seta hud_panel_weapons_ammo_full_shells 60 "show 100% of the status bar at this ammo count"
seta hud_panel_weapons_ammo_full_nails 320 "show 100% of the status bar at this ammo count"
seta hud_panel_weapons_ammo_full_cells 180 "show 100% of the status bar at this ammo count"
-seta hud_panel_weapons_ammo_full_plasma 180 "show 100% of the status bar at this ammo count"
seta hud_panel_weapons_ammo_full_rockets 160 "show 100% of the status bar at this ammo count"
seta hud_panel_weapons_ammo_full_fuel 100 "show 100% of the status bar at this ammo count"
seta hud_panel_weapons_hide_ondeath 0 "hide this panel when dead"
set g_start_ammo_nails 0
set g_start_ammo_rockets 0
set g_start_ammo_cells 0
-set g_start_ammo_plasma 0
set g_start_ammo_fuel 0
set g_random_start_weapons_count 0
set g_random_start_weapons "machinegun mortar electro crylink vortex hagar devastator"
set g_random_start_bullets 80
set g_random_start_rockets 40
set g_random_start_cells 30
-set g_random_start_plasma 30
set g_warmup_start_health 100 "starting values when being in warmup-stage"
set g_warmup_start_armor 100 "starting values when being in warmup-stage"
set g_warmup_start_ammo_shells 30 "starting values when being in warmup-stage"
set g_warmup_start_ammo_nails 160 "starting values when being in warmup-stage"
set g_warmup_start_ammo_rockets 80 "starting values when being in warmup-stage"
set g_warmup_start_ammo_cells 90 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_plasma 90 "starting values when being in warmup-stage"
set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
set g_ca_start_health 200
set g_ca_start_armor 200
set g_ca_start_ammo_nails 320
set g_ca_start_ammo_rockets 160
set g_ca_start_ammo_cells 180
-set g_ca_start_ammo_plasma 180
set g_ca_start_ammo_fuel 0
set g_ft_start_health 100
set g_ft_start_armor 0
set g_ft_start_ammo_nails 320
set g_ft_start_ammo_rockets 160
set g_ft_start_ammo_cells 180
-set g_ft_start_ammo_plasma 180
set g_ft_start_ammo_fuel 0
set g_lms_start_health 200
set g_lms_start_armor 200
set g_lms_start_ammo_nails 320
set g_lms_start_ammo_rockets 160
set g_lms_start_ammo_cells 180
-set g_lms_start_ammo_plasma 180
set g_lms_start_ammo_fuel 0
set g_mayhem_start_health 200
set g_mayhem_start_armor 200
set g_mayhem_start_ammo_nails 320
set g_mayhem_start_ammo_rockets 160
set g_mayhem_start_ammo_cells 180
-set g_mayhem_start_ammo_plasma 180
set g_mayhem_start_ammo_fuel 0
set g_tmayhem_start_health 200
set g_tmayhem_start_armor 200
set g_tmayhem_start_ammo_nails 320
set g_tmayhem_start_ammo_rockets 160
set g_tmayhem_start_ammo_cells 180
-set g_tmayhem_start_ammo_plasma 180
set g_tmayhem_start_ammo_fuel 0
set g_balance_nix_roundtime 25
set g_balance_nix_incrtime 1.6
set g_balance_nix_ammo_nails 320
set g_balance_nix_ammo_rockets 160
set g_balance_nix_ammo_cells 180
-set g_balance_nix_ammo_plasma 180
set g_balance_nix_ammo_fuel 100
set g_balance_nix_ammoincr_shells 2 // eh this will need figured out later I assume
set g_balance_nix_ammoincr_nails 6
set g_balance_nix_ammoincr_rockets 2
set g_balance_nix_ammoincr_cells 2
-set g_balance_nix_ammoincr_plasma 2
set g_balance_nix_ammoincr_fuel 2
// }}}
set g_pickup_cells 30
set g_pickup_cells_weapon 30
set g_pickup_cells_max 180
-set g_pickup_plasma 30
-set g_pickup_plasma_weapon 30
-set g_pickup_plasma_max 180
set g_pickup_fuel 50
set g_pickup_fuel_weapon 50
set g_pickup_fuel_jetpack 100
set g_start_ammo_nails 0
set g_start_ammo_rockets 0
set g_start_ammo_cells 0
-set g_start_ammo_plasma 0
set g_start_ammo_fuel 0
set g_random_start_weapons_count 0
set g_random_start_weapons "machinegun mortar electro crylink vortex hagar devastator"
set g_random_start_bullets 80
set g_random_start_rockets 15
set g_random_start_cells 25
-set g_random_start_plasma 25
set g_warmup_start_health 250 "starting values when being in warmup-stage"
set g_warmup_start_armor 100 "starting values when being in warmup-stage"
set g_warmup_start_ammo_shells 50 "starting values when being in warmup-stage"
set g_warmup_start_ammo_nails 150 "starting values when being in warmup-stage"
set g_warmup_start_ammo_rockets 50 "starting values when being in warmup-stage"
set g_warmup_start_ammo_cells 50 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_plasma 50 "starting values when being in warmup-stage"
set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
set g_ca_start_health 250
set g_ca_start_armor 100
set g_ca_start_ammo_nails 150
set g_ca_start_ammo_rockets 50
set g_ca_start_ammo_cells 50
-set g_ca_start_ammo_plasma 50
set g_ca_start_ammo_fuel 0
set g_ft_start_health 150
set g_ft_start_armor 0
set g_ft_start_ammo_nails 150
set g_ft_start_ammo_rockets 50
set g_ft_start_ammo_cells 50
-set g_ft_start_ammo_plasma 50
set g_ft_start_ammo_fuel 0
set g_lms_start_health 250
set g_lms_start_armor 100
set g_lms_start_ammo_nails 150
set g_lms_start_ammo_rockets 50
set g_lms_start_ammo_cells 50
-set g_lms_start_ammo_plasma 50
set g_lms_start_ammo_fuel 0
set g_mayhem_start_health 250
set g_mayhem_start_armor 100
set g_mayhem_start_ammo_nails 150
set g_mayhem_start_ammo_rockets 50
