.float beam_returnspeed;
.float beam_tightness;
.vector beam_shotorigin;
-.vector beam_dir;
entity Draw_ArcBeam_callback_entity;
vector Draw_ArcBeam_callback_new_dir;
}
#endif
#ifdef CSQC
-
void Draw_ArcBeam_callback(vector start, vector hit, vector end)
{
entity beam = Draw_ArcBeam_callback_entity;
}
case WR_INIT:
{
- //precache_sound("weapons/arc_impact.wav");
- //precache_sound("weapons/arc_impact_combo.wav");
+ precache_sound("weapons/lgbeam_fly.wav");
return TRUE;
}
case WR_ZOOMRETICLE: