if(round_handler_GetTimeLeft() <= 0)
{
Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER);
- Send_Notification(NOTIF_ALL, world, MSG_INFO, CENTER_ROUND_OVER);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER);
round_handler_Init(5, autocvar_g_arena_warmup, autocvar_g_arena_round_timelimit);
return 1;
}
if(round_handler_GetTimeLeft() <= 0)
{
Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_OVER);
- Send_Notification(NOTIF_ALL, world, MSG_INFO, CENTER_ROUND_OVER);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_OVER);
allowed_to_spawn = FALSE;
round_handler_Init(5, autocvar_g_ca_warmup, autocvar_g_ca_round_timelimit);
return 1;