set g_mayhem_start_ammo_cells 50
-set g_mayhem_start_ammo_plasma 50
set g_mayhem_start_ammo_fuel 0
set g_tmayhem_start_health 250
set g_tmayhem_start_armor 100
set g_tmayhem_start_ammo_nails 150
set g_tmayhem_start_ammo_rockets 50
set g_tmayhem_start_ammo_cells 50
-set g_tmayhem_start_ammo_plasma 50
set g_tmayhem_start_ammo_fuel 0
set g_balance_nix_roundtime 25
set g_balance_nix_incrtime 1.6
set g_balance_nix_ammo_nails 45
set g_balance_nix_ammo_rockets 15
set g_balance_nix_ammo_cells 15
-set g_balance_nix_ammo_plasma 15
set g_balance_nix_ammo_fuel 25
set g_balance_nix_ammoincr_shells 2 // eh this will need figured out later I assume
set g_balance_nix_ammoincr_nails 6
set g_balance_nix_ammoincr_rockets 2
set g_balance_nix_ammoincr_cells 2
-set g_balance_nix_ammoincr_plasma 2
set g_balance_nix_ammoincr_fuel 2
// }}}
set g_pickup_cells 25
set g_pickup_cells_weapon 25
set g_pickup_cells_max 999
-set g_pickup_plasma 25
-set g_pickup_plasma_weapon 25
-set g_pickup_plasma_max 999
set g_pickup_fuel 25
set g_pickup_fuel_weapon 25
set g_pickup_fuel_jetpack 50
set g_start_ammo_nails 0
set g_start_ammo_rockets 0
set g_start_ammo_cells 0
-set g_start_ammo_plasma 0
set g_start_ammo_fuel 0
set g_random_start_weapons_count 0
set g_random_start_weapons "machinegun mortar electro crylink vortex hagar devastator"
set g_random_start_bullets 80
set g_random_start_rockets 40
set g_random_start_cells 30
-set g_random_start_plasma 30
set g_warmup_start_health 100 "starting values when being in warmup-stage"
set g_warmup_start_armor 100 "starting values when being in warmup-stage"
set g_warmup_start_ammo_shells 30 "starting values when being in warmup-stage"
set g_warmup_start_ammo_nails 160 "starting values when being in warmup-stage"
set g_warmup_start_ammo_rockets 80 "starting values when being in warmup-stage"
set g_warmup_start_ammo_cells 90 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_plasma 90 "starting values when being in warmup-stage"
set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
set g_ca_start_health 200
set g_ca_start_armor 200
set g_ca_start_ammo_nails 320
set g_ca_start_ammo_rockets 160
set g_ca_start_ammo_cells 180
-set g_ca_start_ammo_plasma 180
set g_ca_start_ammo_fuel 0
set g_ft_start_health 100
set g_ft_start_armor 0
set g_ft_start_ammo_nails 320
set g_ft_start_ammo_rockets 160
set g_ft_start_ammo_cells 180
-set g_ft_start_ammo_plasma 180
set g_ft_start_ammo_fuel 0
set g_lms_start_health 200
set g_lms_start_armor 100
set g_lms_start_ammo_nails 320
set g_lms_start_ammo_rockets 160
set g_lms_start_ammo_cells 180
-set g_lms_start_ammo_plasma 180
set g_lms_start_ammo_fuel 0
set g_mayhem_start_health 200
set g_mayhem_start_armor 100
set g_mayhem_start_ammo_nails 320
set g_mayhem_start_ammo_rockets 160
set g_mayhem_start_ammo_cells 180
-set g_mayhem_start_ammo_plasma 180
set g_mayhem_start_ammo_fuel 0
set g_tmayhem_start_health 200
set g_tmayhem_start_armor 100
set g_tmayhem_start_ammo_nails 320
set g_tmayhem_start_ammo_rockets 160
set g_tmayhem_start_ammo_cells 180
-set g_tmayhem_start_ammo_plasma 180
set g_tmayhem_start_ammo_fuel 0
set g_balance_nix_roundtime 25
set g_balance_nix_incrtime 1.6
set g_balance_nix_ammo_nails 320
set g_balance_nix_ammo_rockets 160
set g_balance_nix_ammo_cells 180
-set g_balance_nix_ammo_plasma 180
set g_balance_nix_ammo_fuel 100
set g_balance_nix_ammoincr_shells 2 // eh this will need figured out later I assume
set g_balance_nix_ammoincr_nails 6
set g_balance_nix_ammoincr_rockets 2
set g_balance_nix_ammoincr_cells 2
-set g_balance_nix_ammoincr_plasma 2
set g_balance_nix_ammoincr_fuel 2
// }}}
set g_pickup_cells 30
set g_pickup_cells_weapon 30
set g_pickup_cells_max 180
-set g_pickup_plasma 30
-set g_pickup_plasma_weapon 30
-set g_pickup_plasma_max 180
set g_pickup_fuel 50
set g_pickup_fuel_weapon 50
set g_pickup_fuel_jetpack 100
set g_start_ammo_nails 0
set g_start_ammo_rockets 0
set g_start_ammo_cells 0
-set g_start_ammo_plasma 0
set g_start_ammo_fuel 0
set g_random_start_weapons_count 0
set g_random_start_weapons "machinegun mortar electro crylink vortex hagar devastator"
set g_random_start_bullets 80
set g_random_start_rockets 40
set g_random_start_cells 30
-set g_random_start_plasma 30
set g_warmup_start_health 100 "starting values when being in warmup-stage"
set g_warmup_start_armor 100 "starting values when being in warmup-stage"
set g_warmup_start_ammo_shells 30 "starting values when being in warmup-stage"
set g_warmup_start_ammo_nails 160 "starting values when being in warmup-stage"
set g_warmup_start_ammo_rockets 80 "starting values when being in warmup-stage"
set g_warmup_start_ammo_cells 90 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_plasma 90 "starting values when being in warmup-stage"
set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
set g_ca_start_health 200
set g_ca_start_armor 200
set g_ca_start_ammo_nails 320
set g_ca_start_ammo_rockets 160
set g_ca_start_ammo_cells 180
-set g_ca_start_ammo_plasma 180
set g_ca_start_ammo_fuel 0
set g_ft_start_health 100
set g_ft_start_armor 0
