 42;
- else if(pl)
- distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
- else
- distribution = 0;
-
- score = me.(scores[ps_primary]);
- if(autocvar__hud_configure)
- score = 123;
-
- if(distribution >= 5)
- distribution_color = eY;
- else if(distribution >= 0)
- distribution_color = '1 1 1';
- else if(distribution >= -5)
- distribution_color = '1 1 0';
- else
- distribution_color = eX;
-
- string distribution_str;
- distribution_str = ftos(distribution);
- draw_beginBoldFont();
- if (distribution >= 0)
- {
- if (distribution > 0)
- distribution_str = strcat("+", distribution_str);
- HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- }
- drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
- drawstring_aspect(pos + eX * 0.75 * mySize.x, distribution_str, eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
- draw_endBoldFont();
- } else { // teamgames
- float row, column, rows = 0, columns = 0;
- vector offset = '0 0 0';
- vector score_pos, score_size; //for scores other than myteam
- if(autocvar_hud_panel_score_rankings)
- {
- HUD_Score_Rankings(pos, mySize, me);
- return;
- }
- if(spectatee_status == -1)
- {
- rows = HUD_GetRowCount(team_count, mySize, 3);
- columns = ceil(team_count/rows);
- score_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
-
- float newSize;
- if(score_size.x/score_size.y > 3)
- {
- newSize = 3 * score_size.y;
- offset.x = score_size.x - newSize;
- pos.x += offset.x/2;
- score_size.x = newSize;
- }
- else
- {
- newSize = 1/3 * score_size.x;
- offset.y = score_size.y - newSize;
- pos.y += offset.y/2;
- score_size.y = newSize;
- }
- }
- else
- score_size = eX * mySize.x*(1/4) + eY * mySize.y*(1/3);
-
- float max_fragcount;
- max_fragcount = -99;
- draw_beginBoldFont();
- row = column = 0;
- for(tm = teams.sort_next; tm; tm = tm.sort_next) {
- if(tm.team == NUM_SPECTATOR)
- continue;
- score = tm.(teamscores[ts_primary]);
- if(autocvar__hud_configure)
- score = 123;
-
- if (score > max_fragcount)
- max_fragcount = score;
-
- if (spectatee_status == -1)
- {
- score_pos = pos + eX * column * (score_size.x + offset.x) + eY * row * (score_size.y + offset.y);
- if (max_fragcount == score)
- HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
- ++row;
- if(row >= rows)
- {
- row = 0;
- ++column;
- }
- }
- else if(tm.team == myteam) {
- if (max_fragcount == score)
- HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
- } else {
- if (max_fragcount == score)
- HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawstring_aspect(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
- ++rows;
- }
- }
- draw_endBoldFont();
- }
-}
-
-// Race timer (#8)
-//
-void HUD_RaceTimer ()
-{
- if(!autocvar__hud_configure)
- {
- if(!autocvar_hud_panel_racetimer) return;
- if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
- if(spectatee_status == -1) return;
- }
-
- HUD_Panel_UpdateCvars();
-
- vector pos, mySize;
- pos = panel_pos;
- mySize = panel_size;
-
- HUD_Panel_DrawBg(1);
- if(panel_bg_padding)
- {
- pos += '1 1 0' * panel_bg_padding;
- mySize -= '2 2 0' * panel_bg_padding;
- }
-
- // always force 4:1 aspect
- vector newSize = '0 0 0';
- if(mySize.x/mySize.y > 4)
- {
- newSize.x = 4 * mySize.y;
- newSize.y = mySize.y;
-
- pos.x = pos.x + (mySize.x - newSize.x) / 2;
- }
- else
- {
- newSize.y = 1/4 * mySize.x;
- newSize.x = mySize.x;
-
- pos.y = pos.y + (mySize.y - newSize.y) / 2;
- }
- mySize = newSize;
-
- float a, t;
- string s, forcetime;
-
- if(autocvar__hud_configure)
- {
- s = "0:13:37";
- draw_beginBoldFont();
- drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.60 0.60 0' * mySize.y), s, '0.60 0.60 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- draw_endBoldFont();
- s = _("^1Intermediate 1 (+15.42)");
- drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.60 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
- s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
- drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.80 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
- }
- else if(race_checkpointtime)
- {
- a = bound(0, 2 - (time - race_checkpointtime), 1);
- s = "";
- forcetime = "";
- if(a > 0) // just hit a checkpoint?
- {
- if(race_checkpoint != 254)
- {
- if(race_time && race_previousbesttime)
- s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
- else
- s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
- if(race_time)
- forcetime = TIME_ENCODED_TOSTRING(race_time);
- }
- }
- else
- {
- if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
- {
- a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
- if(a > 0) // next one?
- {
- s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
- }
- }
- }
-
- if(s != "" && a > 0)
- {
- drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
- }
-
- if(race_penaltytime)
- {
- a = bound(0, 2 - (time - race_penaltyeventtime), 1);
- if(a > 0)
- {
- s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
- drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.8 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
- }
- }
-
- draw_beginBoldFont();
-
- if(forcetime != "")
- {
- a = bound(0, (time - race_checkpointtime) / 0.5, 1);
- drawstring_expanding(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(forcetime, false, '1 1 0' * 0.6 * mySize.y), forcetime, '1 1 0' * 0.6 * mySize.y, '1 1 1', panel_fg_alpha, 0, a);
- }
- else
- a = 1;
-
- if(race_laptime && race_checkpoint != 255)
- {
- s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
- drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.6 0.6 0' * mySize.y), s, '0.6 0.6 0' * mySize.y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
- }
-
- draw_endBoldFont();
- }
- else
- {
- if(race_mycheckpointtime)
- {
- a = bound(0, 2 - (time - race_mycheckpointtime), 1);
- s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
- drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
- }
- if(race_othercheckpointtime && race_othercheckpointenemy != "")
- {
- a = bound(0, 2 - (time - race_othercheckpointtime), 1);
- s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
- drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
- }
-
- if(race_penaltytime && !race_penaltyaccumulator)
- {
- t = race_penaltytime * 0.1 + race_penaltyeventtime;
- a = bound(0, (1 + t - time), 1);
- if(a > 0)
- {
- if(time < t)
- s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
- else
- s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
- drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
- }
- }
- }
-}
-
-// Vote window (#9)
-//
-
-void HUD_Vote()
-{
- if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
- {
- vote_active = 1;
- if (autocvar__hud_configure)
- {
- vote_yescount = 0;
- vote_nocount = 0;
- LOG_INFO(_("^1You must answer before entering hud configure mode\n"));
- cvar_set("_hud_configure", "0");
- }
- if(vote_called_vote)
- strunzone(vote_called_vote);
- vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
- uid2name_dialog = 1;
- }
-
- if(!autocvar__hud_configure)
- {
- if(!autocvar_hud_panel_vote) return;
-
- panel_fg_alpha = autocvar_hud_panel_fg_alpha;
- panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
-
- if(panel_bg_alpha_str == "") {
- panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
- }
- panel_bg_alpha = stof(panel_bg_alpha_str);
- }
- else
- {
- vote_yescount = 3;
- vote_nocount = 2;
- vote_needed = 4;
- }
-
- string s;
- float a;
- if(vote_active != vote_prev) {
- vote_change = time;
- vote_prev = vote_active;
- }
-
- if(vote_active || autocvar__hud_configure)
- vote_alpha = bound(0, (time - vote_change) * 2, 1);
- else
- vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
-
- if(!vote_alpha)
- return;
-
- HUD_Panel_UpdateCvars();
-
- if(uid2name_dialog)
- {
- panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
- panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
- }
-
- // these must be below above block
- vector pos, mySize;
- pos = panel_pos;
- mySize = panel_size;
-
- a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
- HUD_Panel_DrawBg(a);
- a = panel_fg_alpha * a;
-
- if(panel_bg_padding)
- {
- pos += '1 1 0' * panel_bg_padding;
- mySize -= '2 2 0' * panel_bg_padding;
- }
-
- // always force 3:1 aspect
- vector newSize = '0 0 0';
- if(mySize.x/mySize.y > 3)
- {
- newSize.x = 3 * mySize.y;
- newSize.y = mySize.y;
-
- pos.x = pos.x + (mySize.x - newSize.x) / 2;
- }
- else
- {
- newSize.y = 1/3 * mySize.x;
- newSize.x = mySize.x;
-
- pos.y = pos.y + (mySize.y - newSize.y) / 2;
- }
- mySize = newSize;
-
- s = _("A vote has been called for:");
- if(uid2name_dialog)
- s = _("Allow servers to store and display your name?");
- drawstring_aspect(pos, s, eX * mySize.x + eY * (2/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
- s = textShortenToWidth(vote_called_vote, mySize.x, '1 1 0' * mySize.y * (1/8), stringwidth_colors);
- if(autocvar__hud_configure)
- s = _("^1Configure the HUD");
- drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize.y, s, eX * mySize.x + eY * (1.75/8) * mySize.y, a, DRAWFLAG_NORMAL);
-
- // print the yes/no counts
- s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
- drawstring_aspect(pos + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '0 1 0', a, DRAWFLAG_NORMAL);
- s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
- drawstring_aspect(pos + eX * 0.5 * mySize.x + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '1 0 0', a, DRAWFLAG_NORMAL);
-
- // draw the progress bar backgrounds
- drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_back", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
-
- // draw the highlights
- if(vote_highlighted == 1) {
- drawsetcliparea(pos.x, pos.y, mySize.x * 0.5, mySize.y);
- drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
- }
- else if(vote_highlighted == -1) {
- drawsetcliparea(pos.x + 0.5 * mySize.x, pos.y, mySize.x * 0.5, mySize.y);
- drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
- }
-
- // draw the progress bars
- if(vote_yescount && vote_needed)
- {
- drawsetcliparea(pos.x, pos.y, mySize.x * 0.5 * (vote_yescount/vote_needed), mySize.y);
- drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
- }
-
- if(vote_nocount && vote_needed)
- {
- drawsetcliparea(pos.x + mySize.x - mySize.x * 0.5 * (vote_nocount/vote_needed), pos.y, mySize.x * 0.5, mySize.y);
- drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
- }
-
- drawresetcliparea();
-}
-
-// Mod icons panel (#10)
-//
-
-bool mod_active; // is there any active mod icon?
-
-void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
-{
- int stat = -1;
- string pic = "";
- vector color = '0 0 0';
- switch(i)
- {
- case 0:
- stat = getstati(STAT_REDALIVE);
- pic = "player_red.tga";
- color = '1 0 0';
- break;
- case 1:
- stat = getstati(STAT_BLUEALIVE);
- pic = "player_blue.tga";
- color = '0 0 1';
- break;
- case 2:
- stat = getstati(STAT_YELLOWALIVE);
- pic = "player_yellow.tga";
- color = '1 1 0';
- break;
- default:
- case 3:
- stat = getstati(STAT_PINKALIVE);
- pic = "player_pink.tga";
- color = '1 0 1';
- break;
- }
-
- if(mySize.x/mySize.y > aspect_ratio)
- {
- i = aspect_ratio * mySize.y;
- myPos.x = myPos.x + (mySize.x - i) / 2;
- mySize.x = i;
- }
- else
- {
- i = 1/aspect_ratio * mySize.x;
- myPos.y = myPos.y + (mySize.y - i) / 2;
- mySize.y = i;
- }
-
- if(layout)
- {
- drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawstring_aspect(myPos + eX * 0.7 * mySize.x, ftos(stat), eX * 0.3 * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
- }
- else
- drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
-}
-
-// Clan Arena and Freeze Tag HUD modicons
-void HUD_Mod_CA(vector myPos, vector mySize)
-{
- mod_active = 1; // required in each mod function that always shows something
-
- int layout;
- if(gametype == MAPINFO_TYPE_CA)
- layout = autocvar_hud_panel_modicons_ca_layout;
- else //if(gametype == MAPINFO_TYPE_FREEZETAG)
- layout = autocvar_hud_panel_modicons_freezetag_layout;
- int rows, columns;
- float aspect_ratio;
- aspect_ratio = (layout) ? 2 : 1;
- rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
- columns = ceil(team_count/rows);
-
- int i;
- float row = 0, column = 0;
- vector pos, itemSize;
- itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
- for(i=0; i<team_count; ++i)
- {
- pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
-
- DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
-
- ++row;
- if(row >= rows)
- {
- row = 0;
- ++column;
- }
- }
-}
-
-// CTF HUD modicon section
-int redflag_prevframe, blueflag_prevframe, yellowflag_prevframe, pinkflag_prevframe, neutralflag_prevframe; // status during previous frame
-int redflag_prevstatus, blueflag_prevstatus, yellowflag_prevstatus, pinkflag_prevstatus, neutralflag_prevstatus; // last remembered status
-float redflag_statuschange_time, blueflag_statuschange_time, yellowflag_statuschange_time, pinkflag_statuschange_time, neutralflag_statuschange_time; // time when the status changed
-
-void HUD_Mod_CTF_Reset()
-{
- redflag_prevstatus = blueflag_prevstatus = yellowflag_prevstatus = pinkflag_prevstatus = neutralflag_prevstatus = 0;
- redflag_prevframe = blueflag_prevframe = yellowflag_prevframe = pinkflag_prevframe = neutralflag_prevframe = 0;
- redflag_statuschange_time = blueflag_statuschange_time = yellowflag_statuschange_time = pinkflag_statuschange_time = neutralflag_statuschange_time = 0;
-}
-
-void HUD_Mod_CTF(vector pos, vector mySize)
-{
- vector redflag_pos, blueflag_pos, yellowflag_pos, pinkflag_pos, neutralflag_pos;
- vector flag_size;
- float f; // every function should have that
-
- int redflag, blueflag, yellowflag, pinkflag, neutralflag; // current status
- float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime, yellowflag_statuschange_elapsedtime, pinkflag_statuschange_elapsedtime, neutralflag_statuschange_elapsedtime; // time since the status changed
- bool ctf_oneflag; // one-flag CTF mode enabled/disabled
- int stat_items = getstati(STAT_CTF_FLAGSTATUS, 0, 24);
- float fs, fs2, fs3, size1, size2;
- vector e1, e2;
-
- redflag = (stat_items/CTF_RED_FLAG_TAKEN) & 3;
- blueflag = (stat_items/CTF_BLUE_FLAG_TAKEN) & 3;
- yellowflag = (stat_items/CTF_YELLOW_FLAG_TAKEN) & 3;
- pinkflag = (stat_items/CTF_PINK_FLAG_TAKEN) & 3;
- neutralflag = (stat_items/CTF_NEUTRAL_FLAG_TAKEN) & 3;
-
- ctf_oneflag = (stat_items & CTF_FLAG_NEUTRAL);
-
- mod_active = (redflag || blueflag || yellowflag || pinkflag || neutralflag);
-
- if (autocvar__hud_configure) {
- redflag = 1;
- blueflag = 2;
- if (team_count >= 3)
- yellowflag = 2;
- if (team_count >= 4)
- pinkflag = 3;
- ctf_oneflag = neutralflag = 0; // disable neutral flag in hud editor?
- }
-
- // when status CHANGES, set old status into prevstatus and current status into status
- #define X(team) do { \
- if (team##flag != team##flag_prevframe) { \
- team##flag_statuschange_time = time; \
- team##flag_prevstatus = team##flag_prevframe; \
- team##flag_prevframe = team##flag; \
- } \
- team##flag_statuschange_elapsedtime = time - team##flag_statuschange_time; \
- } while (0)
- X(red);
- X(blue);
- X(yellow);
- X(pink);
- X(neutral);
- #undef X
-
- const float BLINK_FACTOR = 0.15;
- const float BLINK_BASE = 0.85;
- // note:
- // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
- // thus
- // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
- // ensure RMS == 1
- const float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
-
- #define X(team, cond) \
- string team##_icon, team##_icon_prevstatus; \
- int team##_alpha, team##_alpha_prevstatus; \
- team##_alpha = team##_alpha_prevstatus = 1; \
- do { \
- switch (team##flag) { \
- case 1: team##_icon = "flag_" #team "_taken"; break; \
- case 2: team##_icon = "flag_" #team "_lost"; break; \
- case 3: team##_icon = "flag_" #team "_carrying"; team##_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
- default: \
- if ((stat_items & CTF_SHIELDED) && (cond)) { \
- team##_icon = "flag_" #team "_shielded"; \
- } else { \
- team##_icon = string_null; \
- } \
- break; \
- } \
- switch (team##flag_prevstatus) { \
- case 1: team##_icon_prevstatus = "flag_" #team "_taken"; break; \
- case 2: team##_icon_prevstatus = "flag_" #team "_lost"; break; \
- case 3: team##_icon_prevstatus = "flag_" #team "_carrying"; team##_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
- default: \
- if (team##flag == 3) { \
- team##_icon_prevstatus = "flag_" #team "_carrying"; /* make it more visible */\
- } else if((stat_items & CTF_SHIELDED) && (cond)) { \
- team##_icon_prevstatus = "flag_" #team "_shielded"; \
- } else { \
- team##_icon_prevstatus = string_null; \
- } \
- break; \
- } \
- } while (0)
- X(red, myteam != NUM_TEAM_1);
- X(blue, myteam != NUM_TEAM_2);
- X(yellow, myteam != NUM_TEAM_3);
- X(pink, myteam != NUM_TEAM_4);
- X(neutral, true);
- #undef X
-
- if (ctf_oneflag) {
- // hacky, but these aren't needed
- red_icon = red_icon_prevstatus = blue_icon = blue_icon_prevstatus = yellow_icon = yellow_icon_prevstatus = pink_icon = pink_icon_prevstatus = string_null;
- fs = fs2 = fs3 = 1;
- } else switch (team_count) {
- default:
- case 2: fs = 0.5; fs2 = 0.5; fs3 = 0.5; break;
- case 3: fs = 1; fs2 = 0.35; fs3 = 0.35; break;
- case 4: fs = 0.75; fs2 = 0.25; fs3 = 0.5; break;
- }
-
- if (mySize_x > mySize_y) {
- size1 = mySize_x;
- size2 = mySize_y;
- e1 = eX;
- e2 = eY;
- } else {
- size1 = mySize_y;
- size2 = mySize_x;
- e1 = eY;
- e2 = eX;
- }
-
- switch (myteam) {
- default:
- case NUM_TEAM_1: {
- redflag_pos = pos;
- blueflag_pos = pos + eX * fs2 * size1;
- yellowflag_pos = pos - eX * fs2 * size1;
- pinkflag_pos = pos + eX * fs3 * size1;
- break;
- }
- case NUM_TEAM_2: {
- redflag_pos = pos + eX * fs2 * size1;
- blueflag_pos = pos;
- yellowflag_pos = pos - eX * fs2 * size1;
- pinkflag_pos = pos + eX * fs3 * size1;
- break;
- }
- case NUM_TEAM_3: {
- redflag_pos = pos + eX * fs3 * size1;
- blueflag_pos = pos - eX * fs2 * size1;
- yellowflag_pos = pos;
- pinkflag_pos = pos + eX * fs2 * size1;
- break;
- }
- case NUM_TEAM_4: {
- redflag_pos = pos - eX * fs2 * size1;
- blueflag_pos = pos + eX * fs3 * size1;
- yellowflag_pos = pos + eX * fs2 * size1;
- pinkflag_pos = pos;
- break;
- }
- }
- neutralflag_pos = pos;
- flag_size = e1 * fs * size1 + e2 * size2;
-
- #define X(team) do { \
- f = bound(0, team##flag_statuschange_elapsedtime * 2, 1); \
- if (team##_icon_prevstatus && f < 1) \
- drawpic_aspect_skin_expanding(team##flag_pos, team##_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * team##_alpha_prevstatus, DRAWFLAG_NORMAL, f); \
- if (team##_icon) \
- drawpic_aspect_skin(team##flag_pos, team##_icon, flag_size, '1 1 1', panel_fg_alpha * team##_alpha * f, DRAWFLAG_NORMAL); \
- } while (0)
- X(red);
- X(blue);
- X(yellow);
- X(pink);
- X(neutral);
- #undef X
-}
-
-// Keyhunt HUD modicon section
-vector KH_SLOTS[4];
-
-void HUD_Mod_KH(vector pos, vector mySize)
-{
- mod_active = 1; // keyhunt should never hide the mod icons panel
-
- // Read current state
-
- int state = getstati(STAT_KH_KEYS);
- int i, key_state;
- int all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
- all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
-
- for(i = 0; i < 4; ++i)
- {
- key_state = (bitshift(state, i * -5) & 31) - 1;
-
- if(key_state == -1)
- continue;
-
- if(key_state == 30)
- {
- ++carrying_keys;
- key_state = myteam;
- }
-
- switch(key_state)
- {
- case NUM_TEAM_1: ++team1_keys; break;
- case NUM_TEAM_2: ++team2_keys; break;
- case NUM_TEAM_3: ++team3_keys; break;
- case NUM_TEAM_4: ++team4_keys; break;
- case 29: ++dropped_keys; break;
- }
-
- ++all_keys;
- }
-
- // Calculate slot measurements
-
- vector slot_size;
-
- if(all_keys == 4 && mySize.x * 0.5 < mySize.y && mySize.y * 0.5 < mySize.x)
- {
- // Quadratic arrangement
- slot_size = eX * mySize.x * 0.5 + eY * mySize.y * 0.5;
- KH_SLOTS[0] = pos;
- KH_SLOTS[1] = pos + eX * slot_size.x;
- KH_SLOTS[2] = pos + eY * slot_size.y;
- KH_SLOTS[3] = pos + eX * slot_size.x + eY * slot_size.y;
- }
- else
- {
- if(mySize.x > mySize.y)
- {
- // Horizontal arrangement
- slot_size = eX * mySize.x / all_keys + eY * mySize.y;
- for(i = 0; i < all_keys; ++i)
- KH_SLOTS[i] = pos + eX * slot_size.x * i;
- }
- else
- {
- // Vertical arrangement
- slot_size = eX * mySize.x + eY * mySize.y / all_keys;
- for(i = 0; i < all_keys; ++i)
- KH_SLOTS[i] = pos + eY * slot_size.y * i;
- }
- }
-
- // Make icons blink in case of RUN HERE
-
- float blink = 0.6 + sin(2*M_PI*time) / 2.5; // Oscillate between 0.2 and 1
- float alpha;
- alpha = 1;
-
- if(carrying_keys)
- switch(myteam)
- {
- case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
- case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
- case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
- case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
- }
-
- // Draw icons
-
- i = 0;
-
- while(team1_keys--)
- if(myteam == NUM_TEAM_1 && carrying_keys)
- {
- drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
- --carrying_keys;
- }
- else
- drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
-
- while(team2_keys--)
- if(myteam == NUM_TEAM_2 && carrying_keys)
- {
- drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
- --carrying_keys;
- }
- else
- drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
-
- while(team3_keys--)
- if(myteam == NUM_TEAM_3 && carrying_keys)
- {
- drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
- --carrying_keys;
- }
- else
- drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
-
- while(team4_keys--)
- if(myteam == NUM_TEAM_4 && carrying_keys)
- {
- drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
- --carrying_keys;
- }
- else
- drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
-
- while(dropped_keys--)
- drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
-}
-
-// Keepaway HUD mod icon
-int kaball_prevstatus; // last remembered status
-float kaball_statuschange_time; // time when the status changed
-
-// we don't need to reset for keepaway since it immediately
-// autocorrects prevstatus as to if the player has the ball or not
-
-void HUD_Mod_Keepaway(vector pos, vector mySize)
-{
- mod_active = 1; // keepaway should always show the mod HUD
-
- float BLINK_FACTOR = 0.15;
- float BLINK_BASE = 0.85;
- float BLINK_FREQ = 5;
- float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
-
- int stat_items = getstati(STAT_ITEMS, 0, 24);
- int kaball = (stat_items/IT_KEY1) & 1;
-
- if(kaball != kaball_prevstatus)
- {
- kaball_statuschange_time = time;
- kaball_prevstatus = kaball;
- }
-
- vector kaball_pos, kaball_size;
-
- if(mySize.x > mySize.y) {
- kaball_pos = pos + eX * 0.25 * mySize.x;
- kaball_size = eX * 0.5 * mySize.x + eY * mySize.y;
- } else {
- kaball_pos = pos + eY * 0.25 * mySize.y;
- kaball_size = eY * 0.5 * mySize.y + eX * mySize.x;
- }
-
- float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
- float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
-
- if(kaball_prevstatus && f < 1)
- drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
-
- if(kaball)
- drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
-}
-
-
-// Nexball HUD mod icon
-void HUD_Mod_NexBall(vector pos, vector mySize)
-{
- float nb_pb_starttime, dt, p;
- int stat_items;
-
- stat_items = getstati(STAT_ITEMS, 0, 24);
- nb_pb_starttime = getstatf(STAT_NB_METERSTART);
-
- if (stat_items & IT_KEY1)
- mod_active = 1;
- else
- mod_active = 0;
-
- //Manage the progress bar if any
- if (nb_pb_starttime > 0)
- {
- dt = (time - nb_pb_starttime) % nb_pb_period;
- // one period of positive triangle
- p = 2 * dt / nb_pb_period;
- if (p > 1)
- p = 2 - p;
-
- HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize.x <= mySize.y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- }
-
- if (stat_items & IT_KEY1)
- drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-}
-
-// Race/CTS HUD mod icons
-float crecordtime_prev; // last remembered crecordtime
-float crecordtime_change_time; // time when crecordtime last changed
-float srecordtime_prev; // last remembered srecordtime
-float srecordtime_change_time; // time when srecordtime last changed
-
-float race_status_time;
-int race_status_prev;
-string race_status_name_prev;
-void HUD_Mod_Race(vector pos, vector mySize)
-{
- mod_active = 1; // race should never hide the mod icons panel
- entity me;
- me = playerslots[player_localnum];
- float t, score;
- float f; // yet another function has this
- score = me.(scores[ps_primary]);
-
- if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
- return; // no records in the actual race
-
- // clientside personal record
- string rr;
- if(gametype == MAPINFO_TYPE_CTS)
- rr = CTS_RECORD;
- else
- rr = RACE_RECORD;
- t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
-
- if(score && (score < t || !t)) {
- db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
- if(autocvar_cl_autodemo_delete_keeprecords)
- {
- f = autocvar_cl_autodemo_delete;
- f &= ~1;
- cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
- }
- }
-
- if(t != crecordtime_prev) {
- crecordtime_prev = t;
- crecordtime_change_time = time;
- }
-
- vector textPos, medalPos;
- float squareSize;
- if(mySize.x > mySize.y) {
- // text on left side
- squareSize = min(mySize.y, mySize.x/2);
- textPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eY * 0.5 * (mySize.y - squareSize);
- medalPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eX * 0.5 * mySize.x + eY * 0.5 * (mySize.y - squareSize);
- } else {
- // text on top
- squareSize = min(mySize.x, mySize.y/2);
- textPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eX * 0.5 * (mySize.x - squareSize);
- medalPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eY * 0.5 * mySize.y + eX * 0.5 * (mySize.x - squareSize);
- }
-
- f = time - crecordtime_change_time;
-
- if (f > 1) {
- drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- } else {
- drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
- drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
- }
-
- // server record
- t = race_server_record;
- if(t != srecordtime_prev) {
- srecordtime_prev = t;
- srecordtime_change_time = time;
- }
- f = time - srecordtime_change_time;
-
- if (f > 1) {
- drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- } else {
- drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
- drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
- }
-
- if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
- race_status_time = time + 5;
- race_status_prev = race_status;
- if (race_status_name_prev)
- strunzone(race_status_name_prev);
- race_status_name_prev = strzone(race_status_name);
- }
-
- // race "awards"
- float a;
- a = bound(0, race_status_time - time, 1);
-
- string s;
- s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
-
- float rank;
- if(race_status > 0)
- rank = race_CheckName(race_status_name);
- else
- rank = 0;
- string rankname;
- rankname = count_ordinal(rank);
-
- vector namepos;
- namepos = medalPos + '0 0.8 0' * squareSize;
- vector rankpos;
- rankpos = medalPos + '0 0.15 0' * squareSize;
-
- if(race_status == 0)
- drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
- else if(race_status == 1) {
- drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
- drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
- } else if(race_status == 2) {
- if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
- drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
- else
- drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
- drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
- } else if(race_status == 3) {
- drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
- drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
- drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
- }
-
- if (race_status_time - time <= 0) {
- race_status_prev = -1;
- race_status = -1;
- if(race_status_name)
- strunzone(race_status_name);
- race_status_name = string_null;
- if(race_status_name_prev)
- strunzone(race_status_name_prev);
- race_status_name_prev = string_null;
- }
-}
-
-void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
-{
- float stat = -1;
- string pic = "";
- vector color = '0 0 0';
- switch(i)
- {
- case 0:
- stat = getstatf(STAT_DOM_PPS_RED);
- pic = "dom_icon_red";
- color = '1 0 0';
- break;
- case 1:
- stat = getstatf(STAT_DOM_PPS_BLUE);
- pic = "dom_icon_blue";
- color = '0 0 1';
- break;
- case 2:
- stat = getstatf(STAT_DOM_PPS_YELLOW);
- pic = "dom_icon_yellow";
- color = '1 1 0';
- break;
- default:
- case 3:
- stat = getstatf(STAT_DOM_PPS_PINK);
- pic = "dom_icon_pink";
- color = '1 0 1';
- break;
- }
- float pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
-
- if(mySize.x/mySize.y > aspect_ratio)
- {
- i = aspect_ratio * mySize.y;
- myPos.x = myPos.x + (mySize.x - i) / 2;
- mySize.x = i;
- }
- else
- {
- i = 1/aspect_ratio * mySize.x;
- myPos.y = myPos.y + (mySize.y - i) / 2;
- mySize.y = i;
- }
-
- if (layout) // show text too
- {
- //draw the text
- color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
- if (layout == 2) // average pps
- drawstring_aspect(myPos + eX * mySize.y, ftos_decimals(stat, 2), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
- else // percentage of average pps
- drawstring_aspect(myPos + eX * mySize.y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
- }
-
- //draw the icon
- drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- if (stat > 0)
- {
- drawsetcliparea(myPos.x, myPos.y + mySize.y * (1 - pps_ratio), mySize.y, mySize.y * pps_ratio);
- drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawresetcliparea();
- }
-}
-
-void HUD_Mod_Dom(vector myPos, vector mySize)
-{
- mod_active = 1; // required in each mod function that always shows something
-
- int layout = autocvar_hud_panel_modicons_dom_layout;
- int rows, columns;
- float aspect_ratio;
- aspect_ratio = (layout) ? 3 : 1;
- rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
- columns = ceil(team_count/rows);
-
- int i;
- float row = 0, column = 0;
- vector pos, itemSize;
- itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
- for(i=0; i<team_count; ++i)
- {
- pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
-
- DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
-
- ++row;
- if(row >= rows)
- {
- row = 0;
- ++column;
- }
- }
-}
-
-void HUD_ModIcons_SetFunc()
-{
- switch(gametype)
- {
- case MAPINFO_TYPE_KEYHUNT: HUD_ModIcons_GameType = HUD_Mod_KH; break;
- case MAPINFO_TYPE_CTF: HUD_ModIcons_GameType = HUD_Mod_CTF; break;
- case MAPINFO_TYPE_NEXBALL: HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
- case MAPINFO_TYPE_CTS:
- case MAPINFO_TYPE_RACE: HUD_ModIcons_GameType = HUD_Mod_Race; break;
- case MAPINFO_TYPE_CA:
- case MAPINFO_TYPE_FREEZETAG: HUD_ModIcons_GameType = HUD_Mod_CA; break;
- case MAPINFO_TYPE_DOMINATION: HUD_ModIcons_GameType = HUD_Mod_Dom; break;
- case MAPINFO_TYPE_KEEPAWAY: HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
- }
-}
-
-int mod_prev; // previous state of mod_active to check for a change
-float mod_alpha;
-float mod_change; // "time" when mod_active changed
-
-void HUD_ModIcons()
-{
- if(!autocvar__hud_configure)
- {
- if(!autocvar_hud_panel_modicons) return;
- if(!HUD_ModIcons_GameType) return;
- }
-
- HUD_Panel_UpdateCvars();
-
- draw_beginBoldFont();
-
- if(mod_active != mod_prev) {
- mod_change = time;
- mod_prev = mod_active;
- }
-
- if(mod_active || autocvar__hud_configure)
- mod_alpha = bound(0, (time - mod_change) * 2, 1);
- else
- mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
-
- if(mod_alpha)
- HUD_Panel_DrawBg(mod_alpha);
-
- if(panel_bg_padding)
- {
- panel_pos += '1 1 0' * panel_bg_padding;
- panel_size -= '2 2 0' * panel_bg_padding;
- }
-
- if(autocvar__hud_configure)
- HUD_Mod_CTF(panel_pos, panel_size);
- else
- HUD_ModIcons_GameType(panel_pos, panel_size);
-
- draw_endBoldFont();
-}
-
-// Draw pressed keys (#11)
-//
-void HUD_PressedKeys()
-{
- if(!autocvar__hud_configure)
- {
- if(!autocvar_hud_panel_pressedkeys) return;
- if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
- }
-
- HUD_Panel_UpdateCvars();
- vector pos, mySize;
- pos = panel_pos;
- mySize = panel_size;
-
- HUD_Panel_DrawBg(1);
- if(panel_bg_padding)
- {
- pos += '1 1 0' * panel_bg_padding;
- mySize -= '2 2 0' * panel_bg_padding;
- }
-
- // force custom aspect
- float aspect = autocvar_hud_panel_pressedkeys_aspect;
- if(aspect)
- {
- vector newSize = '0 0 0';
- if(mySize.x/mySize.y > aspect)
- {
- newSize.x = aspect * mySize.y;
- newSize.y = mySize.y;
-
- pos.x = pos.x + (mySize.x - newSize.x) / 2;
- }
- else
- {
- newSize.y = 1/aspect * mySize.x;
- newSize.x = mySize.x;
-
- pos.y = pos.y + (mySize.y - newSize.y) / 2;
- }
- mySize = newSize;
- }
-
- vector keysize;
- keysize = eX * mySize.x * (1/3.0) + eY * mySize.y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
- float pressedkeys;
- pressedkeys = getstatf(STAT_PRESSED_KEYS);
-
- if(autocvar_hud_panel_pressedkeys_attack)
- {
- drawpic_aspect_skin(pos + eX * keysize.x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawpic_aspect_skin(pos + eX * keysize.x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- pos.y += keysize.y;
- }
-
- drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- pos.y += keysize.y;
- drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-}
-
-// Handle chat as a panel (#12)
-//
-void HUD_Chat()
-{
- if(!autocvar__hud_configure)
- {
- if (!autocvar_hud_panel_chat)
- {
- if (!autocvar_con_chatrect)
- cvar_set("con_chatrect", "0");
- return;
- }
- if(autocvar__con_chat_maximized)
- {
- if(!hud_draw_maximized) return;
- }
- else if(chat_panel_modified)
- {
- panel.update_time = time; // forces reload of panel attributes
- chat_panel_modified = false;
- }
- }
-
- HUD_Panel_UpdateCvars();
-
- if(intermission == 2)
- {
- // reserve some more space to the mapvote panel
- // by resizing and moving chat panel to the bottom
- panel_size.y = min(panel_size.y, vid_conheight * 0.2);
- panel_pos.y = vid_conheight - panel_size.y - panel_bg_border * 2;
- chat_posy = panel_pos.y;
- chat_sizey = panel_size.y;
- }
- if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
- {
- panel_pos.y = panel_bg_border;
- panel_size.y = vid_conheight - panel_bg_border * 2;
- if(panel.current_panel_bg == "0") // force a border when maximized
- {
- string panel_bg;
- panel_bg = strcat(hud_skin_path, "/border_default");
- if(precache_pic(panel_bg) == "")
- panel_bg = "gfx/hud/default/border_default";
- if(panel.current_panel_bg)
- strunzone(panel.current_panel_bg);
- panel.current_panel_bg = strzone(panel_bg);
- chat_panel_modified = true;
- }
- panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
- }
-
- vector pos, mySize;
- pos = panel_pos;
- mySize = panel_size;
-
- HUD_Panel_DrawBg(1);
-
- if(panel_bg_padding)
- {
- pos += '1 1 0' * panel_bg_padding;
- mySize -= '2 2 0' * panel_bg_padding;
- }
-
- if (!autocvar_con_chatrect)
- cvar_set("con_chatrect", "1");
-
- cvar_set("con_chatrect_x", ftos(pos.x/vid_conwidth));
- cvar_set("con_chatrect_y", ftos(pos.y/vid_conheight));
-
- cvar_set("con_chatwidth", ftos(mySize.x/vid_conwidth));
- cvar_set("con_chat", ftos(floor(mySize.y/autocvar_con_chatsize - 0.5)));
-
- if(autocvar__hud_configure)
- {
- vector chatsize;
- chatsize = '1 1 0' * autocvar_con_chatsize;
- cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
- float i, a;
- for(i = 0; i < autocvar_con_chat; ++i)
- {
- if(i == autocvar_con_chat - 1)
- a = panel_fg_alpha;
- else
- a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
- drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize.x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
- pos.y += chatsize.y;
- }
- }
-}
-
-// Engine info panel (#13)
-//
-float prevfps;
-float prevfps_time;
-int framecounter;
-
-float frametimeavg;
-float frametimeavg1; // 1 frame ago
-float frametimeavg2; // 2 frames ago
-void HUD_EngineInfo()
-{
- if(!autocvar__hud_configure)
- {
- if(!autocvar_hud_panel_engineinfo) return;
- }
-
- HUD_Panel_UpdateCvars();
- vector pos, mySize;
- pos = panel_pos;
- mySize = panel_size;
-
- HUD_Panel_DrawBg(1);
- if(panel_bg_padding)
- {
- pos += '1 1 0' * panel_bg_padding;
- mySize -= '2 2 0' * panel_bg_padding;
- }
-
- float currentTime = gettime(GETTIME_REALTIME);
- if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
- {
- float currentframetime = currentTime - prevfps_time;
- frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
- frametimeavg2 = frametimeavg1;
- frametimeavg1 = frametimeavg;
-
- float weight;
- weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
- if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
- {
- if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
- prevfps = (1/currentframetime);
- prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
- }
- prevfps_time = currentTime;
- }
- else
- {
- framecounter += 1;
- if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
- {
- prevfps = framecounter/(currentTime - prevfps_time);
- framecounter = 0;
- prevfps_time = currentTime;
- }
- }
-
- vector color;
- color = HUD_Get_Num_Color (prevfps, 100);
- drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
-}
-
-// Info messages panel (#14)
-//
-#define drawInfoMessage(s) do { \
- if(autocvar_hud_panel_infomessages_flip) \
- o.x = pos.x + mySize.x - stringwidth(s, true, fontsize); \
- drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL); \
- o.y += fontsize.y; \
-} while(0)
-void HUD_InfoMessages()
-{
- if(!autocvar__hud_configure)
- {
- if(!autocvar_hud_panel_infomessages) return;
- }
-
- HUD_Panel_UpdateCvars();
- vector pos, mySize;
- pos = panel_pos;
- mySize = panel_size;
-
- HUD_Panel_DrawBg(1);
- if(panel_bg_padding)
- {
- pos += '1 1 0' * panel_bg_padding;
- mySize -= '2 2 0' * panel_bg_padding;
- }
-
- // always force 5:1 aspect
- vector newSize = '0 0 0';
- if(mySize.x/mySize.y > 5)
- {
- newSize.x = 5 * mySize.y;
- newSize.y = mySize.y;
-
- pos.x = pos.x + (mySize.x - newSize.x) / 2;
- }
- else
- {
- newSize.y = 1/5 * mySize.x;
- newSize.x = mySize.x;
-
- pos.y = pos.y + (mySize.y - newSize.y) / 2;
- }
-
- mySize = newSize;
- entity tm;
- vector o;
- o = pos;
-
- vector fontsize;
- fontsize = '0.20 0.20 0' * mySize.y;
-
- float a;
- a = panel_fg_alpha;
-
- string s;
- if(!autocvar__hud_configure)
- {
- if(spectatee_status && !intermission)
- {
- a = 1;
- if(spectatee_status == -1)
- s = _("^1Observing");
- else
- s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(current_player));
- drawInfoMessage(s);
-
- if(spectatee_status == -1)
- s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
- else
- s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
- drawInfoMessage(s);
-
- if(spectatee_status == -1)
- s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
- else
- s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
- drawInfoMessage(s);
-
- s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
- drawInfoMessage(s);
-
- if(gametype == MAPINFO_TYPE_LMS)
- {
- entity sk;
- sk = playerslots[player_localnum];
- if(sk.(scores[ps_primary]) >= 666)
- s = _("^1Match has already begun");
- else if(sk.(scores[ps_primary]) > 0)
- s = _("^1You have no more lives left");
- else
- s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
- }
- else
- s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
- drawInfoMessage(s);
-
- //show restart countdown:
- if (time < getstatf(STAT_GAMESTARTTIME)) {
- float countdown;
- //we need to ceil, otherwise the countdown would be off by .5 when using round()
- countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
- s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
- drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
- o.y += fontsize.y;
- }
- }
- if(warmup_stage && !intermission)
- {
- s = _("^2Currently in ^1warmup^2 stage!");
- drawInfoMessage(s);
- }
-
- string blinkcolor;
- if(time % 1 >= 0.5)
- blinkcolor = "^1";
- else
- blinkcolor = "^3";
-
- if(ready_waiting && !intermission && !spectatee_status)
- {
- if(ready_waiting_for_me)
- {
- if(warmup_stage)
- s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
- else
- s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
- }
- else
- {
- if(warmup_stage)
- s = _("^2Waiting for others to ready up to end warmup...");
- else
- s = _("^2Waiting for others to ready up...");
- }
- drawInfoMessage(s);
- }
- else if(warmup_stage && !intermission && !spectatee_status)
- {
- s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
- drawInfoMessage(s);
- }
-
- if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
- {
- float ts_min = 0, ts_max = 0;
- tm = teams.sort_next;
- if (tm)
- {
- for (; tm.sort_next; tm = tm.sort_next)
- {
- if(!tm.team_size || tm.team == NUM_SPECTATOR)
- continue;
- if(!ts_min) ts_min = tm.team_size;
- else ts_min = min(ts_min, tm.team_size);
- if(!ts_max) ts_max = tm.team_size;
- else ts_max = max(ts_max, tm.team_size);
- }
- if ((ts_max - ts_min) > 1)
- {
- s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
- tm = GetTeam(myteam, false);
- if (tm)
- if (tm.team != NUM_SPECTATOR)
- if (tm.team_size == ts_max)
- s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
- drawInfoMessage(s);
- }
- }
- }
- }
- else
- {
- s = _("^7Press ^3ESC ^7to show HUD options.");
- drawInfoMessage(s);
- s = _("^3Doubleclick ^7a panel for panel-specific options.");
- drawInfoMessage(s);
- s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
- drawInfoMessage(s);
- s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
- drawInfoMessage(s);
- }
-}
-
-// Physics panel (#15)
-//
-vector acc_prevspeed;
-float acc_prevtime, acc_avg, top_speed, top_speed_time;
-float physics_update_time, discrete_speed, discrete_acceleration;
-void HUD_Physics()
-{
- if(!autocvar__hud_configure)
- {
- if(!autocvar_hud_panel_physics) return;
- if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
- if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
- }
-
- HUD_Panel_UpdateCvars();
-
- draw_beginBoldFont();
-
- HUD_Panel_DrawBg(1);
- if(panel_bg_padding)
- {
- panel_pos += '1 1 0' * panel_bg_padding;
- panel_size -= '2 2 0' * panel_bg_padding;
- }
-
- float acceleration_progressbar_scale = 0;
- if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
- acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
-
- float text_scale;
- if (autocvar_hud_panel_physics_text_scale <= 0)
- text_scale = 1;
- else
- text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
-
- //compute speed
- float speed, conversion_factor;
- string unit;
-
- switch(autocvar_hud_panel_physics_speed_unit)
- {
- default:
- case 1:
- unit = _(" qu/s");
- conversion_factor = 1.0;
- break;
- case 2:
- unit = _(" m/s");
- conversion_factor = 0.0254;
- break;
- case 3:
- unit = _(" km/h");
- conversion_factor = 0.0254 * 3.6;
- break;
- case 4:
- unit = _(" mph");
- conversion_factor = 0.0254 * 3.6 * 0.6213711922;
- break;
- case 5:
- unit = _(" knots");
- conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
- break;
- }
-
- vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
-
- float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
- if (autocvar__hud_configure)
- speed = floor( max_speed * 0.65 + 0.5 );
- else if(autocvar_hud_panel_physics_speed_vertical)
- speed = floor( vlen(vel) * conversion_factor + 0.5 );
- else
- speed = floor( vlen(vel - vel.z * '0 0 1') * conversion_factor + 0.5 );
-
- //compute acceleration
- float acceleration, f;
- if (autocvar__hud_configure)
- acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
- else
- {
- // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
- f = time - acc_prevtime;
- if(autocvar_hud_panel_physics_acceleration_vertical)
- acceleration = (vlen(vel) - vlen(acc_prevspeed));
- else
- acceleration = (vlen(vel - '0 0 1' * vel.z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed.z));
-
- acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
-
- acc_prevspeed = vel;
- acc_prevtime = time;
-
- if(autocvar_hud_panel_physics_acceleration_movingaverage)
- {
- f = bound(0, f * 10, 1);
- acc_avg = acc_avg * (1 - f) + acceleration * f;
- acceleration = acc_avg;
- }
- }
-
- int acc_decimals = 2;
- if(time > physics_update_time)
- {
- // workaround for ftos_decimals returning a negative 0
- if(discrete_acceleration > -1 / pow(10, acc_decimals) && discrete_acceleration < 0)
- discrete_acceleration = 0;
- discrete_acceleration = acceleration;
- discrete_speed = speed;
- physics_update_time += autocvar_hud_panel_physics_update_interval;
- }
-
- //compute layout
- float panel_ar = panel_size.x/panel_size.y;
- vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
- if (panel_ar >= 5 && !acceleration_progressbar_scale)
- {
- panel_size.x *= 0.5;
- if (autocvar_hud_panel_physics_flip)
- speed_offset.x = panel_size.x;
- else
- acceleration_offset.x = panel_size.x;
- }
- else
- {
- panel_size.y *= 0.5;
- if (autocvar_hud_panel_physics_flip)
- speed_offset.y = panel_size.y;
- else
- acceleration_offset.y = panel_size.y;
- }
- int speed_baralign, acceleration_baralign;
- if (autocvar_hud_panel_physics_baralign == 1)
- acceleration_baralign = speed_baralign = 1;
- else if(autocvar_hud_panel_physics_baralign == 4)
- acceleration_baralign = speed_baralign = 2;
- else if (autocvar_hud_panel_physics_flip)
- {
- acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
- speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
- }
- else
- {
- speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
- acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
- }
- if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
- acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
-
- //draw speed
- if(speed)
- if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
- HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
- if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
- {
- tmp_size.x = panel_size.x * 0.75;
- tmp_size.y = panel_size.y * text_scale;
- if (speed_baralign)
- tmp_offset.x = panel_size.x - tmp_size.x;
- //else
- //tmp_offset_x = 0;
- tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
- drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(discrete_speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
-
- //draw speed unit
- if (speed_baralign)
- tmp_offset.x = 0;
- else
- tmp_offset.x = tmp_size.x;
- if (autocvar_hud_panel_physics_speed_unit_show)
- {
- //tmp_offset_y = 0;
- tmp_size.x = panel_size.x * (1 - 0.75);
- tmp_size.y = panel_size.y * 0.4 * text_scale;
- tmp_offset.y = (panel_size.y * 0.4 - tmp_size.y) / 2;
- drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- }
- }
-
- //compute and draw top speed
- if (autocvar_hud_panel_physics_topspeed)
- if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
- {
- if (autocvar__hud_configure)
- {
- top_speed = floor( max_speed * 0.75 + 0.5 );
- f = 1;
- }
- else
- {
- if (speed >= top_speed)
- {
- top_speed = speed;
- top_speed_time = time;
- }
- if (top_speed != 0)
- {
- f = max(1, autocvar_hud_panel_physics_topspeed_time);
- // divide by f to make it start from 1
- f = cos( ((time - top_speed_time) / f) * PI/2 );
- }
- else //hide top speed 0, it would be stupid
- f = 0;
- }
- if (f > 0)
- {
- //top speed progressbar peak
- if(speed < top_speed)
- if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
- {
- float peak_offsetX;
- vector peak_size = '0 0 0';
- if (speed_baralign == 0)
- peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x;
- else if (speed_baralign == 1)
- peak_offsetX = (1 - min(top_speed, max_speed)/max_speed) * panel_size.x;
- else // if (speed_baralign == 2)
- peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x * 0.5;
- peak_size.x = floor(panel_size.x * 0.01 + 1.5);
- peak_size.y = panel_size.y;
- if (speed_baralign == 2) // draw two peaks, on both sides
- {
- drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x + peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x - peak_offsetX + peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- }
- else
- drawfill(panel_pos + speed_offset + eX * (peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- }
-
- //top speed
- tmp_offset.y = panel_size.y * 0.4;
- tmp_size.x = panel_size.x * (1 - 0.75);
- tmp_size.y = (panel_size.y - tmp_offset.y) * text_scale;
- tmp_offset.y += (panel_size.y - tmp_offset.y - tmp_size.y) / 2;
- drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
- }
- else
- top_speed = 0;
- }
-
- //draw acceleration
- if(acceleration)
- if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
- {
- vector progressbar_color;
- if(acceleration < 0)
- progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
- else
- progressbar_color = autocvar_hud_progressbar_acceleration_color;
-
- f = acceleration/autocvar_hud_panel_physics_acceleration_max;
- if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
- f = (f >= 0 ? sqrt(f) : -sqrt(-f));
-
- if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
- {
- tmp_size = acceleration_progressbar_scale * panel_size.x * eX + panel_size.y * eY;
-
- if (acceleration_baralign == 1)
- tmp_offset.x = panel_size.x - tmp_size.x;
- else if (acceleration_baralign == 2 || acceleration_baralign == 3)
- tmp_offset.x = (panel_size.x - tmp_size.x) / 2;
- else
- tmp_offset.x = 0;
- tmp_offset.y = 0;
- }
- else
- {
- tmp_size = panel_size;
- tmp_offset = '0 0 0';
- }
-
- HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
- }
-
- if(autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
- {
- tmp_size.x = panel_size.x;
- tmp_size.y = panel_size.y * text_scale;
- tmp_offset.x = 0;
- tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
-
- drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(discrete_acceleration, acc_decimals), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
- }
-
- draw_endBoldFont();
-}
-
-// CenterPrint (#16)
-//
-const int CENTERPRINT_MAX_MSGS = 10;
-const int CENTERPRINT_MAX_ENTRIES = 50;
-const float CENTERPRINT_SPACING = 0.7;
-int cpm_index;
-string centerprint_messages[CENTERPRINT_MAX_MSGS];
-int centerprint_msgID[CENTERPRINT_MAX_MSGS];
-float centerprint_time[CENTERPRINT_MAX_MSGS];
-float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
-int centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
-bool centerprint_showing;
-
-void centerprint_generic(int new_id, string strMessage, float duration, int countdown_num)
-{
- //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
- int i, j;
-
- if(strMessage == "" && new_id == 0)
- return;
-
- // strip trailing newlines
- j = strlen(strMessage) - 1;
- while(substring(strMessage, j, 1) == "\n" && j >= 0)
- --j;
- if (j < strlen(strMessage) - 1)
- strMessage = substring(strMessage, 0, j + 1);
-
- if(strMessage == "" && new_id == 0)
- return;
-
- // strip leading newlines
- j = 0;
- while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
- ++j;
- if (j > 0)
- strMessage = substring(strMessage, j, strlen(strMessage) - j);
-
- if(strMessage == "" && new_id == 0)
- return;
-
- if (!centerprint_showing)
- centerprint_showing = true;
-
- for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
- {
- if (j == CENTERPRINT_MAX_MSGS)
- j = 0;
- if (new_id && new_id == centerprint_msgID[j])
- {
- if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
- {
- // fade out the current msg (duration and countdown_num are ignored)
- centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
- if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
- centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
- return;
- }
- break; // found a msg with the same id, at position j
- }
- }
-
- if (i == CENTERPRINT_MAX_MSGS)
- {
- // a msg with the same id was not found, add the msg at the next position
- --cpm_index;
- if (cpm_index == -1)
- cpm_index = CENTERPRINT_MAX_MSGS - 1;
- j = cpm_index;
- }
- if(centerprint_messages[j])
- strunzone(centerprint_messages[j]);
- centerprint_messages[j] = strzone(strMessage);
- centerprint_msgID[j] = new_id;
- if (duration < 0)
- {
- centerprint_time[j] = -1;
- centerprint_expire_time[j] = time;
- }
- else
- {
- if(duration == 0)
- duration = max(1, autocvar_hud_panel_centerprint_time);
- centerprint_time[j] = duration;
- centerprint_expire_time[j] = time + duration;
- }
- centerprint_countdown_num[j] = countdown_num;
-}
-
-void centerprint_hud(string strMessage)
-{
- centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
-}
-
-void reset_centerprint_messages()
-{
- int i;
- for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
- {
- centerprint_expire_time[i] = 0;
- centerprint_time[i] = 1;
- centerprint_msgID[i] = 0;
- if(centerprint_messages[i])
- strunzone(centerprint_messages[i]);
- centerprint_messages[i] = string_null;
- }
-}
-float hud_configure_cp_generation_time;
-void HUD_CenterPrint ()
-{
- if(!autocvar__hud_configure)
- {
- if(!autocvar_hud_panel_centerprint) return;
-
- if(hud_configure_prev)
- reset_centerprint_messages();
- }
- else
- {
- if(!hud_configure_prev)
- reset_centerprint_messages();
- if (time > hud_configure_cp_generation_time)
- {
- if(highlightedPanel == HUD_PANEL(CENTERPRINT))
- {
- float r;
- r = random();
- if (r > 0.8)
- centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
- else if (r > 0.55)
- centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
- else
- centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
- hud_configure_cp_generation_time = time + 1 + random()*4;
- }
- else
- {
- centerprint_generic(0, sprintf("Centerprint message", seconds_tostring(time)), 10, 0);
- hud_configure_cp_generation_time = time + 10 - random()*3;
- }
- }
- }
-
- // this panel fades only when the menu does
- float hud_fade_alpha_save = 0;
- if(scoreboard_fade_alpha)
- {
- hud_fade_alpha_save = hud_fade_alpha;
- hud_fade_alpha = 1 - autocvar__menu_alpha;
- }
- HUD_Panel_UpdateCvars();
-
- if ( HUD_Radar_Clickable() )
- {
- if (hud_panel_radar_bottom >= 0.96 * vid_conheight)
- return;
-
- panel_pos = eY * hud_panel_radar_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
- panel_size_y = min(panel_size_y, vid_conheight - hud_panel_radar_bottom);
- }
- else if(scoreboard_fade_alpha)
- {
- hud_fade_alpha = hud_fade_alpha_save;
-
- // move the panel below the scoreboard
- if (scoreboard_bottom >= 0.96 * vid_conheight)
- return;
- vector target_pos;
-
- target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size.x);
-
- if(target_pos.y > panel_pos.y)
- {
- panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
- panel_size.y = min(panel_size.y, vid_conheight - scoreboard_bottom);
- }
- }
-
- HUD_Panel_DrawBg(1);
-
- if (!centerprint_showing)
- return;
-
- if(panel_bg_padding)
- {
- panel_pos += '1 1 0' * panel_bg_padding;
- panel_size -= '2 2 0' * panel_bg_padding;
- }
-
- int entries;
- float height;
- vector fontsize;
- // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
- // height = panel_size_y/entries;
- // fontsize = '1 1 0' * height;
- height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
- fontsize = '1 1 0' * height;
- entries = bound(1, floor(panel_size.y/height), CENTERPRINT_MAX_ENTRIES);
-
- int i, j, k, n, g;
- float a, sz, align, current_msg_posY = 0, msg_size;
- vector pos;
- string ts;
- bool all_messages_expired = true;
-
- pos = panel_pos;
- if (autocvar_hud_panel_centerprint_flip)
- pos.y += panel_size.y;
- align = bound(0, autocvar_hud_panel_centerprint_align, 1);
- for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
- {
- if (j == CENTERPRINT_MAX_MSGS)
- j = 0;
- if (centerprint_expire_time[j] <= time)
- {
- if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
- {
- centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
- if (centerprint_countdown_num[j] == 0)
- continue;
- centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
- }
- else if(centerprint_time[j] != -1)
- continue;
- }
-
- all_messages_expired = false;
-
- // fade the centerprint_hud in/out
- if(centerprint_time[j] < 0) // Expired but forced. Expire time is the fade-in time.
