}
else // countdown is still going
{
- // if concomitant countdown to round start overrides countdown to game start
if(inround)
{
Local_Notification(MSG_CENTER, CENTER_COUNTDOWN_ROUNDSTART, countdown_rounded);
if(autocvar_g_keepaway_score_timepoints)
GameRules_scoring_add(this.owner, SCORE, autocvar_g_keepaway_score_timepoints);
- GameRules_scoring_add(this.owner, KEEPAWAY_BCTIME, (autocvar_g_keepaway_score_timeinterval / 1)); // interval is divided by 1 so that time always shows "seconds"
+ GameRules_scoring_add(this.owner, KEEPAWAY_BCTIME, autocvar_g_keepaway_score_timeinterval);
this.nextthink = time + autocvar_g_keepaway_score_timeinterval;
}
}