set g_ft_start_ammo_nails 320
set g_ft_start_ammo_rockets 160
set g_ft_start_ammo_cells 180
-set g_ft_start_ammo_plasma 180
set g_ft_start_ammo_fuel 0
set g_lms_start_health 200
set g_lms_start_armor 200
set g_lms_start_ammo_nails 320
set g_lms_start_ammo_rockets 160
set g_lms_start_ammo_cells 180
-set g_lms_start_ammo_plasma 180
set g_lms_start_ammo_fuel 0
set g_mayhem_start_health 200
set g_mayhem_start_armor 200
set g_mayhem_start_ammo_nails 320
set g_mayhem_start_ammo_rockets 160
set g_mayhem_start_ammo_cells 180
-set g_mayhem_start_ammo_plasma 180
set g_mayhem_start_ammo_fuel 0
set g_tmayhem_start_health 200
set g_tmayhem_start_armor 200
set g_tmayhem_start_ammo_nails 320
set g_tmayhem_start_ammo_rockets 160
set g_tmayhem_start_ammo_cells 180
-set g_tmayhem_start_ammo_plasma 180
set g_tmayhem_start_ammo_fuel 0
set g_balance_nix_roundtime 25
set g_balance_nix_incrtime 1.6
set g_balance_nix_ammo_nails 320
set g_balance_nix_ammo_rockets 160
set g_balance_nix_ammo_cells 180
-set g_balance_nix_ammo_plasma 180
set g_balance_nix_ammo_fuel 100
set g_balance_nix_ammoincr_shells 2 // eh this will need figured out later I assume
set g_balance_nix_ammoincr_nails 6
set g_balance_nix_ammoincr_rockets 2
set g_balance_nix_ammoincr_cells 2
-set g_balance_nix_ammoincr_plasma 2
set g_balance_nix_ammoincr_fuel 2
// }}}
set g_pickup_cells 30
set g_pickup_cells_weapon 30
set g_pickup_cells_max 180
-set g_pickup_plasma 30
-set g_pickup_plasma_weapon 30
-set g_pickup_plasma_max 180
set g_pickup_fuel 50
set g_pickup_fuel_weapon 50
set g_pickup_fuel_jetpack 100
set g_start_ammo_nails 0
set g_start_ammo_rockets 0
set g_start_ammo_cells 0
-set g_start_ammo_plasma 0
set g_start_ammo_fuel 0
set g_random_start_weapons_count 0
set g_random_start_weapons "machinegun mortar electro crylink vortex hagar devastator"
set g_random_start_bullets 80
set g_random_start_rockets 40
set g_random_start_cells 30
-set g_random_start_plasma 30
set g_warmup_start_health 100 "starting values when being in warmup-stage"
set g_warmup_start_armor 100 "starting values when being in warmup-stage"
set g_warmup_start_ammo_shells 30 "starting values when being in warmup-stage"
set g_warmup_start_ammo_nails 160 "starting values when being in warmup-stage"
set g_warmup_start_ammo_rockets 80 "starting values when being in warmup-stage"
set g_warmup_start_ammo_cells 90 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_plasma 90 "starting values when being in warmup-stage"
set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
set g_ca_start_health 200
set g_ca_start_armor 200
set g_ca_start_ammo_nails 320
set g_ca_start_ammo_rockets 160
set g_ca_start_ammo_cells 180
-set g_ca_start_ammo_plasma 180
set g_ca_start_ammo_fuel 0
set g_ft_start_health 100
set g_ft_start_armor 0
set g_ft_start_ammo_nails 320
set g_ft_start_ammo_rockets 160
set g_ft_start_ammo_cells 180
-set g_ft_start_ammo_plasma 180
set g_ft_start_ammo_fuel 0
set g_lms_start_health 200
set g_lms_start_armor 200
set g_lms_start_ammo_nails 320
set g_lms_start_ammo_rockets 160
set g_lms_start_ammo_cells 180
-set g_lms_start_ammo_plasma 180
set g_lms_start_ammo_fuel 0
set g_mayhem_start_health 200
set g_mayhem_start_armor 200
set g_mayhem_start_ammo_nails 320
set g_mayhem_start_ammo_rockets 160
set g_mayhem_start_ammo_cells 180
-set g_mayhem_start_ammo_plasma 180
set g_mayhem_start_ammo_fuel 0
set g_tmayhem_start_health 200
set g_tmayhem_start_armor 200
set g_tmayhem_start_ammo_nails 320
set g_tmayhem_start_ammo_rockets 160
set g_tmayhem_start_ammo_cells 180
-set g_tmayhem_start_ammo_plasma 180
set g_tmayhem_start_ammo_fuel 0
set g_balance_nix_roundtime 25
set g_balance_nix_incrtime 1.6
set g_balance_nix_ammo_nails 320
set g_balance_nix_ammo_rockets 160
set g_balance_nix_ammo_cells 180
-set g_balance_nix_ammo_plasma 180
set g_balance_nix_ammo_fuel 100
set g_balance_nix_ammoincr_shells 2 // eh this will need figured out later I assume
set g_balance_nix_ammoincr_nails 6
set g_balance_nix_ammoincr_rockets 2
set g_balance_nix_ammoincr_cells 2
-set g_balance_nix_ammoincr_plasma 2
set g_balance_nix_ammoincr_fuel 2
// }}}
set g_pickup_cells 30
set g_pickup_cells_weapon 30
set g_pickup_cells_max 180
-set g_pickup_plasma 30
-set g_pickup_plasma_weapon 30
-set g_pickup_plasma_max 180
set g_pickup_fuel 50
set g_pickup_fuel_weapon 50
set g_pickup_fuel_jetpack 100
set g_start_ammo_nails 0
set g_start_ammo_rockets 0
set g_start_ammo_cells 0
-set g_start_ammo_plasma 0
set g_start_ammo_fuel 0
set g_random_start_weapons_count 0
set g_random_start_weapons "machinegun mortar electro crylink vortex hagar devastator"
set g_random_start_bullets 80
set g_random_start_rockets 40
set g_random_start_cells 30
-set g_random_start_plasma 30
set g_warmup_start_health 100 "starting values when being in warmup-stage"
set g_warmup_start_armor 100 "starting values when being in warmup-stage"
set g_warmup_start_ammo_shells 30 "starting values when being in warmup-stage"
set g_warmup_start_ammo_nails 160 "starting values when being in warmup-stage"
set g_warmup_start_ammo_rockets 80 "starting values when being in warmup-stage"