- a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
- else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time) // Regularily printed. Not fading out yet.
- a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
- else // Expiring soon, so fade it out.
- a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
-
- // while counting down show it anyway in order to hold the current message position
- if (a <= 0.5/255.0 && centerprint_countdown_num[j] == 0) // Guaranteed invisible - don't show.
- continue;
- if (a > 1)
- a = 1;
-
- // set the size from fading in/out before subsequent fading
- sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
-
- // also fade it based on positioning
- if(autocvar_hud_panel_centerprint_fade_subsequent)
- {
- a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
- a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
- }
- a *= panel_fg_alpha;
-
- // finally set the size based on the new theAlpha from subsequent fading
- sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
- drawfontscale = sz * '1 1 0';
-
- if (centerprint_countdown_num[j])
- n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
- else
- n = tokenizebyseparator(centerprint_messages[j], "\n");
-
- if (autocvar_hud_panel_centerprint_flip)
- {
- // check if the message can be entirely shown
- for(k = 0; k < n; ++k)
- {
- getWrappedLine_remaining = argv(k);
- while(getWrappedLine_remaining)
- {
- ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
- if (ts != "")
- pos.y -= fontsize.y;
- else
- pos.y -= fontsize.y * CENTERPRINT_SPACING/2;
- }
- }
- current_msg_posY = pos.y; // save starting pos (first line) of the current message
- }
-
- msg_size = pos.y;
- for(k = 0; k < n; ++k)
- {
- getWrappedLine_remaining = argv(k);
- while(getWrappedLine_remaining)
- {
- ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
- if (ts != "")
- {
- if (align)
- pos.x = panel_pos.x + (panel_size.x - stringwidth(ts, true, fontsize)) * align;
- if (a > 0.5/255.0) // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
- drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize.y, ts, fontsize, a, DRAWFLAG_NORMAL);
- pos.y += fontsize.y;
- }
- else
- pos.y += fontsize.y * CENTERPRINT_SPACING/2;
- }
- }
-
- ++g; // move next position number up
-
- msg_size = pos.y - msg_size;
- if (autocvar_hud_panel_centerprint_flip)
- {
- pos.y = current_msg_posY - CENTERPRINT_SPACING * fontsize.y;
- if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
- pos.y += (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
-
- if (pos.y < panel_pos.y) // check if the next message can be shown
- {
- drawfontscale = '1 1 0';
- return;
- }
- }
- else
- {
- pos.y += CENTERPRINT_SPACING * fontsize.y;
- if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
- pos.y -= (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
-
- if(pos.y > panel_pos.y + panel_size.y - fontsize.y) // check if the next message can be shown
- {
- drawfontscale = '1 1 0';
- return;
- }
- }
- }
- drawfontscale = '1 1 0';
- if (all_messages_expired)
- {
- centerprint_showing = false;
- reset_centerprint_messages();
- }
-}
-
-
-// Minigame
-//
-#include "../common/minigames/cl_minigames_hud.qc"
-
-
-// QuickMenu (#23)
-//
-#include "quickmenu.qc"
-
-
-/*
-==================
-Main HUD system
-==================
-*/
-
-void HUD_Vehicle()
-{
- if(autocvar__hud_configure) return;
- if(intermission == 2) return;
-
- if(hud == HUD_BUMBLEBEE_GUN)
- CSQC_BUMBLE_GUN_HUD();
- else {
- Vehicle info = get_vehicleinfo(hud);
- info.vr_hud(info);
- }
-}
-
-bool HUD_Panel_CheckFlags(int showflags)
-{
- if ( HUD_Minigame_Showpanels() )
- return showflags & PANEL_SHOW_MINIGAME;
- if(intermission == 2)
- return showflags & PANEL_SHOW_MAPVOTE;
- return showflags & PANEL_SHOW_MAINGAME;
-}
-
-void HUD_Panel_Draw(entity panent)
-{
- panel = panent;
- if(autocvar__hud_configure)
- {
- if(panel.panel_configflags & PANEL_CONFIG_MAIN)
- panel.panel_draw();
- }
- else if(HUD_Panel_CheckFlags(panel.panel_showflags))
- panel.panel_draw();
-}
-
-void HUD_Reset()
-{
- // reset gametype specific icons
- if(gametype == MAPINFO_TYPE_CTF)
- HUD_Mod_CTF_Reset();
-}
-
-void HUD_Main()
-{
- int i;
- // global hud theAlpha fade
- if(menu_enabled == 1)
- hud_fade_alpha = 1;
- else
- hud_fade_alpha = (1 - autocvar__menu_alpha);
-
- if(scoreboard_fade_alpha)
- hud_fade_alpha = (1 - scoreboard_fade_alpha);
-
- HUD_Configure_Frame();
-
- // panels that we want to be active together with the scoreboard
- // they must fade only when the menu does
- if(scoreboard_fade_alpha == 1)
- {
- HUD_Panel_Draw(HUD_PANEL(CENTERPRINT));
- return;
- }
-
- if(!autocvar__hud_configure && !hud_fade_alpha)
- {
- hud_fade_alpha = 1;
- HUD_Panel_Draw(HUD_PANEL(VOTE));
- hud_fade_alpha = 0;
- return;
- }
-
- // Drawing stuff
- if (hud_skin_prev != autocvar_hud_skin)
- {
- if (hud_skin_path)
- strunzone(hud_skin_path);
- hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
- if (hud_skin_prev)
- strunzone(hud_skin_prev);
- hud_skin_prev = strzone(autocvar_hud_skin);
- }
-
- // draw the dock
- if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
- {
- int f;
- vector color;
- float hud_dock_color_team = autocvar_hud_dock_color_team;
- if((teamplay) && hud_dock_color_team) {
- if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
- color = '1 0 0' * hud_dock_color_team;
- else
- color = myteamcolors * hud_dock_color_team;
- }
- else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
- color = '1 0 0' * hud_dock_color_team;
- }
- else
- {
- string hud_dock_color = autocvar_hud_dock_color;
- if(hud_dock_color == "shirt") {
- f = stof(getplayerkeyvalue(current_player, "colors"));
- color = colormapPaletteColor(floor(f / 16), 0);
- }
- else if(hud_dock_color == "pants") {
- f = stof(getplayerkeyvalue(current_player, "colors"));
- color = colormapPaletteColor(f % 16, 1);
- }
- else
- color = stov(hud_dock_color);
- }
-
- string pic;
- pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
- if(precache_pic(pic) == "") {
- pic = strcat(hud_skin_path, "/dock_medium");
- if(precache_pic(pic) == "") {
- pic = "gfx/hud/default/dock_medium";
- }
- }
- drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
- }
-
- // cache the panel order into the panel_order array
- if(autocvar__hud_panelorder != hud_panelorder_prev) {
- for(i = 0; i < hud_panels_COUNT; ++i)
- panel_order[i] = -1;
- string s = "";
- int p_num;
- bool warning = false;
- int argc = tokenize_console(autocvar__hud_panelorder);
- if (argc > hud_panels_COUNT)
- warning = true;
- //first detect wrong/missing panel numbers
- for(i = 0; i < hud_panels_COUNT; ++i) {
- p_num = stoi(argv(i));
- if (p_num >= 0 && p_num < hud_panels_COUNT) { //correct panel number?
- if (panel_order[p_num] == -1) //found for the first time?
- s = strcat(s, ftos(p_num), " ");
- panel_order[p_num] = 1; //mark as found
- }
- else
- warning = true;
- }
- for(i = 0; i < hud_panels_COUNT; ++i) {
- if (panel_order[i] == -1) {
- warning = true;
- s = strcat(s, ftos(i), " "); //add missing panel number
- }
- }
- if (warning)
- LOG_TRACE("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
-
- cvar_set("_hud_panelorder", s);
- if(hud_panelorder_prev)
- strunzone(hud_panelorder_prev);
- hud_panelorder_prev = strzone(s);
-
- //now properly set panel_order
- tokenize_console(s);
- for(i = 0; i < hud_panels_COUNT; ++i) {
- panel_order[i] = stof(argv(i));
- }
- }
-
- hud_draw_maximized = 0;
- // draw panels in the order specified by panel_order array
- for(i = hud_panels_COUNT - 1; i >= 0; --i)
- HUD_Panel_Draw(hud_panels_from(panel_order[i]));
-
- HUD_Vehicle();
-
- hud_draw_maximized = 1; // panels that may be maximized must check this var
- // draw maximized panels on top
- if(hud_panel_radar_maximized)
- HUD_Panel_Draw(HUD_PANEL(RADAR));
- if(autocvar__con_chat_maximized)
- HUD_Panel_Draw(HUD_PANEL(CHAT));
- if(hud_panel_quickmenu)
- HUD_Panel_Draw(HUD_PANEL(QUICKMENU));
-
- if (scoreboard_active || intermission == 2)
- HUD_Reset();
-
- HUD_Configure_PostDraw();
-
- hud_configure_prev = autocvar__hud_configure;
-}
+++ /dev/null
-#ifndef CLIENT_HUD_H
-#define CLIENT_HUD_H
-
-#include "../common/weapons/all.qh"
-
-bool HUD_Radar_Clickable();
-void HUD_Radar_Mouse();
-
-REGISTRY(hud_panels, BITS(6))
-#define hud_panels_from(i) _hud_panels_from(i, NULL)
-REGISTER_REGISTRY(Registerhud_panels)
-
-#define REGISTER_HUD_PANEL(id, draw_func, name, configflags, showflags) \
- void draw_func(); \
- REGISTER(Registerhud_panels, HUD_PANEL, hud_panels, id, m_id, new(hud_panel)) { \
- make_pure(this); \
- this.panel_id = this.m_id; \
- this.panel_draw = draw_func; \
- this.panel_name = #name; \
- this.panel_configflags = configflags; \
- this.panel_showflags = showflags; \
- }
-
-#define HUD_PANEL(NAME) HUD_PANEL_##NAME
-
-// draw the background/borders
-#define HUD_Panel_DrawBg(theAlpha) do { \
- if(panel.current_panel_bg != "0" && panel.current_panel_bg != "") \
- draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
-} while(0)
-
-int panel_order[hud_panels_MAX];
-string hud_panelorder_prev;
-
-bool hud_draw_maximized;
-bool hud_panel_radar_maximized;
-bool hud_panel_radar_mouse;
-float hud_panel_radar_bottom;
-bool hud_panel_radar_temp_hidden;
-bool chat_panel_modified;
-bool radar_panel_modified;
-
-float HUD_Radar_InputEvent(float bInputType, float nPrimary, float nSecondary);
-void HUD_Radar_Hide_Maximized();
-
-void HUD_Reset ();
-void HUD_Main ();
-
-int vote_yescount;
-int vote_nocount;
-int vote_needed;
-int vote_highlighted; // currently selected vote
-
-int vote_active; // is there an active vote?
-int vote_prev; // previous state of vote_active to check for a change
-float vote_alpha;
-float vote_change; // "time" when vote_active changed
-
-float hud_panel_quickmenu;
-
-vector mousepos;
-vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
-vector panel_click_resizeorigin; // coordinates for opposite point when resizing
-float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
-entity highlightedPanel;
-float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
-
-const float BORDER_MULTIPLIER = 0.25;
-float scoreboard_bottom;
-int weapon_accuracy[Weapons_MAX];
-
-int complain_weapon;
-string complain_weapon_name;
-float complain_weapon_type;
-float complain_weapon_time;
-
-int ps_primary, ps_secondary;
-int ts_primary, ts_secondary;
-
-int last_switchweapon;
-int last_activeweapon;
-float weapontime;
-float weaponprevtime;
-
-float teamnagger;
-
-float hud_configure_checkcollisions;
-float hud_configure_prev;
-vector hud_configure_gridSize;
-vector hud_configure_realGridSize;
-
-int hudShiftState;
-const int S_SHIFT = 1;
-const int S_CTRL = 2;
-const int S_ALT = 4;
-
-float menu_enabled; // 1 showing the entire HUD, 2 showing only the clicked panel
-
-float hud_fade_alpha;
-
-string hud_skin_path;
-string hud_skin_prev;
-
-vector myteamcolors;
-
-entity highlightedPanel_backup;
-vector panel_pos_backup;
-vector panel_size_backup;
-
-vector panel_size_copied;
-
-entity panel;
-entityclass(HUDPanel);
-class(HUDPanel) .string panel_name;
-class(HUDPanel) .int panel_id;
-class(HUDPanel) .vector current_panel_pos;
-class(HUDPanel) .vector current_panel_size;
-class(HUDPanel) .string current_panel_bg;
-class(HUDPanel) .float current_panel_bg_alpha;
-class(HUDPanel) .float current_panel_bg_border;
-class(HUDPanel) .vector current_panel_bg_color;
-class(HUDPanel) .float current_panel_bg_color_team;
-class(HUDPanel) .float current_panel_bg_padding;
-class(HUDPanel) .float current_panel_fg_alpha;
-class(HUDPanel) .float update_time;
-float panel_enabled;
-vector panel_pos;
-vector panel_size;
-string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use
-vector panel_bg_color;
-string panel_bg_color_str;
-float panel_bg_color_team;
-string panel_bg_color_team_str;
-float panel_fg_alpha;
-float panel_bg_alpha;
-string panel_bg_alpha_str;
-float panel_bg_border;
-string panel_bg_border_str;
-float panel_bg_padding;
-string panel_bg_padding_str;
-
-class(HUDPanel) .void() panel_draw;
-
-// chat panel can be reduced / moved while the mapvote is active
-// let know the mapvote panel about chat pos and size
-float chat_posy;
-float chat_sizey;
-
-float current_player;
-
-float stringwidth_colors(string s, vector theSize);
-float stringwidth_nocolors(string s, vector theSize);
-float GetPlayerColorForce(int i);
-int GetPlayerColor(int i);
-string GetPlayerName(int i);
-void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag);
-
-.int panel_showflags;
-const int PANEL_SHOW_NEVER = 0x00;
-const int PANEL_SHOW_MAINGAME = 0x01;
-const int PANEL_SHOW_MINIGAME = 0x02;
-const int PANEL_SHOW_MAPVOTE = 0x04;
-const int PANEL_SHOW_ALWAYS = 0xff;
-bool HUD_Panel_CheckFlags(int showflags);
-
-.int panel_configflags;
-const int PANEL_CONFIG_NO = 0x00;
-const int PANEL_CONFIG_MAIN = 0x01;
-
-
-// prev_* vars contain the health/armor at the previous FRAME
-// set to -1 when player is dead or was not playing
-int prev_health, prev_armor;
-float health_damagetime, armor_damagetime;
-int health_beforedamage, armor_beforedamage;
-// old_p_* vars keep track of previous values when smoothing value changes of the progressbar
-int old_p_health, old_p_armor;
-float old_p_healthtime, old_p_armortime;
-// prev_p_* vars contain the health/armor progressbar value at the previous FRAME
-// set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
-int prev_p_health, prev_p_armor;
-
-void HUD_ItemsTime();
-
-REGISTER_HUD_PANEL(WEAPONS, HUD_Weapons, weapons, PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
-REGISTER_HUD_PANEL(AMMO, HUD_Ammo, ammo, PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
-REGISTER_HUD_PANEL(POWERUPS, HUD_Powerups, powerups, PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
-REGISTER_HUD_PANEL(HEALTHARMOR, HUD_HealthArmor, healtharmor, PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
-REGISTER_HUD_PANEL(NOTIFY, HUD_Notify, notify, PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS & ~PANEL_SHOW_MAPVOTE)
-REGISTER_HUD_PANEL(TIMER, HUD_Timer, timer, PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS & ~PANEL_SHOW_MAPVOTE)
-REGISTER_HUD_PANEL(RADAR, HUD_Radar, radar, PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
-REGISTER_HUD_PANEL(SCORE, HUD_Score, score, PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS & ~PANEL_SHOW_MAPVOTE)
-REGISTER_HUD_PANEL(RACETIMER, HUD_RaceTimer, racetimer, PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
-REGISTER_HUD_PANEL(VOTE, HUD_Vote, vote, PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS )
-REGISTER_HUD_PANEL(MODICONS, HUD_ModIcons, modicons, PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
-REGISTER_HUD_PANEL(PRESSEDKEYS, HUD_PressedKeys, pressedkeys, PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
-REGISTER_HUD_PANEL(CHAT, HUD_Chat, chat, PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS )
-REGISTER_HUD_PANEL(ENGINEINFO, HUD_EngineInfo, engineinfo, PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS )
-REGISTER_HUD_PANEL(INFOMESSAGES, HUD_InfoMessages, infomessages, PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
-REGISTER_HUD_PANEL(PHYSICS, HUD_Physics, physics, PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
-REGISTER_HUD_PANEL(CENTERPRINT, HUD_CenterPrint, centerprint, PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
-REGISTER_HUD_PANEL(MINIGAME_BOARD, HUD_MinigameBoard, minigameboard, PANEL_CONFIG_NO , PANEL_SHOW_MINIGAME)
-REGISTER_HUD_PANEL(MINIGAME_STATUS, HUD_MinigameStatus, minigamestatus, PANEL_CONFIG_NO , PANEL_SHOW_MINIGAME)
-REGISTER_HUD_PANEL(MINIGAME_HELP, HUD_MinigameHelp, minigamehelp, PANEL_CONFIG_NO , PANEL_SHOW_MINIGAME)
-REGISTER_HUD_PANEL(MINIGAME_MENU, HUD_MinigameMenu, minigamemenu, PANEL_CONFIG_NO , PANEL_SHOW_ALWAYS )
-REGISTER_HUD_PANEL(MAPVOTE, MapVote_Draw, mapvote, PANEL_CONFIG_NO , PANEL_SHOW_MAPVOTE )
-REGISTER_HUD_PANEL(ITEMSTIME, HUD_ItemsTime, itemstime, PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
-REGISTER_HUD_PANEL(QUICKMENU, HUD_QuickMenu, quickmenu, PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
-// always add new panels to the end of list
-
-// Because calling lots of functions in QC apparently cuts fps in half on many machines:
-// ----------------------
-// MACRO HELL STARTS HERE
-// ----------------------
-// Little help for the poor people who have to make sense of this: Start from the bottom ;)
-
-// Get value for panel.current_panel_bg: if "" fetch default, else use panel_bg_str
-// comment on last line of macro: // we probably want to see a background in config mode at all times...
-#define HUD_Panel_GetBg() do { \
- string panel_bg; \
- if (!autocvar__hud_configure && panel_bg_str == "0") { \
- panel_bg = "0"; \
- } else { \
- if (panel_bg_str == "") { \
- panel_bg_str = autocvar_hud_panel_bg; \
- } \
- if (panel_bg_str == "0" && !autocvar__hud_configure) { \
- panel_bg = "0"; \
- } else { \
- if (panel_bg_str == "0" && autocvar__hud_configure) \
- panel_bg_alpha_str = "0"; \
- panel_bg = strcat(hud_skin_path, "/", panel_bg_str); \
- if (precache_pic(panel_bg) == "") { \
- panel_bg = strcat(hud_skin_path, "/", "border_default"); \
- if (precache_pic(panel_bg) == "") { \
- panel_bg = strcat("gfx/hud/default/", "border_default"); \
- } \
- } \
- } \
- } \
- if (panel.current_panel_bg) \
- strunzone(panel.current_panel_bg); \
- panel.current_panel_bg = strzone(panel_bg); \
-} while(0)
-
-// Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector.
-#define HUD_Panel_GetColor() do { \
- if ((teamplay) && panel_bg_color_team) { \
- if (autocvar__hud_configure && myteam == NUM_SPECTATOR) \
- panel_bg_color = '1 0 0' * panel_bg_color_team; \
- else \
- panel_bg_color = myteamcolors * panel_bg_color_team; \
- } else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team) { \
- panel_bg_color = '1 0 0' * panel_bg_color_team; \
- } else { \
- if (panel_bg_color_str == "") { \
- panel_bg_color = autocvar_hud_panel_bg_color; \
- } else { \
- if (panel_bg_color_str == "shirt") { \
- panel_bg_color = colormapPaletteColor(floor(stof(getplayerkeyvalue(current_player, "colors")) / 16), 0); \
- } else if (panel_bg_color_str == "pants") { \
- panel_bg_color = colormapPaletteColor(stof(getplayerkeyvalue(current_player, "colors")) % 16, 1); \
- } else { \
- panel_bg_color = stov(panel_bg_color_str); \
- } \
- } \
- } \
-} while(0)
-
-// Get value for panel_bg_color_team: if "" fetch default, else use panel_bg_color_team_str
-#define HUD_Panel_GetColorTeam() do { \
- if (panel_bg_color_team_str == "") { \
- panel_bg_color_team = autocvar_hud_panel_bg_color_team; \
- } else { \
- panel_bg_color_team = stof(panel_bg_color_team_str); \
- } \
-} while(0)
-
-// Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks
-// comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel
-#define HUD_Panel_GetBgAlpha() do { \
- if (panel_bg_alpha_str == "") { \
- panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha); \
- } \
- panel_bg_alpha = stof(panel_bg_alpha_str); \
- if (autocvar__hud_configure) { \
- if (!panel_enabled) \
- panel_bg_alpha = 0.25; \
- else if (menu_enabled == 2 && panel == highlightedPanel) \
- panel_bg_alpha = (1 - autocvar__menu_alpha) * max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\
- else \
- panel_bg_alpha = max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha); \
- } \
-} while(0)
-
-// Get value for panel_fg_alpha. Also do various minalpha checks
-// comment on line 2 of macro: // ALWAYS show disabled panels at 0.25 alpha when in config mode
-#define HUD_Panel_GetFgAlpha() do { \
- panel_fg_alpha = autocvar_hud_panel_fg_alpha; \
- if (autocvar__hud_configure && !panel_enabled) \
- panel_fg_alpha = 0.25; \
-} while(0)
-
-// Get border. See comments above, it's similar.
-#define HUD_Panel_GetBorder() do { \
- if (panel_bg_border_str == "") { \
- panel_bg_border = autocvar_hud_panel_bg_border; \
- } else { \
- panel_bg_border = stof(panel_bg_border_str); \
- } \
-} while(0)
-
-// Get padding. See comments above, it's similar.
-// last line is a port of the old function, basically always make sure the panel contents are at least 5 pixels tall/wide, to disallow extreme padding values
-#define HUD_Panel_GetPadding() do { \
- if (panel_bg_padding_str == "") { \
- panel_bg_padding = autocvar_hud_panel_bg_padding; \
- } else { \
- panel_bg_padding = stof(panel_bg_padding_str); \
- } \
- panel_bg_padding = min(min(panel_size.x, panel_size.y)/2 - 5, panel_bg_padding); \
-} while(0)
-
-// return smoothly faded pos and size of given panel when a dialog is active
-// don't center too wide panels, it doesn't work with different resolutions
-#define HUD_Panel_UpdatePosSize_ForMenu() do { \
- vector menu_enable_size = panel_size; \
- float max_panel_width = 0.52 * vid_conwidth; \
- if(panel_size.x > max_panel_width) \
- { \
- menu_enable_size.x = max_panel_width; \
- menu_enable_size.y = panel_size.y * (menu_enable_size.x / panel_size.x); \
- } \
- vector menu_enable_pos = eX * (panel_bg_border + 0.5 * max_panel_width) + eY * 0.5 * vid_conheight - 0.5 * menu_enable_size; \
- panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_pos; \
- panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size; \
-} while(0)
-
-// Scale the pos and size vectors to absolute coordinates
-#define HUD_Panel_ScalePosSize() do { \
- panel_pos.x *= vid_conwidth; panel_pos.y *= vid_conheight; \
- panel_size.x *= vid_conwidth; panel_size.y *= vid_conheight; \
-} while(0)
-
-// NOTE: in hud_configure mode cvars must be reloaded every frame
-#define HUD_Panel_UpdateCvars() do { \
- if (panel.update_time <= time) { \
- if (autocvar__hud_configure) panel_enabled = cvar(strcat("hud_panel_", panel.panel_name)); \
- panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos"))); \
- panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size"))); \
- HUD_Panel_ScalePosSize(); \
- panel_bg_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg")); \
- panel_bg_color_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color")); \
- panel_bg_color_team_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color_team")); \
- panel_bg_alpha_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_alpha")); \
- panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border")); \
- panel_bg_padding_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_padding")); \
- HUD_Panel_GetBg(); \
- if (panel.current_panel_bg != "0") { \
- HUD_Panel_GetColorTeam(); \
- HUD_Panel_GetColor(); \
- HUD_Panel_GetBgAlpha(); \
- HUD_Panel_GetBorder(); \
- } \
- HUD_Panel_GetFgAlpha(); \
- HUD_Panel_GetPadding(); \
- panel.current_panel_bg_alpha = panel_bg_alpha; \
- panel.current_panel_fg_alpha = panel_fg_alpha; \
- if (menu_enabled == 2 && panel == highlightedPanel) { \
- HUD_Panel_UpdatePosSize_ForMenu(); \
- } else { \
- panel_bg_alpha *= hud_fade_alpha; \
- panel_fg_alpha *= hud_fade_alpha; \
- } \
- panel.current_panel_pos = panel_pos; \
- panel.current_panel_size = panel_size; \
- panel.current_panel_bg_border = panel_bg_border; \
- panel.current_panel_bg_color = panel_bg_color; \
- panel.current_panel_bg_color_team = panel_bg_color_team; \
- panel.current_panel_bg_padding = panel_bg_padding; \
- panel.update_time = (autocvar__hud_configure) ? time : time + autocvar_hud_panel_update_interval; \
- } else { \
- panel_pos = panel.current_panel_pos; \
- panel_size = panel.current_panel_size; \
- panel_bg_alpha = panel.current_panel_bg_alpha * hud_fade_alpha; \
- panel_bg_border = panel.current_panel_bg_border; \
- panel_bg_color = panel.current_panel_bg_color; \
- panel_bg_color_team = panel.current_panel_bg_color_team; \
- panel_bg_padding = panel.current_panel_bg_padding; \
- panel_fg_alpha = panel.current_panel_fg_alpha * hud_fade_alpha; \
- } \
-} while(0)
-
-#define HUD_Panel_UpdatePosSize() do { \
- panel_enabled = cvar(strcat("hud_panel_", panel.panel_name)); \
- panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos"))); \
- panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size"))); \
- HUD_Panel_ScalePosSize(); \
- if (menu_enabled == 2 && panel == highlightedPanel) { \
- HUD_Panel_UpdatePosSize_ForMenu(); \
- } \
- panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border")); \
- HUD_Panel_GetBorder(); \
-} while(0)
-
-const int NOTIFY_MAX_ENTRIES = 10;
-const float NOTIFY_ICON_MARGIN = 0.02;
-
-int notify_index;
-int notify_count;
-float notify_times[NOTIFY_MAX_ENTRIES];
-string notify_attackers[NOTIFY_MAX_ENTRIES];
-string notify_victims[NOTIFY_MAX_ENTRIES];
-string notify_icons[NOTIFY_MAX_ENTRIES];
-
-void HUD_Notify_Push(string icon, string attacker, string victim);
-
-var void HUD_ModIcons_GameType(vector pos, vector size);
-void HUD_ModIcons_SetFunc();
-#endif
--- /dev/null
+#include "panel/weapons.qc"
+#include "panel/ammo.qc"
+#include "panel/powerups.qc"
+#include "panel/healtharmor.qc"
+#include "panel/notify.qc"
+#include "panel/timer.qc"
+#include "panel/radar.qc"
+#include "panel/score.qc"
+#include "panel/racetimer.qc"
+#include "panel/vote.qc"
+#include "panel/modicons.qc"
+#include "panel/pressedkeys.qc"
+#include "panel/chat.qc"
+#include "panel/engineinfo.qc"
+#include "panel/infomessages.qc"
+#include "panel/physics.qc"
+#include "panel/centerprint.qc"
+#include "panel/minigame.qc"
+// #include "panel/mapvote.qc"
+// #include "panel/itemstime.qc"
+#include "panel/quickmenu.qc"
--- /dev/null
+#include "hud.qc"
+#include "hud_config.qc"
--- /dev/null
+#include "hud.qh"
+#include "hud_config.qh"
--- /dev/null
+#include "hud.qh"
+
+#include "hud_config.qh"
+#include "mapvoting.qh"
+#include "scoreboard.qh"
+#include "teamradar.qh"
+#include "t_items.qh"
+#include "../common/buffs/all.qh"
+#include "../common/deathtypes/all.qh"
+#include "../common/items/all.qc"
+#include "../common/mapinfo.qh"
+#include "../common/mutators/mutator/waypoints/all.qh"
+#include "../common/nades/all.qh"
+#include "../common/stats.qh"
+#include "../lib/csqcmodel/cl_player.qh"
+// TODO: remove
+#include "../server/mutators/mutator/gamemode_ctf.qc"
+
+
+/*
+==================
+Misc HUD functions
+==================
+*/
+
+vector HUD_Get_Num_Color (float x, float maxvalue)
+{
+ float blinkingamt;
+ vector color;
+ if(x >= maxvalue) {
+ color.x = sin(2*M_PI*time);
+ color.y = 1;
+ color.z = sin(2*M_PI*time);
+ }
+ else if(x > maxvalue * 0.75) {
+ color.x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
+ color.y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
+ color.z = 0;
+ }
+ else if(x > maxvalue * 0.5) {
+ color.x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
+ color.y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
+ color.z = 1 - (x-100)*0.02; // blue value between 1 -> 0
+ }
+ else if(x > maxvalue * 0.25) {
+ color.x = 1;
+ color.y = 1;
+ color.z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
+ }
+ else if(x > maxvalue * 0.1) {
+ color.x = 1;
+ color.y = (x-20)*90/27/100; // green value between 0 -> 1
+ color.z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
+ }
+ else {
+ color.x = 1;
+ color.y = 0;
+ color.z = 0;
+ }
+
+ blinkingamt = (1 - x/maxvalue/0.25);
+ if(blinkingamt > 0)
+ {
+ color.x = color.x - color.x * blinkingamt * sin(2*M_PI*time);
+ color.y = color.y - color.y * blinkingamt * sin(2*M_PI*time);
+ color.z = color.z - color.z * blinkingamt * sin(2*M_PI*time);
+ }
+ return color;
+}
+
+float HUD_GetRowCount(int item_count, vector size, float item_aspect)
+{
+ float aspect = size_y / size_x;
+ return bound(1, floor((sqrt(4 * item_aspect * aspect * item_count + aspect * aspect) + aspect + 0.5) / 2), item_count);
+}
+
+vector HUD_GetTableSize_BestItemAR(int item_count, vector psize, float item_aspect)
+{
+ float columns, rows;
+ float ratio, best_ratio = 0;
+ float best_columns = 1, best_rows = 1;
+ bool vertical = (psize.x / psize.y >= item_aspect);
+ if(vertical)
+ {
+ psize = eX * psize.y + eY * psize.x;
+ item_aspect = 1 / item_aspect;
+ }
+
+ rows = ceil(sqrt(item_count));
+ columns = ceil(item_count/rows);
+ while(columns >= 1)
+ {
+ ratio = (psize.x/columns) / (psize.y/rows);
+ if(ratio > item_aspect)
+ ratio = item_aspect * item_aspect / ratio;
+
+ if(ratio <= best_ratio)
+ break; // ratio starts decreasing by now, skip next configurations
+
+ best_columns = columns;
+ best_rows = rows;
+ best_ratio = ratio;
+
+ if(columns == 1)
+ break;
+
+ --columns;
+ rows = ceil(item_count/columns);
+ }
+
+ if(vertical)
+ return eX * best_rows + eY * best_columns;
+ else
+ return eX * best_columns + eY * best_rows;
+}
+
+// return the string of the onscreen race timer
+string MakeRaceString(int cp, float mytime, float theirtime, float lapdelta, string theirname)
+{
+ string col;
+ string timestr;
+ string cpname;
+ string lapstr;
+ lapstr = "";
+
+ if(theirtime == 0) // goal hit
+ {
+ if(mytime > 0)
+ {
+ timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
+ col = "^1";
+ }
+ else if(mytime == 0)
+ {
+ timestr = "+0.0";
+ col = "^3";
+ }
+ else
+ {
+ timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
+ col = "^2";
+ }
+
+ if(lapdelta > 0)
+ {
+ lapstr = sprintf(_(" (-%dL)"), lapdelta);
+ col = "^2";
+ }
+ else if(lapdelta < 0)
+ {
+ lapstr = sprintf(_(" (+%dL)"), -lapdelta);
+ col = "^1";
+ }
+ }
+ else if(theirtime > 0) // anticipation
+ {
+ if(mytime >= theirtime)
+ timestr = strcat("+", ftos_decimals(mytime - theirtime, TIME_DECIMALS));
+ else
+ timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(theirtime));
+ col = "^3";
+ }
+ else
+ {
+ col = "^7";
+ timestr = "";
+ }
+
+ if(cp == 254)
+ cpname = _("Start line");
+ else if(cp == 255)
+ cpname = _("Finish line");
+ else if(cp)
+ cpname = sprintf(_("Intermediate %d"), cp);
+ else
+ cpname = _("Finish line");
+
+ if(theirtime < 0)
+ return strcat(col, cpname);
+ else if(theirname == "")
+ return strcat(col, sprintf("%s (%s)", cpname, timestr));
+ else
+ return strcat(col, sprintf("%s (%s %s)", cpname, timestr, strcat(theirname, col, lapstr)));
+}
+
+// Check if the given name already exist in race rankings? In that case, where? (otherwise return 0)
+int race_CheckName(string net_name)
+{
+ int i;
+ for (i=RANKINGS_CNT-1;i>=0;--i)
+ if(grecordholder[i] == net_name)
+ return i+1;
+ return 0;
+}
+
+/*
+==================
+HUD panels
+==================
+*/
+
+//basically the same code of draw_ButtonPicture and draw_VertButtonPicture for the menu
+void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag)
+{
+ if(!length_ratio || !theAlpha)
+ return;
+ if(length_ratio > 1)
+ length_ratio = 1;
+ if (baralign == 3)
+ {
+ if(length_ratio < -1)
+ length_ratio = -1;
+ }
+ else if(length_ratio < 0)
+ return;
+
+ vector square;
+ vector width, height;
+ if(vertical) {
+ pic = strcat(hud_skin_path, "/", pic, "_vertical");
+ if(precache_pic(pic) == "") {
+ pic = "gfx/hud/default/progressbar_vertical";
+ }
+
+ if (baralign == 1) // bottom align
+ theOrigin.y += (1 - length_ratio) * theSize.y;
+ else if (baralign == 2) // center align
+ theOrigin.y += 0.5 * (1 - length_ratio) * theSize.y;
+ else if (baralign == 3) // center align, positive values down, negative up
+ {
+ theSize.y *= 0.5;
+ if (length_ratio > 0)
+ theOrigin.y += theSize.y;
+ else
+ {
+ theOrigin.y += (1 + length_ratio) * theSize.y;
+ length_ratio = -length_ratio;
+ }
+ }
+ theSize.y *= length_ratio;
+
+ vector bH;
+ width = eX * theSize.x;
+ height = eY * theSize.y;
+ if(theSize.y <= theSize.x * 2)
+ {
+ // button not high enough
+ // draw just upper and lower part then
+ square = eY * theSize.y * 0.5;
+ bH = eY * (0.25 * theSize.y / (theSize.x * 2));
+ drawsubpic(theOrigin, square + width, pic, '0 0 0', eX + bH, theColor, theAlpha, drawflag);
+ drawsubpic(theOrigin + square, square + width, pic, eY - bH, eX + bH, theColor, theAlpha, drawflag);
+ }
+ else
+ {
+ square = eY * theSize.x;
+ drawsubpic(theOrigin, width + square, pic, '0 0 0', '1 0.25 0', theColor, theAlpha, drawflag);
+ drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0 0.25 0', '1 0.5 0', theColor, theAlpha, drawflag);
+ drawsubpic(theOrigin + height - square, width + square, pic, '0 0.75 0', '1 0.25 0', theColor, theAlpha, drawflag);
+ }
+ } else {
+ pic = strcat(hud_skin_path, "/", pic);
+ if(precache_pic(pic) == "") {
+ pic = "gfx/hud/default/progressbar";
+ }
+
+ if (baralign == 1) // right align
+ theOrigin.x += (1 - length_ratio) * theSize.x;
+ else if (baralign == 2) // center align
+ theOrigin.x += 0.5 * (1 - length_ratio) * theSize.x;
+ else if (baralign == 3) // center align, positive values on the right, negative on the left
+ {
+ theSize.x *= 0.5;
+ if (length_ratio > 0)
+ theOrigin.x += theSize.x;
+ else
+ {
+ theOrigin.x += (1 + length_ratio) * theSize.x;
+ length_ratio = -length_ratio;
+ }
+ }
+ theSize.x *= length_ratio;
+
+ vector bW;
+ width = eX * theSize.x;
+ height = eY * theSize.y;
+ if(theSize.x <= theSize.y * 2)
+ {
+ // button not wide enough
+ // draw just left and right part then
+ square = eX * theSize.x * 0.5;
+ bW = eX * (0.25 * theSize.x / (theSize.y * 2));
+ drawsubpic(theOrigin, square + height, pic, '0 0 0', eY + bW, theColor, theAlpha, drawflag);
+ drawsubpic(theOrigin + square, square + height, pic, eX - bW, eY + bW, theColor, theAlpha, drawflag);
+ }
+ else
+ {
+ square = eX * theSize.y;
+ drawsubpic(theOrigin, height + square, pic, '0 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
+ drawsubpic(theOrigin + square, theSize - 2 * square, pic, '0.25 0 0', '0.5 1 0', theColor, theAlpha, drawflag);
+ drawsubpic(theOrigin + width - square, height + square, pic, '0.75 0 0', '0.25 1 0', theColor, theAlpha, drawflag);
+ }
+ }
+}
+
+void HUD_Panel_DrawHighlight(vector pos, vector mySize, vector color, float theAlpha, int drawflag)
+{
+ if(!theAlpha)
+ return;
+
+ string pic;
+ pic = strcat(hud_skin_path, "/num_leading");
+ if(precache_pic(pic) == "") {
+ pic = "gfx/hud/default/num_leading";
+ }
+
+ drawsubpic(pos, eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0 0 0', '0.25 1 0', color, theAlpha, drawflag);
+ if(mySize.x/mySize.y > 2)
+ drawsubpic(pos + eX * mySize.y, eX * (mySize.x - 2 * mySize.y) + eY * mySize.y, pic, '0.25 0 0', '0.5 1 0', color, theAlpha, drawflag);
+ drawsubpic(pos + eX * mySize.x - eX * min(mySize.x * 0.5, mySize.y), eX * min(mySize.x * 0.5, mySize.y) + eY * mySize.y, pic, '0.75 0 0', '0.25 1 0', color, theAlpha, drawflag);
+}
+
+void DrawNumIcon_expanding(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha, float fadelerp)
+{
+ vector newPos = '0 0 0', newSize = '0 0 0';
+ vector picpos, numpos;
+
+ if (vertical)
+ {
+ if(mySize.y/mySize.x > 2)
+ {
+ newSize.y = 2 * mySize.x;
+ newSize.x = mySize.x;
+
+ newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
+ newPos.x = myPos.x;
+ }
+ else
+ {
+ newSize.x = 1/2 * mySize.y;
+ newSize.y = mySize.y;
+
+ newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
+ newPos.y = myPos.y;
+ }
+
+ if(icon_right_align)
+ {
+ numpos = newPos;
+ picpos = newPos + eY * newSize.x;
+ }
+ else
+ {
+ picpos = newPos;
+ numpos = newPos + eY * newSize.x;
+ }
+
+ newSize.y /= 2;
+ drawpic_aspect_skin(picpos, icon, newSize, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
+ // make number smaller than icon, it looks better
+ // reduce only y to draw numbers with different number of digits with the same y size
+ numpos.y += newSize.y * ((1 - 0.7) / 2);
+ newSize.y *= 0.7;
+ drawstring_aspect(numpos, ftos(x), newSize, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL);
+ return;
+ }
+
+ if(mySize.x/mySize.y > 3)
+ {
+ newSize.x = 3 * mySize.y;
+ newSize.y = mySize.y;
+
+ newPos.x = myPos.x + (mySize.x - newSize.x) / 2;
+ newPos.y = myPos.y;
+ }
+ else
+ {
+ newSize.y = 1/3 * mySize.x;
+ newSize.x = mySize.x;
+
+ newPos.y = myPos.y + (mySize.y - newSize.y) / 2;
+ newPos.x = myPos.x;
+ }
+
+ if(icon_right_align) // right align
+ {
+ numpos = newPos;
+ picpos = newPos + eX * 2 * newSize.y;
+ }
+ else // left align
+ {
+ numpos = newPos + eX * newSize.y;
+ picpos = newPos;
+ }
+
+ // NOTE: newSize_x is always equal to 3 * mySize_y so we can use
+ // '2 1 0' * newSize_y instead of eX * (2/3) * newSize_x + eY * newSize_y
+ drawstring_aspect_expanding(numpos, ftos(x), '2 1 0' * newSize.y, color, panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
+ drawpic_aspect_skin_expanding(picpos, icon, '1 1 0' * newSize.y, '1 1 1', panel_fg_alpha * theAlpha, DRAWFLAG_NORMAL, fadelerp);
+}
+
+void DrawNumIcon(vector myPos, vector mySize, float x, string icon, bool vertical, bool icon_right_align, vector color, float theAlpha)
+{
+ DrawNumIcon_expanding(myPos, mySize, x, icon, vertical, icon_right_align, color, theAlpha, 0);
+}
+
+#include "all.inc"
+
+/*
+==================
+Main HUD system
+==================
+*/
+
+void HUD_Vehicle()
+{
+ if(autocvar__hud_configure) return;
+ if(intermission == 2) return;
+
+ if(hud == HUD_BUMBLEBEE_GUN)
+ CSQC_BUMBLE_GUN_HUD();
+ else {
+ Vehicle info = get_vehicleinfo(hud);
+ info.vr_hud(info);
+ }
+}
+
+bool HUD_Panel_CheckFlags(int showflags)
+{
+ if ( HUD_Minigame_Showpanels() )
+ return showflags & PANEL_SHOW_MINIGAME;
+ if(intermission == 2)
+ return showflags & PANEL_SHOW_MAPVOTE;
+ return showflags & PANEL_SHOW_MAINGAME;
+}
+
+void HUD_Panel_Draw(entity panent)
+{
+ panel = panent;
+ if(autocvar__hud_configure)
+ {
+ if(panel.panel_configflags & PANEL_CONFIG_MAIN)
+ panel.panel_draw();
+ }
+ else if(HUD_Panel_CheckFlags(panel.panel_showflags))
+ panel.panel_draw();
+}
+
+void HUD_Reset()
+{
+ // reset gametype specific icons
+ if(gametype == MAPINFO_TYPE_CTF)
+ HUD_Mod_CTF_Reset();
+}
+
+void HUD_Main()
+{
+ int i;
+ // global hud theAlpha fade
+ if(menu_enabled == 1)
+ hud_fade_alpha = 1;
+ else
+ hud_fade_alpha = (1 - autocvar__menu_alpha);
+
+ if(scoreboard_fade_alpha)
+ hud_fade_alpha = (1 - scoreboard_fade_alpha);
+
+ HUD_Configure_Frame();
+
+ // panels that we want to be active together with the scoreboard
+ // they must fade only when the menu does
+ if(scoreboard_fade_alpha == 1)
+ {
+ HUD_Panel_Draw(HUD_PANEL(CENTERPRINT));
+ return;
+ }
+
+ if(!autocvar__hud_configure && !hud_fade_alpha)
+ {
+ hud_fade_alpha = 1;
+ HUD_Panel_Draw(HUD_PANEL(VOTE));
+ hud_fade_alpha = 0;
+ return;
+ }
+
+ // Drawing stuff
+ if (hud_skin_prev != autocvar_hud_skin)
+ {
+ if (hud_skin_path)
+ strunzone(hud_skin_path);
+ hud_skin_path = strzone(strcat("gfx/hud/", autocvar_hud_skin));
+ if (hud_skin_prev)
+ strunzone(hud_skin_prev);
+ hud_skin_prev = strzone(autocvar_hud_skin);
+ }
+
+ // draw the dock
+ if(autocvar_hud_dock != "" && autocvar_hud_dock != "0")
+ {
+ int f;
+ vector color;
+ float hud_dock_color_team = autocvar_hud_dock_color_team;
+ if((teamplay) && hud_dock_color_team) {
+ if(autocvar__hud_configure && myteam == NUM_SPECTATOR)
+ color = '1 0 0' * hud_dock_color_team;
+ else
+ color = myteamcolors * hud_dock_color_team;
+ }
+ else if(autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && hud_dock_color_team) {
+ color = '1 0 0' * hud_dock_color_team;
+ }
+ else
+ {
+ string hud_dock_color = autocvar_hud_dock_color;
+ if(hud_dock_color == "shirt") {
+ f = stof(getplayerkeyvalue(current_player, "colors"));
+ color = colormapPaletteColor(floor(f / 16), 0);
+ }
+ else if(hud_dock_color == "pants") {
+ f = stof(getplayerkeyvalue(current_player, "colors"));
+ color = colormapPaletteColor(f % 16, 1);
+ }
+ else
+ color = stov(hud_dock_color);
+ }
+
+ string pic;
+ pic = strcat(hud_skin_path, "/", autocvar_hud_dock);
+ if(precache_pic(pic) == "") {
+ pic = strcat(hud_skin_path, "/dock_medium");
+ if(precache_pic(pic) == "") {
+ pic = "gfx/hud/default/dock_medium";
+ }
+ }
+ drawpic('0 0 0', pic, eX * vid_conwidth + eY * vid_conheight, color, autocvar_hud_dock_alpha * hud_fade_alpha, DRAWFLAG_NORMAL); // no aspect ratio forcing on dock...
