\r
set sv_gibhealth -150 "Amount of health a dead body must have in order to get gibbed, influenced by player size"\r
\r
+set sv_punchangle_speed 16 "speed at which punchangle returns to normal"\r
+set sv_punchvector_speed 32 "speed at which punchvector returns to normal"\r
+\r
// fragmessage: This allows extra information to be displayed with the frag centerprints. \r
set sv_fragmessage_information_ping 0 "Enable ping display information, 0 = Never display; 1 = Always display (If the player is a bot, it will say bot instead of the ping.)"\r
set sv_fragmessage_information_handicap 1 "Enable handicap display information, 0 = Never display; 1 = Only when the player has handicap on; 2 = Always display (Displays Off if off)"\r
\r
if (self.punchangle != '0 0 0')\r
{\r
- f = vlen(self.punchangle) - 15 * frametime;\r
+ f = vlen(self.punchangle) - cvar("sv_punchangle_speed") * frametime;\r
if (f > 0)\r
self.punchangle = normalize(self.punchangle) * f;\r
else\r
\r
if (self.punchvector != '0 0 0')\r
{\r
- f = vlen(self.punchvector) - 30 * frametime;\r
+ f = vlen(self.punchvector) - cvar("sv_punchvector_speed") * frametime;\r
if (f > 0)\r
self.punchvector = normalize(self.punchvector) * f;\r
else\r
\r
- 0.8: scoreboard doesn't show when HUD is disabled (sbar_hudselector is 0)\r
\r
-- 0.7: Weapons menu: Center setting for the gun?\r
-\r
-- 0.7: Slower swallow progress\r
-\r
-- 0.7: Is the grab sound subject to pitch?\r
-\r
-- 0.7 | 0.8: Cvar the speed of punchangles, and increase it a bit
\ No newline at end of file
+- 0.7: Weapons menu: Center setting for the gun?
\ No newline at end of file