set g_warmup_start_ammo_cells 90 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_plasma 90 "starting values when being in warmup-stage"
set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
set g_ca_start_health 200
set g_ca_start_armor 200
set g_ca_start_ammo_nails 320
set g_ca_start_ammo_rockets 160
set g_ca_start_ammo_cells 180
-set g_ca_start_ammo_plasma 180
set g_ca_start_ammo_fuel 0
set g_ft_start_health 100
set g_ft_start_armor 100
set g_ft_start_ammo_nails 320
set g_ft_start_ammo_rockets 160
set g_ft_start_ammo_cells 180
-set g_ft_start_ammo_plasma 180
set g_ft_start_ammo_fuel 0
set g_lms_start_health 200
set g_lms_start_armor 200
set g_lms_start_ammo_nails 320
set g_lms_start_ammo_rockets 160
set g_lms_start_ammo_cells 180
-set g_lms_start_ammo_plasma 180
set g_lms_start_ammo_fuel 0
set g_mayhem_start_health 200
set g_mayhem_start_armor 200
set g_mayhem_start_ammo_nails 320
set g_mayhem_start_ammo_rockets 160
set g_mayhem_start_ammo_cells 180
-set g_mayhem_start_ammo_plasma 180
set g_mayhem_start_ammo_fuel 0
set g_tmayhem_start_health 200
set g_tmayhem_start_armor 200
set g_tmayhem_start_ammo_nails 320
set g_tmayhem_start_ammo_rockets 160
set g_tmayhem_start_ammo_cells 180
-set g_tmayhem_start_ammo_plasma 180
set g_tmayhem_start_ammo_fuel 0
set g_balance_nix_roundtime 25
set g_balance_nix_incrtime 1.6
set g_balance_nix_ammo_nails 320
set g_balance_nix_ammo_rockets 160
set g_balance_nix_ammo_cells 180
-set g_balance_nix_ammo_plasma 180
set g_balance_nix_ammo_fuel 100
set g_balance_nix_ammoincr_shells 2 // eh this will need figured out later I assume
set g_balance_nix_ammoincr_nails 6
set g_balance_nix_ammoincr_rockets 2
set g_balance_nix_ammoincr_cells 2
-set g_balance_nix_ammoincr_plasma 2
set g_balance_nix_ammoincr_fuel 2
// }}}
set g_pickup_cells 30
set g_pickup_cells_weapon 30
set g_pickup_cells_max 180
-set g_pickup_plasma 30
-set g_pickup_plasma_weapon 30
-set g_pickup_plasma_max 180
set g_pickup_fuel 50
set g_pickup_fuel_weapon 50
set g_pickup_fuel_jetpack 100
set g_start_ammo_nails 0
set g_start_ammo_rockets 0
set g_start_ammo_cells 0
-set g_start_ammo_plasma 0
set g_start_ammo_fuel 0
set g_random_start_weapons_count 0
set g_random_start_weapons "machinegun mortar electro crylink vortex hagar devastator"
set g_random_start_bullets 80
set g_random_start_rockets 40
set g_random_start_cells 30
-set g_random_start_plasma 30
set g_warmup_start_health 100 "starting values when being in warmup-stage"
set g_warmup_start_armor 100 "starting values when being in warmup-stage"
set g_warmup_start_ammo_shells 30 "starting values when being in warmup-stage"
set g_warmup_start_ammo_nails 160 "starting values when being in warmup-stage"
set g_warmup_start_ammo_rockets 80 "starting values when being in warmup-stage"
set g_warmup_start_ammo_cells 90 "starting values when being in warmup-stage"
-set g_warmup_start_ammo_plasma 90 "starting values when being in warmup-stage"
set g_warmup_start_ammo_fuel 0 "starting values when being in warmup-stage"
set g_ca_start_health 200
set g_ca_start_armor 200
set g_ca_start_ammo_nails 320
set g_ca_start_ammo_rockets 160
set g_ca_start_ammo_cells 180
-set g_ca_start_ammo_plasma 180
set g_ca_start_ammo_fuel 0
set g_ft_start_health 100
set g_ft_start_armor 100
set g_ft_start_ammo_nails 320
set g_ft_start_ammo_rockets 160
set g_ft_start_ammo_cells 180
-set g_ft_start_ammo_plasma 180
set g_ft_start_ammo_fuel 0
set g_lms_start_health 200
set g_lms_start_armor 200
set g_lms_start_ammo_nails 320
set g_lms_start_ammo_rockets 160
set g_lms_start_ammo_cells 180
-set g_lms_start_ammo_plasma 180
set g_lms_start_ammo_fuel 0
set g_mayhem_start_health 200
set g_mayhem_start_armor 200
set g_mayhem_start_ammo_nails 320
set g_mayhem_start_ammo_rockets 160
set g_mayhem_start_ammo_cells 180
-set g_mayhem_start_ammo_plasma 180
set g_mayhem_start_ammo_fuel 0
set g_tmayhem_start_health 200
set g_tmayhem_start_armor 200
set g_tmayhem_start_ammo_nails 320
set g_tmayhem_start_ammo_rockets 160
set g_tmayhem_start_ammo_cells 180
-set g_tmayhem_start_ammo_plasma 180
set g_tmayhem_start_ammo_fuel 0
set g_balance_nix_roundtime 25
set g_balance_nix_incrtime 1.6
set g_balance_nix_ammo_nails 320
set g_balance_nix_ammo_rockets 160
set g_balance_nix_ammo_cells 180
-set g_balance_nix_ammo_plasma 180
set g_balance_nix_ammo_fuel 100
set g_balance_nix_ammoincr_shells 2 // eh this will need figured out later I assume
set g_balance_nix_ammoincr_nails 6
set g_balance_nix_ammoincr_rockets 2
set g_balance_nix_ammoincr_cells 2
-set g_balance_nix_ammoincr_plasma 2
set g_balance_nix_ammoincr_fuel 2
// }}}
set g_pickup_cells 30
set g_pickup_cells_weapon 30
set g_pickup_cells_max 180
-set g_pickup_plasma 30
-set g_pickup_plasma_weapon 30
-set g_pickup_plasma_max 180
set g_pickup_fuel 50
set g_pickup_fuel_weapon 50
set g_pickup_fuel_jetpack 100
+++ /dev/null
-Plane,a_cells_luma
case RES_BULLETS: ammo_full = autocvar_hud_panel_weapons_ammo_full_nails; break;
case RES_ROCKETS: ammo_full = autocvar_hud_panel_weapons_ammo_full_rockets; break;