+ }
+
+ // cache the panel order into the panel_order array
+ if(autocvar__hud_panelorder != hud_panelorder_prev) {
+ for(i = 0; i < hud_panels_COUNT; ++i)
+ panel_order[i] = -1;
+ string s = "";
+ int p_num;
+ bool warning = false;
+ int argc = tokenize_console(autocvar__hud_panelorder);
+ if (argc > hud_panels_COUNT)
+ warning = true;
+ //first detect wrong/missing panel numbers
+ for(i = 0; i < hud_panels_COUNT; ++i) {
+ p_num = stoi(argv(i));
+ if (p_num >= 0 && p_num < hud_panels_COUNT) { //correct panel number?
+ if (panel_order[p_num] == -1) //found for the first time?
+ s = strcat(s, ftos(p_num), " ");
+ panel_order[p_num] = 1; //mark as found
+ }
+ else
+ warning = true;
+ }
+ for(i = 0; i < hud_panels_COUNT; ++i) {
+ if (panel_order[i] == -1) {
+ warning = true;
+ s = strcat(s, ftos(i), " "); //add missing panel number
+ }
+ }
+ if (warning)
+ LOG_TRACE("Automatically fixed wrong/missing panel numbers in _hud_panelorder\n");
+
+ cvar_set("_hud_panelorder", s);
+ if(hud_panelorder_prev)
+ strunzone(hud_panelorder_prev);
+ hud_panelorder_prev = strzone(s);
+
+ //now properly set panel_order
+ tokenize_console(s);
+ for(i = 0; i < hud_panels_COUNT; ++i) {
+ panel_order[i] = stof(argv(i));
+ }
+ }
+
+ hud_draw_maximized = 0;
+ // draw panels in the order specified by panel_order array
+ for(i = hud_panels_COUNT - 1; i >= 0; --i)
+ HUD_Panel_Draw(hud_panels_from(panel_order[i]));
+
+ HUD_Vehicle();
+
+ hud_draw_maximized = 1; // panels that may be maximized must check this var
+ // draw maximized panels on top
+ if(hud_panel_radar_maximized)
+ HUD_Panel_Draw(HUD_PANEL(RADAR));
+ if(autocvar__con_chat_maximized)
+ HUD_Panel_Draw(HUD_PANEL(CHAT));
+ if(hud_panel_quickmenu)
+ HUD_Panel_Draw(HUD_PANEL(QUICKMENU));
+
+ if (scoreboard_active || intermission == 2)
+ HUD_Reset();
+
+ HUD_Configure_PostDraw();
+
+ hud_configure_prev = autocvar__hud_configure;
+}
--- /dev/null
+#ifndef CLIENT_HUD_H
+#define CLIENT_HUD_H
+
+#include "../common/weapons/all.qh"
+
+bool HUD_Radar_Clickable();
+void HUD_Radar_Mouse();
+
+REGISTRY(hud_panels, BITS(6))
+#define hud_panels_from(i) _hud_panels_from(i, NULL)
+REGISTER_REGISTRY(Registerhud_panels)
+
+#define REGISTER_HUD_PANEL(id, draw_func, name, configflags, showflags) \
+ void draw_func(); \
+ REGISTER(Registerhud_panels, HUD_PANEL, hud_panels, id, m_id, new(hud_panel)) { \
+ make_pure(this); \
+ this.panel_id = this.m_id; \
+ this.panel_draw = draw_func; \
+ this.panel_name = #name; \
+ this.panel_configflags = configflags; \
+ this.panel_showflags = showflags; \
+ }
+
+#define HUD_PANEL(NAME) HUD_PANEL_##NAME
+
+// draw the background/borders
+#define HUD_Panel_DrawBg(theAlpha) do { \
+ if(panel.current_panel_bg != "0" && panel.current_panel_bg != "") \
+ draw_BorderPicture(panel_pos - '1 1 0' * panel_bg_border, panel.current_panel_bg, panel_size + '1 1 0' * 2 * panel_bg_border, panel_bg_color, panel_bg_alpha * theAlpha, '1 1 0' * (panel_bg_border/BORDER_MULTIPLIER));\
+} while(0)
+
+int panel_order[hud_panels_MAX];
+string hud_panelorder_prev;
+
+bool hud_draw_maximized;
+bool hud_panel_radar_maximized;
+bool hud_panel_radar_mouse;
+float hud_panel_radar_bottom;
+bool hud_panel_radar_temp_hidden;
+bool chat_panel_modified;
+bool radar_panel_modified;
+
+float HUD_Radar_InputEvent(float bInputType, float nPrimary, float nSecondary);
+void HUD_Radar_Hide_Maximized();
+
+void HUD_Reset ();
+void HUD_Main ();
+
+int vote_yescount;
+int vote_nocount;
+int vote_needed;
+int vote_highlighted; // currently selected vote
+
+int vote_active; // is there an active vote?
+int vote_prev; // previous state of vote_active to check for a change
+float vote_alpha;
+float vote_change; // "time" when vote_active changed
+
+float hud_panel_quickmenu;
+
+vector mousepos;
+vector panel_click_distance; // mouse cursor distance from the top left corner of the panel (saved only upon a click)
+vector panel_click_resizeorigin; // coordinates for opposite point when resizing
+float resizeCorner; // 1 = topleft, 2 = topright, 3 = bottomleft, 4 = bottomright
+entity highlightedPanel;
+float highlightedAction; // 0 = nothing, 1 = move, 2 = resize
+
+const float BORDER_MULTIPLIER = 0.25;
+float scoreboard_bottom;
+int weapon_accuracy[Weapons_MAX];
+
+int complain_weapon;
+string complain_weapon_name;
+float complain_weapon_type;
+float complain_weapon_time;
+
+int ps_primary, ps_secondary;
+int ts_primary, ts_secondary;
+
+int last_switchweapon;
+int last_activeweapon;
+float weapontime;
+float weaponprevtime;
+
+float teamnagger;
+
+float hud_configure_checkcollisions;
+float hud_configure_prev;
+vector hud_configure_gridSize;
+vector hud_configure_realGridSize;
+
+int hudShiftState;
+const int S_SHIFT = 1;
+const int S_CTRL = 2;
+const int S_ALT = 4;
+
+float menu_enabled; // 1 showing the entire HUD, 2 showing only the clicked panel
+
+float hud_fade_alpha;
+
+string hud_skin_path;
+string hud_skin_prev;
+
+vector myteamcolors;
+
+entity highlightedPanel_backup;
+vector panel_pos_backup;
+vector panel_size_backup;
+
+vector panel_size_copied;
+
+entity panel;
+entityclass(HUDPanel);
+class(HUDPanel) .string panel_name;
+class(HUDPanel) .int panel_id;
+class(HUDPanel) .vector current_panel_pos;
+class(HUDPanel) .vector current_panel_size;
+class(HUDPanel) .string current_panel_bg;
+class(HUDPanel) .float current_panel_bg_alpha;
+class(HUDPanel) .float current_panel_bg_border;
+class(HUDPanel) .vector current_panel_bg_color;
+class(HUDPanel) .float current_panel_bg_color_team;
+class(HUDPanel) .float current_panel_bg_padding;
+class(HUDPanel) .float current_panel_fg_alpha;
+class(HUDPanel) .float update_time;
+float panel_enabled;
+vector panel_pos;
+vector panel_size;
+string panel_bg_str; // "_str" vars contain the raw value of the cvar, non-"_str" contains what hud.qc code should use
+vector panel_bg_color;
+string panel_bg_color_str;
+float panel_bg_color_team;
+string panel_bg_color_team_str;
+float panel_fg_alpha;
+float panel_bg_alpha;
+string panel_bg_alpha_str;
+float panel_bg_border;
+string panel_bg_border_str;
+float panel_bg_padding;
+string panel_bg_padding_str;
+
+class(HUDPanel) .void() panel_draw;
+
+// chat panel can be reduced / moved while the mapvote is active
+// let know the mapvote panel about chat pos and size
+float chat_posy;
+float chat_sizey;
+
+float current_player;
+
+float stringwidth_colors(string s, vector theSize);
+float stringwidth_nocolors(string s, vector theSize);
+float GetPlayerColorForce(int i);
+int GetPlayerColor(int i);
+string GetPlayerName(int i);
+void HUD_Panel_DrawProgressBar(vector theOrigin, vector theSize, string pic, float length_ratio, bool vertical, float baralign, vector theColor, float theAlpha, int drawflag);
+
+.int panel_showflags;
+const int PANEL_SHOW_NEVER = 0x00;
+const int PANEL_SHOW_MAINGAME = 0x01;
+const int PANEL_SHOW_MINIGAME = 0x02;
+const int PANEL_SHOW_MAPVOTE = 0x04;
+const int PANEL_SHOW_ALWAYS = 0xff;
+bool HUD_Panel_CheckFlags(int showflags);
+
+.int panel_configflags;
+const int PANEL_CONFIG_NO = 0x00;
+const int PANEL_CONFIG_MAIN = 0x01;
+
+
+// prev_* vars contain the health/armor at the previous FRAME
+// set to -1 when player is dead or was not playing
+int prev_health, prev_armor;
+float health_damagetime, armor_damagetime;
+int health_beforedamage, armor_beforedamage;
+// old_p_* vars keep track of previous values when smoothing value changes of the progressbar
+int old_p_health, old_p_armor;
+float old_p_healthtime, old_p_armortime;
+// prev_p_* vars contain the health/armor progressbar value at the previous FRAME
+// set to -1 to forcedly stop effects when we switch spectated player (e.g. from playerX: 70h to playerY: 50h)
+int prev_p_health, prev_p_armor;
+
+void HUD_ItemsTime();
+
+REGISTER_HUD_PANEL(WEAPONS, HUD_Weapons, weapons, PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
+REGISTER_HUD_PANEL(AMMO, HUD_Ammo, ammo, PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
+REGISTER_HUD_PANEL(POWERUPS, HUD_Powerups, powerups, PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
+REGISTER_HUD_PANEL(HEALTHARMOR, HUD_HealthArmor, healtharmor, PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
+REGISTER_HUD_PANEL(NOTIFY, HUD_Notify, notify, PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS & ~PANEL_SHOW_MAPVOTE)
+REGISTER_HUD_PANEL(TIMER, HUD_Timer, timer, PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS & ~PANEL_SHOW_MAPVOTE)
+REGISTER_HUD_PANEL(RADAR, HUD_Radar, radar, PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
+REGISTER_HUD_PANEL(SCORE, HUD_Score, score, PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS & ~PANEL_SHOW_MAPVOTE)
+REGISTER_HUD_PANEL(RACETIMER, HUD_RaceTimer, racetimer, PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
+REGISTER_HUD_PANEL(VOTE, HUD_Vote, vote, PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS )
+REGISTER_HUD_PANEL(MODICONS, HUD_ModIcons, modicons, PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
+REGISTER_HUD_PANEL(PRESSEDKEYS, HUD_PressedKeys, pressedkeys, PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
+REGISTER_HUD_PANEL(CHAT, HUD_Chat, chat, PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS )
+REGISTER_HUD_PANEL(ENGINEINFO, HUD_EngineInfo, engineinfo, PANEL_CONFIG_MAIN, PANEL_SHOW_ALWAYS )
+REGISTER_HUD_PANEL(INFOMESSAGES, HUD_InfoMessages, infomessages, PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
+REGISTER_HUD_PANEL(PHYSICS, HUD_Physics, physics, PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
+REGISTER_HUD_PANEL(CENTERPRINT, HUD_CenterPrint, centerprint, PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
+REGISTER_HUD_PANEL(MINIGAME_BOARD, HUD_MinigameBoard, minigameboard, PANEL_CONFIG_NO , PANEL_SHOW_MINIGAME)
+REGISTER_HUD_PANEL(MINIGAME_STATUS, HUD_MinigameStatus, minigamestatus, PANEL_CONFIG_NO , PANEL_SHOW_MINIGAME)
+REGISTER_HUD_PANEL(MINIGAME_HELP, HUD_MinigameHelp, minigamehelp, PANEL_CONFIG_NO , PANEL_SHOW_MINIGAME)
+REGISTER_HUD_PANEL(MINIGAME_MENU, HUD_MinigameMenu, minigamemenu, PANEL_CONFIG_NO , PANEL_SHOW_ALWAYS )
+REGISTER_HUD_PANEL(MAPVOTE, MapVote_Draw, mapvote, PANEL_CONFIG_NO , PANEL_SHOW_MAPVOTE )
+REGISTER_HUD_PANEL(ITEMSTIME, HUD_ItemsTime, itemstime, PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
+REGISTER_HUD_PANEL(QUICKMENU, HUD_QuickMenu, quickmenu, PANEL_CONFIG_MAIN, PANEL_SHOW_MAINGAME)
+// always add new panels to the end of list
+
+// Because calling lots of functions in QC apparently cuts fps in half on many machines:
+// ----------------------
+// MACRO HELL STARTS HERE
+// ----------------------
+// Little help for the poor people who have to make sense of this: Start from the bottom ;)
+
+// Get value for panel.current_panel_bg: if "" fetch default, else use panel_bg_str
+// comment on last line of macro: // we probably want to see a background in config mode at all times...
+#define HUD_Panel_GetBg() do { \
+ string panel_bg; \
+ if (!autocvar__hud_configure && panel_bg_str == "0") { \
+ panel_bg = "0"; \
+ } else { \
+ if (panel_bg_str == "") { \
+ panel_bg_str = autocvar_hud_panel_bg; \
+ } \
+ if (panel_bg_str == "0" && !autocvar__hud_configure) { \
+ panel_bg = "0"; \
+ } else { \
+ if (panel_bg_str == "0" && autocvar__hud_configure) \
+ panel_bg_alpha_str = "0"; \
+ panel_bg = strcat(hud_skin_path, "/", panel_bg_str); \
+ if (precache_pic(panel_bg) == "") { \
+ panel_bg = strcat(hud_skin_path, "/", "border_default"); \
+ if (precache_pic(panel_bg) == "") { \
+ panel_bg = strcat("gfx/hud/default/", "border_default"); \
+ } \
+ } \
+ } \
+ } \
+ if (panel.current_panel_bg) \
+ strunzone(panel.current_panel_bg); \
+ panel.current_panel_bg = strzone(panel_bg); \
+} while(0)
+
+// Get value for panel_bg_color: if "" fetch default, else use panel_bg_color. Convert pants, shirt or teamcolor into a vector.
+#define HUD_Panel_GetColor() do { \
+ if ((teamplay) && panel_bg_color_team) { \
+ if (autocvar__hud_configure && myteam == NUM_SPECTATOR) \
+ panel_bg_color = '1 0 0' * panel_bg_color_team; \
+ else \
+ panel_bg_color = myteamcolors * panel_bg_color_team; \
+ } else if (autocvar_hud_configure_teamcolorforced && autocvar__hud_configure && panel_bg_color_team) { \
+ panel_bg_color = '1 0 0' * panel_bg_color_team; \
+ } else { \
+ if (panel_bg_color_str == "") { \
+ panel_bg_color = autocvar_hud_panel_bg_color; \
+ } else { \
+ if (panel_bg_color_str == "shirt") { \
+ panel_bg_color = colormapPaletteColor(floor(stof(getplayerkeyvalue(current_player, "colors")) / 16), 0); \
+ } else if (panel_bg_color_str == "pants") { \
+ panel_bg_color = colormapPaletteColor(stof(getplayerkeyvalue(current_player, "colors")) % 16, 1); \
+ } else { \
+ panel_bg_color = stov(panel_bg_color_str); \
+ } \
+ } \
+ } \
+} while(0)
+
+// Get value for panel_bg_color_team: if "" fetch default, else use panel_bg_color_team_str
+#define HUD_Panel_GetColorTeam() do { \
+ if (panel_bg_color_team_str == "") { \
+ panel_bg_color_team = autocvar_hud_panel_bg_color_team; \
+ } else { \
+ panel_bg_color_team = stof(panel_bg_color_team_str); \
+ } \
+} while(0)
+
+// Get value for panel_bg_alpha: if "" fetch default, else use panel_bg_alpha. Also do various menu dialog fadeout/in checks, and minalpha checks
+// comment on line 3 of macro: // do not set a minalpha cap when showing the config dialog for this panel
+#define HUD_Panel_GetBgAlpha() do { \
+ if (panel_bg_alpha_str == "") { \
+ panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha); \
+ } \
+ panel_bg_alpha = stof(panel_bg_alpha_str); \
+ if (autocvar__hud_configure) { \
+ if (!panel_enabled) \
+ panel_bg_alpha = 0.25; \
+ else if (menu_enabled == 2 && panel == highlightedPanel) \
+ panel_bg_alpha = (1 - autocvar__menu_alpha) * max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha) + autocvar__menu_alpha * panel_bg_alpha;\
+ else \
+ panel_bg_alpha = max(cvar("hud_configure_bg_minalpha"), panel_bg_alpha); \
+ } \
+} while(0)
+
+// Get value for panel_fg_alpha. Also do various minalpha checks
+// comment on line 2 of macro: // ALWAYS show disabled panels at 0.25 alpha when in config mode
+#define HUD_Panel_GetFgAlpha() do { \
+ panel_fg_alpha = autocvar_hud_panel_fg_alpha; \
+ if (autocvar__hud_configure && !panel_enabled) \
+ panel_fg_alpha = 0.25; \
+} while(0)
+
+// Get border. See comments above, it's similar.
+#define HUD_Panel_GetBorder() do { \
+ if (panel_bg_border_str == "") { \
+ panel_bg_border = autocvar_hud_panel_bg_border; \
+ } else { \
+ panel_bg_border = stof(panel_bg_border_str); \
+ } \
+} while(0)
+
+// Get padding. See comments above, it's similar.
+// last line is a port of the old function, basically always make sure the panel contents are at least 5 pixels tall/wide, to disallow extreme padding values
+#define HUD_Panel_GetPadding() do { \
+ if (panel_bg_padding_str == "") { \
+ panel_bg_padding = autocvar_hud_panel_bg_padding; \
+ } else { \
+ panel_bg_padding = stof(panel_bg_padding_str); \
+ } \
+ panel_bg_padding = min(min(panel_size.x, panel_size.y)/2 - 5, panel_bg_padding); \
+} while(0)
+
+// return smoothly faded pos and size of given panel when a dialog is active
+// don't center too wide panels, it doesn't work with different resolutions
+#define HUD_Panel_UpdatePosSize_ForMenu() do { \
+ vector menu_enable_size = panel_size; \
+ float max_panel_width = 0.52 * vid_conwidth; \
+ if(panel_size.x > max_panel_width) \
+ { \
+ menu_enable_size.x = max_panel_width; \
+ menu_enable_size.y = panel_size.y * (menu_enable_size.x / panel_size.x); \
+ } \
+ vector menu_enable_pos = eX * (panel_bg_border + 0.5 * max_panel_width) + eY * 0.5 * vid_conheight - 0.5 * menu_enable_size; \
+ panel_pos = (1 - autocvar__menu_alpha) * panel_pos + (autocvar__menu_alpha) * menu_enable_pos; \
+ panel_size = (1 - autocvar__menu_alpha) * panel_size + (autocvar__menu_alpha) * menu_enable_size; \
+} while(0)
+
+// Scale the pos and size vectors to absolute coordinates
+#define HUD_Panel_ScalePosSize() do { \
+ panel_pos.x *= vid_conwidth; panel_pos.y *= vid_conheight; \
+ panel_size.x *= vid_conwidth; panel_size.y *= vid_conheight; \
+} while(0)
+
+// NOTE: in hud_configure mode cvars must be reloaded every frame
+#define HUD_Panel_UpdateCvars() do { \
+ if (panel.update_time <= time) { \
+ if (autocvar__hud_configure) panel_enabled = cvar(strcat("hud_panel_", panel.panel_name)); \
+ panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos"))); \
+ panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size"))); \
+ HUD_Panel_ScalePosSize(); \
+ panel_bg_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg")); \
+ panel_bg_color_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color")); \
+ panel_bg_color_team_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_color_team")); \
+ panel_bg_alpha_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_alpha")); \
+ panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border")); \
+ panel_bg_padding_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_padding")); \
+ HUD_Panel_GetBg(); \
+ if (panel.current_panel_bg != "0") { \
+ HUD_Panel_GetColorTeam(); \
+ HUD_Panel_GetColor(); \
+ HUD_Panel_GetBgAlpha(); \
+ HUD_Panel_GetBorder(); \
+ } \
+ HUD_Panel_GetFgAlpha(); \
+ HUD_Panel_GetPadding(); \
+ panel.current_panel_bg_alpha = panel_bg_alpha; \
+ panel.current_panel_fg_alpha = panel_fg_alpha; \
+ if (menu_enabled == 2 && panel == highlightedPanel) { \
+ HUD_Panel_UpdatePosSize_ForMenu(); \
+ } else { \
+ panel_bg_alpha *= hud_fade_alpha; \
+ panel_fg_alpha *= hud_fade_alpha; \
+ } \
+ panel.current_panel_pos = panel_pos; \
+ panel.current_panel_size = panel_size; \
+ panel.current_panel_bg_border = panel_bg_border; \
+ panel.current_panel_bg_color = panel_bg_color; \
+ panel.current_panel_bg_color_team = panel_bg_color_team; \
+ panel.current_panel_bg_padding = panel_bg_padding; \
+ panel.update_time = (autocvar__hud_configure) ? time : time + autocvar_hud_panel_update_interval; \
+ } else { \
+ panel_pos = panel.current_panel_pos; \
+ panel_size = panel.current_panel_size; \
+ panel_bg_alpha = panel.current_panel_bg_alpha * hud_fade_alpha; \
+ panel_bg_border = panel.current_panel_bg_border; \
+ panel_bg_color = panel.current_panel_bg_color; \
+ panel_bg_color_team = panel.current_panel_bg_color_team; \
+ panel_bg_padding = panel.current_panel_bg_padding; \
+ panel_fg_alpha = panel.current_panel_fg_alpha * hud_fade_alpha; \
+ } \
+} while(0)
+
+#define HUD_Panel_UpdatePosSize() do { \
+ panel_enabled = cvar(strcat("hud_panel_", panel.panel_name)); \
+ panel_pos = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_pos"))); \
+ panel_size = stov(cvar_string(strcat("hud_panel_", panel.panel_name, "_size"))); \
+ HUD_Panel_ScalePosSize(); \
+ if (menu_enabled == 2 && panel == highlightedPanel) { \
+ HUD_Panel_UpdatePosSize_ForMenu(); \
+ } \
+ panel_bg_border_str = cvar_string(strcat("hud_panel_", panel.panel_name, "_bg_border")); \
+ HUD_Panel_GetBorder(); \
+} while(0)
+
+const int NOTIFY_MAX_ENTRIES = 10;
+const float NOTIFY_ICON_MARGIN = 0.02;
+
+int notify_index;
+int notify_count;
+float notify_times[NOTIFY_MAX_ENTRIES];
+string notify_attackers[NOTIFY_MAX_ENTRIES];
+string notify_victims[NOTIFY_MAX_ENTRIES];
+string notify_icons[NOTIFY_MAX_ENTRIES];
+
+void HUD_Notify_Push(string icon, string attacker, string victim);
+
+var void HUD_ModIcons_GameType(vector pos, vector size);
+void HUD_ModIcons_SetFunc();
+#endif
--- /dev/null
+#include "hud_config.qh"
+
+#include "hud.qh"
+
+#define HUD_Write(s) fputs(fh, s)
+// q: quoted, n: not quoted
+#define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
+#define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
+#define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel.panel_name, cvar_suf))
+#define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel.panel_name, cvar_suf))
+// Save the config
+void HUD_Panel_ExportCfg(string cfgname)
+{
+ float fh;
+ string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
+ fh = fopen(filename, FILE_WRITE);
+ if(fh >= 0)
+ {
+ HUD_Write_Cvar_q("hud_skin");
+ HUD_Write_Cvar_q("hud_panel_bg");
+ HUD_Write_Cvar_q("hud_panel_bg_color");
+ HUD_Write_Cvar_q("hud_panel_bg_color_team");
+ HUD_Write_Cvar_q("hud_panel_bg_alpha");
+ HUD_Write_Cvar_q("hud_panel_bg_border");
+ HUD_Write_Cvar_q("hud_panel_bg_padding");
+ HUD_Write_Cvar_q("hud_panel_fg_alpha");
+ HUD_Write("\n");
+
+ HUD_Write_Cvar_q("hud_dock");
+ HUD_Write_Cvar_q("hud_dock_color");
+ HUD_Write_Cvar_q("hud_dock_color_team");
+ HUD_Write_Cvar_q("hud_dock_alpha");
+ HUD_Write("\n");
+
+ HUD_Write_Cvar_q("hud_progressbar_alpha");
+ HUD_Write_Cvar_q("hud_progressbar_strength_color");
+ HUD_Write_Cvar_q("hud_progressbar_shield_color");
+ HUD_Write_Cvar_q("hud_progressbar_health_color");
+ HUD_Write_Cvar_q("hud_progressbar_armor_color");
+ HUD_Write_Cvar_q("hud_progressbar_fuel_color");
+ HUD_Write_Cvar_q("hud_progressbar_nexball_color");
+ HUD_Write_Cvar_q("hud_progressbar_speed_color");
+ HUD_Write_Cvar_q("hud_progressbar_acceleration_color");
+ HUD_Write_Cvar_q("hud_progressbar_acceleration_neg_color");
+ HUD_Write("\n");
+
+ HUD_Write_Cvar_q("_hud_panelorder");
+ HUD_Write("\n");
+
+ HUD_Write_Cvar_q("hud_configure_grid");
+ HUD_Write_Cvar_q("hud_configure_grid_xsize");
+ HUD_Write_Cvar_q("hud_configure_grid_ysize");
+ HUD_Write("\n");
+
+ // common cvars for all panels
+ for (int i = 0; i < hud_panels_COUNT; ++i)
+ {
+ panel = hud_panels_from(i);
+
+ HUD_Write_PanelCvar_n("");
+ HUD_Write_PanelCvar_q("_pos");
+ HUD_Write_PanelCvar_q("_size");
+ HUD_Write_PanelCvar_q("_bg");
+ HUD_Write_PanelCvar_q("_bg_color");
+ HUD_Write_PanelCvar_q("_bg_color_team");
+ HUD_Write_PanelCvar_q("_bg_alpha");
+ HUD_Write_PanelCvar_q("_bg_border");
+ HUD_Write_PanelCvar_q("_bg_padding");
+ switch(panel) {
+ case HUD_PANEL_WEAPONS:
+ HUD_Write_PanelCvar_q("_accuracy");
+ HUD_Write_PanelCvar_q("_label");
+ HUD_Write_PanelCvar_q("_label_scale");
+ HUD_Write_PanelCvar_q("_complainbubble");
+ HUD_Write_PanelCvar_q("_complainbubble_padding");
+ HUD_Write_PanelCvar_q("_complainbubble_time");
+ HUD_Write_PanelCvar_q("_complainbubble_fadetime");
+ HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
+ HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
+ HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
+ HUD_Write_PanelCvar_q("_ammo");
+ HUD_Write_PanelCvar_q("_ammo_color");
+ HUD_Write_PanelCvar_q("_ammo_alpha");
+ HUD_Write_PanelCvar_q("_aspect");
+ HUD_Write_PanelCvar_q("_timeout");
+ HUD_Write_PanelCvar_q("_timeout_effect");
+ HUD_Write_PanelCvar_q("_timeout_fadebgmin");
+ HUD_Write_PanelCvar_q("_timeout_fadefgmin");
+ HUD_Write_PanelCvar_q("_timeout_speed_in");
+ HUD_Write_PanelCvar_q("_timeout_speed_out");
+ HUD_Write_PanelCvar_q("_onlyowned");
+ HUD_Write_PanelCvar_q("_noncurrent_alpha");
+ HUD_Write_PanelCvar_q("_noncurrent_scale");
+ break;
+ case HUD_PANEL_AMMO:
+ HUD_Write_PanelCvar_q("_onlycurrent");
+ HUD_Write_PanelCvar_q("_noncurrent_alpha");
+ HUD_Write_PanelCvar_q("_noncurrent_scale");
+ HUD_Write_PanelCvar_q("_iconalign");
+ HUD_Write_PanelCvar_q("_progressbar");
+ HUD_Write_PanelCvar_q("_progressbar_name");
+ HUD_Write_PanelCvar_q("_progressbar_xoffset");
+ HUD_Write_PanelCvar_q("_text");
+ break;
+ case HUD_PANEL_POWERUPS:
+ HUD_Write_PanelCvar_q("_iconalign");
+ HUD_Write_PanelCvar_q("_baralign");
+ HUD_Write_PanelCvar_q("_progressbar");
+ HUD_Write_PanelCvar_q("_text");
+ break;
+ case HUD_PANEL_HEALTHARMOR:
+ HUD_Write_PanelCvar_q("_flip");
+ HUD_Write_PanelCvar_q("_iconalign");
+ HUD_Write_PanelCvar_q("_baralign");
+ HUD_Write_PanelCvar_q("_progressbar");
+ HUD_Write_PanelCvar_q("_progressbar_health");
+ HUD_Write_PanelCvar_q("_progressbar_armor");
+ HUD_Write_PanelCvar_q("_progressbar_gfx");
+ HUD_Write_PanelCvar_q("_progressbar_gfx_smooth");
+ HUD_Write_PanelCvar_q("_text");
+ break;
+ case HUD_PANEL_NOTIFY:
+ HUD_Write_PanelCvar_q("_flip");
+ HUD_Write_PanelCvar_q("_fontsize");
+ HUD_Write_PanelCvar_q("_time");
+ HUD_Write_PanelCvar_q("_fadetime");
+ HUD_Write_PanelCvar_q("_icon_aspect");
+ break;
+ case HUD_PANEL_TIMER:
+ HUD_Write_PanelCvar_q("_increment");
+ break;
+ case HUD_PANEL_RADAR:
+ HUD_Write_PanelCvar_q("_foreground_alpha");
+ HUD_Write_PanelCvar_q("_rotation");
+ HUD_Write_PanelCvar_q("_zoommode");
+ HUD_Write_PanelCvar_q("_scale");
+ HUD_Write_PanelCvar_q("_maximized_scale");
+ HUD_Write_PanelCvar_q("_maximized_size");
+ HUD_Write_PanelCvar_q("_maximized_rotation");
+ HUD_Write_PanelCvar_q("_maximized_zoommode");
+ break;
+ case HUD_PANEL_SCORE:
+ HUD_Write_PanelCvar_q("_rankings");
+ break;
+ case HUD_PANEL_VOTE:
+ HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
+ break;
+ case HUD_PANEL_MODICONS:
+ HUD_Write_PanelCvar_q("_ca_layout");
+ HUD_Write_PanelCvar_q("_dom_layout");
+ HUD_Write_PanelCvar_q("_freezetag_layout");
+ break;
+ case HUD_PANEL_PRESSEDKEYS:
+ HUD_Write_PanelCvar_q("_aspect");
+ HUD_Write_PanelCvar_q("_attack");
+ break;
+ case HUD_PANEL_ENGINEINFO:
+ HUD_Write_PanelCvar_q("_framecounter_time");
+ HUD_Write_PanelCvar_q("_framecounter_decimals");
+ break;
+ case HUD_PANEL_INFOMESSAGES:
+ HUD_Write_PanelCvar_q("_flip");
+ break;
+ case HUD_PANEL_PHYSICS:
+ HUD_Write_PanelCvar_q("_speed_unit");
+ HUD_Write_PanelCvar_q("_speed_unit_show");
+ HUD_Write_PanelCvar_q("_speed_max");
+ HUD_Write_PanelCvar_q("_speed_vertical");
+ HUD_Write_PanelCvar_q("_topspeed");
+ HUD_Write_PanelCvar_q("_topspeed_time");
+ HUD_Write_PanelCvar_q("_acceleration_max");
+ HUD_Write_PanelCvar_q("_acceleration_vertical");
+ HUD_Write_PanelCvar_q("_flip");
+ HUD_Write_PanelCvar_q("_baralign");
+ HUD_Write_PanelCvar_q("_progressbar");
+ HUD_Write_PanelCvar_q("_progressbar_acceleration_mode");
+ HUD_Write_PanelCvar_q("_progressbar_acceleration_scale");
+ HUD_Write_PanelCvar_q("_progressbar_acceleration_nonlinear");
+ HUD_Write_PanelCvar_q("_text");
+ HUD_Write_PanelCvar_q("_text_scale");
+ break;
+ case HUD_PANEL_CENTERPRINT:
+ HUD_Write_PanelCvar_q("_align");
+ HUD_Write_PanelCvar_q("_flip");
+ HUD_Write_PanelCvar_q("_fontscale");
+ HUD_Write_PanelCvar_q("_time");
+ HUD_Write_PanelCvar_q("_fade_in");
+ HUD_Write_PanelCvar_q("_fade_out");
+ HUD_Write_PanelCvar_q("_fade_subsequent");
+ HUD_Write_PanelCvar_q("_fade_subsequent_passone");
+ HUD_Write_PanelCvar_q("_fade_subsequent_passone_minalpha");
+ HUD_Write_PanelCvar_q("_fade_subsequent_passtwo");
+ HUD_Write_PanelCvar_q("_fade_subsequent_passtwo_minalpha");
+ HUD_Write_PanelCvar_q("_fade_subsequent_minfontsize");
+ HUD_Write_PanelCvar_q("_fade_minfontsize");
+ break;
+ case HUD_PANEL_ITEMSTIME:
+ HUD_Write_PanelCvar_q("_iconalign");
+ HUD_Write_PanelCvar_q("_progressbar");
+ HUD_Write_PanelCvar_q("_progressbar_name");
+ HUD_Write_PanelCvar_q("_progressbar_reduced");
+ HUD_Write_PanelCvar_q("_text");
+ HUD_Write_PanelCvar_q("_ratio");
+ HUD_Write_PanelCvar_q("_dynamicsize");
+ case HUD_PANEL_QUICKMENU:
+ HUD_Write_PanelCvar_q("_align");
+ break;
+ }
+ HUD_Write("\n");
+ }
+ HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
+
+ LOG_INFOF(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename);
+ fclose(fh);
+ }
+ else
+ LOG_INFOF(_("^1Couldn't write to %s\n"), filename);
+}
+
+void HUD_Configure_Exit_Force()
+{
+ if (menu_enabled)
+ {
+ menu_enabled = 0;
+ localcmd("togglemenu\n");
+ }
+ cvar_set("_hud_configure", "0");
+}
+
+// check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
+vector HUD_Panel_CheckMove(vector myPos, vector mySize)
+{
+ vector myCenter, targCenter;
+ vector myTarget = myPos;
+ int i;
+ for (i = 0; i < hud_panels_COUNT; ++i) {
+ panel = hud_panels_from(i);
+ if(!(panel.panel_configflags & PANEL_CONFIG_MAIN)) continue;
+ if(panel == highlightedPanel) continue;
+ HUD_Panel_UpdatePosSize();
+ if(!panel_enabled) continue;
+
+ panel_pos -= '1 1 0' * panel_bg_border;
+ panel_size += '2 2 0' * panel_bg_border;
+
+ if(myPos.y + mySize.y < panel_pos.y)
+ continue;
+ if(myPos.y > panel_pos.y + panel_size.y)
+ continue;
+
+ if(myPos.x + mySize.x < panel_pos.x)
+ continue;
+ if(myPos.x > panel_pos.x + panel_size.x)
+ continue;
+
+ // OK, there IS a collision.
