// LIMITS: how long a match will last before the next map starts (-1 means use the map default, 0 = unlimited, please note that the variables fraglimit/timelimit can NOT be globally used for this but only DURING a match is being played)
//timelimit_override -1 // global timelimit for all maps and gametypes
//fraglimit_override -1 // global frag/point limit for all maps and gametypes
-//g_ctf_capture_limit -1 // frag/capture limit for CTF
//capturelimit_override -1 // capture limit for CTF
//g_domination_point_limit -1 // frag/point limit for DOM
-//g_runematch_point_limit -1 // frag/point limit for RUNE
//g_keyhunt_point_limit -1 // frag/point limit for KH
//g_lms_lives_override -1 // lives for LMS
//g_nexball_goallimit -1 // goals for NEXBALL
-//g_ctf_win_mode 0 // CTF win mode: 0 = caps only, 1 = caps + points as tie breaker, 2 = points only
//g_ctf_ignore_frags 1 // set to 1 to ignore kills except for FC kills
// TEAMS for key hunt (change this to 2, 3, 4 to set a fixed keyhunt style)
//g_keyhunt_teams_override -1 // teams for KH
// GAME MODE: what type of server do you want to host?
-// possible values: dm (deathmatch), tdm (team deathmatch), dom (domination), ctf (ctf), rune (runematch), lms (last man standing), arena (arena), kh (keyhunt), as (assault), ons (onslaught), race (race), nexball (nexball)
+// possible values: dm (deathmatch), tdm (team deathmatch), dom (domination), ctf (ctf), ft (freeze tag), lms (last man standing), ka (keepaway), inv (invasion), kh (keyhunt), as (assault), ons (onslaught), rc (race), nb (nexball)
//gametype dm
//g_cloaked 0 // set to 1 for transparent hard to see players
//g_grappling_hook 0 // set to 1 to enable the hook (allowed on "pure" server in InstaGib)
//g_jetpack 0 // set to 1 to enable the jetpack (allowed on "pure" server in InstaGib)
-//g_laserguided_missile 0 // set to 1 for laser guided missiles in the RL
//g_midair 0 // set to 1 to make only midair damage count
//g_vampire 0 // set to 1 to give players the damage they cause as health
//sv_gravity 800 // for low gravity, set this somewhere between 50 and 400
// select AT MOST one of these arena mutators (if you didn't select g_instagib)
//g_nix is "0" ["0"] No Items Xonotic - instead of pickup items, everyone plays with the same weapon. After some time, a countdown will start, after which everyone will switch to another weapon, and so on
//g_nix_with_healtharmor is "0" ["0"] when 1, health and armor still show up in NIX
-//g_nix_with_laser is "0" ["0"] always carry the laser as an additional weapon in NIX
+//g_nix_with_blaster is "0" ["0"] always carry the blaster as an additional weapon in NIX
//g_nix_with_powerups is "0" ["0"] when 1, powerups still show up in NIX