case RES_CELLS: ammo_full = autocvar_hud_panel_weapons_ammo_full_cells; break;
- case RES_PLASMA: ammo_full = autocvar_hud_panel_weapons_ammo_full_plasma; break;
case RES_FUEL: ammo_full = autocvar_hud_panel_weapons_ammo_full_fuel; break;
default: ammo_full = 60;
}
float autocvar_hud_panel_weapons_ammo_alpha;
string autocvar_hud_panel_weapons_ammo_color;
int autocvar_hud_panel_weapons_ammo_full_cells;
-int autocvar_hud_panel_weapons_ammo_full_plasma;
int autocvar_hud_panel_weapons_ammo_full_fuel;
int autocvar_hud_panel_weapons_ammo_full_nails;
int autocvar_hud_panel_weapons_ammo_full_rockets;
float autocvar_g_ca_start_ammo_nails = 320;
float autocvar_g_ca_start_ammo_rockets = 160;
float autocvar_g_ca_start_ammo_cells = 180;
-float autocvar_g_ca_start_ammo_plasma = 180;
float autocvar_g_ca_start_ammo_fuel = 0;
.float ca_damage_counter;
start_ammo_nails = warmup_start_ammo_nails = autocvar_g_ca_start_ammo_nails;
start_ammo_rockets = warmup_start_ammo_rockets = autocvar_g_ca_start_ammo_rockets;
start_ammo_cells = warmup_start_ammo_cells = autocvar_g_ca_start_ammo_cells;
- start_ammo_plasma = warmup_start_ammo_plasma = autocvar_g_ca_start_ammo_plasma;
start_ammo_fuel = warmup_start_ammo_fuel = autocvar_g_ca_start_ammo_fuel;
}
float autocvar_g_ft_start_ammo_nails = 320;
float autocvar_g_ft_start_ammo_rockets = 160;
float autocvar_g_ft_start_ammo_cells = 180;
-float autocvar_g_ft_start_ammo_plasma = 180;
float autocvar_g_ft_start_ammo_fuel = 0;
void freezetag_count_alive_players()
start_ammo_nails = warmup_start_ammo_nails = autocvar_g_ft_start_ammo_nails;
start_ammo_rockets = warmup_start_ammo_rockets = autocvar_g_ft_start_ammo_rockets;
start_ammo_cells = warmup_start_ammo_cells = autocvar_g_ft_start_ammo_cells;
- start_ammo_plasma = warmup_start_ammo_plasma = autocvar_g_ft_start_ammo_plasma;
start_ammo_fuel = warmup_start_ammo_fuel = autocvar_g_ft_start_ammo_fuel;
}
start_ammo_nails = warmup_start_ammo_nails = cvar("g_lms_start_ammo_nails");
start_ammo_rockets = warmup_start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
start_ammo_cells = warmup_start_ammo_cells = cvar("g_lms_start_ammo_cells");
- start_ammo_plasma = warmup_start_ammo_plasma = cvar("g_lms_start_ammo_plasma");
start_ammo_fuel = warmup_start_ammo_fuel = cvar("g_lms_start_ammo_fuel");
}
float autocvar_g_mayhem_start_ammo_nails = 320;
float autocvar_g_mayhem_start_ammo_rockets = 160;
float autocvar_g_mayhem_start_ammo_cells = 180;
-float autocvar_g_mayhem_start_ammo_plasma = 180;
float autocvar_g_mayhem_start_ammo_fuel = 0;
.float total_damage_dealt;
start_ammo_nails = warmup_start_ammo_nails = autocvar_g_mayhem_start_ammo_nails;
start_ammo_rockets = warmup_start_ammo_rockets = autocvar_g_mayhem_start_ammo_rockets;
start_ammo_cells = warmup_start_ammo_cells = autocvar_g_mayhem_start_ammo_cells;
- start_ammo_plasma = warmup_start_ammo_plasma = autocvar_g_mayhem_start_ammo_plasma;
start_ammo_fuel = warmup_start_ammo_fuel = autocvar_g_mayhem_start_ammo_fuel;
}
float autocvar_g_tmayhem_start_ammo_nails = 320;
float autocvar_g_tmayhem_start_ammo_rockets = 160;
float autocvar_g_tmayhem_start_ammo_cells = 180;
-float autocvar_g_tmayhem_start_ammo_plasma = 180;
float autocvar_g_tmayhem_start_ammo_fuel = 0;
.float total_damage_dealt;
start_ammo_nails = warmup_start_ammo_nails = autocvar_g_tmayhem_start_ammo_nails;
start_ammo_rockets = warmup_start_ammo_rockets = autocvar_g_tmayhem_start_ammo_rockets;
start_ammo_cells = warmup_start_ammo_cells = autocvar_g_tmayhem_start_ammo_cells;
- start_ammo_plasma = warmup_start_ammo_plasma = autocvar_g_tmayhem_start_ammo_plasma;
start_ammo_fuel = warmup_start_ammo_fuel = autocvar_g_tmayhem_start_ammo_fuel;
}
}
SPAWNFUNC_ITEM(item_cells, ITEM_Cells)
-
-
-// ammo type #5: plasma
-#ifdef GAMEQC
-MODEL(Plasma_ITEM, Item_Model("a_cells.md3"));
-#endif
-
-#ifdef SVQC
-PROPERTY(int, g_pickup_plasma);
-void ammo_plasma_init(Pickup this, entity item)
-{
- if(!GetResource(item, RES_PLASMA))
- SetResourceExplicit(item, RES_PLASMA, g_pickup_plasma);
-}
-#endif
-REGISTER_ITEM(Plasma, Ammo) {
- this.m_canonical_spawnfunc = "item_plasma";
-#ifdef GAMEQC
- this.spawnflags = ITEM_FLAG_NORMAL | ITEM_FLAG_RESOURCE;
- this.m_model = MDL_Plasma_ITEM;
-#endif
- this.netname = "plasma";
- this.m_name = _("Plasma");
- this.m_icon = "ammo_plasma";
-#ifdef SVQC
- this.m_botvalue = 1500;
- this.m_itemid = IT_RESOURCE;
- this.m_iteminit = ammo_plasma_init;
-#endif
-}
-
-SPAWNFUNC_ITEM(item_plasma, ITEM_Plasma)
case 1:
{
return ((GetResource(targ, RES_CELLS) && GetResource(targ, RES_CELLS) < g_pickup_cells_max)
- || (GetResource(targ, RES_PLASMA) && GetResource(targ, RES_PLASMA) < g_pickup_plasma_max)
|| (GetResource(targ, RES_ROCKETS) && GetResource(targ, RES_ROCKETS) < g_pickup_rockets_max)
|| (GetResource(targ, RES_BULLETS) && GetResource(targ, RES_BULLETS) < g_pickup_nails_max)
|| (GetResource(targ, RES_SHELLS) && GetResource(targ, RES_SHELLS) < g_pickup_shells_max)
case 1:
{
if(GetResource(it, RES_CELLS)) GiveResourceWithLimit(it, RES_CELLS, 1, g_pickup_cells_max);
- if(GetResource(it, RES_PLASMA)) GiveResourceWithLimit(it, RES_PLASMA, 1, g_pickup_plasma_max);
if(GetResource(it, RES_ROCKETS)) GiveResourceWithLimit(it, RES_ROCKETS, 1, g_pickup_rockets_max);
if(GetResource(it, RES_SHELLS)) GiveResourceWithLimit(it, RES_SHELLS, 2, g_pickup_shells_max);
if(GetResource(it, RES_BULLETS)) GiveResourceWithLimit(it, RES_BULLETS, 5, g_pickup_nails_max);
start_ammo_shells = warmup_start_ammo_shells = 0;
start_ammo_nails = warmup_start_ammo_nails = 0;
start_ammo_cells = warmup_start_ammo_cells = cvar("g_instagib_ammo_start");
- start_ammo_plasma = warmup_start_ammo_plasma = 0;
start_ammo_rockets = warmup_start_ammo_rockets = 0;
//start_ammo_fuel = warmup_start_ammo_fuel = 0;
float ambullets = GetResource(toucher, RES_BULLETS);
float amrockets = GetResource(toucher, RES_ROCKETS);
float amcells = GetResource(toucher, RES_CELLS);
- float amplasma = GetResource(toucher, RES_PLASMA);
if(IS_PLAYER(toucher) || IS_MONSTER(toucher))
if(!IS_DEAD(toucher))
if(!STAT(FROZEN, toucher))
CHECK_AMMO_RESOURCE_LIMIT(ambullets, RES_BULLETS);
CHECK_AMMO_RESOURCE_LIMIT(amrockets, RES_ROCKETS);
CHECK_AMMO_RESOURCE_LIMIT(amcells, RES_CELLS);
- CHECK_AMMO_RESOURCE_LIMIT(amplasma, RES_PLASMA);
if (this.nade_show_particles)
Send_Effect(EFFECT_HEALING, toucher.origin, '0 0 0', 1);
DROP_AMMO_RESOURCE(ambullets, RES_BULLETS);
DROP_AMMO_RESOURCE(amrockets, RES_ROCKETS);
DROP_AMMO_RESOURCE(amcells, RES_CELLS);
- DROP_AMMO_RESOURCE(amplasma, RES_PLASMA);
return;
}
//string autocvar_g_nix;
int autocvar_g_balance_nix_ammo_cells;
-int autocvar_g_balance_nix_ammo_plasma;
int autocvar_g_balance_nix_ammo_fuel;
int autocvar_g_balance_nix_ammo_nails;
int autocvar_g_balance_nix_ammo_rockets;
int autocvar_g_balance_nix_ammo_shells;
int autocvar_g_balance_nix_ammoincr_cells;
-int autocvar_g_balance_nix_ammoincr_plasma;
int autocvar_g_balance_nix_ammoincr_fuel;
int autocvar_g_balance_nix_ammoincr_nails;
int autocvar_g_balance_nix_ammoincr_rockets;
bool autocvar_g_nix_with_blaster;
bool autocvar_g_nix_with_powerups;
int autocvar_g_pickup_cells_max;
-int autocvar_g_pickup_plasma_max;
int autocvar_g_pickup_fuel_max;
int autocvar_g_pickup_nails_max;
int autocvar_g_pickup_rockets_max;
SetResource(it, RES_BULLETS, start_ammo_nails);
SetResource(it, RES_ROCKETS, start_ammo_rockets);
SetResource(it, RES_CELLS, start_ammo_cells);
- SetResource(it, RES_PLASMA, start_ammo_plasma);
SetResource(it, RES_FUEL, start_ammo_fuel);
STAT(WEAPONS, it) = start_weapons;
for(int slot = 0; slot < MAX_WEAPONSLOTS; ++slot)
SetResource(this, RES_BULLETS, 0);
SetResource(this, RES_ROCKETS, 0);
SetResource(this, RES_CELLS, 0);
- SetResource(this, RES_PLASMA, 0);
SetResource(this, RES_FUEL, 0);
if(this.items & IT_UNLIMITED_AMMO)
{
case RES_BULLETS: SetResource(this, RES_BULLETS, autocvar_g_pickup_nails_max); break;
case RES_ROCKETS: SetResource(this, RES_ROCKETS, autocvar_g_pickup_rockets_max); break;
case RES_CELLS: SetResource(this, RES_CELLS, autocvar_g_pickup_cells_max); break;
- case RES_PLASMA: SetResource(this, RES_PLASMA, autocvar_g_pickup_plasma_max); break;
case RES_FUEL: SetResource(this, RES_FUEL, autocvar_g_pickup_fuel_max); break;
}
}
case RES_BULLETS: SetResource(this, RES_BULLETS, autocvar_g_balance_nix_ammo_nails); break;
case RES_ROCKETS: SetResource(this, RES_ROCKETS, autocvar_g_balance_nix_ammo_rockets); break;
case RES_CELLS: SetResource(this, RES_CELLS, autocvar_g_balance_nix_ammo_cells); break;
- case RES_PLASMA: SetResource(this, RES_PLASMA, autocvar_g_balance_nix_ammo_plasma); break;
case RES_FUEL: SetResource(this, RES_FUEL, autocvar_g_balance_nix_ammo_fuel); break;
}
}
case RES_BULLETS: GiveResource(this, RES_BULLETS, autocvar_g_balance_nix_ammoincr_nails); break;
case RES_ROCKETS: GiveResource(this, RES_ROCKETS, autocvar_g_balance_nix_ammoincr_rockets); break;
case RES_CELLS: GiveResource(this, RES_CELLS, autocvar_g_balance_nix_ammoincr_cells); break;
- case RES_PLASMA: GiveResource(this, RES_PLASMA, autocvar_g_balance_nix_ammoincr_plasma); break;
case RES_FUEL: GiveResource(this, RES_FUEL, autocvar_g_balance_nix_ammoincr_fuel); break;
}
this.m_name = _("Cells");
this.m_icon = "ammo_cells";
}
-REGISTER_RESOURCE(PLASMA, NEW(AmmoResource)) {
- this.netname = "plasma";
-#ifdef GAMEQC
- this.m_field = ammo_plasma;
-#endif
- this.m_name = _("Plasma");
- this.m_icon = "ammo_plasma";
-#ifdef CSQC
- this.m_hidden = true; // WIP ammo type
-#endif
-}
REGISTER_RESOURCE(FUEL, NEW(AmmoResource)) {
this.netname = "fuel";
#ifdef GAMEQC
.int ammo_rockets;
.int ammo_cells;
#ifdef SVQC
-const .int ammo_plasma = _STAT(PLASMA);
const .int ammo_fuel = _STAT(FUEL);
#else
-.int ammo_plasma;
.int ammo_fuel;
#endif
#endif
limit = g_pickup_cells_max;
break;
}
- case RES_PLASMA:
- {
- limit = g_pickup_plasma_max;
- break;
- }
case RES_FUEL:
{
limit = autocvar_g_balance_fuel_limit;
REGISTER_STAT(NADE_BONUS_TYPE, int)
REGISTER_STAT(NADE_BONUS_SCORE, float)
REGISTER_STAT(NADE_DARKNESS_TIME, float)
-REGISTER_STAT(PLASMA, int)
REGISTER_STAT(FROZEN, int)
REGISTER_STAT(REVIVE_PROGRESS, float)
REGISTER_STAT(ROUNDLOST, int)
case RES_BULLETS: return STAT_NAILS;
case RES_ROCKETS: return STAT_ROCKETS;