+
+ myCenter.x = myPos.x + 0.5 * mySize.x;
+ myCenter.y = myPos.y + 0.5 * mySize.y;
+
+ targCenter.x = panel_pos.x + 0.5 * panel_size.x;
+ targCenter.y = panel_pos.y + 0.5 * panel_size.y;
+
+ if(myCenter.x < targCenter.x && myCenter.y < targCenter.y) // top left (of the target panel)
+ {
+ if(myPos.x + mySize.x - panel_pos.x < myPos.y + mySize.y - panel_pos.y) // push it to the side
+ myTarget.x = panel_pos.x - mySize.x;
+ else // push it upwards
+ myTarget.y = panel_pos.y - mySize.y;
+ }
+ else if(myCenter.x > targCenter.x && myCenter.y < targCenter.y) // top right
+ {
+ if(panel_pos.x + panel_size.x - myPos.x < myPos.y + mySize.y - panel_pos.y) // push it to the side
+ myTarget.x = panel_pos.x + panel_size.x;
+ else // push it upwards
+ myTarget.y = panel_pos.y - mySize.y;
+ }
+ else if(myCenter.x < targCenter.x && myCenter.y > targCenter.y) // bottom left
+ {
+ if(myPos.x + mySize.x - panel_pos.x < panel_pos.y + panel_size.y - myPos.y) // push it to the side
+ myTarget.x = panel_pos.x - mySize.x;
+ else // push it downwards
+ myTarget.y = panel_pos.y + panel_size.y;
+ }
+ else if(myCenter.x > targCenter.x && myCenter.y > targCenter.y) // bottom right
+ {
+ if(panel_pos.x + panel_size.x - myPos.x < panel_pos.y + panel_size.y - myPos.y) // push it to the side
+ myTarget.x = panel_pos.x + panel_size.x;
+ else // push it downwards
+ myTarget.y = panel_pos.y + panel_size.y;
+ }
+ //if(cvar("hud_configure_checkcollisions_debug"))
+ //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
+ }
+
+ return myTarget;
+}
+
+void HUD_Panel_SetPos(vector pos)
+{
+ panel = highlightedPanel;
+ HUD_Panel_UpdatePosSize();
+ vector mySize;
+ mySize = panel_size;
+
+ //if(cvar("hud_configure_checkcollisions_debug"))
+ //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
+
+ if(autocvar_hud_configure_grid)
+ {
+ pos.x = floor((pos.x/vid_conwidth)/hud_configure_gridSize.x + 0.5) * hud_configure_realGridSize.x;
+ pos.y = floor((pos.y/vid_conheight)/hud_configure_gridSize.y + 0.5) * hud_configure_realGridSize.y;
+ }
+
+ if(hud_configure_checkcollisions)
+ pos = HUD_Panel_CheckMove(pos, mySize);
+
+ pos.x = bound(0, pos.x, vid_conwidth - mySize.x);
+ pos.y = bound(0, pos.y, vid_conheight - mySize.y);
+
+ string s;
+ s = strcat(ftos(pos.x/vid_conwidth), " ", ftos(pos.y/vid_conheight));
+
+ cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
+}
+
+// check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
+vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
+ vector targEndPos;
+ vector dist;
+ float ratio = mySize.x/mySize.y;
+ int i;
+ for (i = 0; i < hud_panels_COUNT; ++i) {
+ panel = hud_panels_from(i);
+ if(!(panel.panel_configflags & PANEL_CONFIG_MAIN)) continue;
+ if(panel == highlightedPanel) continue;
+ HUD_Panel_UpdatePosSize();
+ if(!panel_enabled) continue;
+
+ panel_pos -= '1 1 0' * panel_bg_border;
+ panel_size += '2 2 0' * panel_bg_border;
+
+ targEndPos = panel_pos + panel_size;
+
+ // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
+ if(resizeorigin.x > panel_pos.x && resizeorigin.x < targEndPos.x && resizeorigin.y > panel_pos.y && resizeorigin.y < targEndPos.y)
+ continue;
+
+ if (resizeCorner == 1)
+ {
+ // check if this panel is on our way
+ if (resizeorigin.x <= panel_pos.x)
+ continue;
+ if (resizeorigin.y <= panel_pos.y)
+ continue;
+ if (targEndPos.x <= resizeorigin.x - mySize.x)
+ continue;
+ if (targEndPos.y <= resizeorigin.y - mySize.y)
+ continue;
+
+ // there is a collision:
+ // detect which side of the panel we are facing is actually limiting the resizing
+ // (which side the resize direction finds for first) and reduce the size up to there
+ //
+ // dist is the distance between resizeorigin and the "analogous" point of the panel
+ // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
+ dist.x = resizeorigin.x - targEndPos.x;
+ dist.y = resizeorigin.y - targEndPos.y;
+ if (dist.y <= 0 || dist.x / dist.y > ratio)
+ mySize.x = min(mySize.x, dist.x);
+ else
+ mySize.y = min(mySize.y, dist.y);
+ }
+ else if (resizeCorner == 2)
+ {
+ if (resizeorigin.x >= targEndPos.x)
+ continue;
+ if (resizeorigin.y <= panel_pos.y)
+ continue;
+ if (panel_pos.x >= resizeorigin.x + mySize.x)
+ continue;
+ if (targEndPos.y <= resizeorigin.y - mySize.y)
+ continue;
+
+ dist.x = panel_pos.x - resizeorigin.x;
+ dist.y = resizeorigin.y - targEndPos.y;
+ if (dist.y <= 0 || dist.x / dist.y > ratio)
+ mySize.x = min(mySize.x, dist.x);
+ else
+ mySize.y = min(mySize.y, dist.y);
+ }
+ else if (resizeCorner == 3)
+ {
+ if (resizeorigin.x <= panel_pos.x)
+ continue;
+ if (resizeorigin.y >= targEndPos.y)
+ continue;
+ if (targEndPos.x <= resizeorigin.x - mySize.x)
+ continue;
+ if (panel_pos.y >= resizeorigin.y + mySize.y)
+ continue;
+
+ dist.x = resizeorigin.x - targEndPos.x;
+ dist.y = panel_pos.y - resizeorigin.y;
+ if (dist.y <= 0 || dist.x / dist.y > ratio)
+ mySize.x = min(mySize.x, dist.x);
+ else
+ mySize.y = min(mySize.y, dist.y);
+ }
+ else if (resizeCorner == 4)
+ {
+ if (resizeorigin.x >= targEndPos.x)
+ continue;
+ if (resizeorigin.y >= targEndPos.y)
+ continue;
+ if (panel_pos.x >= resizeorigin.x + mySize.x)
+ continue;
+ if (panel_pos.y >= resizeorigin.y + mySize.y)
+ continue;
+
+ dist.x = panel_pos.x - resizeorigin.x;
+ dist.y = panel_pos.y - resizeorigin.y;
+ if (dist.y <= 0 || dist.x / dist.y > ratio)
+ mySize.x = min(mySize.x, dist.x);
+ else
+ mySize.y = min(mySize.y, dist.y);
+ }
+ //if(cvar("hud_configure_checkcollisions_debug"))
+ //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
+ }
+
+ return mySize;
+}
+
+void HUD_Panel_SetPosSize(vector mySize)
+{
+ panel = highlightedPanel;
+ HUD_Panel_UpdatePosSize();
+ vector resizeorigin = panel_click_resizeorigin;
+ vector myPos;
+
+ // minimum panel size cap
+ mySize.x = max(0.025 * vid_conwidth, mySize.x);
+ mySize.y = max(0.025 * vid_conheight, mySize.y);
+
+ if(highlightedPanel == HUD_PANEL(CHAT)) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
+ {
+ mySize.x = max(17 * autocvar_con_chatsize, mySize.x);
+ mySize.y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize.y);
+ }
+
+ // collision testing|
+ // -----------------+
+
+ // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
+ if(resizeCorner == 1) {
+ myPos.x = resizeorigin.x - mySize.x;
+ myPos.y = resizeorigin.y - mySize.y;
+ } else if(resizeCorner == 2) {
+ myPos.x = resizeorigin.x;
+ myPos.y = resizeorigin.y - mySize.y;
+ } else if(resizeCorner == 3) {
+ myPos.x = resizeorigin.x - mySize.x;
+ myPos.y = resizeorigin.y;
+ } else { // resizeCorner == 4
+ myPos.x = resizeorigin.x;
+ myPos.y = resizeorigin.y;
+ }
+
+ // left/top screen edges
+ if(myPos.x < 0)
+ mySize.x = mySize.x + myPos.x;
+ if(myPos.y < 0)
+ mySize.y = mySize.y + myPos.y;
+
+ // bottom/right screen edges
+ if(myPos.x + mySize.x > vid_conwidth)
+ mySize.x = vid_conwidth - myPos.x;
+ if(myPos.y + mySize.y > vid_conheight)
+ mySize.y = vid_conheight - myPos.y;
+
+ //if(cvar("hud_configure_checkcollisions_debug"))
+ //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
+
+ // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
+ if(autocvar_hud_configure_grid)
+ {
+ mySize.x = floor((mySize.x/vid_conwidth)/hud_configure_gridSize.x + 0.5) * hud_configure_realGridSize.x;
+ mySize.y = floor((mySize.y/vid_conheight)/hud_configure_gridSize.y + 0.5) * hud_configure_realGridSize.y;
+ }
+
+ if(hud_configure_checkcollisions)
+ mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
+
+ // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
+ mySize.x = max(0.025 * vid_conwidth, mySize.x);
+ mySize.y = max(0.025 * vid_conheight, mySize.y);
+
+ // do another pos check, as size might have changed by now
+ if(resizeCorner == 1) {
+ myPos.x = resizeorigin.x - mySize.x;
+ myPos.y = resizeorigin.y - mySize.y;
+ } else if(resizeCorner == 2) {
+ myPos.x = resizeorigin.x;
+ myPos.y = resizeorigin.y - mySize.y;
+ } else if(resizeCorner == 3) {
+ myPos.x = resizeorigin.x - mySize.x;
+ myPos.y = resizeorigin.y;
+ } else { // resizeCorner == 4
+ myPos.x = resizeorigin.x;
+ myPos.y = resizeorigin.y;
+ }
+
+ //if(cvar("hud_configure_checkcollisions_debug"))
+ //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
+
+ string s;
+ s = strcat(ftos(mySize.x/vid_conwidth), " ", ftos(mySize.y/vid_conheight));
+ cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
+
+ s = strcat(ftos(myPos.x/vid_conwidth), " ", ftos(myPos.y/vid_conheight));
+ cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
+}
+
+float pressed_key_time;
+vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
+void HUD_Panel_Arrow_Action(float nPrimary)
+{
+ if(!highlightedPanel)
+ return;
+
+ hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
+
+ float step;
+ if(autocvar_hud_configure_grid)
+ {
+ if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
+ {
+ if (hudShiftState & S_SHIFT)
+ step = hud_configure_realGridSize.y;
+ else
+ step = 2 * hud_configure_realGridSize.y;
+ }
+ else
+ {
+ if (hudShiftState & S_SHIFT)
+ step = hud_configure_realGridSize.x;
+ else
+ step = 2 * hud_configure_realGridSize.x;
+ }
+ }
+ else
+ {
+ if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
+ step = vid_conheight;
+ else
+ step = vid_conwidth;
+ if (hudShiftState & S_SHIFT)
+ step = (step / 256); // more precision
+ else
+ step = (step / 64) * (1 + 2 * (time - pressed_key_time));
+ }
+
+ panel = highlightedPanel;
+ HUD_Panel_UpdatePosSize();
+
+ highlightedPanel_initial_pos = panel_pos;
+ highlightedPanel_initial_size = panel_size;
+
+ if (hudShiftState & S_ALT) // resize
+ {
+ if(nPrimary == K_UPARROW)
+ resizeCorner = 1;
+ else if(nPrimary == K_RIGHTARROW)
+ resizeCorner = 2;
+ else if(nPrimary == K_LEFTARROW)
+ resizeCorner = 3;
+ else // if(nPrimary == K_DOWNARROW)
+ resizeCorner = 4;
+
+ // ctrl+arrow reduces the size, instead of increasing it
+ // Note that ctrl disables collisions check too, but it's fine
+ // since we don't collide with anything reducing the size
+ if (hudShiftState & S_CTRL) {
+ step = -step;
+ resizeCorner = 5 - resizeCorner;
+ }
+
+ vector mySize;
+ mySize = panel_size;
+ panel_click_resizeorigin = panel_pos;
+ if(resizeCorner == 1) {
+ panel_click_resizeorigin += mySize;
+ mySize.y += step;
+ } else if(resizeCorner == 2) {
+ panel_click_resizeorigin.y += mySize.y;
+ mySize.x += step;
+ } else if(resizeCorner == 3) {
+ panel_click_resizeorigin.x += mySize.x;
+ mySize.x += step;
+ } else { // resizeCorner == 4
+ mySize.y += step;
+ }
+ HUD_Panel_SetPosSize(mySize);
+ }
+ else // move
+ {
+ vector pos;
+ pos = panel_pos;
+ if(nPrimary == K_UPARROW)
+ pos.y -= step;
+ else if(nPrimary == K_DOWNARROW)
+ pos.y += step;
+ else if(nPrimary == K_LEFTARROW)
+ pos.x -= step;
+ else // if(nPrimary == K_RIGHTARROW)
+ pos.x += step;
+
+ HUD_Panel_SetPos(pos);
+ }
+
+ panel = highlightedPanel;
+ HUD_Panel_UpdatePosSize();
+
+ if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
+ {
+ // backup!
+ panel_pos_backup = highlightedPanel_initial_pos;
+ panel_size_backup = highlightedPanel_initial_size;
+ highlightedPanel_backup = highlightedPanel;
+ }
+}
+
+void HUD_Panel_EnableMenu();
+entity tab_panels[hud_panels_MAX];
+entity tab_panel;
+vector tab_panel_pos;
+float tab_backward;
+void HUD_Panel_FirstInDrawQ(float id);
+void reset_tab_panels()
+{
+ int i;
+ for(i = 0; i < hud_panels_COUNT; ++i)
+ tab_panels[i] = world;
+}
+float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
+{
+ string s;
+
+ if(bInputType == 2)
+ return false;
+
+ if(!autocvar__hud_configure)
+ return false;
+
+ if(bInputType == 3)
+ {
+ mousepos.x = nPrimary;
+ mousepos.y = nSecondary;
+ return true;
+ }
+
+ // block any input while a menu dialog is fading
+ // don't block mousepos read as it leads to cursor jumps in the interaction with the menu
+ if(autocvar__menu_alpha)
+ {
+ hudShiftState = 0;
+ mouseClicked = 0;
+ return true;
+ }
+
+ // allow console bind to work
+ string con_keys;
+ float keys;
+ con_keys = findkeysforcommand("toggleconsole", 0);
+ keys = tokenize(con_keys); // findkeysforcommand returns data for this
+
+ bool hit_con_bind = false;
+ int i;
+ for (i = 0; i < keys; ++i)
+ {
+ if(nPrimary == stof(argv(i)))
+ hit_con_bind = true;
+ }
+
+ if(bInputType == 0) {
+ if(nPrimary == K_ALT) hudShiftState |= S_ALT;
+ if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
+ if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
+ }
+ else if(bInputType == 1) {
+ if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
+ if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
+ if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
+ }
+
+ if(nPrimary == K_CTRL)
+ {
+ if (bInputType == 1) //ctrl has been released
+ {
+ if (tab_panel)
+ {
+ //switch to selected panel
+ highlightedPanel = tab_panel;
+ highlightedAction = 0;
+ HUD_Panel_FirstInDrawQ(highlightedPanel.panel_id);
+ }
+ tab_panel = world;
+ reset_tab_panels();
+ }
+ }
+
+ if(nPrimary == K_MOUSE1)
+ {
+ if(bInputType == 0) // key pressed
+ mouseClicked |= S_MOUSE1;
+ else if(bInputType == 1) // key released
+ mouseClicked -= (mouseClicked & S_MOUSE1);
+ }
+ else if(nPrimary == K_MOUSE2)
+ {
+ if(bInputType == 0) // key pressed
+ mouseClicked |= S_MOUSE2;
+ else if(bInputType == 1) // key released
+ mouseClicked -= (mouseClicked & S_MOUSE2);
+ }
+ else if(nPrimary == K_ESCAPE)
+ {
+ if (bInputType == 1)
+ return true;
+ menu_enabled = 1;
+ localcmd("menu_showhudexit\n");
+ }
+ else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
+ {
+ if (bInputType == 1)
+ return true;
+ if (!menu_enabled)
+ cvar_set("_hud_configure", "0");
+ }
+ else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // switch panel
+ {
+ if (bInputType == 1 || mouseClicked)
+ return true;
+
+ // FIXME minor bug: if a panel is highlighted, has the same pos_x and
+ // lays in the same level of another panel then the next consecutive
+ // CTRL TAB presses will reselect once more the highlighted panel
+
+ entity starting_panel;
+ entity old_tab_panel = tab_panel;
+ if (!tab_panel) //first press of TAB
+ {
+ if (highlightedPanel)
+ {
+ panel = highlightedPanel;
+ HUD_Panel_UpdatePosSize();
+ }
+ else
+ panel_pos = '0 0 0';
+ starting_panel = highlightedPanel;
+ tab_panel_pos = panel_pos; //to compute level
+ }
+ else
+ {
+ if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
+ reset_tab_panels();
+ starting_panel = tab_panel;
+ }
+ tab_backward = (hudShiftState & S_SHIFT);
+
+ float k, level = 0, start_posX;
+ vector candidate_pos = '0 0 0';
+ const float LEVELS_NUM = 4;
+ float level_height = vid_conheight / LEVELS_NUM;
+:find_tab_panel
+ level = floor(tab_panel_pos.y / level_height) * level_height; //starting level
+ candidate_pos.x = (!tab_backward) ? vid_conwidth : 0;
+ start_posX = tab_panel_pos.x;
+ tab_panel = world;
+ k=0;
+ while(++k)
+ {
+ for(i = 0; i < hud_panels_COUNT; ++i)
+ {
+ panel = hud_panels_from(i);
+ if(!(panel.panel_configflags & PANEL_CONFIG_MAIN))
+ continue;
+ if (panel == tab_panels[i] || panel == starting_panel)
+ continue;
+ HUD_Panel_UpdatePosSize();
+ if (panel_pos.y >= level && (panel_pos.y - level) < level_height)
+ if ( ( !tab_backward && panel_pos.x >= start_posX && (panel_pos.x < candidate_pos.x || (panel_pos.x == candidate_pos.x && panel_pos.y <= candidate_pos.y)) )
+ || ( tab_backward && panel_pos.x <= start_posX && (panel_pos.x > candidate_pos.x || (panel_pos.x == candidate_pos.x && panel_pos.y >= candidate_pos.y)) ) )
+ {
+ tab_panel = panel;
+ tab_panel_pos = candidate_pos = panel_pos;
+ }
+ }
+ if (tab_panel)
+ break;
+ if (k == LEVELS_NUM) //tab_panel not found
+ {
+ reset_tab_panels();
+ if (!old_tab_panel)
+ {
+ tab_panel = world;
+ return true;
+ }
+ starting_panel = old_tab_panel;
+ old_tab_panel = world;
+ goto find_tab_panel; //u must find tab_panel!
+ }
+ if (!tab_backward)
+ {
+ level = (level + level_height) % vid_conheight;
+ start_posX = 0;
+ candidate_pos.x = vid_conwidth;
+ }
+ else
+ {
+ level = (level - level_height) % vid_conheight;
+ start_posX = vid_conwidth;
+ candidate_pos.x = 0;
+ }
+ }
+
+ tab_panels[tab_panel.panel_id] = tab_panel;
+ }
+ else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
+ {
+ if (bInputType == 1 || mouseClicked)
+ return true;
+
+ if (highlightedPanel)
+ cvar_set(strcat("hud_panel_", highlightedPanel.panel_name), ftos(!cvar(strcat("hud_panel_", highlightedPanel.panel_name))));
+ else
+ cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
+ }
+ else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
+ {
+ if (bInputType == 1 || mouseClicked)
+ return true;
+
+ if (highlightedPanel)
+ {
+ panel = highlightedPanel;
+ HUD_Panel_UpdatePosSize();
+ panel_size_copied = panel_size;
+ }
+ }
+ else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
+ {
+ if (bInputType == 1 || mouseClicked)
+ return true;
+
+ if (panel_size_copied == '0 0 0' || !highlightedPanel)
+ return true;
+
+ panel = highlightedPanel;
+ HUD_Panel_UpdatePosSize();
+
+ // reduce size if it'd go beyond screen boundaries
+ vector tmp_size = panel_size_copied;
+ if (panel_pos.x + panel_size_copied.x > vid_conwidth)
+ tmp_size.x = vid_conwidth - panel_pos.x;
+ if (panel_pos.y + panel_size_copied.y > vid_conheight)
+ tmp_size.y = vid_conheight - panel_pos.y;
+
+ if (panel_size == tmp_size)
+ return true;
+
+ // backup first!
+ panel_pos_backup = panel_pos;
+ panel_size_backup = panel_size;
+ highlightedPanel_backup = highlightedPanel;
+
+ s = strcat(ftos(tmp_size.x/vid_conwidth), " ", ftos(tmp_size.y/vid_conheight));
+ cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
+ }
+ else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
+ {
+ if (bInputType == 1 || mouseClicked)
+ return true;
+ //restore previous values
+ if (highlightedPanel_backup)
+ {
+ s = strcat(ftos(panel_pos_backup.x/vid_conwidth), " ", ftos(panel_pos_backup.y/vid_conheight));
+ cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_pos"), s);
+ s = strcat(ftos(panel_size_backup.x/vid_conwidth), " ", ftos(panel_size_backup.y/vid_conheight));
+ cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_size"), s);
+ highlightedPanel_backup = world;
+ }
+ }
+ else if(nPrimary == 's' && hudShiftState & S_CTRL) // save config
+ {
+ if (bInputType == 1 || mouseClicked)
+ return true;
+ localcmd("hud save myconfig\n");
+ }
+ else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
+ {
+ if (bInputType == 1)
+ {
+ pressed_key_time = 0;
+ return true;
+ }
+ else if (pressed_key_time == 0)
+ pressed_key_time = time;
+
+ if (!mouseClicked)
+ HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
+ }
+ else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
+ {
+ if (bInputType == 1)
+ return true;
+ if (highlightedPanel)
+ HUD_Panel_EnableMenu();
+ }
+ else if(hit_con_bind || nPrimary == K_PAUSE)
+ return false;
+
+ return true;
+}
+
+float HUD_Panel_Check_Mouse_Pos(float allow_move)
+{
+ int i, j = 0;
+ while(j < hud_panels_COUNT)
+ {
+ i = panel_order[j];
+ j += 1;
+
+ panel = hud_panels_from(i);
+ if(!(panel.panel_configflags & PANEL_CONFIG_MAIN)) continue;
+ HUD_Panel_UpdatePosSize();
+
+ float border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
+
+ // move
+ if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
+ {
+ return 1;
+ }
+ // resize from topleft border
+ else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
+ {
+ return 2;
+ }
+ // resize from topright border
+ else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
+ {
+ return 3;
+ }
+ // resize from bottomleft border
+ else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + panel_size.y + border)
+ {
+ return 3;
+ }
+ // resize from bottomright border
+ else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + panel_size.y + border)
+ {
+ return 2;
+ }
+ }
+ return 0;
+}
+
+// move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
+void HUD_Panel_FirstInDrawQ(float id)
+{
+ int i;
+ int place = -1;
+ // find out where in the array our current id is, save into place
+ for(i = 0; i < hud_panels_COUNT; ++i)
+ {
+ if(panel_order[i] == id)
+ {
+ place = i;
+ break;
+ }
+ }
+ // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
+ if(place == -1)
+ place = hud_panels_COUNT - 1;
+
+ // move all ids up by one step in the array until "place"
+ for(i = place; i > 0; --i)
+ {
+ panel_order[i] = panel_order[i-1];
+ }
+ // now save the new top id
+ panel_order[0] = id;
+
+ // let's save them into the cvar by some strcat trickery
+ string s = "";
+ for(i = 0; i < hud_panels_COUNT; ++i)
+ {
+ s = strcat(s, ftos(panel_order[i]), " ");
+ }
+ cvar_set("_hud_panelorder", s);
+ if(hud_panelorder_prev)
+ strunzone(hud_panelorder_prev);
+ hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
+}
+
+void HUD_Panel_Highlight(float allow_move)
+{
+ int i, j = 0;
+
+ while(j < hud_panels_COUNT)
+ {
+ i = panel_order[j];
+ j += 1;
+
+ panel = hud_panels_from(i);
+ if(!(panel.panel_configflags & PANEL_CONFIG_MAIN))
+ continue;
+ HUD_Panel_UpdatePosSize();
+
+ float border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
+
+ // move
+ if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
+ {
+ highlightedPanel = hud_panels_from(i);
+ HUD_Panel_FirstInDrawQ(i);
+ highlightedAction = 1;
+ panel_click_distance = mousepos - panel_pos;
+ return;
+ }
+ // resize from topleft border
+ else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
+ {
+ highlightedPanel = hud_panels_from(i);
+ HUD_Panel_FirstInDrawQ(i);
+ highlightedAction = 2;
+ resizeCorner = 1;
+ panel_click_distance = mousepos - panel_pos;
+ panel_click_resizeorigin = panel_pos + panel_size;
+ return;
+ }
+ // resize from topright border
+ else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
+ {
+ highlightedPanel = hud_panels_from(i);
+ HUD_Panel_FirstInDrawQ(i);
+ highlightedAction = 2;
+ resizeCorner = 2;
+ panel_click_distance.x = panel_size.x - mousepos.x + panel_pos.x;
+ panel_click_distance.y = mousepos.y - panel_pos.y;
+ panel_click_resizeorigin = panel_pos + eY * panel_size.y;
+ return;
+ }
+ // resize from bottomleft border
+ else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + panel_size.y + border)
+ {
+ highlightedPanel = hud_panels_from(i);
+ HUD_Panel_FirstInDrawQ(i);
+ highlightedAction = 2;
+ resizeCorner = 3;
+ panel_click_distance.x = mousepos.x - panel_pos.x;
+ panel_click_distance.y = panel_size.y - mousepos.y + panel_pos.y;
+ panel_click_resizeorigin = panel_pos + eX * panel_size.x;
+ return;
+ }
+ // resize from bottomright border
+ else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + panel_size.y + border)
+ {
+ highlightedPanel = hud_panels_from(i);
+ HUD_Panel_FirstInDrawQ(i);
+ highlightedAction = 2;
+ resizeCorner = 4;
+ panel_click_distance = panel_size - mousepos + panel_pos;
+ panel_click_resizeorigin = panel_pos;
+ return;
+ }
+ }
+ highlightedPanel = world;
+ highlightedAction = 0;
+}
+
+void HUD_Panel_EnableMenu()
+{
+ menu_enabled = 2;
+ localcmd("menu_showhudoptions ", highlightedPanel.panel_name, "\n");
+}
+float mouse_over_panel;
+void HUD_Panel_Mouse()
+{
+ if(autocvar__menu_alpha == 1)
+ return;
+
+ if (!autocvar_hud_cursormode)
+ {
+ mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
+
+ mousepos.x = bound(0, mousepos.x, vid_conwidth);
+ mousepos.y = bound(0, mousepos.y, vid_conheight);
+ }
+
+ if(mouseClicked)
+ {
+ if(prevMouseClicked == 0)
+ {
+ if (tab_panel)
+ {
+ //stop ctrl-tab selection
+ tab_panel = world;
+ reset_tab_panels();
+ }
+ HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
+ // and calls HUD_Panel_UpdatePosSize() for the highlighted panel
+ if (highlightedPanel)
+ {
+ highlightedPanel_initial_pos = panel_pos;
+ highlightedPanel_initial_size = panel_size;
+ }
+ // doubleclick check
+ if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel && prevMouseClickedPos == mousepos)
+ {
+ mouseClicked = 0; // to prevent spam, I guess.
+ HUD_Panel_EnableMenu();
+ }
+ else
+ {
+ if (mouseClicked & S_MOUSE1)
+ {
+ prevMouseClickedTime = time;
+ prevMouseClickedPos = mousepos;
+ }
+ mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
+ }
+ }
+ else
+ {
+ panel = highlightedPanel;
+ HUD_Panel_UpdatePosSize();
+ }
+
+ if (highlightedPanel)
+ {
+ drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
+ if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
+ {
+ hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
+ // backup!
+ panel_pos_backup = highlightedPanel_initial_pos;
+ panel_size_backup = highlightedPanel_initial_size;
+ highlightedPanel_backup = highlightedPanel;
+ }
+ else
+ // in case the clicked panel is inside another panel and we aren't
+ // moving it, avoid the immediate "fix" of its position/size
+ // (often unwanted and hateful) by disabling collisions check
+ hud_configure_checkcollisions = false;
+ }
+
+ if(highlightedAction == 1)
+ HUD_Panel_SetPos(mousepos - panel_click_distance);
+ else if(highlightedAction == 2)
+ {
+ vector mySize = '0 0 0';
+ if(resizeCorner == 1) {
+ mySize.x = panel_click_resizeorigin.x - (mousepos.x - panel_click_distance.x);
+ mySize.y = panel_click_resizeorigin.y - (mousepos.y - panel_click_distance.y);
+ } else if(resizeCorner == 2) {
+ mySize.x = mousepos.x + panel_click_distance.x - panel_click_resizeorigin.x;
+ mySize.y = panel_click_distance.y + panel_click_resizeorigin.y - mousepos.y;
+ } else if(resizeCorner == 3) {
+ mySize.x = panel_click_resizeorigin.x + panel_click_distance.x - mousepos.x;
+ mySize.y = mousepos.y + panel_click_distance.y - panel_click_resizeorigin.y;
+ } else { // resizeCorner == 4
+ mySize.x = mousepos.x - (panel_click_resizeorigin.x - panel_click_distance.x);
+ mySize.y = mousepos.y - (panel_click_resizeorigin.y - panel_click_distance.y);
+ }
+ HUD_Panel_SetPosSize(mySize);
+ }
+ }
+ else
+ {
+ if(prevMouseClicked)
+ highlightedAction = 0;
+ if(menu_enabled == 2)
+ mouse_over_panel = 0;
+ else
+ mouse_over_panel = HUD_Panel_Check_Mouse_Pos(true);
+ if (mouse_over_panel && !tab_panel)
+ drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
+ }
+ // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
+ const vector cursorsize = '32 32 0';
+ float cursor_alpha = 1 - autocvar__menu_alpha;
+
+ if(!mouse_over_panel)
+ drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
+ else if(mouse_over_panel == 1)
+ drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
+ else if(mouse_over_panel == 2)
+ drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
+ else
+ drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
+
+ prevMouseClicked = mouseClicked;
+}
+void HUD_Configure_DrawGrid()
+{
+ float i;
+ if(autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
+ {
+ hud_configure_gridSize.x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
+ hud_configure_gridSize.y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
+ hud_configure_realGridSize.x = hud_configure_gridSize.x * vid_conwidth;
+ hud_configure_realGridSize.y = hud_configure_gridSize.y * vid_conheight;
+ vector s;
+ // x-axis
+ s = eX + eY * vid_conheight;
+ for(i = 1; i < 1/hud_configure_gridSize.x; ++i)
+ drawfill(eX * i * hud_configure_realGridSize.x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
+ // y-axis
+ s = eY + eX * vid_conwidth;
+ for(i = 1; i < 1/hud_configure_gridSize.y; ++i)
+ drawfill(eY * i * hud_configure_realGridSize.y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
+ }
+}
+
+float _menu_alpha_prev;
+void HUD_Configure_Frame()
+{
+ int i;
+ if(autocvar__hud_configure)
+ {
+ if(isdemo() || intermission == 2)
+ {
+ HUD_Configure_Exit_Force();
+ return;
+ }
+
+ if(!hud_configure_prev)
+ {
+ if(autocvar_hud_cursormode)
+ setcursormode(1);
+ hudShiftState = 0;
+ for(i = hud_panels_COUNT - 1; i >= 0; --i)
+ hud_panels_from(panel_order[i]).update_time = time;
+ }
+
+ // NOTE this check is necessary because _menu_alpha isn't updated the frame the menu gets enabled
+ if(autocvar__menu_alpha != _menu_alpha_prev)
+ {
+ if(autocvar__menu_alpha == 0)
+ menu_enabled = 0;
+ _menu_alpha_prev = autocvar__menu_alpha;
+ }
+
+ HUD_Configure_DrawGrid();
+ }
+ else if(hud_configure_prev)
+ {
+ if(menu_enabled)
+ menu_enabled = 0;
+ if(autocvar_hud_cursormode)
+ setcursormode(0);
+ }
+}
+
+const float hlBorderSize = 2;
+const string hlBorder = "gfx/hud/default/border_highlighted";
+const string hlBorder2 = "gfx/hud/default/border_highlighted2";
+void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
+{
+ drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
+ drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size.x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
+ drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size.y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size.x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
+ drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size.y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
+ drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size.x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size.y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
+}
+
+void HUD_Configure_PostDraw()
+{
+ if(autocvar__hud_configure)
+ {
+ if(tab_panel)
+ {
+ panel = tab_panel;
+ HUD_Panel_UpdatePosSize();
+ drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
+ }
+ if(highlightedPanel)
+ {
+ panel = highlightedPanel;
+ HUD_Panel_UpdatePosSize();
+ HUD_Panel_HlBorder(panel_bg_border * hlBorderSize, '0 0.5 1', 0.4 * (1 - autocvar__menu_alpha));
+ }
+ }
+}
--- /dev/null
+#ifndef CLIENT_HUD_CONFIG_H
+#define CLIENT_HUD_CONFIG_H
+
+const int S_MOUSE1 = 1;
+const int S_MOUSE2 = 2;
+const int S_MOUSE3 = 4;
+int mouseClicked;
+int prevMouseClicked; // previous state
+float prevMouseClickedTime; // time during previous left mouse click, to check for doubleclicks
+vector prevMouseClickedPos; // pos during previous left mouse click, to check for doubleclicks
+
+void HUD_Panel_ExportCfg(string cfgname);
+
+void HUD_Panel_Mouse();
+
+void HUD_Configure_Frame();
+
+void HUD_Configure_PostDraw();
+
+float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary);
+
+#endif
--- /dev/null
+// Ammo (#1)
+
+void DrawNadeProgressBar(vector myPos, vector mySize, float progress, vector color)
+{
+ HUD_Panel_DrawProgressBar(
+ myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
+ mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x,
+ autocvar_hud_panel_ammo_progressbar_name,
+ progress, 0, 0, color,
+ autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+}
+
+void DrawAmmoNades(vector myPos, vector mySize, bool draw_expanding, float expand_time)
+{
+ float bonusNades = getstatf(STAT_NADE_BONUS);
+ float bonusProgress = getstatf(STAT_NADE_BONUS_SCORE);
+ float bonusType = getstati(STAT_NADE_BONUS_TYPE);
+ Nade def = Nades_from(bonusType);
+ vector nadeColor = def.m_color;
+ string nadeIcon = def.m_icon;
+
+ vector iconPos, textPos;
+
+ if(autocvar_hud_panel_ammo_iconalign)
+ {
+ iconPos = myPos + eX * 2 * mySize.y;
+ textPos = myPos;
+ }
+ else
+ {
+ iconPos = myPos;
+ textPos = myPos + eX * mySize.y;
+ }
+
+ if(bonusNades > 0 || bonusProgress > 0)
+ {
+ DrawNadeProgressBar(myPos, mySize, bonusProgress, nadeColor);
+
+ if(autocvar_hud_panel_ammo_text)
+ drawstring_aspect(textPos, ftos(bonusNades), eX * (2/3) * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+
+ if(draw_expanding)
+ drawpic_aspect_skin_expanding(iconPos, nadeIcon, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, expand_time);
+
+ drawpic_aspect_skin(iconPos, nadeIcon, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+}
+
+void DrawAmmoItem(vector myPos, vector mySize, .int ammoType, bool isCurrent, bool isInfinite)
+{
+ if(ammoType == ammo_none)
+ return;
+
+ // Initialize variables
+
+ int ammo;
+ if(autocvar__hud_configure)
+ {
+ isCurrent = (ammoType == ammo_rockets); // Rockets always current
+ ammo = 60;
+ }
+ else
+ ammo = getstati(GetAmmoStat(ammoType));
+
+ if(!isCurrent)
+ {
+ float scale = bound(0, autocvar_hud_panel_ammo_noncurrent_scale, 1);
+ myPos = myPos + (mySize - mySize * scale) * 0.5;
+ mySize = mySize * scale;
+ }
+
+ vector iconPos, textPos;
+ if(autocvar_hud_panel_ammo_iconalign)
+ {
+ iconPos = myPos + eX * 2 * mySize.y;
+ textPos = myPos;
+ }
+ else
+ {
+ iconPos = myPos;
+ textPos = myPos + eX * mySize.y;
+ }
+
+ bool isShadowed = (ammo <= 0 && !isCurrent && !isInfinite);
+
+ vector iconColor = isShadowed ? '0 0 0' : '1 1 1';
+ vector textColor;
+ if(isInfinite)
+ textColor = '0.2 0.95 0';
+ else if(isShadowed)
+ textColor = '0 0 0';
+ else if(ammo < 10)
+ textColor = '0.8 0.04 0';
+ else
+ textColor = '1 1 1';
+
+ float alpha;
+ if(isCurrent)
+ alpha = panel_fg_alpha;
+ else if(isShadowed)
+ alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1) * 0.5;
+ else
+ alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_ammo_noncurrent_alpha, 1);
+
+ string text = isInfinite ? "\xE2\x88\x9E" : ftos(ammo); // Use infinity symbol (U+221E)
+
+ // Draw item
+
+ if(isCurrent)
+ drawpic_aspect_skin(myPos, "ammo_current_bg", mySize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+
+ if(ammo > 0 && autocvar_hud_panel_ammo_progressbar)
+ HUD_Panel_DrawProgressBar(myPos + eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, mySize - eX * autocvar_hud_panel_ammo_progressbar_xoffset * mySize.x, autocvar_hud_panel_ammo_progressbar_name, ammo/autocvar_hud_panel_ammo_maxammo, 0, 0, textColor, autocvar_hud_progressbar_alpha * alpha, DRAWFLAG_NORMAL);
+
+ if(autocvar_hud_panel_ammo_text)
+ drawstring_aspect(textPos, text, eX * (2/3) * mySize.x + eY * mySize.y, textColor, alpha, DRAWFLAG_NORMAL);
+
+ drawpic_aspect_skin(iconPos, GetAmmoPicture(ammoType), '1 1 0' * mySize.y, iconColor, alpha, DRAWFLAG_NORMAL);
+}
+
+int nade_prevstatus;
+int nade_prevframe;
+float nade_statuschange_time;
+
+void HUD_Ammo()
+{
+ if(hud != HUD_NORMAL) return;
+ if(!autocvar__hud_configure)
+ {
+ if(!autocvar_hud_panel_ammo) return;
+ if(spectatee_status == -1) return;
+ }
+
+ HUD_Panel_UpdateCvars();
+
+ draw_beginBoldFont();
+
+ vector pos, mySize;
+ pos = panel_pos;
+ mySize = panel_size;
+
+ HUD_Panel_DrawBg(1);
+ if(panel_bg_padding)
+ {
+ pos += '1 1 0' * panel_bg_padding;
+ mySize -= '2 2 0' * panel_bg_padding;
+ }
+
+ int rows = 0, columns, row, column;
+ float nade_cnt = getstatf(STAT_NADE_BONUS), nade_score = getstatf(STAT_NADE_BONUS_SCORE);
+ bool draw_nades = (nade_cnt > 0 || nade_score > 0);
+ float nade_statuschange_elapsedtime;
+ int total_ammo_count;
+
+ vector ammo_size;
+ if (autocvar_hud_panel_ammo_onlycurrent)
+ total_ammo_count = 1;
+ else
+ total_ammo_count = AMMO_COUNT;
+
+ if(draw_nades)
+ {
+ ++total_ammo_count;
+ if (nade_cnt != nade_prevframe)
+ {
+ nade_statuschange_time = time;
+ nade_prevstatus = nade_prevframe;
+ nade_prevframe = nade_cnt;
+ }
+ }
+ else
+ nade_prevstatus = nade_prevframe = nade_statuschange_time = 0;
+
+ rows = HUD_GetRowCount(total_ammo_count, mySize, 3);
+ columns = ceil((total_ammo_count)/rows);
+ ammo_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
+
+ vector offset = '0 0 0'; // fteqcc sucks
+ float newSize;
+ if(ammo_size.x/ammo_size.y > 3)
+ {
+ newSize = 3 * ammo_size.y;
+ offset.x = ammo_size.x - newSize;
+ pos.x += offset.x/2;
+ ammo_size.x = newSize;
+ }
+ else
+ {
+ newSize = 1/3 * ammo_size.x;
+ offset.y = ammo_size.y - newSize;
+ pos.y += offset.y/2;
+ ammo_size.y = newSize;
+ }
+
+ int i;
+ bool infinite_ammo = (getstati(STAT_ITEMS, 0, 24) & IT_UNLIMITED_WEAPON_AMMO);
+ row = column = 0;
+ if(autocvar_hud_panel_ammo_onlycurrent)
+ {
+ if(autocvar__hud_configure)
+ {
+ DrawAmmoItem(pos, ammo_size, ammo_rockets, true, false);
+ }
+ else
+ {
+ DrawAmmoItem(
+ pos,
+ ammo_size,
+ (get_weaponinfo(switchweapon)).ammo_field,
+ true,
+ infinite_ammo
+ );
+ }
+
+ ++row;
+ if(row >= rows)
+ {
+ row = 0;
+ column = column + 1;
+ }
+ }
+ else
+ {
+ .int ammotype;
+ row = column = 0;
+ for(i = 0; i < AMMO_COUNT; ++i)
+ {
+ ammotype = GetAmmoFieldFromNum(i);
+ DrawAmmoItem(
+ pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y),
+ ammo_size,
+ ammotype,
+ ((get_weaponinfo(switchweapon)).ammo_field == ammotype),
+ infinite_ammo
+ );
+
+ ++row;
+ if(row >= rows)
+ {
+ row = 0;
+ column = column + 1;
+ }
+ }
+ }
+
+ if (draw_nades)
+ {
+ nade_statuschange_elapsedtime = time - nade_statuschange_time;
+
+ float f = bound(0, nade_statuschange_elapsedtime*2, 1);
+
+ DrawAmmoNades(pos + eX * column * (ammo_size.x + offset.x) + eY * row * (ammo_size.y + offset.y), ammo_size, nade_prevstatus < nade_cnt && nade_cnt != 0 && f < 1, f);
+ }
+
+ draw_endBoldFont();
+}
--- /dev/null
+// CenterPrint (#16)
+
+const int CENTERPRINT_MAX_MSGS = 10;
+const int CENTERPRINT_MAX_ENTRIES = 50;
+const float CENTERPRINT_SPACING = 0.7;
+int cpm_index;
+string centerprint_messages[CENTERPRINT_MAX_MSGS];
+int centerprint_msgID[CENTERPRINT_MAX_MSGS];
+float centerprint_time[CENTERPRINT_MAX_MSGS];
+float centerprint_expire_time[CENTERPRINT_MAX_MSGS];
+int centerprint_countdown_num[CENTERPRINT_MAX_MSGS];
+bool centerprint_showing;
+
+void centerprint_generic(int new_id, string strMessage, float duration, int countdown_num)
+{
+ //printf("centerprint_generic(%d, '%s^7', %d, %d);\n", new_id, strMessage, duration, countdown_num);
+ int i, j;
+
+ if(strMessage == "" && new_id == 0)
+ return;
+
+ // strip trailing newlines
+ j = strlen(strMessage) - 1;
+ while(substring(strMessage, j, 1) == "\n" && j >= 0)
+ --j;
+ if (j < strlen(strMessage) - 1)
+ strMessage = substring(strMessage, 0, j + 1);
+
+ if(strMessage == "" && new_id == 0)
+ return;
+
+ // strip leading newlines
+ j = 0;
+ while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
+ ++j;
+ if (j > 0)
+ strMessage = substring(strMessage, j, strlen(strMessage) - j);
+
+ if(strMessage == "" && new_id == 0)
+ return;
+
+ if (!centerprint_showing)
+ centerprint_showing = true;
+
+ for (i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
+ {
+ if (j == CENTERPRINT_MAX_MSGS)
+ j = 0;
+ if (new_id && new_id == centerprint_msgID[j])
+ {
+ if (strMessage == "" && centerprint_messages[j] != "" && centerprint_countdown_num[j] == 0)
+ {
+ // fade out the current msg (duration and countdown_num are ignored)
+ centerprint_time[j] = min(5, autocvar_hud_panel_centerprint_fade_out);
+ if (centerprint_expire_time[j] > time + min(5, autocvar_hud_panel_centerprint_fade_out) || centerprint_expire_time[j] < time)
+ centerprint_expire_time[j] = time + min(5, autocvar_hud_panel_centerprint_fade_out);
+ return;
+ }
+ break; // found a msg with the same id, at position j
+ }
+ }
+
+ if (i == CENTERPRINT_MAX_MSGS)
+ {
+ // a msg with the same id was not found, add the msg at the next position
+ --cpm_index;
+ if (cpm_index == -1)
+ cpm_index = CENTERPRINT_MAX_MSGS - 1;
+ j = cpm_index;
+ }
+ if(centerprint_messages[j])
+ strunzone(centerprint_messages[j]);
+ centerprint_messages[j] = strzone(strMessage);
+ centerprint_msgID[j] = new_id;
+ if (duration < 0)
+ {
+ centerprint_time[j] = -1;
+ centerprint_expire_time[j] = time;
+ }
+ else
+ {
+ if(duration == 0)
+ duration = max(1, autocvar_hud_panel_centerprint_time);
+ centerprint_time[j] = duration;
+ centerprint_expire_time[j] = time + duration;
+ }
+ centerprint_countdown_num[j] = countdown_num;
+}
+
+void centerprint_hud(string strMessage)
+{
+ centerprint_generic(0, strMessage, autocvar_hud_panel_centerprint_time, 0);
+}
+
+void reset_centerprint_messages()
+{
+ int i;
+ for (i=0; i<CENTERPRINT_MAX_MSGS; ++i)
+ {
+ centerprint_expire_time[i] = 0;
+ centerprint_time[i] = 1;
+ centerprint_msgID[i] = 0;
+ if(centerprint_messages[i])
+ strunzone(centerprint_messages[i]);
+ centerprint_messages[i] = string_null;
+ }
+}
+float hud_configure_cp_generation_time;
+void HUD_CenterPrint ()
+{
+ if(!autocvar__hud_configure)
+ {
+ if(!autocvar_hud_panel_centerprint) return;
+
+ if(hud_configure_prev)
+ reset_centerprint_messages();
+ }
+ else
+ {
+ if(!hud_configure_prev)
+ reset_centerprint_messages();
+ if (time > hud_configure_cp_generation_time)
+ {
+ if(highlightedPanel == HUD_PANEL(CENTERPRINT))
+ {
+ float r;
+ r = random();
+ if (r > 0.8)
+ centerprint_generic(floor(r*1000), strcat(sprintf("^3Countdown message at time %s", seconds_tostring(time)), ", seconds left: ^COUNT"), 1, 10);
+ else if (r > 0.55)
+ centerprint_generic(0, sprintf("^1Multiline message at time %s that\n^1lasts longer than normal", seconds_tostring(time)), 20, 0);
+ else
+ centerprint_hud(sprintf("Message at time %s", seconds_tostring(time)));
+ hud_configure_cp_generation_time = time + 1 + random()*4;
+ }
+ else
+ {
+ centerprint_generic(0, sprintf("Centerprint message", seconds_tostring(time)), 10, 0);
+ hud_configure_cp_generation_time = time + 10 - random()*3;
+ }
+ }
+ }
+
+ // this panel fades only when the menu does
+ float hud_fade_alpha_save = 0;
+ if(scoreboard_fade_alpha)
+ {
+ hud_fade_alpha_save = hud_fade_alpha;
+ hud_fade_alpha = 1 - autocvar__menu_alpha;
+ }
+ HUD_Panel_UpdateCvars();
+
+ if ( HUD_Radar_Clickable() )
+ {
+ if (hud_panel_radar_bottom >= 0.96 * vid_conheight)
+ return;
+
+ panel_pos = eY * hud_panel_radar_bottom + eX * 0.5 * (vid_conwidth - panel_size_x);
+ panel_size_y = min(panel_size_y, vid_conheight - hud_panel_radar_bottom);
+ }
+ else if(scoreboard_fade_alpha)
+ {
+ hud_fade_alpha = hud_fade_alpha_save;
+
+ // move the panel below the scoreboard
+ if (scoreboard_bottom >= 0.96 * vid_conheight)
+ return;
+ vector target_pos;
+
+ target_pos = eY * scoreboard_bottom + eX * 0.5 * (vid_conwidth - panel_size.x);
+
+ if(target_pos.y > panel_pos.y)
+ {
+ panel_pos = panel_pos + (target_pos - panel_pos) * sqrt(scoreboard_fade_alpha);
+ panel_size.y = min(panel_size.y, vid_conheight - scoreboard_bottom);
+ }
+ }
+
+ HUD_Panel_DrawBg(1);
+
+ if (!centerprint_showing)
+ return;
+
+ if(panel_bg_padding)
+ {
+ panel_pos += '1 1 0' * panel_bg_padding;
+ panel_size -= '2 2 0' * panel_bg_padding;
+ }
+
+ int entries;
+ float height;
+ vector fontsize;
+ // entries = bound(1, floor(CENTERPRINT_MAX_ENTRIES * 4 * panel_size_y/panel_size_x), CENTERPRINT_MAX_ENTRIES);
+ // height = panel_size_y/entries;
+ // fontsize = '1 1 0' * height;
+ height = vid_conheight/50 * autocvar_hud_panel_centerprint_fontscale;
+ fontsize = '1 1 0' * height;
+ entries = bound(1, floor(panel_size.y/height), CENTERPRINT_MAX_ENTRIES);
+
+ int i, j, k, n, g;
+ float a, sz, align, current_msg_posY = 0, msg_size;
+ vector pos;
+ string ts;
+ bool all_messages_expired = true;
+
+ pos = panel_pos;
+ if (autocvar_hud_panel_centerprint_flip)
+ pos.y += panel_size.y;
+ align = bound(0, autocvar_hud_panel_centerprint_align, 1);
+ for (g=0, i=0, j=cpm_index; i<CENTERPRINT_MAX_MSGS; ++i, ++j)
+ {
+ if (j == CENTERPRINT_MAX_MSGS)
+ j = 0;
+ if (centerprint_expire_time[j] <= time)
+ {
+ if (centerprint_countdown_num[j] && centerprint_time[j] > 0)
+ {
+ centerprint_countdown_num[j] = centerprint_countdown_num[j] - 1;
+ if (centerprint_countdown_num[j] == 0)
+ continue;
+ centerprint_expire_time[j] = centerprint_expire_time[j] + centerprint_time[j];
+ }
+ else if(centerprint_time[j] != -1)
+ continue;
+ }
+
+ all_messages_expired = false;
+
+ // fade the centerprint_hud in/out
+ if(centerprint_time[j] < 0) // Expired but forced. Expire time is the fade-in time.
+ a = (time - centerprint_expire_time[j]) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
+ else if(centerprint_expire_time[j] - autocvar_hud_panel_centerprint_fade_out > time) // Regularily printed. Not fading out yet.
+ a = (time - (centerprint_expire_time[j] - centerprint_time[j])) / max(0.0001, autocvar_hud_panel_centerprint_fade_in);
+ else // Expiring soon, so fade it out.
+ a = (centerprint_expire_time[j] - time) / max(0.0001, autocvar_hud_panel_centerprint_fade_out);
+
+ // while counting down show it anyway in order to hold the current message position
+ if (a <= 0.5/255.0 && centerprint_countdown_num[j] == 0) // Guaranteed invisible - don't show.
