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- Footstep sounds accommodate to player size. A micro player will have no footstep / landing sounds, while a macro will have additional walking sounds to simulate that giantess effect. The ground will also visibly shake when a macro walks nearby.\r
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+- Voice pitch depends on player size, using a recent engine feature which allows changing pitch by code. Micros will have high-pitch voices while macros will have lower pitch sounds.\r
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- Bootable subsystems. The crosshair, HUD, and helper voice will take 2 seconds to startup when the player spawns. Also, if armor (now considered charge) is below 5, you will not have enough energy to run your subsystems, and must wait for your armor to recharge.\r
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- The Grabber now has a screen which displays ammo count as well as weapon load.\r