case RES_CELLS: return STAT_CELLS;
- case RES_PLASMA: return STAT_PLASMA.m_id;
case RES_FUEL: return STAT_FUEL.m_id;
default: return -1;
}
if (GetResource(item, RES_BULLETS) && GetResource(player, RES_BULLETS) <= GetResource(this, RES_BULLETS)) {return true;}
if (GetResource(item, RES_ROCKETS) && GetResource(player, RES_ROCKETS) <= GetResource(this, RES_ROCKETS)) {return true;}
if (GetResource(item, RES_CELLS) && GetResource(player, RES_CELLS) <= GetResource(this, RES_CELLS)) {return true;}
- if (GetResource(item, RES_PLASMA) && GetResource(player, RES_PLASMA) <= GetResource(this, RES_PLASMA)) {return true;}
return false;
};
SetResource(this.personal, RES_ROCKETS, GetResource(this, RES_ROCKETS));
SetResource(this.personal, RES_BULLETS, GetResource(this, RES_BULLETS));
SetResource(this.personal, RES_CELLS, GetResource(this, RES_CELLS));
- SetResource(this.personal, RES_PLASMA, GetResource(this, RES_PLASMA));
SetResource(this.personal, RES_SHELLS, GetResource(this, RES_SHELLS));
SetResource(this.personal, RES_FUEL, GetResource(this, RES_FUEL));
SetResource(this.personal, RES_HEALTH, max(1, GetResource(this, RES_HEALTH)));
SetResource(this, RES_ROCKETS, GetResource(this.personal, RES_ROCKETS));
SetResource(this, RES_BULLETS, GetResource(this.personal, RES_BULLETS));
SetResource(this, RES_CELLS, GetResource(this.personal, RES_CELLS));
- SetResource(this, RES_PLASMA, GetResource(this.personal, RES_PLASMA));
SetResource(this, RES_SHELLS, GetResource(this.personal, RES_SHELLS));
SetResource(this, RES_FUEL, GetResource(this.personal, RES_FUEL));
SetResource(this, RES_HEALTH, GetResource(this.personal, RES_HEALTH));
SetResource(this, RES_BULLETS, warmup_start_ammo_nails);
SetResource(this, RES_ROCKETS, warmup_start_ammo_rockets);
SetResource(this, RES_CELLS, warmup_start_ammo_cells);
- SetResource(this, RES_PLASMA, warmup_start_ammo_plasma);
SetResource(this, RES_FUEL, warmup_start_ammo_fuel);
SetResource(this, RES_HEALTH, warmup_start_health);
SetResource(this, RES_ARMOR, warmup_start_armorvalue);
SetResource(this, RES_BULLETS, start_ammo_nails);
SetResource(this, RES_ROCKETS, start_ammo_rockets);
SetResource(this, RES_CELLS, start_ammo_cells);
- SetResource(this, RES_PLASMA, start_ammo_plasma);
SetResource(this, RES_FUEL, start_ammo_fuel);
SetResource(this, RES_HEALTH, start_health);
SetResource(this, RES_ARMOR, start_armorvalue);
this.armortype = spectatee.armortype;
SetResourceExplicit(this, RES_ARMOR, GetResource(spectatee, RES_ARMOR));
SetResourceExplicit(this, RES_CELLS, GetResource(spectatee, RES_CELLS));
- SetResourceExplicit(this, RES_PLASMA, GetResource(spectatee, RES_PLASMA));
SetResourceExplicit(this, RES_SHELLS, GetResource(spectatee, RES_SHELLS));
SetResourceExplicit(this, RES_BULLETS, GetResource(spectatee, RES_BULLETS));
SetResourceExplicit(this, RES_ROCKETS, GetResource(spectatee, RES_ROCKETS));
SetResource(actor, RES_BULLETS, 0);
SetResource(actor, RES_ROCKETS, 0);
SetResource(actor, RES_CELLS, 0);
- SetResource(actor, RES_PLASMA, 0);
SetResource(actor, RES_FUEL, 0);
STAT(WEAPONS, actor) = WEPSET(SHOTGUN);
SetResource(actor, RES_BULLETS, start_ammo_nails);
SetResource(actor, RES_ROCKETS, start_ammo_rockets);
SetResource(actor, RES_CELLS, start_ammo_cells);
- SetResource(actor, RES_PLASMA, start_ammo_plasma);
SetResource(actor, RES_FUEL, start_ammo_fuel);
STAT(WEAPONS, actor) = start_weapons;
pickedup |= Item_GiveAmmoTo(item, player, RES_BULLETS, g_pickup_nails_max);
pickedup |= Item_GiveAmmoTo(item, player, RES_ROCKETS, g_pickup_rockets_max);
pickedup |= Item_GiveAmmoTo(item, player, RES_CELLS, g_pickup_cells_max);
- pickedup |= Item_GiveAmmoTo(item, player, RES_PLASMA, g_pickup_plasma_max);
pickedup |= Item_GiveAmmoTo(item, player, RES_FUEL, g_pickup_fuel_max);
if (item.itemdef.instanceOfWeaponPickup)
{
res = GetResource(this, RES_BULLETS); if(res != 0) str = sprintf("%s %s%d %s", str, valueprefix, max(0, res), "nails");
res = GetResource(this, RES_ROCKETS); if(res != 0) str = sprintf("%s %s%d %s", str, valueprefix, max(0, res), "rockets");
res = GetResource(this, RES_CELLS); if(res != 0) str = sprintf("%s %s%d %s", str, valueprefix, max(0, res), "cells");
- res = GetResource(this, RES_PLASMA); if(res != 0) str = sprintf("%s %s%d %s", str, valueprefix, max(0, res), "plasma");
res = GetResource(this, RES_FUEL); if(res != 0) str = sprintf("%s %s%d %s", str, valueprefix, max(0, res), "fuel");
res = GetResource(this, RES_HEALTH); if(res != 0) str = sprintf("%s %s%d %s", str, valueprefix, max(0, res), "health");
res = GetResource(this, RES_ARMOR); if(res != 0) str = sprintf("%s %s%d %s", str, valueprefix, max(0, res), "armor");
//PREGIVE_STATUSEFFECT(e, STATUSEFFECT_Superweapons);
PREGIVE_RESOURCE(e, RES_BULLETS);
PREGIVE_RESOURCE(e, RES_CELLS);
- PREGIVE_RESOURCE(e, RES_PLASMA);
PREGIVE_RESOURCE(e, RES_SHELLS);
PREGIVE_RESOURCE(e, RES_ROCKETS);
PREGIVE_RESOURCE(e, RES_FUEL);
//FOREACH(StatusEffect, it.instanceOfBuff, got += GiveBuff(e, it, op, val));
case "allammo":
got += GiveResourceValue(e, RES_CELLS, op, val);
- got += GiveResourceValue(e, RES_PLASMA, op, val);