+ continue;
+ if (a > 1)
+ a = 1;
+
+ // set the size from fading in/out before subsequent fading
+ sz = autocvar_hud_panel_centerprint_fade_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_minfontsize);
+
+ // also fade it based on positioning
+ if(autocvar_hud_panel_centerprint_fade_subsequent)
+ {
+ a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passone_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passone))), 1); // pass one: all messages after the first have half theAlpha
+ a = a * bound(autocvar_hud_panel_centerprint_fade_subsequent_passtwo_minalpha, (1 - (g / max(1, autocvar_hud_panel_centerprint_fade_subsequent_passtwo))), 1); // pass two: after that, gradually lower theAlpha even more for each message
+ }
+ a *= panel_fg_alpha;
+
+ // finally set the size based on the new theAlpha from subsequent fading
+ sz = sz * (autocvar_hud_panel_centerprint_fade_subsequent_minfontsize + a * (1 - autocvar_hud_panel_centerprint_fade_subsequent_minfontsize));
+ drawfontscale = sz * '1 1 0';
+
+ if (centerprint_countdown_num[j])
+ n = tokenizebyseparator(strreplace("^COUNT", count_seconds(centerprint_countdown_num[j]), centerprint_messages[j]), "\n");
+ else
+ n = tokenizebyseparator(centerprint_messages[j], "\n");
+
+ if (autocvar_hud_panel_centerprint_flip)
+ {
+ // check if the message can be entirely shown
+ for(k = 0; k < n; ++k)
+ {
+ getWrappedLine_remaining = argv(k);
+ while(getWrappedLine_remaining)
+ {
+ ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
+ if (ts != "")
+ pos.y -= fontsize.y;
+ else
+ pos.y -= fontsize.y * CENTERPRINT_SPACING/2;
+ }
+ }
+ current_msg_posY = pos.y; // save starting pos (first line) of the current message
+ }
+
+ msg_size = pos.y;
+ for(k = 0; k < n; ++k)
+ {
+ getWrappedLine_remaining = argv(k);
+ while(getWrappedLine_remaining)
+ {
+ ts = getWrappedLine(panel_size.x * sz, fontsize, stringwidth_colors);
+ if (ts != "")
+ {
+ if (align)
+ pos.x = panel_pos.x + (panel_size.x - stringwidth(ts, true, fontsize)) * align;
+ if (a > 0.5/255.0) // Otherwise guaranteed invisible - don't show. This is checked a second time after some multiplications with other factors were done so temporary changes of these cannot cause flicker.
+ drawcolorcodedstring(pos + eY * 0.5 * (1 - sz) * fontsize.y, ts, fontsize, a, DRAWFLAG_NORMAL);
+ pos.y += fontsize.y;
+ }
+ else
+ pos.y += fontsize.y * CENTERPRINT_SPACING/2;
+ }
+ }
+
+ ++g; // move next position number up
+
+ msg_size = pos.y - msg_size;
+ if (autocvar_hud_panel_centerprint_flip)
+ {
+ pos.y = current_msg_posY - CENTERPRINT_SPACING * fontsize.y;
+ if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
+ pos.y += (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
+
+ if (pos.y < panel_pos.y) // check if the next message can be shown
+ {
+ drawfontscale = '1 1 0';
+ return;
+ }
+ }
+ else
+ {
+ pos.y += CENTERPRINT_SPACING * fontsize.y;
+ if (a < 1 && centerprint_msgID[j] == 0) // messages with id can be replaced just after they are faded out, so never move over them the next messages
+ pos.y -= (msg_size + CENTERPRINT_SPACING * fontsize.y) * (1 - sqrt(sz));
+
+ if(pos.y > panel_pos.y + panel_size.y - fontsize.y) // check if the next message can be shown
+ {
+ drawfontscale = '1 1 0';
+ return;
+ }
+ }
+ }
+ drawfontscale = '1 1 0';
+ if (all_messages_expired)
+ {
+ centerprint_showing = false;
+ reset_centerprint_messages();
+ }
+}
--- /dev/null
+/** Handle chat as a panel (#12) */
+void HUD_Chat()
+{
+ if(!autocvar__hud_configure)
+ {
+ if (!autocvar_hud_panel_chat)
+ {
+ if (!autocvar_con_chatrect)
+ cvar_set("con_chatrect", "0");
+ return;
+ }
+ if(autocvar__con_chat_maximized)
+ {
+ if(!hud_draw_maximized) return;
+ }
+ else if(chat_panel_modified)
+ {
+ panel.update_time = time; // forces reload of panel attributes
+ chat_panel_modified = false;
+ }
+ }
+
+ HUD_Panel_UpdateCvars();
+
+ if(intermission == 2)
+ {
+ // reserve some more space to the mapvote panel
+ // by resizing and moving chat panel to the bottom
+ panel_size.y = min(panel_size.y, vid_conheight * 0.2);
+ panel_pos.y = vid_conheight - panel_size.y - panel_bg_border * 2;
+ chat_posy = panel_pos.y;
+ chat_sizey = panel_size.y;
+ }
+ if(autocvar__con_chat_maximized && !autocvar__hud_configure) // draw at full screen height if maximized
+ {
+ panel_pos.y = panel_bg_border;
+ panel_size.y = vid_conheight - panel_bg_border * 2;
+ if(panel.current_panel_bg == "0") // force a border when maximized
+ {
+ string panel_bg;
+ panel_bg = strcat(hud_skin_path, "/border_default");
+ if(precache_pic(panel_bg) == "")
+ panel_bg = "gfx/hud/default/border_default";
+ if(panel.current_panel_bg)
+ strunzone(panel.current_panel_bg);
+ panel.current_panel_bg = strzone(panel_bg);
+ chat_panel_modified = true;
+ }
+ panel_bg_alpha = max(0.75, panel_bg_alpha); // force an theAlpha of at least 0.75
+ }
+
+ vector pos, mySize;
+ pos = panel_pos;
+ mySize = panel_size;
+
+ HUD_Panel_DrawBg(1);
+
+ if(panel_bg_padding)
+ {
+ pos += '1 1 0' * panel_bg_padding;
+ mySize -= '2 2 0' * panel_bg_padding;
+ }
+
+ if (!autocvar_con_chatrect)
+ cvar_set("con_chatrect", "1");
+
+ cvar_set("con_chatrect_x", ftos(pos.x/vid_conwidth));
+ cvar_set("con_chatrect_y", ftos(pos.y/vid_conheight));
+
+ cvar_set("con_chatwidth", ftos(mySize.x/vid_conwidth));
+ cvar_set("con_chat", ftos(floor(mySize.y/autocvar_con_chatsize - 0.5)));
+
+ if(autocvar__hud_configure)
+ {
+ vector chatsize;
+ chatsize = '1 1 0' * autocvar_con_chatsize;
+ cvar_set("con_chatrect_x", "9001"); // over 9000, we'll fake it instead for more control over theAlpha and such
+ float i, a;
+ for(i = 0; i < autocvar_con_chat; ++i)
+ {
+ if(i == autocvar_con_chat - 1)
+ a = panel_fg_alpha;
+ else
+ a = panel_fg_alpha * floor(((i + 1) * 7 + autocvar_con_chattime)/45);
+ drawcolorcodedstring(pos, textShortenToWidth(_("^3Player^7: This is the chat area."), mySize.x, chatsize, stringwidth_colors), chatsize, a, DRAWFLAG_NORMAL);
+ pos.y += chatsize.y;
+ }
+ }
+}
--- /dev/null
+// Engine info panel (#13)
+
+float prevfps;
+float prevfps_time;
+int framecounter;
+
+float frametimeavg;
+float frametimeavg1; // 1 frame ago
+float frametimeavg2; // 2 frames ago
+void HUD_EngineInfo()
+{
+ if(!autocvar__hud_configure)
+ {
+ if(!autocvar_hud_panel_engineinfo) return;
+ }
+
+ HUD_Panel_UpdateCvars();
+ vector pos, mySize;
+ pos = panel_pos;
+ mySize = panel_size;
+
+ HUD_Panel_DrawBg(1);
+ if(panel_bg_padding)
+ {
+ pos += '1 1 0' * panel_bg_padding;
+ mySize -= '2 2 0' * panel_bg_padding;
+ }
+
+ float currentTime = gettime(GETTIME_REALTIME);
+ if(cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage"))
+ {
+ float currentframetime = currentTime - prevfps_time;
+ frametimeavg = (frametimeavg + frametimeavg1 + frametimeavg2 + currentframetime)/4; // average three frametimes into framecounter for slightly more stable fps readings :P
+ frametimeavg2 = frametimeavg1;
+ frametimeavg1 = frametimeavg;
+
+ float weight;
+ weight = cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_new_weight");
+ if(currentframetime > 0.0001) // filter out insane values which sometimes seem to occur and throw off the average? If you are getting 10,000 fps or more, then you don't need a framerate counter.
+ {
+ if(fabs(prevfps - (1/frametimeavg)) > prevfps * cvar("hud_panel_engineinfo_framecounter_exponentialmovingaverage_instantupdate_change_threshold")) // if there was a big jump in fps, just force prevfps at current (1/currentframetime) to make big updates instant
+ prevfps = (1/currentframetime);
+ prevfps = (1 - weight) * prevfps + weight * (1/frametimeavg); // framecounter just used so there's no need for a new variable, think of it as "frametime average"
+ }
+ prevfps_time = currentTime;
+ }
+ else
+ {
+ framecounter += 1;
+ if(currentTime - prevfps_time > autocvar_hud_panel_engineinfo_framecounter_time)
+ {
+ prevfps = framecounter/(currentTime - prevfps_time);
+ framecounter = 0;
+ prevfps_time = currentTime;
+ }
+ }
+
+ vector color;
+ color = HUD_Get_Num_Color (prevfps, 100);
+ drawstring_aspect(pos, sprintf(_("FPS: %.*f"), autocvar_hud_panel_engineinfo_framecounter_decimals, prevfps), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
+}
--- /dev/null
+/** Health/armor (#3) */
+void HUD_HealthArmor()
+{
+ int armor, health, fuel;
+ if(!autocvar__hud_configure)
+ {
+ if(!autocvar_hud_panel_healtharmor) return;
+ if(hud != HUD_NORMAL) return;
+ if(spectatee_status == -1) return;
+
+ health = getstati(STAT_HEALTH);
+ if(health <= 0)
+ {
+ prev_health = -1;
+ return;
+ }
+ armor = getstati(STAT_ARMOR);
+
+ // code to check for spectatee_status changes is in Ent_ClientData()
+ // prev_p_health and prev_health can be set to -1 there
+
+ if (prev_p_health == -1)
+ {
+ // no effect
+ health_beforedamage = 0;
+ armor_beforedamage = 0;
+ health_damagetime = 0;
+ armor_damagetime = 0;
+ prev_health = health;
+ prev_armor = armor;
+ old_p_health = health;
+ old_p_armor = armor;
+ prev_p_health = health;
+ prev_p_armor = armor;
+ }
+ else if (prev_health == -1)
+ {
+ //start the load effect
+ health_damagetime = 0;
+ armor_damagetime = 0;
+ prev_health = 0;
+ prev_armor = 0;
+ }
+ fuel = getstati(STAT_FUEL);
+ }
+ else
+ {
+ health = 150;
+ armor = 75;
+ fuel = 20;
+ }
+
+ HUD_Panel_UpdateCvars();
+
+ draw_beginBoldFont();
+
+ vector pos, mySize;
+ pos = panel_pos;
+ mySize = panel_size;
+
+ HUD_Panel_DrawBg(1);
+ if(panel_bg_padding)
+ {
+ pos += '1 1 0' * panel_bg_padding;
+ mySize -= '2 2 0' * panel_bg_padding;
+ }
+
+ int baralign = autocvar_hud_panel_healtharmor_baralign;
+ int iconalign = autocvar_hud_panel_healtharmor_iconalign;
+
+ int maxhealth = autocvar_hud_panel_healtharmor_maxhealth;
+ int maxarmor = autocvar_hud_panel_healtharmor_maxarmor;
+ if(autocvar_hud_panel_healtharmor == 2) // combined health and armor display
+ {
+ vector v;
+ v = healtharmor_maxdamage(health, armor, armorblockpercent, DEATH_WEAPON.m_id);
+
+ float x;
+ x = floor(v.x + 1);
+
+ float maxtotal = maxhealth + maxarmor;
+ string biggercount;
+ if(v.z) // NOT fully armored
+ {
+ biggercount = "health";
+ if(autocvar_hud_panel_healtharmor_progressbar)
+ HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_health, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ if(armor)
+ if(autocvar_hud_panel_healtharmor_text)
+ drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "armor", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha * armor / health, DRAWFLAG_NORMAL);
+ }
+ else
+ {
+ biggercount = "armor";
+ if(autocvar_hud_panel_healtharmor_progressbar)
+ HUD_Panel_DrawProgressBar(pos, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, x/maxtotal, 0, (baralign == 1 || baralign == 2), autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ if(health)
+ if(autocvar_hud_panel_healtharmor_text)
+ drawpic_aspect_skin(pos + eX * mySize.x - eX * 0.5 * mySize.y, "health", '0.5 0.5 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ if(autocvar_hud_panel_healtharmor_text)
+ DrawNumIcon(pos, mySize, x, biggercount, 0, iconalign, HUD_Get_Num_Color(x, maxtotal), 1);
+
+ if(fuel)
+ HUD_Panel_DrawProgressBar(pos, eX * mySize.x + eY * 0.2 * mySize.y, "progressbar", fuel/100, 0, (baralign == 1 || baralign == 3), autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
+ }
+ else
+ {
+ float panel_ar = mySize.x/mySize.y;
+ bool is_vertical = (panel_ar < 1);
+ vector health_offset = '0 0 0', armor_offset = '0 0 0';
+ if (panel_ar >= 4 || (panel_ar >= 1/4 && panel_ar < 1))
+ {
+ mySize.x *= 0.5;
+ if (autocvar_hud_panel_healtharmor_flip)
+ health_offset.x = mySize.x;
+ else
+ armor_offset.x = mySize.x;
+ }
+ else
+ {
+ mySize.y *= 0.5;
+ if (autocvar_hud_panel_healtharmor_flip)
+ health_offset.y = mySize.y;
+ else
+ armor_offset.y = mySize.y;
+ }
+
+ bool health_baralign, armor_baralign, fuel_baralign;
+ bool health_iconalign, armor_iconalign;
+ if (autocvar_hud_panel_healtharmor_flip)
+ {
+ armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
+ health_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
+ fuel_baralign = health_baralign;
+ armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
+ health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
+ }
+ else
+ {
+ health_baralign = (autocvar_hud_panel_healtharmor_baralign == 2 || autocvar_hud_panel_healtharmor_baralign == 1);
+ armor_baralign = (autocvar_hud_panel_healtharmor_baralign == 3 || autocvar_hud_panel_healtharmor_baralign == 1);
+ fuel_baralign = armor_baralign;
+ health_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 2 || autocvar_hud_panel_healtharmor_iconalign == 1);
+ armor_iconalign = (autocvar_hud_panel_healtharmor_iconalign == 3 || autocvar_hud_panel_healtharmor_iconalign == 1);
+ }
+
+ //if(health)
+ {
+ if(autocvar_hud_panel_healtharmor_progressbar)
+ {
+ float p_health, pain_health_alpha;
+ p_health = health;
+ pain_health_alpha = 1;
+ if (autocvar_hud_panel_healtharmor_progressbar_gfx)
+ {
+ if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
+ {
+ if (fabs(prev_health - health) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
+ {
+ if (time - old_p_healthtime < 1)
+ old_p_health = prev_p_health;
+ else
+ old_p_health = prev_health;
+ old_p_healthtime = time;
+ }
+ if (time - old_p_healthtime < 1)
+ {
+ p_health += (old_p_health - health) * (1 - (time - old_p_healthtime));
+ prev_p_health = p_health;
+ }
+ }
+ if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
+ {
+ if (prev_health - health >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
+ {
+ if (time - health_damagetime >= 1)
+ health_beforedamage = prev_health;
+ health_damagetime = time;
+ }
+ if (time - health_damagetime < 1)
+ {
+ float health_damagealpha = 1 - (time - health_damagetime)*(time - health_damagetime);
+ HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, health_beforedamage/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * health_damagealpha, DRAWFLAG_NORMAL);
+ }
+ }
+ prev_health = health;
+
+ if (health <= autocvar_hud_panel_healtharmor_progressbar_gfx_lowhealth)
+ {
+ float BLINK_FACTOR = 0.15;
+ float BLINK_BASE = 0.85;
+ float BLINK_FREQ = 9;
+ pain_health_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
+ }
+ }
+ HUD_Panel_DrawProgressBar(pos + health_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_health, p_health/maxhealth, is_vertical, health_baralign, autocvar_hud_progressbar_health_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * pain_health_alpha, DRAWFLAG_NORMAL);
+ }
+ if(autocvar_hud_panel_healtharmor_text)
+ DrawNumIcon(pos + health_offset, mySize, health, "health", is_vertical, health_iconalign, HUD_Get_Num_Color(health, maxhealth), 1);
+ }
+
+ if(armor)
+ {
+ if(autocvar_hud_panel_healtharmor_progressbar)
+ {
+ float p_armor;
+ p_armor = armor;
+ if (autocvar_hud_panel_healtharmor_progressbar_gfx)
+ {
+ if (autocvar_hud_panel_healtharmor_progressbar_gfx_smooth > 0)
+ {
+ if (fabs(prev_armor - armor) >= autocvar_hud_panel_healtharmor_progressbar_gfx_smooth)
+ {
+ if (time - old_p_armortime < 1)
+ old_p_armor = prev_p_armor;
+ else
+ old_p_armor = prev_armor;
+ old_p_armortime = time;
+ }
+ if (time - old_p_armortime < 1)
+ {
+ p_armor += (old_p_armor - armor) * (1 - (time - old_p_armortime));
+ prev_p_armor = p_armor;
+ }
+ }
+ if (autocvar_hud_panel_healtharmor_progressbar_gfx_damage > 0)
+ {
+ if (prev_armor - armor >= autocvar_hud_panel_healtharmor_progressbar_gfx_damage)
+ {
+ if (time - armor_damagetime >= 1)
+ armor_beforedamage = prev_armor;
+ armor_damagetime = time;
+ }
+ if (time - armor_damagetime < 1)
+ {
+ float armor_damagealpha = 1 - (time - armor_damagetime)*(time - armor_damagetime);
+ HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, armor_beforedamage/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha * armor_damagealpha, DRAWFLAG_NORMAL);
+ }
+ }
+ prev_armor = armor;
+ }
+ HUD_Panel_DrawProgressBar(pos + armor_offset, mySize, autocvar_hud_panel_healtharmor_progressbar_armor, p_armor/maxarmor, is_vertical, armor_baralign, autocvar_hud_progressbar_armor_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ if(autocvar_hud_panel_healtharmor_text)
+ DrawNumIcon(pos + armor_offset, mySize, armor, "armor", is_vertical, armor_iconalign, HUD_Get_Num_Color(armor, maxarmor), 1);
+ }
+
+ if(fuel)
+ {
+ if (is_vertical)
+ mySize.x *= 0.2 / 2; //if vertical always halve x to not cover too much numbers with 3 digits
+ else
+ mySize.y *= 0.2;
+ if (panel_ar >= 4)
+ mySize.x *= 2; //restore full panel size
+ else if (panel_ar < 1/4)
+ mySize.y *= 2; //restore full panel size
+ HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", fuel/100, is_vertical, fuel_baralign, autocvar_hud_progressbar_fuel_color, panel_fg_alpha * 0.8, DRAWFLAG_NORMAL);
+ }
+ }
+
+ draw_endBoldFont();
+}
--- /dev/null
+// Info messages panel (#14)
+
+#define drawInfoMessage(s) do { \
+ if(autocvar_hud_panel_infomessages_flip) \
+ o.x = pos.x + mySize.x - stringwidth(s, true, fontsize); \
+ drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL); \
+ o.y += fontsize.y; \
+} while(0)
+void HUD_InfoMessages()
+{
+ if(!autocvar__hud_configure)
+ {
+ if(!autocvar_hud_panel_infomessages) return;
+ }
+
+ HUD_Panel_UpdateCvars();
+ vector pos, mySize;
+ pos = panel_pos;
+ mySize = panel_size;
+
+ HUD_Panel_DrawBg(1);
+ if(panel_bg_padding)
+ {
+ pos += '1 1 0' * panel_bg_padding;
+ mySize -= '2 2 0' * panel_bg_padding;
+ }
+
+ // always force 5:1 aspect
+ vector newSize = '0 0 0';
+ if(mySize.x/mySize.y > 5)
+ {
+ newSize.x = 5 * mySize.y;
+ newSize.y = mySize.y;
+
+ pos.x = pos.x + (mySize.x - newSize.x) / 2;
+ }
+ else
+ {
+ newSize.y = 1/5 * mySize.x;
+ newSize.x = mySize.x;
+
+ pos.y = pos.y + (mySize.y - newSize.y) / 2;
+ }
+
+ mySize = newSize;
+ entity tm;
+ vector o;
+ o = pos;
+
+ vector fontsize;
+ fontsize = '0.20 0.20 0' * mySize.y;
+
+ float a;
+ a = panel_fg_alpha;
+
+ string s;
+ if(!autocvar__hud_configure)
+ {
+ if(spectatee_status && !intermission)
+ {
+ a = 1;
+ if(spectatee_status == -1)
+ s = _("^1Observing");
+ else
+ s = sprintf(_("^1Spectating: ^7%s"), GetPlayerName(current_player));
+ drawInfoMessage(s);
+
+ if(spectatee_status == -1)
+ s = sprintf(_("^1Press ^3%s^1 to spectate"), getcommandkey("primary fire", "+fire"));
+ else
+ s = sprintf(_("^1Press ^3%s^1 or ^3%s^1 for next or previous player"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
+ drawInfoMessage(s);
+
+ if(spectatee_status == -1)
+ s = sprintf(_("^1Use ^3%s^1 or ^3%s^1 to change the speed"), getcommandkey("next weapon", "weapnext"), getcommandkey("previous weapon", "weapprev"));
+ else
+ s = sprintf(_("^1Press ^3%s^1 to observe"), getcommandkey("secondary fire", "+fire2"));
+ drawInfoMessage(s);
+
+ s = sprintf(_("^1Press ^3%s^1 for gamemode info"), getcommandkey("server info", "+show_info"));
+ drawInfoMessage(s);
+
+ if(gametype == MAPINFO_TYPE_LMS)
+ {
+ entity sk;
+ sk = playerslots[player_localnum];
+ if(sk.(scores[ps_primary]) >= 666)
+ s = _("^1Match has already begun");
+ else if(sk.(scores[ps_primary]) > 0)
+ s = _("^1You have no more lives left");
+ else
+ s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
+ }
+ else
+ s = sprintf(_("^1Press ^3%s^1 to join"), getcommandkey("jump", "+jump"));
+ drawInfoMessage(s);
+
+ //show restart countdown:
+ if (time < getstatf(STAT_GAMESTARTTIME)) {
+ float countdown;
+ //we need to ceil, otherwise the countdown would be off by .5 when using round()
+ countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
+ s = sprintf(_("^1Game starts in ^3%d^1 seconds"), countdown);
+ drawcolorcodedstring(o, s, fontsize, a, DRAWFLAG_NORMAL);
+ o.y += fontsize.y;
+ }
+ }
+ if(warmup_stage && !intermission)
+ {
+ s = _("^2Currently in ^1warmup^2 stage!");
+ drawInfoMessage(s);
+ }
+
+ string blinkcolor;
+ if(time % 1 >= 0.5)
+ blinkcolor = "^1";
+ else
+ blinkcolor = "^3";
+
+ if(ready_waiting && !intermission && !spectatee_status)
+ {
+ if(ready_waiting_for_me)
+ {
+ if(warmup_stage)
+ s = sprintf(_("%sPress ^3%s%s to end warmup"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
+ else
+ s = sprintf(_("%sPress ^3%s%s once you are ready"), blinkcolor, getcommandkey("ready", "ready"), blinkcolor);
+ }
+ else
+ {
+ if(warmup_stage)
+ s = _("^2Waiting for others to ready up to end warmup...");
+ else
+ s = _("^2Waiting for others to ready up...");
+ }
+ drawInfoMessage(s);
+ }
+ else if(warmup_stage && !intermission && !spectatee_status)
+ {
+ s = sprintf(_("^2Press ^3%s^2 to end warmup"), getcommandkey("ready", "ready"));
+ drawInfoMessage(s);
+ }
+
+ if(teamplay && !intermission && !spectatee_status && gametype != MAPINFO_TYPE_CA && teamnagger)
+ {
+ float ts_min = 0, ts_max = 0;
+ tm = teams.sort_next;
+ if (tm)
+ {
+ for (; tm.sort_next; tm = tm.sort_next)
+ {
+ if(!tm.team_size || tm.team == NUM_SPECTATOR)
+ continue;
+ if(!ts_min) ts_min = tm.team_size;
+ else ts_min = min(ts_min, tm.team_size);
+ if(!ts_max) ts_max = tm.team_size;
+ else ts_max = max(ts_max, tm.team_size);
+ }
+ if ((ts_max - ts_min) > 1)
+ {
+ s = strcat(blinkcolor, _("Teamnumbers are unbalanced!"));
+ tm = GetTeam(myteam, false);
+ if (tm)
+ if (tm.team != NUM_SPECTATOR)
+ if (tm.team_size == ts_max)
+ s = strcat(s, sprintf(_(" Press ^3%s%s to adjust"), getcommandkey("team menu", "menu_showteamselect"), blinkcolor));
+ drawInfoMessage(s);
+ }
+ }
+ }
+ }
+ else
+ {
+ s = _("^7Press ^3ESC ^7to show HUD options.");
+ drawInfoMessage(s);
+ s = _("^3Doubleclick ^7a panel for panel-specific options.");
+ drawInfoMessage(s);
+ s = _("^3CTRL ^7to disable collision testing, ^3SHIFT ^7and");
+ drawInfoMessage(s);
+ s = _("^3ALT ^7+ ^3ARROW KEYS ^7for fine adjustments.");
+ drawInfoMessage(s);
+ }
+}
--- /dev/null
+// Minigame
+
+#include "../../../common/minigames/cl_minigames_hud.qc"
--- /dev/null
+// Mod icons panel (#10)
+
+bool mod_active; // is there any active mod icon?
+
+void DrawCAItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
+{
+ int stat = -1;
+ string pic = "";
+ vector color = '0 0 0';
+ switch(i)
+ {
+ case 0:
+ stat = getstati(STAT_REDALIVE);
+ pic = "player_red.tga";
+ color = '1 0 0';
+ break;
+ case 1:
+ stat = getstati(STAT_BLUEALIVE);
+ pic = "player_blue.tga";
+ color = '0 0 1';
+ break;
+ case 2:
+ stat = getstati(STAT_YELLOWALIVE);
+ pic = "player_yellow.tga";
+ color = '1 1 0';
+ break;
+ default:
+ case 3:
+ stat = getstati(STAT_PINKALIVE);
+ pic = "player_pink.tga";
+ color = '1 0 1';
+ break;
+ }
+
+ if(mySize.x/mySize.y > aspect_ratio)
+ {
+ i = aspect_ratio * mySize.y;
+ myPos.x = myPos.x + (mySize.x - i) / 2;
+ mySize.x = i;
+ }
+ else
+ {
+ i = 1/aspect_ratio * mySize.x;
+ myPos.y = myPos.y + (mySize.y - i) / 2;
+ mySize.y = i;
+ }
+
+ if(layout)
+ {
+ drawpic_aspect_skin(myPos, pic, eX * 0.7 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(myPos + eX * 0.7 * mySize.x, ftos(stat), eX * 0.3 * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ else
+ drawstring_aspect(myPos, ftos(stat), mySize, color, panel_fg_alpha, DRAWFLAG_NORMAL);
+}
+
+// Clan Arena and Freeze Tag HUD modicons
+void HUD_Mod_CA(vector myPos, vector mySize)
+{
+ mod_active = 1; // required in each mod function that always shows something
+
+ int layout;
+ if(gametype == MAPINFO_TYPE_CA)
+ layout = autocvar_hud_panel_modicons_ca_layout;
+ else //if(gametype == MAPINFO_TYPE_FREEZETAG)
+ layout = autocvar_hud_panel_modicons_freezetag_layout;
+ int rows, columns;
+ float aspect_ratio;
+ aspect_ratio = (layout) ? 2 : 1;
+ rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
+ columns = ceil(team_count/rows);
+
+ int i;
+ float row = 0, column = 0;
+ vector pos, itemSize;
+ itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
+ for(i=0; i<team_count; ++i)
+ {
+ pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
+
+ DrawCAItem(pos, itemSize, aspect_ratio, layout, i);
+
+ ++row;
+ if(row >= rows)
+ {
+ row = 0;
+ ++column;
+ }
+ }
+}
+
+// CTF HUD modicon section
+int redflag_prevframe, blueflag_prevframe, yellowflag_prevframe, pinkflag_prevframe, neutralflag_prevframe; // status during previous frame
+int redflag_prevstatus, blueflag_prevstatus, yellowflag_prevstatus, pinkflag_prevstatus, neutralflag_prevstatus; // last remembered status
+float redflag_statuschange_time, blueflag_statuschange_time, yellowflag_statuschange_time, pinkflag_statuschange_time, neutralflag_statuschange_time; // time when the status changed
+
+void HUD_Mod_CTF_Reset()
+{
+ redflag_prevstatus = blueflag_prevstatus = yellowflag_prevstatus = pinkflag_prevstatus = neutralflag_prevstatus = 0;
+ redflag_prevframe = blueflag_prevframe = yellowflag_prevframe = pinkflag_prevframe = neutralflag_prevframe = 0;
+ redflag_statuschange_time = blueflag_statuschange_time = yellowflag_statuschange_time = pinkflag_statuschange_time = neutralflag_statuschange_time = 0;
+}
+
+void HUD_Mod_CTF(vector pos, vector mySize)
+{
+ vector redflag_pos, blueflag_pos, yellowflag_pos, pinkflag_pos, neutralflag_pos;
+ vector flag_size;
+ float f; // every function should have that
+
+ int redflag, blueflag, yellowflag, pinkflag, neutralflag; // current status
+ float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime, yellowflag_statuschange_elapsedtime, pinkflag_statuschange_elapsedtime, neutralflag_statuschange_elapsedtime; // time since the status changed
+ bool ctf_oneflag; // one-flag CTF mode enabled/disabled
+ int stat_items = getstati(STAT_CTF_FLAGSTATUS, 0, 24);
+ float fs, fs2, fs3, size1, size2;
+ vector e1, e2;
+
+ redflag = (stat_items/CTF_RED_FLAG_TAKEN) & 3;
+ blueflag = (stat_items/CTF_BLUE_FLAG_TAKEN) & 3;
+ yellowflag = (stat_items/CTF_YELLOW_FLAG_TAKEN) & 3;
+ pinkflag = (stat_items/CTF_PINK_FLAG_TAKEN) & 3;
+ neutralflag = (stat_items/CTF_NEUTRAL_FLAG_TAKEN) & 3;
+
+ ctf_oneflag = (stat_items & CTF_FLAG_NEUTRAL);
+
+ mod_active = (redflag || blueflag || yellowflag || pinkflag || neutralflag);
+
+ if (autocvar__hud_configure) {
+ redflag = 1;
+ blueflag = 2;
+ if (team_count >= 3)
+ yellowflag = 2;
+ if (team_count >= 4)
+ pinkflag = 3;
+ ctf_oneflag = neutralflag = 0; // disable neutral flag in hud editor?
+ }
+
+ // when status CHANGES, set old status into prevstatus and current status into status
+ #define X(team) do { \
+ if (team##flag != team##flag_prevframe) { \
+ team##flag_statuschange_time = time; \
+ team##flag_prevstatus = team##flag_prevframe; \
+ team##flag_prevframe = team##flag; \
+ } \
+ team##flag_statuschange_elapsedtime = time - team##flag_statuschange_time; \
+ } while (0)
+ X(red);
+ X(blue);
+ X(yellow);
+ X(pink);
+ X(neutral);
+ #undef X
+
+ const float BLINK_FACTOR = 0.15;
+ const float BLINK_BASE = 0.85;
+ // note:
+ // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
+ // thus
+ // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
+ // ensure RMS == 1
+ const float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
+
+ #define X(team, cond) \
+ string team##_icon, team##_icon_prevstatus; \
+ int team##_alpha, team##_alpha_prevstatus; \
+ team##_alpha = team##_alpha_prevstatus = 1; \
+ do { \
+ switch (team##flag) { \
+ case 1: team##_icon = "flag_" #team "_taken"; break; \
+ case 2: team##_icon = "flag_" #team "_lost"; break; \
+ case 3: team##_icon = "flag_" #team "_carrying"; team##_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
+ default: \
+ if ((stat_items & CTF_SHIELDED) && (cond)) { \
+ team##_icon = "flag_" #team "_shielded"; \
+ } else { \
+ team##_icon = string_null; \
+ } \
+ break; \
+ } \
+ switch (team##flag_prevstatus) { \
+ case 1: team##_icon_prevstatus = "flag_" #team "_taken"; break; \
+ case 2: team##_icon_prevstatus = "flag_" #team "_lost"; break; \
+ case 3: team##_icon_prevstatus = "flag_" #team "_carrying"; team##_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break; \
+ default: \
+ if (team##flag == 3) { \
+ team##_icon_prevstatus = "flag_" #team "_carrying"; /* make it more visible */\
+ } else if((stat_items & CTF_SHIELDED) && (cond)) { \
+ team##_icon_prevstatus = "flag_" #team "_shielded"; \
+ } else { \
+ team##_icon_prevstatus = string_null; \
+ } \
+ break; \
+ } \
+ } while (0)
+ X(red, myteam != NUM_TEAM_1);
+ X(blue, myteam != NUM_TEAM_2);
+ X(yellow, myteam != NUM_TEAM_3);
+ X(pink, myteam != NUM_TEAM_4);
+ X(neutral, true);
+ #undef X
+
+ if (ctf_oneflag) {
+ // hacky, but these aren't needed
+ red_icon = red_icon_prevstatus = blue_icon = blue_icon_prevstatus = yellow_icon = yellow_icon_prevstatus = pink_icon = pink_icon_prevstatus = string_null;
+ fs = fs2 = fs3 = 1;
+ } else switch (team_count) {
+ default:
+ case 2: fs = 0.5; fs2 = 0.5; fs3 = 0.5; break;
+ case 3: fs = 1; fs2 = 0.35; fs3 = 0.35; break;
+ case 4: fs = 0.75; fs2 = 0.25; fs3 = 0.5; break;
+ }
+
+ if (mySize_x > mySize_y) {
+ size1 = mySize_x;
+ size2 = mySize_y;
+ e1 = eX;
+ e2 = eY;
+ } else {
+ size1 = mySize_y;
+ size2 = mySize_x;
+ e1 = eY;
+ e2 = eX;
+ }
+
+ switch (myteam) {
+ default:
+ case NUM_TEAM_1: {
+ redflag_pos = pos;
+ blueflag_pos = pos + eX * fs2 * size1;
+ yellowflag_pos = pos - eX * fs2 * size1;
+ pinkflag_pos = pos + eX * fs3 * size1;
+ break;
+ }
+ case NUM_TEAM_2: {
+ redflag_pos = pos + eX * fs2 * size1;
+ blueflag_pos = pos;
+ yellowflag_pos = pos - eX * fs2 * size1;
+ pinkflag_pos = pos + eX * fs3 * size1;
+ break;
+ }
+ case NUM_TEAM_3: {
+ redflag_pos = pos + eX * fs3 * size1;
+ blueflag_pos = pos - eX * fs2 * size1;
+ yellowflag_pos = pos;
+ pinkflag_pos = pos + eX * fs2 * size1;
+ break;
+ }
+ case NUM_TEAM_4: {
+ redflag_pos = pos - eX * fs2 * size1;
+ blueflag_pos = pos + eX * fs3 * size1;
+ yellowflag_pos = pos + eX * fs2 * size1;
+ pinkflag_pos = pos;
+ break;
+ }
+ }
+ neutralflag_pos = pos;
+ flag_size = e1 * fs * size1 + e2 * size2;
+
+ #define X(team) do { \
+ f = bound(0, team##flag_statuschange_elapsedtime * 2, 1); \
+ if (team##_icon_prevstatus && f < 1) \
+ drawpic_aspect_skin_expanding(team##flag_pos, team##_icon_prevstatus, flag_size, '1 1 1', panel_fg_alpha * team##_alpha_prevstatus, DRAWFLAG_NORMAL, f); \
+ if (team##_icon) \
+ drawpic_aspect_skin(team##flag_pos, team##_icon, flag_size, '1 1 1', panel_fg_alpha * team##_alpha * f, DRAWFLAG_NORMAL); \
+ } while (0)
+ X(red);
+ X(blue);
+ X(yellow);
+ X(pink);
+ X(neutral);
+ #undef X
+}
+
+// Keyhunt HUD modicon section
+vector KH_SLOTS[4];
+
+void HUD_Mod_KH(vector pos, vector mySize)
+{
+ mod_active = 1; // keyhunt should never hide the mod icons panel
+
+ // Read current state
+
+ int state = getstati(STAT_KH_KEYS);
+ int i, key_state;
+ int all_keys, team1_keys, team2_keys, team3_keys, team4_keys, dropped_keys, carrying_keys;
+ all_keys = team1_keys = team2_keys = team3_keys = team4_keys = dropped_keys = carrying_keys = 0;
+
+ for(i = 0; i < 4; ++i)
+ {
+ key_state = (bitshift(state, i * -5) & 31) - 1;
+
+ if(key_state == -1)
+ continue;
+
+ if(key_state == 30)
+ {
+ ++carrying_keys;
+ key_state = myteam;
+ }
+
+ switch(key_state)
+ {
+ case NUM_TEAM_1: ++team1_keys; break;
+ case NUM_TEAM_2: ++team2_keys; break;
+ case NUM_TEAM_3: ++team3_keys; break;
+ case NUM_TEAM_4: ++team4_keys; break;
+ case 29: ++dropped_keys; break;
+ }
+
+ ++all_keys;
+ }
+
+ // Calculate slot measurements
+
+ vector slot_size;
+
+ if(all_keys == 4 && mySize.x * 0.5 < mySize.y && mySize.y * 0.5 < mySize.x)
+ {
+ // Quadratic arrangement
+ slot_size = eX * mySize.x * 0.5 + eY * mySize.y * 0.5;
+ KH_SLOTS[0] = pos;
+ KH_SLOTS[1] = pos + eX * slot_size.x;
+ KH_SLOTS[2] = pos + eY * slot_size.y;
+ KH_SLOTS[3] = pos + eX * slot_size.x + eY * slot_size.y;
+ }
+ else
+ {
+ if(mySize.x > mySize.y)
+ {
+ // Horizontal arrangement
+ slot_size = eX * mySize.x / all_keys + eY * mySize.y;
+ for(i = 0; i < all_keys; ++i)
+ KH_SLOTS[i] = pos + eX * slot_size.x * i;
+ }
+ else
+ {
+ // Vertical arrangement
+ slot_size = eX * mySize.x + eY * mySize.y / all_keys;
+ for(i = 0; i < all_keys; ++i)
+ KH_SLOTS[i] = pos + eY * slot_size.y * i;
+ }
+ }
+
+ // Make icons blink in case of RUN HERE
+
+ float blink = 0.6 + sin(2*M_PI*time) / 2.5; // Oscillate between 0.2 and 1
+ float alpha;
+ alpha = 1;
+
+ if(carrying_keys)
+ switch(myteam)
+ {
+ case NUM_TEAM_1: if(team1_keys == all_keys) alpha = blink; break;
+ case NUM_TEAM_2: if(team2_keys == all_keys) alpha = blink; break;
+ case NUM_TEAM_3: if(team3_keys == all_keys) alpha = blink; break;
+ case NUM_TEAM_4: if(team4_keys == all_keys) alpha = blink; break;
+ }
+
+ // Draw icons
+
+ i = 0;
+
+ while(team1_keys--)
+ if(myteam == NUM_TEAM_1 && carrying_keys)
+ {
+ drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
+ --carrying_keys;
+ }
+ else
+ drawpic_aspect_skin(KH_SLOTS[i++], "kh_red_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
+
+ while(team2_keys--)
+ if(myteam == NUM_TEAM_2 && carrying_keys)
+ {
+ drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
+ --carrying_keys;
+ }
+ else
+ drawpic_aspect_skin(KH_SLOTS[i++], "kh_blue_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
+
+ while(team3_keys--)
+ if(myteam == NUM_TEAM_3 && carrying_keys)
+ {
+ drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
+ --carrying_keys;
+ }
+ else
+ drawpic_aspect_skin(KH_SLOTS[i++], "kh_yellow_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
+
+ while(team4_keys--)
+ if(myteam == NUM_TEAM_4 && carrying_keys)
+ {
+ drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_carrying", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
+ --carrying_keys;
+ }
+ else
+ drawpic_aspect_skin(KH_SLOTS[i++], "kh_pink_taken", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
+
+ while(dropped_keys--)
+ drawpic_aspect_skin(KH_SLOTS[i++], "kh_dropped", slot_size, '1 1 1', alpha, DRAWFLAG_NORMAL);
+}
+
+// Keepaway HUD mod icon
+int kaball_prevstatus; // last remembered status
+float kaball_statuschange_time; // time when the status changed
+
+// we don't need to reset for keepaway since it immediately
+// autocorrects prevstatus as to if the player has the ball or not
+
+void HUD_Mod_Keepaway(vector pos, vector mySize)
+{
+ mod_active = 1; // keepaway should always show the mod HUD
+
+ float BLINK_FACTOR = 0.15;
+ float BLINK_BASE = 0.85;
+ float BLINK_FREQ = 5;
+ float kaball_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ);
+
+ int stat_items = getstati(STAT_ITEMS, 0, 24);
+ int kaball = (stat_items/IT_KEY1) & 1;
+
+ if(kaball != kaball_prevstatus)
+ {
+ kaball_statuschange_time = time;
+ kaball_prevstatus = kaball;
+ }
+
+ vector kaball_pos, kaball_size;
+
+ if(mySize.x > mySize.y) {
+ kaball_pos = pos + eX * 0.25 * mySize.x;
+ kaball_size = eX * 0.5 * mySize.x + eY * mySize.y;
+ } else {
+ kaball_pos = pos + eY * 0.25 * mySize.y;
+ kaball_size = eY * 0.5 * mySize.y + eX * mySize.x;
+ }
+
+ float kaball_statuschange_elapsedtime = time - kaball_statuschange_time;
+ float f = bound(0, kaball_statuschange_elapsedtime*2, 1);
+
+ if(kaball_prevstatus && f < 1)
+ drawpic_aspect_skin_expanding(kaball_pos, "keepawayball_carrying", kaball_size, '1 1 1', panel_fg_alpha * kaball_alpha, DRAWFLAG_NORMAL, f);
+
+ if(kaball)
+ drawpic_aspect_skin(pos, "keepawayball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha * kaball_alpha * f, DRAWFLAG_NORMAL);
+}
+
+
+// Nexball HUD mod icon
+void HUD_Mod_NexBall(vector pos, vector mySize)
+{
+ float nb_pb_starttime, dt, p;
+ int stat_items;
+
+ stat_items = getstati(STAT_ITEMS, 0, 24);
+ nb_pb_starttime = getstatf(STAT_NB_METERSTART);
+
+ if (stat_items & IT_KEY1)
+ mod_active = 1;
+ else
+ mod_active = 0;
+
+ //Manage the progress bar if any
+ if (nb_pb_starttime > 0)
+ {
+ dt = (time - nb_pb_starttime) % nb_pb_period;
+ // one period of positive triangle
+ p = 2 * dt / nb_pb_period;
+ if (p > 1)
+ p = 2 - p;
+
+ HUD_Panel_DrawProgressBar(pos, mySize, "progressbar", p, (mySize.x <= mySize.y), 0, autocvar_hud_progressbar_nexball_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+
+ if (stat_items & IT_KEY1)
+ drawpic_aspect_skin(pos, "nexball_carrying", eX * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+}
+
+// Race/CTS HUD mod icons
+float crecordtime_prev; // last remembered crecordtime
+float crecordtime_change_time; // time when crecordtime last changed
+float srecordtime_prev; // last remembered srecordtime
+float srecordtime_change_time; // time when srecordtime last changed
+
+float race_status_time;
+int race_status_prev;
+string race_status_name_prev;
+void HUD_Mod_Race(vector pos, vector mySize)
+{
+ mod_active = 1; // race should never hide the mod icons panel
+ entity me;
+ me = playerslots[player_localnum];
+ float t, score;
+ float f; // yet another function has this
+ score = me.(scores[ps_primary]);
+
+ if(!(scores_flags[ps_primary] & SFL_TIME) || teamplay) // race/cts record display on HUD
+ return; // no records in the actual race
+
+ // clientside personal record
+ string rr;
+ if(gametype == MAPINFO_TYPE_CTS)
+ rr = CTS_RECORD;
+ else
+ rr = RACE_RECORD;
+ t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
+
+ if(score && (score < t || !t)) {
+ db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
+ if(autocvar_cl_autodemo_delete_keeprecords)
+ {
+ f = autocvar_cl_autodemo_delete;
+ f &= ~1;
+ cvar_set("cl_autodemo_delete", ftos(f)); // don't delete demo with new record!
+ }
+ }
+
+ if(t != crecordtime_prev) {
+ crecordtime_prev = t;
+ crecordtime_change_time = time;
+ }
+
+ vector textPos, medalPos;
+ float squareSize;
+ if(mySize.x > mySize.y) {
+ // text on left side
+ squareSize = min(mySize.y, mySize.x/2);
+ textPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eY * 0.5 * (mySize.y - squareSize);
+ medalPos = pos + eX * 0.5 * max(0, mySize.x/2 - squareSize) + eX * 0.5 * mySize.x + eY * 0.5 * (mySize.y - squareSize);
+ } else {
+ // text on top
+ squareSize = min(mySize.x, mySize.y/2);
+ textPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eX * 0.5 * (mySize.x - squareSize);
+ medalPos = pos + eY * 0.5 * max(0, mySize.y/2 - squareSize) + eY * 0.5 * mySize.y + eX * 0.5 * (mySize.x - squareSize);
+ }
+
+ f = time - crecordtime_change_time;
+
+ if (f > 1) {
+ drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ } else {
+ drawstring_aspect(textPos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(textPos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect_expanding(pos, _("Personal best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
+ drawstring_aspect_expanding(pos + eY * 0.25 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
+ }
+
+ // server record
+ t = race_server_record;
+ if(t != srecordtime_prev) {
+ srecordtime_prev = t;
+ srecordtime_change_time = time;
+ }
+ f = time - srecordtime_change_time;
+
+ if (f > 1) {
+ drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ } else {
+ drawstring_aspect(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect_expanding(textPos + eY * 0.5 * squareSize, _("Server best"), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
+ drawstring_aspect_expanding(textPos + eY * 0.75 * squareSize, TIME_ENCODED_TOSTRING(t), eX * squareSize + eY * 0.25 * squareSize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL, f);
+ }
+
+ if (race_status != race_status_prev || race_status_name != race_status_name_prev) {
+ race_status_time = time + 5;
+ race_status_prev = race_status;
+ if (race_status_name_prev)
+ strunzone(race_status_name_prev);
+ race_status_name_prev = strzone(race_status_name);
+ }
+
+ // race "awards"
+ float a;
+ a = bound(0, race_status_time - time, 1);
+
+ string s;
+ s = textShortenToWidth(race_status_name, squareSize, '1 1 0' * 0.1 * squareSize, stringwidth_colors);
+
+ float rank;
+ if(race_status > 0)
+ rank = race_CheckName(race_status_name);
+ else
+ rank = 0;
+ string rankname;
+ rankname = count_ordinal(rank);
+
+ vector namepos;
+ namepos = medalPos + '0 0.8 0' * squareSize;
+ vector rankpos;
+ rankpos = medalPos + '0 0.15 0' * squareSize;
+
+ if(race_status == 0)
+ drawpic_aspect_skin(medalPos, "race_newfail", '1 1 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ else if(race_status == 1) {
+ drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newtime", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ } else if(race_status == 2) {
+ if(race_status_name == GetPlayerName(player_localnum) || !race_myrank || race_myrank < rank)
+ drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankgreen", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ else
+ drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrankyellow", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ } else if(race_status == 3) {
+ drawpic_aspect_skin(medalPos + '0.1 0 0' * squareSize, "race_newrecordserver", '1 1 0' * 0.8 * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawcolorcodedstring_aspect(namepos, s, '1 0.2 0' * squareSize, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ drawstring_aspect(rankpos, rankname, '1 0.15 0' * squareSize, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ }
+
+ if (race_status_time - time <= 0) {
+ race_status_prev = -1;
+ race_status = -1;
+ if(race_status_name)
+ strunzone(race_status_name);
+ race_status_name = string_null;
+ if(race_status_name_prev)
+ strunzone(race_status_name_prev);
+ race_status_name_prev = string_null;
+ }
+}
+
+void DrawDomItem(vector myPos, vector mySize, float aspect_ratio, int layout, int i)
+{
+ float stat = -1;
+ string pic = "";
+ vector color = '0 0 0';
+ switch(i)
+ {
+ case 0:
+ stat = getstatf(STAT_DOM_PPS_RED);
+ pic = "dom_icon_red";
+ color = '1 0 0';
+ break;
+ case 1:
+ stat = getstatf(STAT_DOM_PPS_BLUE);
+ pic = "dom_icon_blue";
+ color = '0 0 1';
+ break;
+ case 2:
+ stat = getstatf(STAT_DOM_PPS_YELLOW);
+ pic = "dom_icon_yellow";
+ color = '1 1 0';
+ break;
+ default:
+ case 3:
+ stat = getstatf(STAT_DOM_PPS_PINK);
+ pic = "dom_icon_pink";
+ color = '1 0 1';
+ break;
+ }
+ float pps_ratio = stat / getstatf(STAT_DOM_TOTAL_PPS);
+
+ if(mySize.x/mySize.y > aspect_ratio)
+ {
+ i = aspect_ratio * mySize.y;
+ myPos.x = myPos.x + (mySize.x - i) / 2;
+ mySize.x = i;
+ }
+ else
+ {
+ i = 1/aspect_ratio * mySize.x;
+ myPos.y = myPos.y + (mySize.y - i) / 2;
+ mySize.y = i;
+ }
+
+ if (layout) // show text too
+ {
+ //draw the text
+ color *= 0.5 + pps_ratio * (1 - 0.5); // half saturated color at min, full saturated at max
+ if (layout == 2) // average pps
+ drawstring_aspect(myPos + eX * mySize.y, ftos_decimals(stat, 2), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ else // percentage of average pps
+ drawstring_aspect(myPos + eX * mySize.y, strcat( ftos(floor(pps_ratio*100 + 0.5)), "%" ), eX * (2/3) * mySize.x + eY * mySize.y, color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+
+ //draw the icon
+ drawpic_aspect_skin(myPos, pic, '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ if (stat > 0)
+ {
+ drawsetcliparea(myPos.x, myPos.y + mySize.y * (1 - pps_ratio), mySize.y, mySize.y * pps_ratio);
+ drawpic_aspect_skin(myPos, strcat(pic, "-highlighted"), '1 1 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawresetcliparea();
+ }
+}
+
+void HUD_Mod_Dom(vector myPos, vector mySize)
+{
+ mod_active = 1; // required in each mod function that always shows something
+
+ int layout = autocvar_hud_panel_modicons_dom_layout;
+ int rows, columns;
+ float aspect_ratio;
+ aspect_ratio = (layout) ? 3 : 1;
+ rows = HUD_GetRowCount(team_count, mySize, aspect_ratio);
+ columns = ceil(team_count/rows);
+
+ int i;
+ float row = 0, column = 0;
+ vector pos, itemSize;
+ itemSize = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
+ for(i=0; i<team_count; ++i)
+ {
+ pos = myPos + eX * column * itemSize.x + eY * row * itemSize.y;
+
+ DrawDomItem(pos, itemSize, aspect_ratio, layout, i);
+
+ ++row;
+ if(row >= rows)
+ {
+ row = 0;
+ ++column;
+ }
+ }
+}
+
+void HUD_ModIcons_SetFunc()
+{
+ switch(gametype)
+ {
+ case MAPINFO_TYPE_KEYHUNT: HUD_ModIcons_GameType = HUD_Mod_KH; break;
+ case MAPINFO_TYPE_CTF: HUD_ModIcons_GameType = HUD_Mod_CTF; break;
+ case MAPINFO_TYPE_NEXBALL: HUD_ModIcons_GameType = HUD_Mod_NexBall; break;
+ case MAPINFO_TYPE_CTS:
+ case MAPINFO_TYPE_RACE: HUD_ModIcons_GameType = HUD_Mod_Race; break;
+ case MAPINFO_TYPE_CA:
+ case MAPINFO_TYPE_FREEZETAG: HUD_ModIcons_GameType = HUD_Mod_CA; break;
+ case MAPINFO_TYPE_DOMINATION: HUD_ModIcons_GameType = HUD_Mod_Dom; break;
+ case MAPINFO_TYPE_KEEPAWAY: HUD_ModIcons_GameType = HUD_Mod_Keepaway; break;
+ }
+}
+
+int mod_prev; // previous state of mod_active to check for a change
+float mod_alpha;
+float mod_change; // "time" when mod_active changed
+
+void HUD_ModIcons()
+{
+ if(!autocvar__hud_configure)
+ {
+ if(!autocvar_hud_panel_modicons) return;
+ if(!HUD_ModIcons_GameType) return;
+ }
+
+ HUD_Panel_UpdateCvars();
+
+ draw_beginBoldFont();
+
+ if(mod_active != mod_prev) {
+ mod_change = time;
+ mod_prev = mod_active;
+ }
+
+ if(mod_active || autocvar__hud_configure)
+ mod_alpha = bound(0, (time - mod_change) * 2, 1);
+ else
+ mod_alpha = bound(0, 1 - (time - mod_change) * 2, 1);
+
+ if(mod_alpha)
+ HUD_Panel_DrawBg(mod_alpha);
+
+ if(panel_bg_padding)
+ {
+ panel_pos += '1 1 0' * panel_bg_padding;
+ panel_size -= '2 2 0' * panel_bg_padding;
+ }
+
+ if(autocvar__hud_configure)
+ HUD_Mod_CTF(panel_pos, panel_size);
+ else
+ HUD_ModIcons_GameType(panel_pos, panel_size);
+
+ draw_endBoldFont();
+}
--- /dev/null
+// Notification area (#4)
+
+void HUD_Notify_Push(string icon, string attacker, string victim)
+{
+ if (icon == "")
+ return;
+
+ ++notify_count;
+ --notify_index;
+
+ if (notify_index == -1)
+ notify_index = NOTIFY_MAX_ENTRIES-1;
+
+ // Free old strings
+ if (notify_attackers[notify_index])
+ strunzone(notify_attackers[notify_index]);
+
+ if (notify_victims[notify_index])
+ strunzone(notify_victims[notify_index]);
+
+ if (notify_icons[notify_index])
+ strunzone(notify_icons[notify_index]);
+
+ // Allocate new strings
+ if (victim != "")
+ {
+ notify_attackers[notify_index] = strzone(attacker);
+ notify_victims[notify_index] = strzone(victim);
+ }
+ else
+ {
+ // In case of a notification without a victim, the attacker
+ // is displayed on the victim's side. Instead of special
+ // treatment later on, we can simply switch them here.
+ notify_attackers[notify_index] = string_null;
+ notify_victims[notify_index] = strzone(attacker);
+ }
+
+ notify_icons[notify_index] = strzone(icon);
+ notify_times[notify_index] = time;
+}
+
+void HUD_Notify()
+{
+ if (!autocvar__hud_configure)
+ if (!autocvar_hud_panel_notify)
+ return;
+
+ HUD_Panel_UpdateCvars();
+ HUD_Panel_DrawBg(1);
+
+ if (!autocvar__hud_configure)
+ if (notify_count == 0)
+ return;
+
+ vector pos, size;
+ pos = panel_pos;
+ size = panel_size;
+
+ if (panel_bg_padding)
+ {
+ pos += '1 1 0' * panel_bg_padding;
+ size -= '2 2 0' * panel_bg_padding;
+ }
+
+ float fade_start = max(0, autocvar_hud_panel_notify_time);
+ float fade_time = max(0, autocvar_hud_panel_notify_fadetime);
+ float icon_aspect = max(1, autocvar_hud_panel_notify_icon_aspect);
+
+ int entry_count = bound(1, floor(NOTIFY_MAX_ENTRIES * size.y / size.x), NOTIFY_MAX_ENTRIES);
+ float entry_height = size.y / entry_count;
+
+ float panel_width_half = size.x * 0.5;
+ float icon_width_half = entry_height * icon_aspect / 2;
+ float name_maxwidth = panel_width_half - icon_width_half - size.x * NOTIFY_ICON_MARGIN;
+
+ vector font_size = '0.5 0.5 0' * entry_height * autocvar_hud_panel_notify_fontsize;
+ vector icon_size = (eX * icon_aspect + eY) * entry_height;
+ vector icon_left = eX * (panel_width_half - icon_width_half);
+ vector attacker_right = eX * name_maxwidth;
+ vector victim_left = eX * (size.x - name_maxwidth);
+
+ vector attacker_pos, victim_pos, icon_pos;
+ string attacker, victim, icon;
+ int i, j, count, step, limit;
+ float alpha;
+
+ if (autocvar_hud_panel_notify_flip)
+ {
+ // Order items from the top down
+ i = 0;
+ step = +1;
+ limit = entry_count;
+ }
+ else
+ {
+ // Order items from the bottom up
+ i = entry_count - 1;
+ step = -1;
+ limit = -1;
+ }
+
+ for (j = notify_index, count = 0; i != limit; i += step, ++j, ++count)
+ {
+ if(autocvar__hud_configure)
+ {
+ attacker = sprintf(_("Player %d"), count + 1);
+ victim = sprintf(_("Player %d"), count + 2);
+ icon = get_weaponinfo(min(WEP_FIRST + count * 2, WEP_LAST)).model2;
+ alpha = bound(0, 1.2 - count / entry_count, 1);
+ }
+ else
+ {
+ if (j == NOTIFY_MAX_ENTRIES)
+ j = 0;
+
+ if (notify_times[j] + fade_start > time)
+ alpha = 1;
+ else if (fade_time != 0)
+ {
+ alpha = bound(0, (notify_times[j] + fade_start + fade_time - time) / fade_time, 1);
+ if (alpha == 0)
+ break;
+ }
+ else
+ break;
+
+ attacker = notify_attackers[j];
+ victim = notify_victims[j];
+ icon = notify_icons[j];
+ }
+
+ if (icon != "" && victim != "")
+ {
+ vector name_top = eY * (i * entry_height + 0.5 * (entry_height - font_size.y));
+
+ icon_pos = pos + icon_left + eY * i * entry_height;
+ drawpic_aspect_skin(icon_pos, icon, icon_size, '1 1 1', panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
+
+ victim = textShortenToWidth(victim, name_maxwidth, font_size, stringwidth_colors);
+ victim_pos = pos + victim_left + name_top;
+ drawcolorcodedstring(victim_pos, victim, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
+
+ if (attacker != "")
+ {
+ attacker = textShortenToWidth(attacker, name_maxwidth, font_size, stringwidth_colors);
+ attacker_pos = pos + attacker_right - eX * stringwidth(attacker, true, font_size) + name_top;
+ drawcolorcodedstring(attacker_pos, attacker, font_size, panel_fg_alpha * alpha, DRAWFLAG_NORMAL);
+ }
+ }
+ }
+
+ notify_count = count;
+}
--- /dev/null
+// Physics panel (#15)
+
+vector acc_prevspeed;
+float acc_prevtime, acc_avg, top_speed, top_speed_time;
+float physics_update_time, discrete_speed, discrete_acceleration;
+void HUD_Physics()
+{
+ if(!autocvar__hud_configure)
+ {
+ if(!autocvar_hud_panel_physics) return;
+ if(spectatee_status == -1 && (autocvar_hud_panel_physics == 1 || autocvar_hud_panel_physics == 3)) return;
+ if(autocvar_hud_panel_physics == 3 && !(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
+ }
+
+ HUD_Panel_UpdateCvars();
+
+ draw_beginBoldFont();
+
+ HUD_Panel_DrawBg(1);
+ if(panel_bg_padding)
+ {
+ panel_pos += '1 1 0' * panel_bg_padding;
+ panel_size -= '2 2 0' * panel_bg_padding;
+ }
+
+ float acceleration_progressbar_scale = 0;
+ if(autocvar_hud_panel_physics_progressbar && autocvar_hud_panel_physics_acceleration_progressbar_scale > 1)
+ acceleration_progressbar_scale = autocvar_hud_panel_physics_acceleration_progressbar_scale;
+
+ float text_scale;
+ if (autocvar_hud_panel_physics_text_scale <= 0)
+ text_scale = 1;
+ else
+ text_scale = min(autocvar_hud_panel_physics_text_scale, 1);
+
+ //compute speed
+ float speed, conversion_factor;
+ string unit;
+
+ switch(autocvar_hud_panel_physics_speed_unit)
+ {
+ default:
+ case 1:
+ unit = _(" qu/s");
+ conversion_factor = 1.0;
+ break;
+ case 2:
+ unit = _(" m/s");
+ conversion_factor = 0.0254;
+ break;
+ case 3:
+ unit = _(" km/h");
+ conversion_factor = 0.0254 * 3.6;
+ break;
+ case 4:
+ unit = _(" mph");
+ conversion_factor = 0.0254 * 3.6 * 0.6213711922;
+ break;
+ case 5:
+ unit = _(" knots");
+ conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
+ break;
+ }
+
+ vector vel = (csqcplayer ? csqcplayer.velocity : pmove_vel);
+
+ float max_speed = floor( autocvar_hud_panel_physics_speed_max * conversion_factor + 0.5 );
+ if (autocvar__hud_configure)
+ speed = floor( max_speed * 0.65 + 0.5 );
+ else if(autocvar_hud_panel_physics_speed_vertical)
+ speed = floor( vlen(vel) * conversion_factor + 0.5 );
+ else
+ speed = floor( vlen(vel - vel.z * '0 0 1') * conversion_factor + 0.5 );
+
+ //compute acceleration
+ float acceleration, f;
+ if (autocvar__hud_configure)
+ acceleration = autocvar_hud_panel_physics_acceleration_max * 0.3;
+ else
+ {
+ // 1 m/s = 0.0254 qu/s; 1 g = 9.80665 m/s^2
+ f = time - acc_prevtime;
+ if(autocvar_hud_panel_physics_acceleration_vertical)
+ acceleration = (vlen(vel) - vlen(acc_prevspeed));
+ else
+ acceleration = (vlen(vel - '0 0 1' * vel.z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed.z));
+
+ acceleration = acceleration * (1 / max(0.0001, f)) * (0.0254 / 9.80665);
+
+ acc_prevspeed = vel;
+ acc_prevtime = time;
+
+ if(autocvar_hud_panel_physics_acceleration_movingaverage)
+ {
+ f = bound(0, f * 10, 1);
+ acc_avg = acc_avg * (1 - f) + acceleration * f;
+ acceleration = acc_avg;
+ }
+ }
+
+ int acc_decimals = 2;
+ if(time > physics_update_time)
+ {
+ // workaround for ftos_decimals returning a negative 0
+ if(discrete_acceleration > -1 / pow(10, acc_decimals) && discrete_acceleration < 0)
+ discrete_acceleration = 0;
+ discrete_acceleration = acceleration;
+ discrete_speed = speed;
+ physics_update_time += autocvar_hud_panel_physics_update_interval;
+ }
+
+ //compute layout
+ float panel_ar = panel_size.x/panel_size.y;
+ vector speed_offset = '0 0 0', acceleration_offset = '0 0 0';
+ if (panel_ar >= 5 && !acceleration_progressbar_scale)
+ {
+ panel_size.x *= 0.5;
+ if (autocvar_hud_panel_physics_flip)
+ speed_offset.x = panel_size.x;
+ else
+ acceleration_offset.x = panel_size.x;
+ }
+ else
+ {
+ panel_size.y *= 0.5;
+ if (autocvar_hud_panel_physics_flip)
+ speed_offset.y = panel_size.y;
+ else
+ acceleration_offset.y = panel_size.y;
+ }
+ int speed_baralign, acceleration_baralign;
+ if (autocvar_hud_panel_physics_baralign == 1)
+ acceleration_baralign = speed_baralign = 1;
+ else if(autocvar_hud_panel_physics_baralign == 4)
+ acceleration_baralign = speed_baralign = 2;
+ else if (autocvar_hud_panel_physics_flip)
+ {
+ acceleration_baralign = (autocvar_hud_panel_physics_baralign == 2);
+ speed_baralign = (autocvar_hud_panel_physics_baralign == 3);
+ }
+ else
+ {
+ speed_baralign = (autocvar_hud_panel_physics_baralign == 2);
+ acceleration_baralign = (autocvar_hud_panel_physics_baralign == 3);
+ }
+ if (autocvar_hud_panel_physics_acceleration_progressbar_mode == 0)
+ acceleration_baralign = 3; //override hud_panel_physics_baralign value for acceleration
+
+ //draw speed
+ if(speed)
+ if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
+ HUD_Panel_DrawProgressBar(panel_pos + speed_offset, panel_size, "progressbar", speed/max_speed, 0, speed_baralign, autocvar_hud_progressbar_speed_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ vector tmp_offset = '0 0 0', tmp_size = '0 0 0';
+ if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
+ {
+ tmp_size.x = panel_size.x * 0.75;
+ tmp_size.y = panel_size.y * text_scale;
+ if (speed_baralign)
+ tmp_offset.x = panel_size.x - tmp_size.x;
+ //else
+ //tmp_offset_x = 0;
+ tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
+ drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(discrete_speed), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+
+ //draw speed unit
+ if (speed_baralign)
+ tmp_offset.x = 0;
+ else
+ tmp_offset.x = tmp_size.x;
+ if (autocvar_hud_panel_physics_speed_unit_show)
+ {
+ //tmp_offset_y = 0;
+ tmp_size.x = panel_size.x * (1 - 0.75);
+ tmp_size.y = panel_size.y * 0.4 * text_scale;
+ tmp_offset.y = (panel_size.y * 0.4 - tmp_size.y) / 2;
+ drawstring_aspect(panel_pos + speed_offset + tmp_offset, unit, tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ }
+
+ //compute and draw top speed
+ if (autocvar_hud_panel_physics_topspeed)
+ if (autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 2)
+ {
+ if (autocvar__hud_configure)
+ {
+ top_speed = floor( max_speed * 0.75 + 0.5 );
+ f = 1;
+ }
+ else
+ {
+ if (speed >= top_speed)
+ {
+ top_speed = speed;
+ top_speed_time = time;
+ }
+ if (top_speed != 0)
+ {
+ f = max(1, autocvar_hud_panel_physics_topspeed_time);
+ // divide by f to make it start from 1
+ f = cos( ((time - top_speed_time) / f) * PI/2 );
+ }
+ else //hide top speed 0, it would be stupid
+ f = 0;
+ }
+ if (f > 0)
+ {
+ //top speed progressbar peak
+ if(speed < top_speed)
+ if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 2)
+ {
+ float peak_offsetX;
+ vector peak_size = '0 0 0';
+ if (speed_baralign == 0)
+ peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x;
+ else if (speed_baralign == 1)
+ peak_offsetX = (1 - min(top_speed, max_speed)/max_speed) * panel_size.x;
+ else // if (speed_baralign == 2)
+ peak_offsetX = min(top_speed, max_speed)/max_speed * panel_size.x * 0.5;
+ peak_size.x = floor(panel_size.x * 0.01 + 1.5);
+ peak_size.y = panel_size.y;
+ if (speed_baralign == 2) // draw two peaks, on both sides
+ {
+ drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x + peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawfill(panel_pos + speed_offset + eX * (0.5 * panel_size.x - peak_offsetX + peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ else
+ drawfill(panel_pos + speed_offset + eX * (peak_offsetX - peak_size.x), peak_size, autocvar_hud_progressbar_speed_color, f * autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+
+ //top speed
+ tmp_offset.y = panel_size.y * 0.4;
+ tmp_size.x = panel_size.x * (1 - 0.75);
+ tmp_size.y = (panel_size.y - tmp_offset.y) * text_scale;
+ tmp_offset.y += (panel_size.y - tmp_offset.y - tmp_size.y) / 2;
+ drawstring_aspect(panel_pos + speed_offset + tmp_offset, ftos(top_speed), tmp_size, '1 0 0', f * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ else
+ top_speed = 0;
+ }
+
+ //draw acceleration
+ if(acceleration)
+ if(autocvar_hud_panel_physics_progressbar == 1 || autocvar_hud_panel_physics_progressbar == 3)
+ {
+ vector progressbar_color;
+ if(acceleration < 0)
+ progressbar_color = autocvar_hud_progressbar_acceleration_neg_color;
+ else
+ progressbar_color = autocvar_hud_progressbar_acceleration_color;
+
+ f = acceleration/autocvar_hud_panel_physics_acceleration_max;
+ if (autocvar_hud_panel_physics_acceleration_progressbar_nonlinear)
+ f = (f >= 0 ? sqrt(f) : -sqrt(-f));
+
+ if (acceleration_progressbar_scale) // allow progressbar to go out of panel bounds
+ {
+ tmp_size = acceleration_progressbar_scale * panel_size.x * eX + panel_size.y * eY;
+
+ if (acceleration_baralign == 1)
+ tmp_offset.x = panel_size.x - tmp_size.x;
+ else if (acceleration_baralign == 2 || acceleration_baralign == 3)
+ tmp_offset.x = (panel_size.x - tmp_size.x) / 2;
+ else
+ tmp_offset.x = 0;
+ tmp_offset.y = 0;
+ }
+ else
+ {
+ tmp_size = panel_size;
+ tmp_offset = '0 0 0';
+ }
+
+ HUD_Panel_DrawProgressBar(panel_pos + acceleration_offset + tmp_offset, tmp_size, "accelbar", f, 0, acceleration_baralign, progressbar_color, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+
+ if(autocvar_hud_panel_physics_text == 1 || autocvar_hud_panel_physics_text == 3)
+ {
+ tmp_size.x = panel_size.x;
+ tmp_size.y = panel_size.y * text_scale;
+ tmp_offset.x = 0;
+ tmp_offset.y = (panel_size.y - tmp_size.y) / 2;
+
+ drawstring_aspect(panel_pos + acceleration_offset + tmp_offset, strcat(ftos_decimals(discrete_acceleration, acc_decimals), "g"), tmp_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+
+ draw_endBoldFont();
+}
--- /dev/null
+// Powerups (#2)
+
+// Powerup item fields (reusing existing fields)
+.string message; // Human readable name
+.string netname; // Icon name
+.vector colormod; // Color
+.float count; // Time left
+.float lifetime; // Maximum time
+
+entity powerupItems;
+int powerupItemsCount;
+
+void resetPowerupItems()
+{
+ entity item;
+ for(item = powerupItems; item; item = item.chain)
+ item.count = 0;
+
+ powerupItemsCount = 0;
+}
+
+void addPowerupItem(string name, string icon, vector color, float currentTime, float lifeTime)
+{
+ if(!powerupItems)
+ powerupItems = spawn();
+
+ entity item;
+ for(item = powerupItems; item.count; item = item.chain)
+ if(!item.chain)
+ item.chain = spawn();
+
+ item.message = name;
+ item.netname = icon;
+ item.colormod = color;
+ item.count = currentTime;
+ item.lifetime = lifeTime;
+
+ ++powerupItemsCount;
+}
+
+int getPowerupItemAlign(int align, int column, int row, int columns, int rows, bool isVertical)
+{
+ if(align < 2)
+ return align;
+
+ bool isTop = isVertical && rows > 1 && row == 0;
+ bool isBottom = isVertical && rows > 1 && row == rows-1;
+ bool isLeft = !isVertical && columns > 1 && column == 0;
+ bool isRight = !isVertical && columns > 1 && column == columns-1;
+
+ if(isTop || isLeft) return (align == 2) ? 1 : 0;
+ if(isBottom || isRight) return (align == 2) ? 0 : 1;
+
+ return 2;
+}
+
+void HUD_Powerups()
+{
+ int allItems = getstati(STAT_ITEMS, 0, 24);
+ int allBuffs = getstati(STAT_BUFFS, 0, 24);
+ int strengthTime, shieldTime, superTime;
+
+ // Initialize items
+ if(!autocvar__hud_configure)
+ {
+ if(!autocvar_hud_panel_powerups) return;
+ if(spectatee_status == -1) return;
+ if(getstati(STAT_HEALTH) <= 0) return;
+ if(!(allItems & (ITEM_Strength.m_itemid | ITEM_Shield.m_itemid | IT_SUPERWEAPON)) && !allBuffs) return;
+
+ strengthTime = bound(0, getstatf(STAT_STRENGTH_FINISHED) - time, 99);
+ shieldTime = bound(0, getstatf(STAT_INVINCIBLE_FINISHED) - time, 99);
+ superTime = bound(0, getstatf(STAT_SUPERWEAPONS_FINISHED) - time, 99);
+
+ if(allItems & IT_UNLIMITED_SUPERWEAPONS)
+ superTime = 99;
+
+ // Prevent stuff to show up on mismatch that will be fixed next frame
+ if(!(allItems & IT_SUPERWEAPON))
+ superTime = 0;
+ }
+ else
+ {
+ strengthTime = 15;
+ shieldTime = 27;
+ superTime = 13;
+ allBuffs = 0;
+ }
+
+ // Add items to linked list
+ resetPowerupItems();
+
+ if(strengthTime)
+ addPowerupItem("Strength", "strength", autocvar_hud_progressbar_strength_color, strengthTime, 30);
+ if(shieldTime)
+ addPowerupItem("Shield", "shield", autocvar_hud_progressbar_shield_color, shieldTime, 30);
+ if(superTime)
+ addPowerupItem("Superweapons", "superweapons", autocvar_hud_progressbar_superweapons_color, superTime, 30);
+
+ FOREACH(Buffs, it.m_itemid & allBuffs, LAMBDA(
+ addPowerupItem(it.m_prettyName, strcat("buff_", it.m_name), it.m_color, bound(0, getstatf(STAT_BUFF_TIME) - time, 99), 60);
+ ));
+
+ if(!powerupItemsCount)
+ return;
+
+ // Draw panel background
+ HUD_Panel_UpdateCvars();
+ HUD_Panel_DrawBg(1);
+
+ // Set drawing area
+ vector pos = panel_pos;
+ vector size = panel_size;
+ bool isVertical = size.y > size.x;
+
+ if(panel_bg_padding)
+ {
+ pos += '1 1 0' * panel_bg_padding;
+ size -= '2 2 0' * panel_bg_padding;
+ }
+
+ // Find best partitioning of the drawing area
+ const float DESIRED_ASPECT = 6;
+ float aspect = 0, a;
+ int columns = 0, c;
+ int rows = 0, r;
+ int i = 1;
+
+ do
+ {
+ c = floor(powerupItemsCount / i);
+ r = ceil(powerupItemsCount / c);
+ a = isVertical ? (size.y/r) / (size.x/c) : (size.x/c) / (size.y/r);
+
+ if(i == 1 || fabs(DESIRED_ASPECT - a) < fabs(DESIRED_ASPECT - aspect))
+ {
+ aspect = a;
+ columns = c;
+ rows = r;
+ }
+ }
+ while(++i <= powerupItemsCount);
+
+ // Prevent single items from getting too wide
+ if(powerupItemsCount == 1 && aspect > DESIRED_ASPECT)
+ {
+ if(isVertical)
+ {
+ size.y *= 0.5;
+ pos.y += size.y * 0.5;
+ }
+ else
+ {
+ size.x *= 0.5;
+ pos.x += size.x * 0.5;
+ }
+ }
+
+ // Draw items from linked list
+ vector itemPos = pos;
+ vector itemSize = eX * (size.x / columns) + eY * (size.y / rows);
+ vector textColor = '1 1 1';
+
+ int fullSeconds = 0;
+ int align = 0;
+ int column = 0;
+ int row = 0;
+
+ draw_beginBoldFont();
+ for(entity item = powerupItems; item.count; item = item.chain)
+ {
+ itemPos = eX * (pos.x + column * itemSize.x) + eY * (pos.y + row * itemSize.y);
+
+ // Draw progressbar
+ if(autocvar_hud_panel_powerups_progressbar)
+ {
+ align = getPowerupItemAlign(autocvar_hud_panel_powerups_baralign, column, row, columns, rows, isVertical);
+ HUD_Panel_DrawProgressBar(itemPos, itemSize, "progressbar", item.count / item.lifetime, isVertical, align, item.colormod, autocvar_hud_progressbar_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+
+ // Draw icon and text
+ if(autocvar_hud_panel_powerups_text)
+ {
+ align = getPowerupItemAlign(autocvar_hud_panel_powerups_iconalign, column, row, columns, rows, isVertical);
+ fullSeconds = ceil(item.count);
+ textColor = '0.6 0.6 0.6' + (item.colormod * 0.4);
+
+ if(item.count > 1)
+ DrawNumIcon(itemPos, itemSize, fullSeconds, item.netname, isVertical, align, textColor, panel_fg_alpha);
+ if(item.count <= 5)
+ DrawNumIcon_expanding(itemPos, itemSize, fullSeconds, item.netname, isVertical, align, textColor, panel_fg_alpha, bound(0, (fullSeconds - item.count) / 0.5, 1));
+ }
+
+ // Determine next section
+ if(isVertical)
+ {
+ if(++column >= columns)
+ {
+ column = 0;
+ ++row;
+ }
+ }
+ else
+ {
+ if(++row >= rows)
+ {
+ row = 0;
+ ++column;
+ }
+ }
+ }
+ draw_endBoldFont();
+}
--- /dev/null
+/** Draw pressed keys (#11) */
+void HUD_PressedKeys()
+{
+ if(!autocvar__hud_configure)
+ {
+ if(!autocvar_hud_panel_pressedkeys) return;
+ if(spectatee_status <= 0 && autocvar_hud_panel_pressedkeys < 2) return;
+ }
+
+ HUD_Panel_UpdateCvars();
+ vector pos, mySize;
+ pos = panel_pos;
+ mySize = panel_size;
+
+ HUD_Panel_DrawBg(1);
+ if(panel_bg_padding)
+ {
+ pos += '1 1 0' * panel_bg_padding;
+ mySize -= '2 2 0' * panel_bg_padding;
+ }
+
+ // force custom aspect
+ float aspect = autocvar_hud_panel_pressedkeys_aspect;
+ if(aspect)
+ {
+ vector newSize = '0 0 0';
+ if(mySize.x/mySize.y > aspect)
+ {
+ newSize.x = aspect * mySize.y;
+ newSize.y = mySize.y;
+
+ pos.x = pos.x + (mySize.x - newSize.x) / 2;
+ }
+ else
+ {
+ newSize.y = 1/aspect * mySize.x;
+ newSize.x = mySize.x;
+
+ pos.y = pos.y + (mySize.y - newSize.y) / 2;
+ }
+ mySize = newSize;
+ }
+
+ vector keysize;
+ keysize = eX * mySize.x * (1/3.0) + eY * mySize.y * (1/(3.0 - !autocvar_hud_panel_pressedkeys_attack));
+ float pressedkeys;
+ pressedkeys = getstatf(STAT_PRESSED_KEYS);
+
+ if(autocvar_hud_panel_pressedkeys_attack)
+ {
+ drawpic_aspect_skin(pos + eX * keysize.x * 0.5, ((pressedkeys & KEY_ATCK) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos + eX * keysize.x * 1.5, ((pressedkeys & KEY_ATCK2) ? "key_atck_inv.tga" : "key_atck.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ pos.y += keysize.y;
+ }
+
+ drawpic_aspect_skin(pos, ((pressedkeys & KEY_CROUCH) ? "key_crouch_inv.tga" : "key_crouch.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_FORWARD) ? "key_forward_inv.tga" : "key_forward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_JUMP) ? "key_jump_inv.tga" : "key_jump.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ pos.y += keysize.y;
+ drawpic_aspect_skin(pos, ((pressedkeys & KEY_LEFT) ? "key_left_inv.tga" : "key_left.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos + eX * keysize.x, ((pressedkeys & KEY_BACKWARD) ? "key_backward_inv.tga" : "key_backward.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawpic_aspect_skin(pos + eX * keysize.x * 2, ((pressedkeys & KEY_RIGHT) ? "key_right_inv.tga" : "key_right.tga"), keysize, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+}
--- /dev/null
+// QuickMenu (#23)
+
+#include "../../quickmenu.qc"
--- /dev/null
+/** Race timer (#8) */
+void HUD_RaceTimer ()
+{
+ if(!autocvar__hud_configure)
+ {
+ if(!autocvar_hud_panel_racetimer) return;
+ if(!(gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
+ if(spectatee_status == -1) return;
+ }
+
+ HUD_Panel_UpdateCvars();
+
+ vector pos, mySize;
+ pos = panel_pos;
+ mySize = panel_size;
+
+ HUD_Panel_DrawBg(1);
+ if(panel_bg_padding)
+ {
+ pos += '1 1 0' * panel_bg_padding;
+ mySize -= '2 2 0' * panel_bg_padding;
+ }
+
+ // always force 4:1 aspect
+ vector newSize = '0 0 0';
+ if(mySize.x/mySize.y > 4)
+ {
+ newSize.x = 4 * mySize.y;
+ newSize.y = mySize.y;
+
+ pos.x = pos.x + (mySize.x - newSize.x) / 2;
+ }
+ else
+ {
+ newSize.y = 1/4 * mySize.x;
+ newSize.x = mySize.x;
+
+ pos.y = pos.y + (mySize.y - newSize.y) / 2;
+ }
+ mySize = newSize;
+
+ float a, t;
+ string s, forcetime;
+
+ if(autocvar__hud_configure)
+ {
+ s = "0:13:37";
+ draw_beginBoldFont();
+ drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.60 0.60 0' * mySize.y), s, '0.60 0.60 0' * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ draw_endBoldFont();
+ s = _("^1Intermediate 1 (+15.42)");
+ drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.60 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
+ s = sprintf(_("^1PENALTY: %.1f (%s)"), 2, "missing a checkpoint");
+ drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.20 * mySize.y) + eY * 0.80 * mySize.y, s, '1 1 0' * 0.20 * mySize.y, panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ else if(race_checkpointtime)
+ {
+ a = bound(0, 2 - (time - race_checkpointtime), 1);
+ s = "";
+ forcetime = "";
+ if(a > 0) // just hit a checkpoint?
+ {
+ if(race_checkpoint != 254)
+ {
+ if(race_time && race_previousbesttime)
+ s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
+ else
+ s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
+ if(race_time)
+ forcetime = TIME_ENCODED_TOSTRING(race_time);
+ }
+ }
+ else
+ {
+ if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
+ {
+ a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
+ if(a > 0) // next one?
+ {
+ s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
+ }
+ }
+ }
+
+ if(s != "" && a > 0)
+ {
+ drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ }
+
+ if(race_penaltytime)
+ {
+ a = bound(0, 2 - (time - race_penaltyeventtime), 1);
+ if(a > 0)
+ {
+ s = sprintf(_("^1PENALTY: %.1f (%s)"), race_penaltytime * 0.1, race_penaltyreason);
+ drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.8 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ }
+ }
+
+ draw_beginBoldFont();
+
+ if(forcetime != "")
+ {
+ a = bound(0, (time - race_checkpointtime) / 0.5, 1);
+ drawstring_expanding(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(forcetime, false, '1 1 0' * 0.6 * mySize.y), forcetime, '1 1 0' * 0.6 * mySize.y, '1 1 1', panel_fg_alpha, 0, a);
+ }
+ else
+ a = 1;
+
+ if(race_laptime && race_checkpoint != 255)
+ {
+ s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
+ drawstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, false, '0.6 0.6 0' * mySize.y), s, '0.6 0.6 0' * mySize.y, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ }
+
+ draw_endBoldFont();
+ }
+ else
+ {
+ if(race_mycheckpointtime)
+ {
+ a = bound(0, 2 - (time - race_mycheckpointtime), 1);
+ s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -(race_mycheckpointenemy == ""), race_mycheckpointlapsdelta, race_mycheckpointenemy);
+ drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ }
+ if(race_othercheckpointtime && race_othercheckpointenemy != "")
+ {
+ a = bound(0, 2 - (time - race_othercheckpointtime), 1);
+ s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -(race_othercheckpointenemy == ""), race_othercheckpointlapsdelta, race_othercheckpointenemy);
+ drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ }
+
+ if(race_penaltytime && !race_penaltyaccumulator)
+ {
+ t = race_penaltytime * 0.1 + race_penaltyeventtime;
+ a = bound(0, (1 + t - time), 1);
+ if(a > 0)
+ {
+ if(time < t)
+ s = sprintf(_("^1PENALTY: %.1f (%s)"), (t - time) * 0.1, race_penaltyreason);
+ else
+ s = sprintf(_("^2PENALTY: %.1f (%s)"), 0, race_penaltyreason);
+ drawcolorcodedstring(pos + eX * 0.5 * mySize.x - '0.5 0 0' * stringwidth(s, true, '1 1 0' * 0.2 * mySize.y) + eY * 0.6 * mySize.y, s, '1 1 0' * 0.2 * mySize.y, panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ }
+ }
+ }
+}
--- /dev/null
+// Radar (#6)
+
+float HUD_Radar_Clickable()
+{
+ return hud_panel_radar_mouse && !hud_panel_radar_temp_hidden;
+}
+
+void HUD_Radar_Show_Maximized(bool doshow,float clickable)
+{
+ hud_panel_radar_maximized = doshow;
+ hud_panel_radar_temp_hidden = 0;
+
+ if ( doshow )
+ {
+ if (clickable)
+ {
+ if(autocvar_hud_cursormode)
+ setcursormode(1);
+ hud_panel_radar_mouse = 1;
+ }
+ }
+ else if ( hud_panel_radar_mouse )
+ {
+ hud_panel_radar_mouse = 0;
+ mouseClicked = 0;
+ if(autocvar_hud_cursormode)
+ if(!mv_active)
+ setcursormode(0);
+ }
+}
+void HUD_Radar_Hide_Maximized()
+{
+ HUD_Radar_Show_Maximized(false,false);
+}
+
+
+float HUD_Radar_InputEvent(float bInputType, float nPrimary, float nSecondary)
+{
+ if(!hud_panel_radar_maximized || !hud_panel_radar_mouse ||
+ autocvar__hud_configure || mv_active)
+ return false;
+
+ if(bInputType == 3)
+ {
+ mousepos_x = nPrimary;
+ mousepos_y = nSecondary;
+ return true;
+ }
+
+ if(nPrimary == K_MOUSE1)
+ {
+ if(bInputType == 0) // key pressed
+ mouseClicked |= S_MOUSE1;
+ else if(bInputType == 1) // key released
+ mouseClicked -= (mouseClicked & S_MOUSE1);
+ }
+ else if(nPrimary == K_MOUSE2)
+ {
+ if(bInputType == 0) // key pressed
+ mouseClicked |= S_MOUSE2;
+ else if(bInputType == 1) // key released
+ mouseClicked -= (mouseClicked & S_MOUSE2);
+ }
+ else if ( nPrimary == K_ESCAPE && bInputType == 0 )
+ {
+ HUD_Radar_Hide_Maximized();
+ }
+ else
+ {
+ // allow console/use binds to work without hiding the map
+ string con_keys;
+ float keys;
+ float i;
+ con_keys = strcat(findkeysforcommand("toggleconsole", 0)," ",findkeysforcommand("+use", 0)) ;
+ keys = tokenize(con_keys); // findkeysforcommand returns data for this
+ for (i = 0; i < keys; ++i)
+ {
+ if(nPrimary == stof(argv(i)))
+ return false;
+ }
+
+ if ( getstati(STAT_HEALTH) <= 0 )
+ {
+ // Show scoreboard
+ if ( bInputType < 2 )
+ {
+ con_keys = findkeysforcommand("+showscores", 0);
+ keys = tokenize(con_keys);
+ for (i = 0; i < keys; ++i)
+ {
+ if ( nPrimary == stof(argv(i)) )
+ {
+ hud_panel_radar_temp_hidden = bInputType == 0;
+ return false;
+ }
+ }
+ }
+ }
+ else if ( bInputType == 0 )
+ HUD_Radar_Hide_Maximized();
+
+ return false;
+ }
+
+ return true;
+}
+
+void HUD_Radar_Mouse()
+{
+ if ( !hud_panel_radar_mouse ) return;
+ if(mv_active) return;
+
+ if ( intermission )
+ {
+ HUD_Radar_Hide_Maximized();
+ return;
+ }
+
+ if(mouseClicked & S_MOUSE2)
+ {
+ HUD_Radar_Hide_Maximized();
+ return;
+ }
+
+ if(!autocvar_hud_cursormode)
+ {
+ mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
+
+ mousepos_x = bound(0, mousepos_x, vid_conwidth);
+ mousepos_y = bound(0, mousepos_y, vid_conheight);
+ }
+
+ HUD_Panel_UpdateCvars();
+
+
+ panel_size = autocvar_hud_panel_radar_maximized_size;
+ panel_size_x = bound(0.2, panel_size_x, 1) * vid_conwidth;
+ panel_size_y = bound(0.2, panel_size_y, 1) * vid_conheight;
+ panel_pos_x = (vid_conwidth - panel_size_x) / 2;
+ panel_pos_y = (vid_conheight - panel_size_y) / 2;
+
+ if(mouseClicked & S_MOUSE1)
+ {
+ // click outside
+ if ( mousepos_x < panel_pos_x || mousepos_x > panel_pos_x + panel_size_x ||
+ mousepos_y < panel_pos_y || mousepos_y > panel_pos_y + panel_size_y )
+ {
+ HUD_Radar_Hide_Maximized();
+ return;
+ }
+ vector pos = teamradar_texcoord_to_3dcoord(teamradar_2dcoord_to_texcoord(mousepos),view_origin_z);
+ localcmd(sprintf("cmd ons_spawn %f %f %f",pos_x,pos_y,pos_z));
+
+ HUD_Radar_Hide_Maximized();
+ return;
+ }
+
+
+ const vector cursor_size = '32 32 0';
+ drawpic(mousepos-'8 4 0', strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursor_size, '1 1 1', 0.8, DRAWFLAG_NORMAL);
+}
+
+void HUD_Radar()
+{
+ if (!autocvar__hud_configure)
+ {
+ if (hud_panel_radar_maximized)
+ {
+ if (!hud_draw_maximized) return;
+ }
+ else
+ {
+ if (autocvar_hud_panel_radar == 0) return;
+ if (autocvar_hud_panel_radar != 2 && !teamplay) return;
+ if(radar_panel_modified)
+ {
+ panel.update_time = time; // forces reload of panel attributes
+ radar_panel_modified = false;
+ }
+ }
+ }
+
+ if ( hud_panel_radar_temp_hidden )
+ return;
+
+ HUD_Panel_UpdateCvars();
+
+ float f = 0;
+
+ if (hud_panel_radar_maximized && !autocvar__hud_configure)
+ {
+ panel_size = autocvar_hud_panel_radar_maximized_size;
+ panel_size.x = bound(0.2, panel_size.x, 1) * vid_conwidth;
+ panel_size.y = bound(0.2, panel_size.y, 1) * vid_conheight;
+ panel_pos.x = (vid_conwidth - panel_size.x) / 2;
+ panel_pos.y = (vid_conheight - panel_size.y) / 2;
+
+ string panel_bg;
+ panel_bg = strcat(hud_skin_path, "/border_default"); // always use the default border when maximized
+ if(precache_pic(panel_bg) == "")
+ panel_bg = "gfx/hud/default/border_default"; // fallback
+ if(!radar_panel_modified && panel_bg != panel.current_panel_bg)
+ radar_panel_modified = true;
+ if(panel.current_panel_bg)
+ strunzone(panel.current_panel_bg);
+ panel.current_panel_bg = strzone(panel_bg);
+
+ switch(hud_panel_radar_maximized_zoommode)
+ {
+ default:
+ case 0:
+ f = current_zoomfraction;
+ break;
+ case 1:
+ f = 1 - current_zoomfraction;
+ break;
+ case 2:
+ f = 0;
+ break;
+ case 3:
+ f = 1;
+ break;
+ }
+
+ switch(hud_panel_radar_maximized_rotation)
+ {
+ case 0:
+ teamradar_angle = view_angles.y - 90;
+ break;
+ default:
+ teamradar_angle = 90 * hud_panel_radar_maximized_rotation;
+ break;
+ }
+ }
+ if (!hud_panel_radar_maximized && !autocvar__hud_configure)
+ {
+ switch(hud_panel_radar_zoommode)
+ {
+ default:
+ case 0:
+ f = current_zoomfraction;
+ break;
+ case 1:
+ f = 1 - current_zoomfraction;
+ break;
+ case 2:
+ f = 0;
+ break;
+ case 3:
+ f = 1;
+ break;
+ }
+
+ switch(hud_panel_radar_rotation)
+ {
+ case 0:
+ teamradar_angle = view_angles.y - 90;
+ break;
+ default:
+ teamradar_angle = 90 * hud_panel_radar_rotation;
+ break;
+ }
+ }
+
+ vector pos, mySize;
+ pos = panel_pos;
+ mySize = panel_size;
+
+ HUD_Panel_DrawBg(1);
+ if(panel_bg_padding)
+ {
+ pos += '1 1 0' * panel_bg_padding;
+ mySize -= '2 2 0' * panel_bg_padding;
+ }
+
+ int color2;
+ entity tm;
+ float scale2d, normalsize, bigsize;
+
+ teamradar_origin2d = pos + 0.5 * mySize;
+ teamradar_size2d = mySize;
+
+ if(minimapname == "")
+ return;
+
+ teamradar_loadcvars();
+
+ scale2d = vlen_maxnorm2d(mi_picmax - mi_picmin);
+ teamradar_size2d = mySize;
+
+ teamradar_extraclip_mins = teamradar_extraclip_maxs = '0 0 0'; // we always center
+
+ // pixels per world qu to match the teamradar_size2d_x range in the longest dimension
+ if((hud_panel_radar_rotation == 0 && !hud_panel_radar_maximized) || (hud_panel_radar_maximized_rotation == 0 && hud_panel_radar_maximized))
+ {
+ // max-min distance must fit the radar in any rotation
+ bigsize = vlen_minnorm2d(teamradar_size2d) * scale2d / (1.05 * vlen2d(mi_scale));
+ }
+ else
+ {
+ vector c0, c1, c2, c3, span;
+ c0 = rotate(mi_min, teamradar_angle * DEG2RAD);
+ c1 = rotate(mi_max, teamradar_angle * DEG2RAD);
+ c2 = rotate('1 0 0' * mi_min.x + '0 1 0' * mi_max.y, teamradar_angle * DEG2RAD);
+ c3 = rotate('1 0 0' * mi_max.x + '0 1 0' * mi_min.y, teamradar_angle * DEG2RAD);
+ span = '0 0 0';
+ span.x = max(c0_x, c1_x, c2_x, c3_x) - min(c0_x, c1_x, c2_x, c3_x);
+ span.y = max(c0_y, c1_y, c2_y, c3_y) - min(c0_y, c1_y, c2_y, c3_y);
+
+ // max-min distance must fit the radar in x=x, y=y
+ bigsize = min(
+ teamradar_size2d.x * scale2d / (1.05 * span.x),
+ teamradar_size2d.y * scale2d / (1.05 * span.y)
+ );
+ }
+
+ normalsize = vlen_maxnorm2d(teamradar_size2d) * scale2d / hud_panel_radar_scale;
+ if(bigsize > normalsize)
+ normalsize = bigsize;
+
+ teamradar_size =
+ f * bigsize
+ + (1 - f) * normalsize;
+ teamradar_origin3d_in_texcoord = teamradar_3dcoord_to_texcoord(
+ f * mi_center
+ + (1 - f) * view_origin);
+
+ drawsetcliparea(
+ pos.x,
+ pos.y,
+ mySize.x,
+ mySize.y
+ );
+
+ draw_teamradar_background(hud_panel_radar_foreground_alpha);
+
+ for(tm = world; (tm = find(tm, classname, "radarlink")); )
+ draw_teamradar_link(tm.origin, tm.velocity, tm.team);
+
+ vector coord;
+ vector brightcolor;
+ for(tm = world; (tm = findflags(tm, teamradar_icon, 0xFFFFFF)); )
+ {
+ if ( hud_panel_radar_mouse )
+ if ( tm.health > 0 )
+ if ( tm.team == myteam+1 )
+ {
+ coord = teamradar_texcoord_to_2dcoord(teamradar_3dcoord_to_texcoord(tm.origin));
+ if ( vlen(mousepos-coord) < 8 )
+ {
+ brightcolor_x = min(1,tm.teamradar_color_x*1.5);
+ brightcolor_y = min(1,tm.teamradar_color_y*1.5);
+ brightcolor_z = min(1,tm.teamradar_color_z*1.5);
+ drawpic(coord - '8 8 0', "gfx/teamradar_icon_glow", '16 16 0', brightcolor, panel_fg_alpha, 0);
+ }
+ }
+ entity icon = RadarIcons_from(tm.teamradar_icon);
+ draw_teamradar_icon(tm.origin, icon, tm, spritelookupcolor(tm, icon.netname, tm.teamradar_color), panel_fg_alpha);
+ }
+ for(tm = world; (tm = find(tm, classname, "entcs_receiver")); )
+ {
+ color2 = GetPlayerColor(tm.sv_entnum);
+ //if(color == NUM_SPECTATOR || color == color2)
+ draw_teamradar_player(tm.origin, tm.angles, Team_ColorRGB(color2));
+ }
+ draw_teamradar_player(view_origin, view_angles, '1 1 1');
+
+ drawresetcliparea();
+
+ if ( hud_panel_radar_mouse )
+ {
+ string message = "Click to select teleport destination";
+
+ if ( getstati(STAT_HEALTH) <= 0 )
+ {
+ message = "Click to select spawn location";
+ }
+
+ drawcolorcodedstring(pos + '0.5 0 0' * (mySize_x - stringwidth(message, true, hud_fontsize)) - '0 1 0' * hud_fontsize_y * 2,
+ message, hud_fontsize, hud_panel_radar_foreground_alpha, DRAWFLAG_NORMAL);
+
+ hud_panel_radar_bottom = pos_y + mySize_y + hud_fontsize_y;
+ }
+}
--- /dev/null
+// Score (#7)
+
+void HUD_UpdatePlayerTeams();
+void HUD_Score_Rankings(vector pos, vector mySize, entity me)
+{
+ float score;
+ entity tm = world, pl;
+ int SCOREPANEL_MAX_ENTRIES = 6;
+ float SCOREPANEL_ASPECTRATIO = 2;
+ int entries = bound(1, floor(SCOREPANEL_MAX_ENTRIES * mySize.y/mySize.x * SCOREPANEL_ASPECTRATIO), SCOREPANEL_MAX_ENTRIES);
+ vector fontsize = '1 1 0' * (mySize.y/entries);
+
+ vector rgb, score_color;
+ rgb = '1 1 1';
+ score_color = '1 1 1';
+
+ float name_size = mySize.x*0.75;
+ float spacing_size = mySize.x*0.04;
+ const float highlight_alpha = 0.2;
+ int i = 0, first_pl = 0;
+ bool me_printed = false;
+ string s;
+ if (autocvar__hud_configure)
+ {
+ float players_per_team = 0;
+ if (team_count)
+ {
+ // show team scores in the first line
+ float score_size = mySize.x / team_count;
+ players_per_team = max(2, ceil((entries - 1) / team_count));
+ for(i=0; i<team_count; ++i) {
+ if (i == floor((entries - 2) / players_per_team) || (entries == 1 && i == 0))
+ HUD_Panel_DrawHighlight(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(pos + eX * score_size * i, ftos(175 - 23*i), eX * score_size + eY * fontsize.y, Team_ColorRGB(ColorByTeam(i)) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ first_pl = 1;
+ pos.y += fontsize.y;
+ }
+ score = 10 + SCOREPANEL_MAX_ENTRIES * 3;
+ for (i=first_pl; i<entries; ++i)
+ {
+ //simulate my score is lower than all displayed players,
+ //so that I don't appear at all showing pure rankings.
+ //This is to better show the difference between the 2 ranking views
+ if (i == entries-1 && autocvar_hud_panel_score_rankings == 1)
+ {
+ rgb = '1 1 0';
+ drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ s = GetPlayerName(player_localnum);
+ score = 7;
+ }
+ else
+ {
+ s = sprintf(_("Player %d"), i + 1 - first_pl);
+ score -= 3;
+ }
+
+ if (team_count)
+ score_color = Team_ColorRGB(ColorByTeam(floor((i - first_pl) / players_per_team))) * 0.8;
+ s = textShortenToWidth(s, name_size, fontsize, stringwidth_colors);
+ drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring(pos + eX * (name_size + spacing_size), ftos(score), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ pos.y += fontsize.y;
+ }
+ return;
+ }
+
+ if (!scoreboard_fade_alpha) // the scoreboard too calls HUD_UpdatePlayerTeams
+ HUD_UpdatePlayerTeams();
+ if (team_count)
+ {
+ // show team scores in the first line
+ float score_size = mySize.x / team_count;
+ for(tm = teams.sort_next; tm; tm = tm.sort_next) {
+ if(tm.team == NUM_SPECTATOR)
+ continue;
+ if (tm.team == myteam)
+ drawfill(pos + eX * score_size * i, eX * score_size + eY * fontsize.y, '1 1 1', highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(pos + eX * score_size * i, ftos(tm.(teamscores[ts_primary])), eX * score_size + eY * fontsize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
+ ++i;
+ }
+ first_pl = 1;
+ pos.y += fontsize.y;
+ tm = teams.sort_next;
+ }
+ i = first_pl;
+
+ do
+ for (pl = players.sort_next; pl && i<entries; pl = pl.sort_next)
+ {
+ if ((team_count && pl.team != tm.team) || pl.team == NUM_SPECTATOR)
+ continue;
+
+ if (i == entries-1 && !me_printed && pl != me)
+ if (autocvar_hud_panel_score_rankings == 1 && spectatee_status != -1)
+ {
+ for (pl = me.sort_next; pl; pl = pl.sort_next)
+ if (pl.team != NUM_SPECTATOR)
+ break;
+
+ if (pl)
+ rgb = '1 1 0'; //not last but not among the leading players: yellow
+ else
+ rgb = '1 0 0'; //last: red
+ pl = me;
+ }
+
+ if (pl == me)
+ {
+ if (i == first_pl)
+ rgb = '0 1 0'; //first: green
+ me_printed = true;
+ drawfill(pos, eX * mySize.x + eY * fontsize.y, rgb, highlight_alpha * panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ if (team_count)
+ score_color = Team_ColorRGB(pl.team) * 0.8;
+ s = textShortenToWidth(GetPlayerName(pl.sv_entnum), name_size, fontsize, stringwidth_colors);
+ drawcolorcodedstring(pos + eX * (name_size - stringwidth(s, true, fontsize)), s, fontsize, panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring(pos + eX * (name_size + spacing_size), ftos(pl.(scores[ps_primary])), fontsize, score_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ pos.y += fontsize.y;
+ ++i;
+ }
+ while (i<entries && team_count && (tm = tm.sort_next) && (tm.team != NUM_SPECTATOR || (tm = tm.sort_next)));
+}
+
+void HUD_Score()
+{
+ if(!autocvar__hud_configure)
+ {
+ if(!autocvar_hud_panel_score) return;
+ if(spectatee_status == -1 && (gametype == MAPINFO_TYPE_RACE || gametype == MAPINFO_TYPE_CTS)) return;
+ }
+
+ HUD_Panel_UpdateCvars();
+ vector pos, mySize;
+ pos = panel_pos;
+ mySize = panel_size;
+
+ HUD_Panel_DrawBg(1);
+ if(panel_bg_padding)
+ {
+ pos += '1 1 0' * panel_bg_padding;
+ mySize -= '2 2 0' * panel_bg_padding;
+ }
+
+ float score, distribution = 0;
+ string sign;
+ vector distribution_color;
+ entity tm, pl, me;
+
+ me = playerslots[current_player];
+
+ if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
+ string timer, distrtimer;
+
+ pl = players.sort_next;
+ if(pl == me)
+ pl = pl.sort_next;
+ if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
+ if(pl.scores[ps_primary] == 0)
+ pl = world;
+
+ score = me.(scores[ps_primary]);
+ timer = TIME_ENCODED_TOSTRING(score);
+
+ draw_beginBoldFont();
+ if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
+ // distribution display
+ distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
+
+ distrtimer = ftos_decimals(fabs(distribution/pow(10, TIME_DECIMALS)), TIME_DECIMALS);
+
+ if (distribution <= 0) {
+ distribution_color = '0 1 0';
+ sign = "-";
+ }
+ else {
+ distribution_color = '1 0 0';
+ sign = "+";
+ }
+ drawstring_aspect(pos + eX * 0.75 * mySize.x, strcat(sign, distrtimer), eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ // race record display
+ if (distribution <= 0)
+ HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(pos, timer, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ draw_endBoldFont();
+ } else if (!teamplay) { // non-teamgames
+ if ((spectatee_status == -1 && !autocvar__hud_configure) || autocvar_hud_panel_score_rankings)
+ {
+ HUD_Score_Rankings(pos, mySize, me);
+ return;
+ }
+ // me vector := [team/connected frags id]
+ pl = players.sort_next;
+ if(pl == me)
+ pl = pl.sort_next;
+
+ if(autocvar__hud_configure)
+ distribution = 42;
+ else if(pl)
+ distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
+ else
+ distribution = 0;
+
+ score = me.(scores[ps_primary]);
+ if(autocvar__hud_configure)
+ score = 123;
+
+ if(distribution >= 5)
+ distribution_color = eY;
+ else if(distribution >= 0)
+ distribution_color = '1 1 1';
+ else if(distribution >= -5)
+ distribution_color = '1 1 0';
+ else
+ distribution_color = eX;
+
+ string distribution_str;
+ distribution_str = ftos(distribution);
+ draw_beginBoldFont();
+ if (distribution >= 0)
+ {
+ if (distribution > 0)
+ distribution_str = strcat("+", distribution_str);
+ HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(pos + eX * 0.75 * mySize.x, distribution_str, eX * 0.25 * mySize.x + eY * (1/3) * mySize.y, distribution_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ draw_endBoldFont();
+ } else { // teamgames
+ float row, column, rows = 0, columns = 0;
+ vector offset = '0 0 0';
+ vector score_pos, score_size; //for scores other than myteam
+ if(autocvar_hud_panel_score_rankings)
+ {
+ HUD_Score_Rankings(pos, mySize, me);
+ return;
+ }
+ if(spectatee_status == -1)
+ {
+ rows = HUD_GetRowCount(team_count, mySize, 3);
+ columns = ceil(team_count/rows);
+ score_size = eX * mySize.x*(1/columns) + eY * mySize.y*(1/rows);
+
+ float newSize;
+ if(score_size.x/score_size.y > 3)
+ {
+ newSize = 3 * score_size.y;
+ offset.x = score_size.x - newSize;
+ pos.x += offset.x/2;
+ score_size.x = newSize;
+ }
+ else
+ {
+ newSize = 1/3 * score_size.x;
+ offset.y = score_size.y - newSize;
+ pos.y += offset.y/2;
+ score_size.y = newSize;
+ }
+ }
+ else
+ score_size = eX * mySize.x*(1/4) + eY * mySize.y*(1/3);
+
+ float max_fragcount;
+ max_fragcount = -99;
+ draw_beginBoldFont();
+ row = column = 0;
+ for(tm = teams.sort_next; tm; tm = tm.sort_next) {
+ if(tm.team == NUM_SPECTATOR)
+ continue;
+ score = tm.(teamscores[ts_primary]);
+ if(autocvar__hud_configure)
+ score = 123;
+
+ if (score > max_fragcount)
+ max_fragcount = score;
+
+ if (spectatee_status == -1)
+ {
+ score_pos = pos + eX * column * (score_size.x + offset.x) + eY * row * (score_size.y + offset.y);
+ if (max_fragcount == score)
+ HUD_Panel_DrawHighlight(score_pos, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(score_pos, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
+ ++row;
+ if(row >= rows)
+ {
+ row = 0;
+ ++column;
+ }
+ }
+ else if(tm.team == myteam) {
+ if (max_fragcount == score)
+ HUD_Panel_DrawHighlight(pos, eX * 0.75 * mySize.x + eY * mySize.y, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(pos, ftos(score), eX * 0.75 * mySize.x + eY * mySize.y, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
+ } else {
+ if (max_fragcount == score)
+ HUD_Panel_DrawHighlight(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, score_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(pos + eX * 0.75 * mySize.x + eY * (1/3) * rows * mySize.y, ftos(score), score_size, Team_ColorRGB(tm.team) * 0.8, panel_fg_alpha, DRAWFLAG_NORMAL);
+ ++rows;
+ }
+ }
+ draw_endBoldFont();
+ }
+}
--- /dev/null
+void HUD_Timer()
+{
+ if(!autocvar__hud_configure)
+ {
+ if(!autocvar_hud_panel_timer) return;
+ }
+
+ HUD_Panel_UpdateCvars();
+
+ draw_beginBoldFont();
+
+ vector pos, mySize;
+ pos = panel_pos;
+ mySize = panel_size;
+
+ HUD_Panel_DrawBg(1);
+ if(panel_bg_padding)
+ {
+ pos += '1 1 0' * panel_bg_padding;
+ mySize -= '2 2 0' * panel_bg_padding;
+ }
+
+ string timer;
+ float timelimit, elapsedTime, timeleft, minutesLeft;
+
+ timelimit = getstatf(STAT_TIMELIMIT);
+
+ timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
+ timeleft = ceil(timeleft);
+
+ minutesLeft = floor(timeleft / 60);
+
+ vector timer_color;
+ if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
+ timer_color = '1 1 1'; //white
+ else if(minutesLeft >= 1)
+ timer_color = '1 1 0'; //yellow
+ else
+ timer_color = '1 0 0'; //red
+
+ if (autocvar_hud_panel_timer_increment || timelimit == 0 || warmup_stage) {
+ if (time < getstatf(STAT_GAMESTARTTIME)) {
+ //while restart is still active, show 00:00
+ timer = seconds_tostring(0);
+ } else {
+ elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
+ timer = seconds_tostring(elapsedTime);
+ }
+ } else {
+ timer = seconds_tostring(timeleft);
+ }
+
+ drawstring_aspect(pos, timer, mySize, timer_color, panel_fg_alpha, DRAWFLAG_NORMAL);
+
+ draw_endBoldFont();
+}
--- /dev/null
+/** Vote window (#9) */
+void HUD_Vote()
+{
+ if(autocvar_cl_allow_uid2name == -1 && (gametype == MAPINFO_TYPE_CTS || gametype == MAPINFO_TYPE_RACE || (serverflags & SERVERFLAG_PLAYERSTATS)))
+ {
+ vote_active = 1;
+ if (autocvar__hud_configure)
+ {
+ vote_yescount = 0;
+ vote_nocount = 0;
+ LOG_INFO(_("^1You must answer before entering hud configure mode\n"));
+ cvar_set("_hud_configure", "0");
+ }
+ if(vote_called_vote)
+ strunzone(vote_called_vote);
+ vote_called_vote = strzone(_("^2Name ^7instead of \"^1Anonymous player^7\" in stats"));
+ uid2name_dialog = 1;
+ }
+
+ if(!autocvar__hud_configure)
+ {
+ if(!autocvar_hud_panel_vote) return;
+
+ panel_fg_alpha = autocvar_hud_panel_fg_alpha;
+ panel_bg_alpha_str = autocvar_hud_panel_vote_bg_alpha;
+
+ if(panel_bg_alpha_str == "") {
+ panel_bg_alpha_str = ftos(autocvar_hud_panel_bg_alpha);
+ }
+ panel_bg_alpha = stof(panel_bg_alpha_str);
+ }
+ else
+ {
+ vote_yescount = 3;
+ vote_nocount = 2;
+ vote_needed = 4;
+ }
+
+ string s;
+ float a;
+ if(vote_active != vote_prev) {
+ vote_change = time;
+ vote_prev = vote_active;
+ }
+
+ if(vote_active || autocvar__hud_configure)
+ vote_alpha = bound(0, (time - vote_change) * 2, 1);
+ else
+ vote_alpha = bound(0, 1 - (time - vote_change) * 2, 1);
+
+ if(!vote_alpha)
+ return;
+
+ HUD_Panel_UpdateCvars();
+
+ if(uid2name_dialog)
+ {
+ panel_pos = eX * 0.3 * vid_conwidth + eY * 0.1 * vid_conheight;
+ panel_size = eX * 0.4 * vid_conwidth + eY * 0.3 * vid_conheight;
+ }
+
+ // these must be below above block
+ vector pos, mySize;
+ pos = panel_pos;
+ mySize = panel_size;
+
+ a = vote_alpha * (vote_highlighted ? autocvar_hud_panel_vote_alreadyvoted_alpha : 1);
+ HUD_Panel_DrawBg(a);
+ a = panel_fg_alpha * a;
+
+ if(panel_bg_padding)
+ {
+ pos += '1 1 0' * panel_bg_padding;
+ mySize -= '2 2 0' * panel_bg_padding;
+ }
+
+ // always force 3:1 aspect
+ vector newSize = '0 0 0';
+ if(mySize.x/mySize.y > 3)
+ {
+ newSize.x = 3 * mySize.y;
+ newSize.y = mySize.y;
+
+ pos.x = pos.x + (mySize.x - newSize.x) / 2;
+ }
+ else
+ {
+ newSize.y = 1/3 * mySize.x;
+ newSize.x = mySize.x;
+
+ pos.y = pos.y + (mySize.y - newSize.y) / 2;
+ }
+ mySize = newSize;
+
+ s = _("A vote has been called for:");
+ if(uid2name_dialog)
+ s = _("Allow servers to store and display your name?");
+ drawstring_aspect(pos, s, eX * mySize.x + eY * (2/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
+ s = textShortenToWidth(vote_called_vote, mySize.x, '1 1 0' * mySize.y * (1/8), stringwidth_colors);
+ if(autocvar__hud_configure)
+ s = _("^1Configure the HUD");
+ drawcolorcodedstring_aspect(pos + eY * (2/8) * mySize.y, s, eX * mySize.x + eY * (1.75/8) * mySize.y, a, DRAWFLAG_NORMAL);
+
+ // print the yes/no counts
+ s = sprintf(_("Yes (%s): %d"), getcommandkey("vyes", "vyes"), vote_yescount);
+ drawstring_aspect(pos + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '0 1 0', a, DRAWFLAG_NORMAL);
+ s = sprintf(_("No (%s): %d"), getcommandkey("vno", "vno"), vote_nocount);
+ drawstring_aspect(pos + eX * 0.5 * mySize.x + eY * (4/8) * mySize.y, s, eX * 0.5 * mySize.x + eY * (1.5/8) * mySize.y, '1 0 0', a, DRAWFLAG_NORMAL);
+
+ // draw the progress bar backgrounds
+ drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_back", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
+
+ // draw the highlights
+ if(vote_highlighted == 1) {
+ drawsetcliparea(pos.x, pos.y, mySize.x * 0.5, mySize.y);
+ drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
+ }
+ else if(vote_highlighted == -1) {
+ drawsetcliparea(pos.x + 0.5 * mySize.x, pos.y, mySize.x * 0.5, mySize.y);
+ drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_voted", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
+ }
+
+ // draw the progress bars
+ if(vote_yescount && vote_needed)
+ {
+ drawsetcliparea(pos.x, pos.y, mySize.x * 0.5 * (vote_yescount/vote_needed), mySize.y);
+ drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
+ }
+
+ if(vote_nocount && vote_needed)
+ {
+ drawsetcliparea(pos.x + mySize.x - mySize.x * 0.5 * (vote_nocount/vote_needed), pos.y, mySize.x * 0.5, mySize.y);
+ drawpic_skin(pos + eY * (5/8) * mySize.y, "voteprogress_prog", eX * mySize.x + eY * (3/8) * mySize.y, '1 1 1', a, DRAWFLAG_NORMAL);
+ }
+
+ drawresetcliparea();
+}
--- /dev/null
+// Weapon icons (#0)
+
+entity weaponorder[Weapons_MAX];
+void weaponorder_swap(int i, int j, entity pass)
+{
+ entity h = weaponorder[i];
+ weaponorder[i] = weaponorder[j];
+ weaponorder[j] = h;
+}
+
+string weaponorder_cmp_str;
+int weaponorder_cmp(int i, int j, entity pass)
+{
+ int ai, aj;
+ ai = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[i].weapon), 0);
+ aj = strstrofs(weaponorder_cmp_str, sprintf(" %d ", weaponorder[j].weapon), 0);
+ return aj - ai; // the string is in REVERSE order (higher prio at the right is what we want, but higher prio first is the string)
+}
+
+void HUD_Weapons()
+{
+ SELFPARAM();
+ // declarations
+ WepSet weapons_stat = WepSet_GetFromStat();
+ int i;
+ float f, a;
+ float screen_ar;
+ vector center = '0 0 0';
+ int weapon_count, weapon_id;
+ int row, column, rows = 0, columns = 0;
+ bool vertical_order = true;
+ float aspect = autocvar_hud_panel_weapons_aspect;
+
+ float timeout = autocvar_hud_panel_weapons_timeout;
+ float timein_effect_length = autocvar_hud_panel_weapons_timeout_speed_in; //? 0.375 : 0);
+ float timeout_effect_length = autocvar_hud_panel_weapons_timeout_speed_out; //? 0.75 : 0);
+
+ vector barsize = '0 0 0', baroffset = '0 0 0';
+ vector ammo_color = '1 0 1';
+ float ammo_alpha = 1;
+
+ float when = max(1, autocvar_hud_panel_weapons_complainbubble_time);
+ float fadetime = max(0, autocvar_hud_panel_weapons_complainbubble_fadetime);
+
+ vector weapon_pos, weapon_size = '0 0 0';
+ vector color;
+
+ // check to see if we want to continue
+ if(hud != HUD_NORMAL) return;
+
+ if(!autocvar__hud_configure)
+ {
+ if((!autocvar_hud_panel_weapons) || (spectatee_status == -1))
+ return;
+ if(timeout && time >= weapontime + timeout + timeout_effect_length)
+ if(autocvar_hud_panel_weapons_timeout_effect == 3 || (autocvar_hud_panel_weapons_timeout_effect == 1 && !(autocvar_hud_panel_weapons_timeout_fadebgmin + autocvar_hud_panel_weapons_timeout_fadefgmin)))
+ {
+ weaponprevtime = time;
+ return;
+ }
+ }
+
+ // update generic hud functions
+ HUD_Panel_UpdateCvars();
+
+ // figure out weapon order (how the weapons are sorted) // TODO make this configurable
+ if(weaponorder_bypriority != autocvar_cl_weaponpriority || !weaponorder[0])
+ {
+ int weapon_cnt;
+ if(weaponorder_bypriority)
+ strunzone(weaponorder_bypriority);
+ if(weaponorder_byimpulse)
+ strunzone(weaponorder_byimpulse);
+
+ weaponorder_bypriority = strzone(autocvar_cl_weaponpriority);
+ weaponorder_byimpulse = strzone(W_FixWeaponOrder_BuildImpulseList(W_FixWeaponOrder_ForceComplete(W_NumberWeaponOrder(weaponorder_bypriority))));
+ weaponorder_cmp_str = strcat(" ", weaponorder_byimpulse, " ");
+
+ weapon_cnt = 0;
+ for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+ {
+ setself(get_weaponinfo(i));
+ if(self.impulse >= 0)
+ {
+ weaponorder[weapon_cnt] = self;
+ ++weapon_cnt;
+ }
+ }
+ for(i = weapon_cnt; i < Weapons_MAX; ++i)
+ weaponorder[i] = world;
+ heapsort(weapon_cnt, weaponorder_swap, weaponorder_cmp, world);
+
+ weaponorder_cmp_str = string_null;
+ }
+
+ if(!autocvar_hud_panel_weapons_complainbubble || autocvar__hud_configure || time - complain_weapon_time >= when + fadetime)
+ complain_weapon = 0;
+
+ if(autocvar__hud_configure)
+ {
+ if(!weapons_stat)
+ for(i = WEP_FIRST; i <= WEP_LAST; i += floor((WEP_LAST-WEP_FIRST)/5))
+ weapons_stat |= WepSet_FromWeapon(i);
+
+ #if 0
+ /// debug code
+ if(cvar("wep_add"))
+ {
+ weapons_stat = '0 0 0';
+ float countw = 1 + floor((floor(time * cvar("wep_add"))) % (Weapons_COUNT - 1));
+ for(i = WEP_FIRST; i <= countw; ++i)
+ weapons_stat |= WepSet_FromWeapon(i);
+ }
+ #endif
+ }
+
+ // determine which weapons are going to be shown
+ if (autocvar_hud_panel_weapons_onlyowned)
+ {
+ if(autocvar__hud_configure)
+ {
+ if(menu_enabled != 2)
+ HUD_Panel_DrawBg(1); // also draw the bg of the entire panel
+ }
+
+ // do we own this weapon?
+ weapon_count = 0;
+ for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
+ if((weapons_stat & WepSet_FromWeapon(weaponorder[i].weapon)) || (weaponorder[i].weapon == complain_weapon))
+ ++weapon_count;
+
+
+ // might as well commit suicide now, no reason to live ;)
+ if (weapon_count == 0)
+ return;
+
+ vector old_panel_size = panel_size;
+ vector padded_panel_size = panel_size - '2 2 0' * panel_bg_padding;
+
+ // get the all-weapons layout
+ int nHidden = 0;
+ WepSet weapons_stat = WepSet_GetFromStat();
+ for (int i = WEP_FIRST; i <= WEP_LAST; ++i) {
+ WepSet weapons_wep = WepSet_FromWeapon(i);
+ if (weapons_stat & weapons_wep) continue;
+ Weapon w = get_weaponinfo(i);
+ if (w.spawnflags & WEP_FLAG_MUTATORBLOCKED) nHidden += 1;
+ }
+ vector table_size = HUD_GetTableSize_BestItemAR((Weapons_COUNT - 1) - nHidden, padded_panel_size, aspect);
+ columns = table_size.x;
+ rows = table_size.y;
+ weapon_size.x = padded_panel_size.x / columns;
+ weapon_size.y = padded_panel_size.y / rows;
+
+ // NOTE: although weapons should aways look the same even if onlyowned is enabled,
+ // we enlarge them a bit when possible to better match the desired aspect ratio
+ if(padded_panel_size.x / padded_panel_size.y < aspect)
+ {
+ // maximum number of rows that allows to display items with the desired aspect ratio
+ int max_rows = floor(padded_panel_size.y / (weapon_size.x / aspect));
+ columns = min(columns, ceil(weapon_count / max_rows));
+ rows = ceil(weapon_count / columns);
+ weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
+ weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
+ vertical_order = false;
+ }
+ else
+ {
+ int max_columns = floor(padded_panel_size.x / (weapon_size.y * aspect));
+ rows = min(rows, ceil(weapon_count / max_columns));
+ columns = ceil(weapon_count / rows);
+ weapon_size.x = min(padded_panel_size.x / columns, aspect * weapon_size.y);
+ weapon_size.y = min(padded_panel_size.y / rows, weapon_size.x / aspect);
+ vertical_order = true;
+ }
+
+ // reduce size of the panel
+ panel_size.x = columns * weapon_size.x;
+ panel_size.y = rows * weapon_size.y;
+ panel_size += '2 2 0' * panel_bg_padding;
+
+ // center the resized panel, or snap it to the screen edge when close enough
+ if(panel_pos.x > vid_conwidth * 0.001)
+ {
+ if(panel_pos.x + old_panel_size.x > vid_conwidth * 0.999)
+ panel_pos.x += old_panel_size.x - panel_size.x;
+ else
+ panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
+ }
+ else if(old_panel_size.x > vid_conwidth * 0.999)
+ panel_pos.x += (old_panel_size.x - panel_size.x) / 2;
+
+ if(panel_pos.y > vid_conheight * 0.001)
+ {
+ if(panel_pos.y + old_panel_size.y > vid_conheight * 0.999)
+ panel_pos.y += old_panel_size.y - panel_size.y;
+ else
+ panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
+ }
+ else if(old_panel_size.y > vid_conheight * 0.999)
+ panel_pos.y += (old_panel_size.y - panel_size.y) / 2;
+ }
+ else
+ weapon_count = (Weapons_COUNT - 1);
+
+ // animation for fading in/out the panel respectively when not in use
+ if(!autocvar__hud_configure)
+ {
+ if (timeout && time >= weapontime + timeout) // apply timeout effect if needed
+ {
+ f = bound(0, (time - (weapontime + timeout)) / timeout_effect_length, 1);
+
+ // fade the panel alpha
+ if(autocvar_hud_panel_weapons_timeout_effect == 1)
+ {
+ panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * f + (1 - f));
+ panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * f + (1 - f));
+ }
+ else if(autocvar_hud_panel_weapons_timeout_effect == 3)
+ {
+ panel_bg_alpha *= (1 - f);
+ panel_fg_alpha *= (1 - f);
+ }
+
+ // move the panel off the screen
+ if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
+ {
+ f *= f; // for a cooler movement
+ center.x = panel_pos.x + panel_size.x/2;
+ center.y = panel_pos.y + panel_size.y/2;
+ screen_ar = vid_conwidth/vid_conheight;
+ if (center.x/center.y < screen_ar) //bottom left
+ {
+ if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
+ panel_pos.y += f * (vid_conheight - panel_pos.y);
+ else //left
+ panel_pos.x -= f * (panel_pos.x + panel_size.x);
+ }
+ else //top right
+ {
+ if ((vid_conwidth - center.x)/center.y < screen_ar) //right
+ panel_pos.x += f * (vid_conwidth - panel_pos.x);
+ else //top
+ panel_pos.y -= f * (panel_pos.y + panel_size.y);
+ }
+ if(f == 1)
+ center.x = -1; // mark the panel as off screen
+ }
+ weaponprevtime = time - (1 - f) * timein_effect_length;
+ }
+ else if (timeout && time < weaponprevtime + timein_effect_length) // apply timein effect if needed
+ {
+ f = bound(0, (time - weaponprevtime) / timein_effect_length, 1);
+
+ // fade the panel alpha
+ if(autocvar_hud_panel_weapons_timeout_effect == 1)
+ {
+ panel_bg_alpha *= (autocvar_hud_panel_weapons_timeout_fadebgmin * (1 - f) + f);
+ panel_fg_alpha *= (autocvar_hud_panel_weapons_timeout_fadefgmin * (1 - f) + f);
+ }
+ else if(autocvar_hud_panel_weapons_timeout_effect == 3)
+ {
+ panel_bg_alpha *= (f);
+ panel_fg_alpha *= (f);
+ }
+
+ // move the panel back on screen
+ if (autocvar_hud_panel_weapons_timeout_effect == 2 || autocvar_hud_panel_weapons_timeout_effect == 3)
+ {
+ f *= f; // for a cooler movement
+ f = 1 - f;
+ center.x = panel_pos.x + panel_size.x/2;
+ center.y = panel_pos.y + panel_size.y/2;
+ screen_ar = vid_conwidth/vid_conheight;
+ if (center.x/center.y < screen_ar) //bottom left
+ {
+ if ((vid_conwidth - center.x)/center.y < screen_ar) //bottom
+ panel_pos.y += f * (vid_conheight - panel_pos.y);
+ else //left
+ panel_pos.x -= f * (panel_pos.x + panel_size.x);
+ }
+ else //top right
+ {
+ if ((vid_conwidth - center.x)/center.y < screen_ar) //right
+ panel_pos.x += f * (vid_conwidth - panel_pos.x);
+ else //top
+ panel_pos.y -= f * (panel_pos.y + panel_size.y);
+ }
+ }
+ }
+ }
+
+ // draw the background, then change the virtual size of it to better fit other items inside
+ HUD_Panel_DrawBg(1);
+
+ if(center.x == -1)
+ return;
+
+ if(panel_bg_padding)
+ {
+ panel_pos += '1 1 0' * panel_bg_padding;
+ panel_size -= '2 2 0' * panel_bg_padding;
+ }
+
+ // after the sizing and animations are done, update the other values
+
+ if(!rows) // if rows is > 0 onlyowned code has already updated these vars
+ {
+ vector table_size = HUD_GetTableSize_BestItemAR((Weapons_COUNT - 1), panel_size, aspect);
+ columns = table_size.x;
+ rows = table_size.y;
+ weapon_size.x = panel_size.x / columns;
+ weapon_size.y = panel_size.y / rows;
+ vertical_order = (panel_size.x / panel_size.y >= aspect);
+ }
+
+ // calculate position/size for visual bar displaying ammount of ammo status
+ if (autocvar_hud_panel_weapons_ammo)
+ {
+ ammo_color = stov(autocvar_hud_panel_weapons_ammo_color);
+ ammo_alpha = panel_fg_alpha * autocvar_hud_panel_weapons_ammo_alpha;
+
+ if(weapon_size.x/weapon_size.y > aspect)
+ {
+ barsize.x = aspect * weapon_size.y;
+ barsize.y = weapon_size.y;
+ baroffset.x = (weapon_size.x - barsize.x) / 2;
+ }
+ else
+ {
+ barsize.y = 1/aspect * weapon_size.x;
+ barsize.x = weapon_size.x;
+ baroffset.y = (weapon_size.y - barsize.y) / 2;
+ }
+ }
+ if(autocvar_hud_panel_weapons_accuracy)
+ Accuracy_LoadColors();
+
+ // draw items
+ row = column = 0;
+ vector label_size = '1 1 0' * min(weapon_size.x, weapon_size.y) * bound(0, autocvar_hud_panel_weapons_label_scale, 1);
+ vector noncurrent_pos = '0 0 0';
+ vector noncurrent_size = weapon_size * bound(0, autocvar_hud_panel_weapons_noncurrent_scale, 1);
+ float noncurrent_alpha = panel_fg_alpha * bound(0, autocvar_hud_panel_weapons_noncurrent_alpha, 1);
+ bool isCurrent;
+
+ for(i = 0; i <= WEP_LAST-WEP_FIRST; ++i)
+ {
+ // retrieve information about the current weapon to be drawn
+ setself(weaponorder[i]);
+ weapon_id = self.impulse;
+ isCurrent = (self.weapon == switchweapon);
+
+ // skip if this weapon doesn't exist
+ if(!self || weapon_id < 0) { continue; }
+
+ // skip this weapon if we don't own it (and onlyowned is enabled)-- or if weapons_complainbubble is showing for this weapon
+ if(autocvar_hud_panel_weapons_onlyowned)
+ if (!((weapons_stat & WepSet_FromWeapon(self.weapon)) || (self.weapon == complain_weapon)))
+ continue;
+
+ // figure out the drawing position of weapon
+ weapon_pos = (panel_pos + eX * column * weapon_size.x + eY * row * weapon_size.y);
+ noncurrent_pos.x = weapon_pos.x + (weapon_size.x - noncurrent_size.x) / 2;
+ noncurrent_pos.y = weapon_pos.y + (weapon_size.y - noncurrent_size.y) / 2;
+
+ // draw background behind currently selected weapon
+ if(isCurrent)
+ drawpic_aspect_skin(weapon_pos, "weapon_current_bg", weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+
+ // draw the weapon accuracy
+ if(autocvar_hud_panel_weapons_accuracy)
+ {
+ float panel_weapon_accuracy = weapon_accuracy[self.weapon-WEP_FIRST];
+ if(panel_weapon_accuracy >= 0)
+ {
+ color = Accuracy_GetColor(panel_weapon_accuracy);
+ drawpic_aspect_skin(weapon_pos, "weapon_accuracy", weapon_size, color, panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ }
+
+ // drawing all the weapon items
+ if(weapons_stat & WepSet_FromWeapon(self.weapon))
+ {
+ // draw the weapon image
+ if(isCurrent)
+ drawpic_aspect_skin(weapon_pos, self.model2, weapon_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ else
+ drawpic_aspect_skin(noncurrent_pos, self.model2, noncurrent_size, '1 1 1', noncurrent_alpha, DRAWFLAG_NORMAL);
+
+ // draw weapon label string
+ switch(autocvar_hud_panel_weapons_label)
+ {
+ case 1: // weapon number
+ drawstring(weapon_pos, ftos(weapon_id), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ break;
+
+ case 2: // bind
+ drawstring(weapon_pos, getcommandkey(ftos(weapon_id), strcat("weapon_group_", ftos(weapon_id))), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ break;
+
+ case 3: // weapon name
+ drawstring(weapon_pos, strtolower(self.m_name), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ break;
+
+ default: // nothing
+ break;
+ }
+
+ // draw ammo status bar
+ if(autocvar_hud_panel_weapons_ammo && (self.ammo_field != ammo_none))
+ {
+ float ammo_full;
+ a = getstati(GetAmmoStat(self.ammo_field)); // how much ammo do we have?
+
+ if(a > 0)
+ {
+ switch(self.ammo_field)
+ {
+ case ammo_shells: ammo_full = autocvar_hud_panel_weapons_ammo_full_shells; break;
+ case ammo_nails: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
+ case ammo_rockets: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
+ case ammo_cells: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
+ case ammo_plasma: ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma; break;
+ case ammo_fuel: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
+ default: ammo_full = 60;
+ }
+
+ drawsetcliparea(
+ weapon_pos.x + baroffset.x,
+ weapon_pos.y + baroffset.y,
+ barsize.x * bound(0, a/ammo_full, 1),
+ barsize.y
+ );
+
+ drawpic_aspect_skin(
+ weapon_pos,
+ "weapon_ammo",
+ weapon_size,
+ ammo_color,
+ ammo_alpha,
+ DRAWFLAG_NORMAL
+ );
+
+ drawresetcliparea();
+ }
+ }
+ }
+ else // draw a "ghost weapon icon" if you don't have the weapon
+ {
+ drawpic_aspect_skin(noncurrent_pos, self.model2, noncurrent_size, '0.2 0.2 0.2', panel_fg_alpha * 0.5, DRAWFLAG_NORMAL);
+ }
+
+ // draw the complain message
+ if(self.weapon == complain_weapon)
+ {
+ if(fadetime)
+ a = ((complain_weapon_time + when > time) ? 1 : bound(0, (complain_weapon_time + when + fadetime - time) / fadetime, 1));
+ else
+ a = ((complain_weapon_time + when > time) ? 1 : 0);
+
+ string s;
+ if(complain_weapon_type == 0) {
+ s = _("Out of ammo");
+ color = stov(autocvar_hud_panel_weapons_complainbubble_color_outofammo);
+ }
+ else if(complain_weapon_type == 1) {
+ s = _("Don't have");
+ color = stov(autocvar_hud_panel_weapons_complainbubble_color_donthave);
+ }
+ else {
+ s = _("Unavailable");
+ color = stov(autocvar_hud_panel_weapons_complainbubble_color_unavailable);
+ }
+ float padding = autocvar_hud_panel_weapons_complainbubble_padding;
+ drawpic_aspect_skin(weapon_pos + '1 1 0' * padding, "weapon_complainbubble", weapon_size - '2 2 0' * padding, color, a * panel_fg_alpha, DRAWFLAG_NORMAL);
+ drawstring_aspect(weapon_pos + '1 1 0' * padding, s, weapon_size - '2 2 0' * padding, '1 1 1', panel_fg_alpha * a, DRAWFLAG_NORMAL);
+ }
+
+ #if 0
+ /// debug code
+ if(!autocvar_hud_panel_weapons_onlyowned)
+ {
+ drawfill(weapon_pos + '1 1 0', weapon_size - '2 2 0', '1 1 1', panel_fg_alpha * 0.2, DRAWFLAG_NORMAL);
+ drawstring(weapon_pos, ftos(i + 1), label_size, '1 1 1', panel_fg_alpha, DRAWFLAG_NORMAL);
+ }
+ #endif
+
+ // continue with new position for the next weapon
+ if(vertical_order)
+ {
+ ++column;
+ if(column >= columns)
+ {
+ column = 0;
+ ++row;
+ }
+ }
+ else
+ {
+ ++row;
+ if(row >= rows)
+ {
+ row = 0;
+ ++column;
+ }
+ }
+ }
+}
+++ /dev/null
-#include "hud_config.qh"
-
-#include "hud.qh"
-
-#define HUD_Write(s) fputs(fh, s)
-// q: quoted, n: not quoted
-#define HUD_Write_Cvar_n(cvar) HUD_Write(strcat("seta ", cvar, " ", cvar_string(cvar), "\n"))
-#define HUD_Write_Cvar_q(cvar) HUD_Write(strcat("seta ", cvar, " \"", cvar_string(cvar), "\"\n"))
-#define HUD_Write_PanelCvar_n(cvar_suf) HUD_Write_Cvar_n(strcat("hud_panel_", panel.panel_name, cvar_suf))
-#define HUD_Write_PanelCvar_q(cvar_suf) HUD_Write_Cvar_q(strcat("hud_panel_", panel.panel_name, cvar_suf))
-// Save the config
-void HUD_Panel_ExportCfg(string cfgname)
-{
- float fh;
- string filename = strcat("hud_", autocvar_hud_skin, "_", cfgname, ".cfg");
- fh = fopen(filename, FILE_WRITE);
- if(fh >= 0)
- {
- HUD_Write_Cvar_q("hud_skin");
- HUD_Write_Cvar_q("hud_panel_bg");
- HUD_Write_Cvar_q("hud_panel_bg_color");
- HUD_Write_Cvar_q("hud_panel_bg_color_team");
- HUD_Write_Cvar_q("hud_panel_bg_alpha");
- HUD_Write_Cvar_q("hud_panel_bg_border");
- HUD_Write_Cvar_q("hud_panel_bg_padding");
- HUD_Write_Cvar_q("hud_panel_fg_alpha");
- HUD_Write("\n");
-
- HUD_Write_Cvar_q("hud_dock");
- HUD_Write_Cvar_q("hud_dock_color");
- HUD_Write_Cvar_q("hud_dock_color_team");
- HUD_Write_Cvar_q("hud_dock_alpha");
- HUD_Write("\n");
-
- HUD_Write_Cvar_q("hud_progressbar_alpha");
- HUD_Write_Cvar_q("hud_progressbar_strength_color");
- HUD_Write_Cvar_q("hud_progressbar_shield_color");
- HUD_Write_Cvar_q("hud_progressbar_health_color");
- HUD_Write_Cvar_q("hud_progressbar_armor_color");
- HUD_Write_Cvar_q("hud_progressbar_fuel_color");
- HUD_Write_Cvar_q("hud_progressbar_nexball_color");
- HUD_Write_Cvar_q("hud_progressbar_speed_color");
- HUD_Write_Cvar_q("hud_progressbar_acceleration_color");
- HUD_Write_Cvar_q("hud_progressbar_acceleration_neg_color");
- HUD_Write("\n");
-
- HUD_Write_Cvar_q("_hud_panelorder");
- HUD_Write("\n");
-
- HUD_Write_Cvar_q("hud_configure_grid");
- HUD_Write_Cvar_q("hud_configure_grid_xsize");
- HUD_Write_Cvar_q("hud_configure_grid_ysize");
- HUD_Write("\n");
-
- // common cvars for all panels
- for (int i = 0; i < hud_panels_COUNT; ++i)
- {
- panel = hud_panels_from(i);
-
- HUD_Write_PanelCvar_n("");
- HUD_Write_PanelCvar_q("_pos");
- HUD_Write_PanelCvar_q("_size");
- HUD_Write_PanelCvar_q("_bg");
- HUD_Write_PanelCvar_q("_bg_color");
- HUD_Write_PanelCvar_q("_bg_color_team");
- HUD_Write_PanelCvar_q("_bg_alpha");
- HUD_Write_PanelCvar_q("_bg_border");
- HUD_Write_PanelCvar_q("_bg_padding");
- switch(panel) {
- case HUD_PANEL_WEAPONS:
- HUD_Write_PanelCvar_q("_accuracy");
- HUD_Write_PanelCvar_q("_label");
- HUD_Write_PanelCvar_q("_label_scale");
- HUD_Write_PanelCvar_q("_complainbubble");
- HUD_Write_PanelCvar_q("_complainbubble_padding");
- HUD_Write_PanelCvar_q("_complainbubble_time");
- HUD_Write_PanelCvar_q("_complainbubble_fadetime");
- HUD_Write_PanelCvar_q("_complainbubble_color_outofammo");
- HUD_Write_PanelCvar_q("_complainbubble_color_donthave");
- HUD_Write_PanelCvar_q("_complainbubble_color_unavailable");
- HUD_Write_PanelCvar_q("_ammo");
- HUD_Write_PanelCvar_q("_ammo_color");
- HUD_Write_PanelCvar_q("_ammo_alpha");
- HUD_Write_PanelCvar_q("_aspect");
- HUD_Write_PanelCvar_q("_timeout");
- HUD_Write_PanelCvar_q("_timeout_effect");
- HUD_Write_PanelCvar_q("_timeout_fadebgmin");
- HUD_Write_PanelCvar_q("_timeout_fadefgmin");
- HUD_Write_PanelCvar_q("_timeout_speed_in");
- HUD_Write_PanelCvar_q("_timeout_speed_out");
- HUD_Write_PanelCvar_q("_onlyowned");
- HUD_Write_PanelCvar_q("_noncurrent_alpha");
- HUD_Write_PanelCvar_q("_noncurrent_scale");
- break;
- case HUD_PANEL_AMMO:
- HUD_Write_PanelCvar_q("_onlycurrent");
- HUD_Write_PanelCvar_q("_noncurrent_alpha");
- HUD_Write_PanelCvar_q("_noncurrent_scale");
- HUD_Write_PanelCvar_q("_iconalign");
- HUD_Write_PanelCvar_q("_progressbar");
- HUD_Write_PanelCvar_q("_progressbar_name");
- HUD_Write_PanelCvar_q("_progressbar_xoffset");
- HUD_Write_PanelCvar_q("_text");
- break;
- case HUD_PANEL_POWERUPS:
- HUD_Write_PanelCvar_q("_iconalign");
- HUD_Write_PanelCvar_q("_baralign");
- HUD_Write_PanelCvar_q("_progressbar");
- HUD_Write_PanelCvar_q("_text");
- break;
- case HUD_PANEL_HEALTHARMOR:
- HUD_Write_PanelCvar_q("_flip");
- HUD_Write_PanelCvar_q("_iconalign");
- HUD_Write_PanelCvar_q("_baralign");
- HUD_Write_PanelCvar_q("_progressbar");
- HUD_Write_PanelCvar_q("_progressbar_health");
- HUD_Write_PanelCvar_q("_progressbar_armor");
- HUD_Write_PanelCvar_q("_progressbar_gfx");
- HUD_Write_PanelCvar_q("_progressbar_gfx_smooth");
- HUD_Write_PanelCvar_q("_text");
- break;
- case HUD_PANEL_NOTIFY:
- HUD_Write_PanelCvar_q("_flip");
- HUD_Write_PanelCvar_q("_fontsize");
- HUD_Write_PanelCvar_q("_time");
- HUD_Write_PanelCvar_q("_fadetime");
- HUD_Write_PanelCvar_q("_icon_aspect");
- break;
- case HUD_PANEL_TIMER:
- HUD_Write_PanelCvar_q("_increment");
- break;
- case HUD_PANEL_RADAR:
- HUD_Write_PanelCvar_q("_foreground_alpha");
- HUD_Write_PanelCvar_q("_rotation");
- HUD_Write_PanelCvar_q("_zoommode");
- HUD_Write_PanelCvar_q("_scale");
- HUD_Write_PanelCvar_q("_maximized_scale");
- HUD_Write_PanelCvar_q("_maximized_size");
- HUD_Write_PanelCvar_q("_maximized_rotation");
- HUD_Write_PanelCvar_q("_maximized_zoommode");
- break;
- case HUD_PANEL_SCORE:
- HUD_Write_PanelCvar_q("_rankings");
- break;
- case HUD_PANEL_VOTE:
- HUD_Write_PanelCvar_q("_alreadyvoted_alpha");
- break;
- case HUD_PANEL_MODICONS:
- HUD_Write_PanelCvar_q("_ca_layout");
- HUD_Write_PanelCvar_q("_dom_layout");
- HUD_Write_PanelCvar_q("_freezetag_layout");
- break;
- case HUD_PANEL_PRESSEDKEYS:
- HUD_Write_PanelCvar_q("_aspect");
- HUD_Write_PanelCvar_q("_attack");
- break;
- case HUD_PANEL_ENGINEINFO:
- HUD_Write_PanelCvar_q("_framecounter_time");
- HUD_Write_PanelCvar_q("_framecounter_decimals");
- break;
- case HUD_PANEL_INFOMESSAGES:
- HUD_Write_PanelCvar_q("_flip");
- break;
- case HUD_PANEL_PHYSICS:
- HUD_Write_PanelCvar_q("_speed_unit");
- HUD_Write_PanelCvar_q("_speed_unit_show");
- HUD_Write_PanelCvar_q("_speed_max");
- HUD_Write_PanelCvar_q("_speed_vertical");
- HUD_Write_PanelCvar_q("_topspeed");
- HUD_Write_PanelCvar_q("_topspeed_time");
- HUD_Write_PanelCvar_q("_acceleration_max");
- HUD_Write_PanelCvar_q("_acceleration_vertical");
- HUD_Write_PanelCvar_q("_flip");
- HUD_Write_PanelCvar_q("_baralign");
- HUD_Write_PanelCvar_q("_progressbar");
- HUD_Write_PanelCvar_q("_progressbar_acceleration_mode");
- HUD_Write_PanelCvar_q("_progressbar_acceleration_scale");
- HUD_Write_PanelCvar_q("_progressbar_acceleration_nonlinear");
- HUD_Write_PanelCvar_q("_text");
- HUD_Write_PanelCvar_q("_text_scale");
- break;
- case HUD_PANEL_CENTERPRINT:
- HUD_Write_PanelCvar_q("_align");
- HUD_Write_PanelCvar_q("_flip");
- HUD_Write_PanelCvar_q("_fontscale");
- HUD_Write_PanelCvar_q("_time");
- HUD_Write_PanelCvar_q("_fade_in");
- HUD_Write_PanelCvar_q("_fade_out");
- HUD_Write_PanelCvar_q("_fade_subsequent");
- HUD_Write_PanelCvar_q("_fade_subsequent_passone");
- HUD_Write_PanelCvar_q("_fade_subsequent_passone_minalpha");
- HUD_Write_PanelCvar_q("_fade_subsequent_passtwo");
- HUD_Write_PanelCvar_q("_fade_subsequent_passtwo_minalpha");
- HUD_Write_PanelCvar_q("_fade_subsequent_minfontsize");
- HUD_Write_PanelCvar_q("_fade_minfontsize");
- break;
- case HUD_PANEL_ITEMSTIME:
- HUD_Write_PanelCvar_q("_iconalign");
- HUD_Write_PanelCvar_q("_progressbar");
- HUD_Write_PanelCvar_q("_progressbar_name");
- HUD_Write_PanelCvar_q("_progressbar_reduced");
- HUD_Write_PanelCvar_q("_text");
- HUD_Write_PanelCvar_q("_ratio");
- HUD_Write_PanelCvar_q("_dynamicsize");
- case HUD_PANEL_QUICKMENU:
- HUD_Write_PanelCvar_q("_align");
- break;
- }
- HUD_Write("\n");
- }
- HUD_Write("menu_sync\n"); // force the menu to reread the cvars, so that the dialogs are updated
-
- LOG_INFOF(_("^2Successfully exported to %s! (Note: It's saved in data/data/)\n"), filename);
- fclose(fh);
- }
- else
- LOG_INFOF(_("^1Couldn't write to %s\n"), filename);
-}
-
-void HUD_Configure_Exit_Force()
-{
- if (menu_enabled)
- {
- menu_enabled = 0;
- localcmd("togglemenu\n");
- }
- cvar_set("_hud_configure", "0");
-}
-
-// check if move will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
-vector HUD_Panel_CheckMove(vector myPos, vector mySize)
-{
- vector myCenter, targCenter;
- vector myTarget = myPos;
- int i;
- for (i = 0; i < hud_panels_COUNT; ++i) {
- panel = hud_panels_from(i);
- if(!(panel.panel_configflags & PANEL_CONFIG_MAIN)) continue;
- if(panel == highlightedPanel) continue;
- HUD_Panel_UpdatePosSize();
- if(!panel_enabled) continue;
-
- panel_pos -= '1 1 0' * panel_bg_border;
- panel_size += '2 2 0' * panel_bg_border;
-
- if(myPos.y + mySize.y < panel_pos.y)
- continue;
- if(myPos.y > panel_pos.y + panel_size.y)
- continue;
-
- if(myPos.x + mySize.x < panel_pos.x)
- continue;
- if(myPos.x > panel_pos.x + panel_size.x)
- continue;
-
- // OK, there IS a collision.
-
- myCenter.x = myPos.x + 0.5 * mySize.x;
- myCenter.y = myPos.y + 0.5 * mySize.y;
-
- targCenter.x = panel_pos.x + 0.5 * panel_size.x;
- targCenter.y = panel_pos.y + 0.5 * panel_size.y;
-
- if(myCenter.x < targCenter.x && myCenter.y < targCenter.y) // top left (of the target panel)
- {
- if(myPos.x + mySize.x - panel_pos.x < myPos.y + mySize.y - panel_pos.y) // push it to the side
- myTarget.x = panel_pos.x - mySize.x;
- else // push it upwards
- myTarget.y = panel_pos.y - mySize.y;
- }
- else if(myCenter.x > targCenter.x && myCenter.y < targCenter.y) // top right
- {
- if(panel_pos.x + panel_size.x - myPos.x < myPos.y + mySize.y - panel_pos.y) // push it to the side
- myTarget.x = panel_pos.x + panel_size.x;
- else // push it upwards
- myTarget.y = panel_pos.y - mySize.y;
- }
- else if(myCenter.x < targCenter.x && myCenter.y > targCenter.y) // bottom left
- {
- if(myPos.x + mySize.x - panel_pos.x < panel_pos.y + panel_size.y - myPos.y) // push it to the side
- myTarget.x = panel_pos.x - mySize.x;
- else // push it downwards
- myTarget.y = panel_pos.y + panel_size.y;
- }
- else if(myCenter.x > targCenter.x && myCenter.y > targCenter.y) // bottom right
- {
- if(panel_pos.x + panel_size.x - myPos.x < panel_pos.y + panel_size.y - myPos.y) // push it to the side
- myTarget.x = panel_pos.x + panel_size.x;
- else // push it downwards
- myTarget.y = panel_pos.y + panel_size.y;
- }
- //if(cvar("hud_configure_checkcollisions_debug"))
- //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
- }
-
- return myTarget;
-}
-
-void HUD_Panel_SetPos(vector pos)
-{
- panel = highlightedPanel;
- HUD_Panel_UpdatePosSize();
- vector mySize;
- mySize = panel_size;
-
- //if(cvar("hud_configure_checkcollisions_debug"))
- //drawfill(pos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
-
- if(autocvar_hud_configure_grid)
- {
- pos.x = floor((pos.x/vid_conwidth)/hud_configure_gridSize.x + 0.5) * hud_configure_realGridSize.x;
- pos.y = floor((pos.y/vid_conheight)/hud_configure_gridSize.y + 0.5) * hud_configure_realGridSize.y;
- }
-
- if(hud_configure_checkcollisions)
- pos = HUD_Panel_CheckMove(pos, mySize);
-
- pos.x = bound(0, pos.x, vid_conwidth - mySize.x);
- pos.y = bound(0, pos.y, vid_conheight - mySize.y);
-
- string s;
- s = strcat(ftos(pos.x/vid_conwidth), " ", ftos(pos.y/vid_conheight));
-
- cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
-}
-
-// check if resize will result in panel being moved into another panel. If so, return snapped vector, otherwise return the given vector
-vector HUD_Panel_CheckResize(vector mySize, vector resizeorigin) {
- vector targEndPos;
- vector dist;
- float ratio = mySize.x/mySize.y;
- int i;
- for (i = 0; i < hud_panels_COUNT; ++i) {
- panel = hud_panels_from(i);
- if(!(panel.panel_configflags & PANEL_CONFIG_MAIN)) continue;
- if(panel == highlightedPanel) continue;
- HUD_Panel_UpdatePosSize();
- if(!panel_enabled) continue;
-
- panel_pos -= '1 1 0' * panel_bg_border;
- panel_size += '2 2 0' * panel_bg_border;
-
- targEndPos = panel_pos + panel_size;
-
- // resizeorigin is WITHIN target panel, just abort any collision testing against that particular panel to produce expected behaviour!
- if(resizeorigin.x > panel_pos.x && resizeorigin.x < targEndPos.x && resizeorigin.y > panel_pos.y && resizeorigin.y < targEndPos.y)
- continue;
-
- if (resizeCorner == 1)
- {
- // check if this panel is on our way
- if (resizeorigin.x <= panel_pos.x)
- continue;
- if (resizeorigin.y <= panel_pos.y)
- continue;
- if (targEndPos.x <= resizeorigin.x - mySize.x)
- continue;
- if (targEndPos.y <= resizeorigin.y - mySize.y)
- continue;
-
- // there is a collision:
- // detect which side of the panel we are facing is actually limiting the resizing
- // (which side the resize direction finds for first) and reduce the size up to there
- //
- // dist is the distance between resizeorigin and the "analogous" point of the panel
- // in this case between resizeorigin (bottom-right point) and the bottom-right point of the panel
- dist.x = resizeorigin.x - targEndPos.x;
- dist.y = resizeorigin.y - targEndPos.y;
- if (dist.y <= 0 || dist.x / dist.y > ratio)
- mySize.x = min(mySize.x, dist.x);
- else
- mySize.y = min(mySize.y, dist.y);
- }
- else if (resizeCorner == 2)
- {
- if (resizeorigin.x >= targEndPos.x)
- continue;
- if (resizeorigin.y <= panel_pos.y)
- continue;
- if (panel_pos.x >= resizeorigin.x + mySize.x)
- continue;
- if (targEndPos.y <= resizeorigin.y - mySize.y)
- continue;
-
- dist.x = panel_pos.x - resizeorigin.x;
- dist.y = resizeorigin.y - targEndPos.y;
- if (dist.y <= 0 || dist.x / dist.y > ratio)
- mySize.x = min(mySize.x, dist.x);
- else
- mySize.y = min(mySize.y, dist.y);
- }
- else if (resizeCorner == 3)
- {
- if (resizeorigin.x <= panel_pos.x)
- continue;
- if (resizeorigin.y >= targEndPos.y)
- continue;
- if (targEndPos.x <= resizeorigin.x - mySize.x)
- continue;
- if (panel_pos.y >= resizeorigin.y + mySize.y)
- continue;
-
- dist.x = resizeorigin.x - targEndPos.x;
- dist.y = panel_pos.y - resizeorigin.y;
- if (dist.y <= 0 || dist.x / dist.y > ratio)
- mySize.x = min(mySize.x, dist.x);
- else
- mySize.y = min(mySize.y, dist.y);
- }
- else if (resizeCorner == 4)
- {
- if (resizeorigin.x >= targEndPos.x)
- continue;
- if (resizeorigin.y >= targEndPos.y)
- continue;
- if (panel_pos.x >= resizeorigin.x + mySize.x)
- continue;
- if (panel_pos.y >= resizeorigin.y + mySize.y)
- continue;
-
- dist.x = panel_pos.x - resizeorigin.x;
- dist.y = panel_pos.y - resizeorigin.y;
- if (dist.y <= 0 || dist.x / dist.y > ratio)
- mySize.x = min(mySize.x, dist.x);
- else
- mySize.y = min(mySize.y, dist.y);
- }
- //if(cvar("hud_configure_checkcollisions_debug"))
- //drawfill(panel_pos, panel_size, '1 1 0', .3, DRAWFLAG_NORMAL);
- }
-
- return mySize;
-}
-
-void HUD_Panel_SetPosSize(vector mySize)
-{
- panel = highlightedPanel;
- HUD_Panel_UpdatePosSize();
- vector resizeorigin = panel_click_resizeorigin;
- vector myPos;
-
- // minimum panel size cap
- mySize.x = max(0.025 * vid_conwidth, mySize.x);
- mySize.y = max(0.025 * vid_conheight, mySize.y);
-
- if(highlightedPanel == HUD_PANEL(CHAT)) // some panels have their own restrictions, like the chat panel (which actually only moves the engine chat print around). Looks bad if it's too small.
- {
- mySize.x = max(17 * autocvar_con_chatsize, mySize.x);
- mySize.y = max(2 * autocvar_con_chatsize + 2 * panel_bg_padding, mySize.y);
- }
-
- // collision testing|
- // -----------------+
-
- // we need to know pos at this stage, but it might still change later if we hit a screen edge/other panel (?)
- if(resizeCorner == 1) {
- myPos.x = resizeorigin.x - mySize.x;
- myPos.y = resizeorigin.y - mySize.y;
- } else if(resizeCorner == 2) {
- myPos.x = resizeorigin.x;
- myPos.y = resizeorigin.y - mySize.y;
- } else if(resizeCorner == 3) {
- myPos.x = resizeorigin.x - mySize.x;
- myPos.y = resizeorigin.y;
- } else { // resizeCorner == 4
- myPos.x = resizeorigin.x;
- myPos.y = resizeorigin.y;
- }
-
- // left/top screen edges
- if(myPos.x < 0)
- mySize.x = mySize.x + myPos.x;
- if(myPos.y < 0)
- mySize.y = mySize.y + myPos.y;
-
- // bottom/right screen edges
- if(myPos.x + mySize.x > vid_conwidth)
- mySize.x = vid_conwidth - myPos.x;
- if(myPos.y + mySize.y > vid_conheight)
- mySize.y = vid_conheight - myPos.y;
-
- //if(cvar("hud_configure_checkcollisions_debug"))
- //drawfill(myPos, mySize, '1 1 1', .2, DRAWFLAG_NORMAL);
-
- // before checkresize, otherwise panel can be snapped partially inside another panel or panel aspect ratio can be broken
- if(autocvar_hud_configure_grid)
- {
- mySize.x = floor((mySize.x/vid_conwidth)/hud_configure_gridSize.x + 0.5) * hud_configure_realGridSize.x;
- mySize.y = floor((mySize.y/vid_conheight)/hud_configure_gridSize.y + 0.5) * hud_configure_realGridSize.y;
- }
-
- if(hud_configure_checkcollisions)
- mySize = HUD_Panel_CheckResize(mySize, resizeorigin);
-
- // minimum panel size cap, do this once more so we NEVER EVER EVER have a panel smaller than this, JUST IN CASE above code still makes the panel eg negative (impossible to resize back without changing cvars manually then)
- mySize.x = max(0.025 * vid_conwidth, mySize.x);
- mySize.y = max(0.025 * vid_conheight, mySize.y);
-
- // do another pos check, as size might have changed by now
- if(resizeCorner == 1) {
- myPos.x = resizeorigin.x - mySize.x;
- myPos.y = resizeorigin.y - mySize.y;
- } else if(resizeCorner == 2) {
- myPos.x = resizeorigin.x;
- myPos.y = resizeorigin.y - mySize.y;
- } else if(resizeCorner == 3) {
- myPos.x = resizeorigin.x - mySize.x;
- myPos.y = resizeorigin.y;
- } else { // resizeCorner == 4
- myPos.x = resizeorigin.x;
- myPos.y = resizeorigin.y;
- }
-
- //if(cvar("hud_configure_checkcollisions_debug"))
- //drawfill(myPos, mySize, '0 1 0', .3, DRAWFLAG_NORMAL);
-
- string s;
- s = strcat(ftos(mySize.x/vid_conwidth), " ", ftos(mySize.y/vid_conheight));
- cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
-
- s = strcat(ftos(myPos.x/vid_conwidth), " ", ftos(myPos.y/vid_conheight));
- cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_pos"), s);
-}
-
-float pressed_key_time;
-vector highlightedPanel_initial_pos, highlightedPanel_initial_size;
-void HUD_Panel_Arrow_Action(float nPrimary)
-{
- if(!highlightedPanel)
- return;
-
- hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
-
- float step;
- if(autocvar_hud_configure_grid)
- {
- if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
- {
- if (hudShiftState & S_SHIFT)
- step = hud_configure_realGridSize.y;
- else
- step = 2 * hud_configure_realGridSize.y;
- }
- else
- {
- if (hudShiftState & S_SHIFT)
- step = hud_configure_realGridSize.x;
- else
- step = 2 * hud_configure_realGridSize.x;
- }
- }
- else
- {
- if (nPrimary == K_UPARROW || nPrimary == K_DOWNARROW)
- step = vid_conheight;
- else
- step = vid_conwidth;
- if (hudShiftState & S_SHIFT)
- step = (step / 256); // more precision
- else
- step = (step / 64) * (1 + 2 * (time - pressed_key_time));
- }
-
- panel = highlightedPanel;
- HUD_Panel_UpdatePosSize();
-
- highlightedPanel_initial_pos = panel_pos;
- highlightedPanel_initial_size = panel_size;
-
- if (hudShiftState & S_ALT) // resize
- {
- if(nPrimary == K_UPARROW)
- resizeCorner = 1;
- else if(nPrimary == K_RIGHTARROW)
- resizeCorner = 2;
- else if(nPrimary == K_LEFTARROW)
- resizeCorner = 3;
- else // if(nPrimary == K_DOWNARROW)
- resizeCorner = 4;
-
- // ctrl+arrow reduces the size, instead of increasing it
- // Note that ctrl disables collisions check too, but it's fine
- // since we don't collide with anything reducing the size
- if (hudShiftState & S_CTRL) {
- step = -step;
- resizeCorner = 5 - resizeCorner;
- }
-
- vector mySize;
- mySize = panel_size;
- panel_click_resizeorigin = panel_pos;
- if(resizeCorner == 1) {
- panel_click_resizeorigin += mySize;
- mySize.y += step;
- } else if(resizeCorner == 2) {
- panel_click_resizeorigin.y += mySize.y;
- mySize.x += step;
- } else if(resizeCorner == 3) {
- panel_click_resizeorigin.x += mySize.x;
- mySize.x += step;
- } else { // resizeCorner == 4
- mySize.y += step;
- }
- HUD_Panel_SetPosSize(mySize);
- }
- else // move
- {
- vector pos;
- pos = panel_pos;
- if(nPrimary == K_UPARROW)
- pos.y -= step;
- else if(nPrimary == K_DOWNARROW)
- pos.y += step;
- else if(nPrimary == K_LEFTARROW)
- pos.x -= step;
- else // if(nPrimary == K_RIGHTARROW)
- pos.x += step;
-
- HUD_Panel_SetPos(pos);
- }
-
- panel = highlightedPanel;
- HUD_Panel_UpdatePosSize();
-
- if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
- {
- // backup!
- panel_pos_backup = highlightedPanel_initial_pos;
- panel_size_backup = highlightedPanel_initial_size;
- highlightedPanel_backup = highlightedPanel;
- }
-}
-
-void HUD_Panel_EnableMenu();
-entity tab_panels[hud_panels_MAX];
-entity tab_panel;
-vector tab_panel_pos;
-float tab_backward;
-void HUD_Panel_FirstInDrawQ(float id);
-void reset_tab_panels()
-{
- int i;
- for(i = 0; i < hud_panels_COUNT; ++i)
- tab_panels[i] = world;
-}
-float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary)
-{
- string s;
-
- if(bInputType == 2)
- return false;
-
- if(!autocvar__hud_configure)
- return false;
-
- if(bInputType == 3)
- {
- mousepos.x = nPrimary;
- mousepos.y = nSecondary;
- return true;
- }
-
- // block any input while a menu dialog is fading
- // don't block mousepos read as it leads to cursor jumps in the interaction with the menu
- if(autocvar__menu_alpha)
- {
- hudShiftState = 0;
- mouseClicked = 0;
- return true;
- }
-
- // allow console bind to work
- string con_keys;
- float keys;
- con_keys = findkeysforcommand("toggleconsole", 0);
- keys = tokenize(con_keys); // findkeysforcommand returns data for this
-
- bool hit_con_bind = false;
- int i;
- for (i = 0; i < keys; ++i)
- {
- if(nPrimary == stof(argv(i)))
- hit_con_bind = true;
- }
-
- if(bInputType == 0) {
- if(nPrimary == K_ALT) hudShiftState |= S_ALT;
- if(nPrimary == K_CTRL) hudShiftState |= S_CTRL;
- if(nPrimary == K_SHIFT) hudShiftState |= S_SHIFT;
- }
- else if(bInputType == 1) {
- if(nPrimary == K_ALT) hudShiftState -= (hudShiftState & S_ALT);
- if(nPrimary == K_CTRL) hudShiftState -= (hudShiftState & S_CTRL);
- if(nPrimary == K_SHIFT) hudShiftState -= (hudShiftState & S_SHIFT);
- }
-
- if(nPrimary == K_CTRL)
- {
- if (bInputType == 1) //ctrl has been released
- {
- if (tab_panel)
- {
- //switch to selected panel
- highlightedPanel = tab_panel;
- highlightedAction = 0;
- HUD_Panel_FirstInDrawQ(highlightedPanel.panel_id);
- }
- tab_panel = world;
- reset_tab_panels();
- }
- }
-
- if(nPrimary == K_MOUSE1)
- {
- if(bInputType == 0) // key pressed
- mouseClicked |= S_MOUSE1;
- else if(bInputType == 1) // key released
- mouseClicked -= (mouseClicked & S_MOUSE1);
- }
- else if(nPrimary == K_MOUSE2)
- {
- if(bInputType == 0) // key pressed
- mouseClicked |= S_MOUSE2;
- else if(bInputType == 1) // key released
- mouseClicked -= (mouseClicked & S_MOUSE2);
- }
- else if(nPrimary == K_ESCAPE)
- {
- if (bInputType == 1)
- return true;
- menu_enabled = 1;
- localcmd("menu_showhudexit\n");
- }
- else if(nPrimary == K_BACKSPACE && hudShiftState & S_CTRL)
- {
- if (bInputType == 1)
- return true;
- if (!menu_enabled)
- cvar_set("_hud_configure", "0");
- }
- else if(nPrimary == K_TAB && hudShiftState & S_CTRL) // switch panel
- {
- if (bInputType == 1 || mouseClicked)
- return true;
-
- // FIXME minor bug: if a panel is highlighted, has the same pos_x and
- // lays in the same level of another panel then the next consecutive
- // CTRL TAB presses will reselect once more the highlighted panel
-
- entity starting_panel;
- entity old_tab_panel = tab_panel;
- if (!tab_panel) //first press of TAB
- {
- if (highlightedPanel)
- {
- panel = highlightedPanel;
- HUD_Panel_UpdatePosSize();
- }
- else
- panel_pos = '0 0 0';
- starting_panel = highlightedPanel;
- tab_panel_pos = panel_pos; //to compute level
- }
- else
- {
- if ( ((!tab_backward) && (hudShiftState & S_SHIFT)) || (tab_backward && !(hudShiftState & S_SHIFT)) ) //tab direction changed?
- reset_tab_panels();
- starting_panel = tab_panel;
- }
- tab_backward = (hudShiftState & S_SHIFT);
-
- float k, level = 0, start_posX;
- vector candidate_pos = '0 0 0';
- const float LEVELS_NUM = 4;
- float level_height = vid_conheight / LEVELS_NUM;
-:find_tab_panel
- level = floor(tab_panel_pos.y / level_height) * level_height; //starting level
- candidate_pos.x = (!tab_backward) ? vid_conwidth : 0;
- start_posX = tab_panel_pos.x;
- tab_panel = world;
- k=0;
- while(++k)
- {
- for(i = 0; i < hud_panels_COUNT; ++i)
- {
- panel = hud_panels_from(i);
- if(!(panel.panel_configflags & PANEL_CONFIG_MAIN))
- continue;
- if (panel == tab_panels[i] || panel == starting_panel)
- continue;
- HUD_Panel_UpdatePosSize();
- if (panel_pos.y >= level && (panel_pos.y - level) < level_height)
- if ( ( !tab_backward && panel_pos.x >= start_posX && (panel_pos.x < candidate_pos.x || (panel_pos.x == candidate_pos.x && panel_pos.y <= candidate_pos.y)) )
- || ( tab_backward && panel_pos.x <= start_posX && (panel_pos.x > candidate_pos.x || (panel_pos.x == candidate_pos.x && panel_pos.y >= candidate_pos.y)) ) )
- {
- tab_panel = panel;
- tab_panel_pos = candidate_pos = panel_pos;
- }
- }
- if (tab_panel)
- break;
- if (k == LEVELS_NUM) //tab_panel not found
- {
- reset_tab_panels();
- if (!old_tab_panel)
- {
- tab_panel = world;
- return true;
- }
- starting_panel = old_tab_panel;
- old_tab_panel = world;
- goto find_tab_panel; //u must find tab_panel!
- }
- if (!tab_backward)
- {
- level = (level + level_height) % vid_conheight;
- start_posX = 0;
- candidate_pos.x = vid_conwidth;
- }
- else
- {
- level = (level - level_height) % vid_conheight;
- start_posX = vid_conwidth;
- candidate_pos.x = 0;
- }
- }
-
- tab_panels[tab_panel.panel_id] = tab_panel;
- }
- else if(nPrimary == K_SPACE && hudShiftState & S_CTRL) // enable/disable highlighted panel or dock
- {
- if (bInputType == 1 || mouseClicked)
- return true;
-
- if (highlightedPanel)
- cvar_set(strcat("hud_panel_", highlightedPanel.panel_name), ftos(!cvar(strcat("hud_panel_", highlightedPanel.panel_name))));
- else
- cvar_set(strcat("hud_dock"), (autocvar_hud_dock == "") ? "dock" : "");
- }
- else if(nPrimary == 'c' && hudShiftState & S_CTRL) // copy highlighted panel size
- {
- if (bInputType == 1 || mouseClicked)
- return true;
-
- if (highlightedPanel)
- {
- panel = highlightedPanel;
- HUD_Panel_UpdatePosSize();
- panel_size_copied = panel_size;
- }
- }
- else if(nPrimary == 'v' && hudShiftState & S_CTRL) // past copied size on the highlighted panel
- {
- if (bInputType == 1 || mouseClicked)
- return true;
-
- if (panel_size_copied == '0 0 0' || !highlightedPanel)
- return true;
-
- panel = highlightedPanel;
- HUD_Panel_UpdatePosSize();
-
- // reduce size if it'd go beyond screen boundaries
- vector tmp_size = panel_size_copied;
- if (panel_pos.x + panel_size_copied.x > vid_conwidth)
- tmp_size.x = vid_conwidth - panel_pos.x;
- if (panel_pos.y + panel_size_copied.y > vid_conheight)
- tmp_size.y = vid_conheight - panel_pos.y;
-
- if (panel_size == tmp_size)
- return true;
-
- // backup first!
- panel_pos_backup = panel_pos;
- panel_size_backup = panel_size;
- highlightedPanel_backup = highlightedPanel;
-
- s = strcat(ftos(tmp_size.x/vid_conwidth), " ", ftos(tmp_size.y/vid_conheight));
- cvar_set(strcat("hud_panel_", highlightedPanel.panel_name, "_size"), s);
- }
- else if(nPrimary == 'z' && hudShiftState & S_CTRL) // undo last action
- {
- if (bInputType == 1 || mouseClicked)
- return true;
- //restore previous values
- if (highlightedPanel_backup)
- {
- s = strcat(ftos(panel_pos_backup.x/vid_conwidth), " ", ftos(panel_pos_backup.y/vid_conheight));
- cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_pos"), s);
- s = strcat(ftos(panel_size_backup.x/vid_conwidth), " ", ftos(panel_size_backup.y/vid_conheight));
- cvar_set(strcat("hud_panel_", highlightedPanel_backup.panel_name, "_size"), s);
- highlightedPanel_backup = world;
- }
- }
- else if(nPrimary == 's' && hudShiftState & S_CTRL) // save config
- {
- if (bInputType == 1 || mouseClicked)
- return true;
- localcmd("hud save myconfig\n");
- }
- else if(nPrimary == K_UPARROW || nPrimary == K_DOWNARROW || nPrimary == K_LEFTARROW || nPrimary == K_RIGHTARROW)
- {
- if (bInputType == 1)
- {
- pressed_key_time = 0;
- return true;
- }
- else if (pressed_key_time == 0)
- pressed_key_time = time;
-
- if (!mouseClicked)
- HUD_Panel_Arrow_Action(nPrimary); //move or resize panel
- }
- else if(nPrimary == K_ENTER || nPrimary == K_SPACE || nPrimary == K_KP_ENTER)
- {
- if (bInputType == 1)
- return true;
- if (highlightedPanel)
- HUD_Panel_EnableMenu();
- }
- else if(hit_con_bind || nPrimary == K_PAUSE)
- return false;
-
- return true;
-}
-
-float HUD_Panel_Check_Mouse_Pos(float allow_move)
-{
- int i, j = 0;
- while(j < hud_panels_COUNT)
- {
- i = panel_order[j];
- j += 1;
-
- panel = hud_panels_from(i);
- if(!(panel.panel_configflags & PANEL_CONFIG_MAIN)) continue;
- HUD_Panel_UpdatePosSize();
-
- float border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
-
- // move
- if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
- {
- return 1;
- }
- // resize from topleft border
- else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
- {
- return 2;
- }
- // resize from topright border
- else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
- {
- return 3;
- }
- // resize from bottomleft border
- else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + panel_size.y + border)
- {
- return 3;
- }
- // resize from bottomright border
- else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + panel_size.y + border)
- {
- return 2;
- }
- }
- return 0;
-}
-
-// move a panel to the beginning of the panel order array (which means it gets drawn last, on top of everything else)
-void HUD_Panel_FirstInDrawQ(float id)
-{
- int i;
- int place = -1;
- // find out where in the array our current id is, save into place
- for(i = 0; i < hud_panels_COUNT; ++i)
- {
- if(panel_order[i] == id)
- {
- place = i;
- break;
- }
- }
- // place last if we didn't find a place for it yet (probably new panel, or screwed up cvar)
- if(place == -1)
- place = hud_panels_COUNT - 1;
-
- // move all ids up by one step in the array until "place"
- for(i = place; i > 0; --i)
- {
- panel_order[i] = panel_order[i-1];
- }
- // now save the new top id
- panel_order[0] = id;
-
- // let's save them into the cvar by some strcat trickery
- string s = "";
- for(i = 0; i < hud_panels_COUNT; ++i)
- {
- s = strcat(s, ftos(panel_order[i]), " ");
- }
- cvar_set("_hud_panelorder", s);
- if(hud_panelorder_prev)
- strunzone(hud_panelorder_prev);
- hud_panelorder_prev = strzone(autocvar__hud_panelorder); // prevent HUD_Main from doing useless update, we already updated here
-}
-
-void HUD_Panel_Highlight(float allow_move)
-{
- int i, j = 0;
-
- while(j < hud_panels_COUNT)
- {
- i = panel_order[j];
- j += 1;
-
- panel = hud_panels_from(i);
- if(!(panel.panel_configflags & PANEL_CONFIG_MAIN))
- continue;
- HUD_Panel_UpdatePosSize();
-
- float border = max(8, panel_bg_border); // FORCED border so a small border size doesn't mean you can't resize
-
- // move
- if(allow_move && mousepos.x > panel_pos.x && mousepos.y > panel_pos.y && mousepos.x < panel_pos.x + panel_size.x && mousepos.y < panel_pos.y + panel_size.y)
- {
- highlightedPanel = hud_panels_from(i);
- HUD_Panel_FirstInDrawQ(i);
- highlightedAction = 1;
- panel_click_distance = mousepos - panel_pos;
- return;
- }
- // resize from topleft border
- else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
- {
- highlightedPanel = hud_panels_from(i);
- HUD_Panel_FirstInDrawQ(i);
- highlightedAction = 2;
- resizeCorner = 1;
- panel_click_distance = mousepos - panel_pos;
- panel_click_resizeorigin = panel_pos + panel_size;
- return;
- }
- // resize from topright border
- else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y - border && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + 0.5 * panel_size.y)
- {
- highlightedPanel = hud_panels_from(i);
- HUD_Panel_FirstInDrawQ(i);
- highlightedAction = 2;
- resizeCorner = 2;
- panel_click_distance.x = panel_size.x - mousepos.x + panel_pos.x;
- panel_click_distance.y = mousepos.y - panel_pos.y;
- panel_click_resizeorigin = panel_pos + eY * panel_size.y;
- return;
- }
- // resize from bottomleft border
- else if(mousepos.x >= panel_pos.x - border && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + 0.5 * panel_size.x && mousepos.y <= panel_pos.y + panel_size.y + border)
- {
- highlightedPanel = hud_panels_from(i);
- HUD_Panel_FirstInDrawQ(i);
- highlightedAction = 2;
- resizeCorner = 3;
- panel_click_distance.x = mousepos.x - panel_pos.x;
- panel_click_distance.y = panel_size.y - mousepos.y + panel_pos.y;
- panel_click_resizeorigin = panel_pos + eX * panel_size.x;
- return;
- }
- // resize from bottomright border
- else if(mousepos.x >= panel_pos.x + 0.5 * panel_size.x && mousepos.y >= panel_pos.y + 0.5 * panel_size.y && mousepos.x <= panel_pos.x + panel_size.x + border && mousepos.y <= panel_pos.y + panel_size.y + border)
- {
- highlightedPanel = hud_panels_from(i);
- HUD_Panel_FirstInDrawQ(i);
- highlightedAction = 2;
- resizeCorner = 4;
- panel_click_distance = panel_size - mousepos + panel_pos;
- panel_click_resizeorigin = panel_pos;
- return;
- }
- }
- highlightedPanel = world;
- highlightedAction = 0;
-}
-
-void HUD_Panel_EnableMenu()
-{
- menu_enabled = 2;
- localcmd("menu_showhudoptions ", highlightedPanel.panel_name, "\n");
-}
-float mouse_over_panel;
-void HUD_Panel_Mouse()
-{
- if(autocvar__menu_alpha == 1)
- return;
-
- if (!autocvar_hud_cursormode)
- {
- mousepos = mousepos + getmousepos() * autocvar_menu_mouse_speed;
-
- mousepos.x = bound(0, mousepos.x, vid_conwidth);
- mousepos.y = bound(0, mousepos.y, vid_conheight);
- }
-
- if(mouseClicked)
- {
- if(prevMouseClicked == 0)
- {
- if (tab_panel)
- {
- //stop ctrl-tab selection
- tab_panel = world;
- reset_tab_panels();
- }
- HUD_Panel_Highlight(mouseClicked & S_MOUSE1); // sets highlightedPanel, highlightedAction, panel_click_distance, panel_click_resizeorigin
- // and calls HUD_Panel_UpdatePosSize() for the highlighted panel
- if (highlightedPanel)
- {
- highlightedPanel_initial_pos = panel_pos;
- highlightedPanel_initial_size = panel_size;
- }
- // doubleclick check
- if ((mouseClicked & S_MOUSE1) && time - prevMouseClickedTime < 0.4 && highlightedPanel && prevMouseClickedPos == mousepos)
- {
- mouseClicked = 0; // to prevent spam, I guess.
- HUD_Panel_EnableMenu();
- }
- else
- {
- if (mouseClicked & S_MOUSE1)
- {
- prevMouseClickedTime = time;
- prevMouseClickedPos = mousepos;
- }
- mouse_over_panel = HUD_Panel_Check_Mouse_Pos(mouseClicked & S_MOUSE1);
- }
- }
- else
- {
- panel = highlightedPanel;
- HUD_Panel_UpdatePosSize();
- }
-
- if (highlightedPanel)
- {
- drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
- if (highlightedPanel_initial_pos != panel_pos || highlightedPanel_initial_size != panel_size)
- {
- hud_configure_checkcollisions = (!(hudShiftState & S_CTRL) && autocvar_hud_configure_checkcollisions);
- // backup!
- panel_pos_backup = highlightedPanel_initial_pos;
- panel_size_backup = highlightedPanel_initial_size;
- highlightedPanel_backup = highlightedPanel;
- }
- else
- // in case the clicked panel is inside another panel and we aren't
- // moving it, avoid the immediate "fix" of its position/size
- // (often unwanted and hateful) by disabling collisions check
- hud_configure_checkcollisions = false;
- }
-
- if(highlightedAction == 1)
- HUD_Panel_SetPos(mousepos - panel_click_distance);
- else if(highlightedAction == 2)
- {
- vector mySize = '0 0 0';
- if(resizeCorner == 1) {
- mySize.x = panel_click_resizeorigin.x - (mousepos.x - panel_click_distance.x);
- mySize.y = panel_click_resizeorigin.y - (mousepos.y - panel_click_distance.y);
- } else if(resizeCorner == 2) {
- mySize.x = mousepos.x + panel_click_distance.x - panel_click_resizeorigin.x;
- mySize.y = panel_click_distance.y + panel_click_resizeorigin.y - mousepos.y;
- } else if(resizeCorner == 3) {
- mySize.x = panel_click_resizeorigin.x + panel_click_distance.x - mousepos.x;
- mySize.y = mousepos.y + panel_click_distance.y - panel_click_resizeorigin.y;
- } else { // resizeCorner == 4
- mySize.x = mousepos.x - (panel_click_resizeorigin.x - panel_click_distance.x);
- mySize.y = mousepos.y - (panel_click_resizeorigin.y - panel_click_distance.y);
- }
- HUD_Panel_SetPosSize(mySize);
- }
- }
- else
- {
- if(prevMouseClicked)
- highlightedAction = 0;
- if(menu_enabled == 2)
- mouse_over_panel = 0;
- else
- mouse_over_panel = HUD_Panel_Check_Mouse_Pos(true);
- if (mouse_over_panel && !tab_panel)
- drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .1, DRAWFLAG_NORMAL);
- }
- // draw cursor after performing move/resize to have the panel pos/size updated before mouse_over_panel
- const vector cursorsize = '32 32 0';
- float cursor_alpha = 1 - autocvar__menu_alpha;
-
- if(!mouse_over_panel)
- drawpic(mousepos, strcat("gfx/menu/", autocvar_menu_skin, "/cursor.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
- else if(mouse_over_panel == 1)
- drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_move.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
- else if(mouse_over_panel == 2)
- drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
- else
- drawpic(mousepos - cursorsize * 0.5, strcat("gfx/menu/", autocvar_menu_skin, "/cursor_resize2.tga"), cursorsize, '1 1 1', cursor_alpha, DRAWFLAG_NORMAL);
-
- prevMouseClicked = mouseClicked;
-}
-void HUD_Configure_DrawGrid()
-{
- float i;
- if(autocvar_hud_configure_grid && autocvar_hud_configure_grid_alpha)
- {
- hud_configure_gridSize.x = bound(0.005, cvar("hud_configure_grid_xsize"), 0.2);
- hud_configure_gridSize.y = bound(0.005, cvar("hud_configure_grid_ysize"), 0.2);
- hud_configure_realGridSize.x = hud_configure_gridSize.x * vid_conwidth;
- hud_configure_realGridSize.y = hud_configure_gridSize.y * vid_conheight;
- vector s;
- // x-axis
- s = eX + eY * vid_conheight;
- for(i = 1; i < 1/hud_configure_gridSize.x; ++i)
- drawfill(eX * i * hud_configure_realGridSize.x, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
- // y-axis
- s = eY + eX * vid_conwidth;
- for(i = 1; i < 1/hud_configure_gridSize.y; ++i)
- drawfill(eY * i * hud_configure_realGridSize.y, s, '0.5 0.5 0.5', autocvar_hud_configure_grid_alpha, DRAWFLAG_NORMAL);
- }
-}
-
-float _menu_alpha_prev;
-void HUD_Configure_Frame()
-{
- int i;
- if(autocvar__hud_configure)
- {
- if(isdemo() || intermission == 2)
- {
- HUD_Configure_Exit_Force();
- return;
- }
-
- if(!hud_configure_prev)
- {
- if(autocvar_hud_cursormode)
- setcursormode(1);
- hudShiftState = 0;
- for(i = hud_panels_COUNT - 1; i >= 0; --i)
- hud_panels_from(panel_order[i]).update_time = time;
- }
-
- // NOTE this check is necessary because _menu_alpha isn't updated the frame the menu gets enabled
- if(autocvar__menu_alpha != _menu_alpha_prev)
- {
- if(autocvar__menu_alpha == 0)
- menu_enabled = 0;
- _menu_alpha_prev = autocvar__menu_alpha;
- }
-
- HUD_Configure_DrawGrid();
- }
- else if(hud_configure_prev)
- {
- if(menu_enabled)
- menu_enabled = 0;
- if(autocvar_hud_cursormode)
- setcursormode(0);
- }
-}
-
-const float hlBorderSize = 2;
-const string hlBorder = "gfx/hud/default/border_highlighted";
-const string hlBorder2 = "gfx/hud/default/border_highlighted2";
-void HUD_Panel_HlBorder(float myBorder, vector color, float theAlpha)
-{
- drawfill(panel_pos - '1 1 0' * myBorder, panel_size + '2 2 0' * myBorder, '0 0.5 1', .5 * theAlpha, DRAWFLAG_NORMAL);
- drawpic_tiled(panel_pos - '1 1 0' * myBorder, hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size.x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
- drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * (panel_size.y + 2 * myBorder - hlBorderSize), hlBorder, '8 1 0' * hlBorderSize, eX * (panel_size.x + 2 * myBorder) + eY * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
- drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize, hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size.y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
- drawpic_tiled(panel_pos - '1 1 0' * myBorder + eY * hlBorderSize + eX * (panel_size.x + 2 * myBorder - hlBorderSize), hlBorder2, '1 8 0' * hlBorderSize, eY * (panel_size.y + 2 * myBorder - 2 * hlBorderSize) + eX * hlBorderSize, color, theAlpha, DRAWFLAG_NORMAL);
-}
-
-void HUD_Configure_PostDraw()
-{
- if(autocvar__hud_configure)
- {
- if(tab_panel)
- {
- panel = tab_panel;
- HUD_Panel_UpdatePosSize();
- drawfill(panel_pos - '1 1 0' * panel_bg_border, panel_size + '2 2 0' * panel_bg_border, '1 1 1', .2, DRAWFLAG_NORMAL);
- }
- if(highlightedPanel)
- {
- panel = highlightedPanel;
- HUD_Panel_UpdatePosSize();
- HUD_Panel_HlBorder(panel_bg_border * hlBorderSize, '0 0.5 1', 0.4 * (1 - autocvar__menu_alpha));
- }
- }
-}
+++ /dev/null
-#ifndef CLIENT_HUD_CONFIG_H
-#define CLIENT_HUD_CONFIG_H
-
-const int S_MOUSE1 = 1;
-const int S_MOUSE2 = 2;
-const int S_MOUSE3 = 4;
-int mouseClicked;
-int prevMouseClicked; // previous state
-float prevMouseClickedTime; // time during previous left mouse click, to check for doubleclicks
-vector prevMouseClickedPos; // pos during previous left mouse click, to check for doubleclicks
-
-void HUD_Panel_ExportCfg(string cfgname);
-
-void HUD_Panel_Mouse();
-
-void HUD_Configure_Frame();
-
-void HUD_Configure_PostDraw();
-
-float HUD_Panel_InputEvent(float bInputType, float nPrimary, float nSecondary);
-
-#endif
#include "generator.qh"
#include "gibs.qh"
#include "hook.qh"
-#include "hud.qh"
-#include "hud_config.qh"
+#include "hud/all.qh"
#include "laser.qh"
#include "mapvoting.qh"
#include "modeleffects.qh"
#include "mapvoting.qh"
-#include "hud.qh"
+#include "hud/all.qh"
#include "scoreboard.qh"
#include "../common/mapinfo.qh"
#include "miscfunctions.qh"
-#include "hud.qh"
+#include "hud/all.qh"
#include "../common/command/generic.qh"
#include "generator.qc"
#include "gibs.qc"
#include "hook.qc"
-#include "hud.qc"
-#include "hud_config.qc"
+#include "hud/all.qc"
#include "main.qc"
#include "mapvoting.qc"
#include "miscfunctions.qc"
#include "quickmenu.qh"
-#include "hud.qh"
-#include "hud_config.qh"
+#include "hud/all.qh"
#include "mapvoting.qh"
// QUICKMENU_MAXLINES must be <= 10
#include "scoreboard.qh"
#include "quickmenu.qh"
-#include "hud.qh"
+#include "hud/all.qh"
#include "../common/constants.qh"
#include "../common/mapinfo.qh"
#include "shownames.qh"
-#include "hud.qh"
+#include "hud/all.qh"
#include "../common/constants.qh"
#include "../common/mapinfo.qh"
#include "teamradar.qh"
-#include "hud.qh"
+#include "hud/all.qh"
#include "../common/mutators/mutator/waypoints/all.qh"
#include "announcer.qh"
#include "hook.qh"
-#include "hud.qh"
-#include "hud_config.qh"
+#include "hud/all.qh"
#include "mapvoting.qh"
#include "scoreboard.qh"
#include "shownames.qh"