got += GiveResourceValue(e, RES_SHELLS, op, val);
got += GiveResourceValue(e, RES_BULLETS, op, val);
got += GiveResourceValue(e, RES_ROCKETS, op, val);
case "cells":
got += GiveResourceValue(e, RES_CELLS, op, val);
break;
- case "plasma":
- got += GiveResourceValue(e, RES_PLASMA, op, val);
- break;
case "shells":
got += GiveResourceValue(e, RES_SHELLS, op, val);
break;
POSTGIVE_STATUSEFFECT(e, STATUSEFFECT_Invisibility, SND_POWERUP, SND_POWEROFF);
POSTGIVE_RESOURCE(e, RES_BULLETS, 0, SND_ITEMPICKUP, SND_Null);
POSTGIVE_RESOURCE(e, RES_CELLS, 0, SND_ITEMPICKUP, SND_Null);
- POSTGIVE_RESOURCE(e, RES_PLASMA, 0, SND_ITEMPICKUP, SND_Null);
POSTGIVE_RESOURCE(e, RES_SHELLS, 0, SND_ITEMPICKUP, SND_Null);
POSTGIVE_RESOURCE(e, RES_ROCKETS, 0, SND_ITEMPICKUP, SND_Null);
POSTGIVE_RES_ROT(e, RES_FUEL, 1, pauserotfuel_finished, autocvar_g_balance_pause_fuel_rot, pauseregen_finished, autocvar_g_balance_pause_fuel_regen, SND_ITEMPICKUP, SND_Null);
/**/
MUTATOR_HOOKABLE(WeaponSpeedFactor, EV_WeaponSpeedFactor);
-/** adjusts {warmup_}start_{items,weapons,ammo_{cells,plasma,rockets,nails,shells,fuel}} */
+/** adjusts {warmup_}start_{items,weapons,ammo_{cells,rockets,nails,shells,fuel}} */
MUTATOR_HOOKABLE(SetStartItems, EV_NO_ARGS);
/** called every frame. customizes the waypoint for spectators */
case RES_BULLETS: ammo = cvar("g_pickup_nails_weapon"); break;
case RES_ROCKETS: ammo = cvar("g_pickup_rockets_weapon"); break;
case RES_CELLS: ammo = cvar("g_pickup_cells_weapon"); break;
- case RES_PLASMA: ammo = cvar("g_pickup_plasma_weapon"); break;
case RES_FUEL: ammo = cvar("g_pickup_fuel_weapon"); break;
}
}
start_ammo_nails = 0;
start_ammo_rockets = 0;
start_ammo_cells = 0;
- start_ammo_plasma = 0;
if (random_start_ammo == NULL)
{
random_start_ammo = new_pure(random_start_ammo);
start_ammo_nails = cvar("g_start_ammo_nails");
start_ammo_rockets = cvar("g_start_ammo_rockets");
start_ammo_cells = cvar("g_start_ammo_cells");
- start_ammo_plasma = cvar("g_start_ammo_plasma");
start_ammo_fuel = cvar("g_start_ammo_fuel");
random_start_weapons_count = cvar("g_random_start_weapons_count");
SetResource(random_start_ammo, RES_SHELLS, cvar("g_random_start_shells"));
SetResource(random_start_ammo, RES_BULLETS, cvar("g_random_start_bullets"));
SetResource(random_start_ammo, RES_ROCKETS, cvar("g_random_start_rockets"));
SetResource(random_start_ammo, RES_CELLS, cvar("g_random_start_cells"));
- SetResource(random_start_ammo, RES_PLASMA, cvar("g_random_start_plasma"));
warmup_start_ammo_shells = start_ammo_shells;
warmup_start_ammo_nails = start_ammo_nails;
warmup_start_ammo_rockets = start_ammo_rockets;
warmup_start_ammo_cells = start_ammo_cells;
- warmup_start_ammo_plasma = start_ammo_plasma;
warmup_start_ammo_fuel = start_ammo_fuel;
warmup_start_health = start_health;
warmup_start_armorvalue = start_armorvalue;
warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
- warmup_start_ammo_plasma = cvar("g_warmup_start_ammo_plasma");
warmup_start_ammo_fuel = cvar("g_warmup_start_ammo_fuel");
warmup_start_health = cvar("g_warmup_start_health");
warmup_start_armorvalue = cvar("g_warmup_start_armor");
start_ammo_nails = max(0, start_ammo_nails);
start_ammo_rockets = max(0, start_ammo_rockets);
start_ammo_cells = max(0, start_ammo_cells);
- start_ammo_plasma = max(0, start_ammo_plasma);
start_ammo_fuel = max(0, start_ammo_fuel);
SetResource(random_start_ammo, RES_SHELLS, max(0, GetResource(random_start_ammo, RES_SHELLS)));
SetResource(random_start_ammo, RES_BULLETS, max(0, GetResource(random_start_ammo, RES_BULLETS)));
SetResource(random_start_ammo, RES_ROCKETS, max(0, GetResource(random_start_ammo, RES_ROCKETS)));
SetResource(random_start_ammo, RES_CELLS, max(0, GetResource(random_start_ammo, RES_CELLS)));
- SetResource(random_start_ammo, RES_PLASMA, max(0, GetResource(random_start_ammo, RES_PLASMA)));
warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
- warmup_start_ammo_plasma = max(0, warmup_start_ammo_plasma);
warmup_start_ammo_fuel = max(0, warmup_start_ammo_fuel);
}
g_pickup_rockets_max = cvar("g_pickup_rockets_max");
g_pickup_cells = cvar("g_pickup_cells");
g_pickup_cells_max = cvar("g_pickup_cells_max");
- g_pickup_plasma = cvar("g_pickup_plasma");
- g_pickup_plasma_max = cvar("g_pickup_plasma_max");
g_pickup_fuel = cvar("g_pickup_fuel");
g_pickup_fuel_jetpack = cvar("g_pickup_fuel_jetpack");
g_pickup_fuel_max = cvar("g_pickup_fuel_max");
float g_pickup_nails_max;
float g_pickup_rockets_max;
float g_pickup_cells_max;
-float g_pickup_plasma_max;
float g_pickup_fuel_max;
float g_pickup_weapons_anyway;
float g_weaponarena;
float start_ammo_nails;
float start_ammo_rockets;
float start_ammo_cells;
-float start_ammo_plasma;
float start_ammo_fuel;
/// \brief Number of random start weapons to give to players.
int random_start_weapons_count;
float warmup_start_ammo_nails;
float warmup_start_ammo_rockets;
float warmup_start_ammo_cells;
-float warmup_start_ammo_plasma;
float warmup_start_ammo_fuel;
float warmup_start_health;
float warmup_start_armorvalue;
set g_random_items_replace_item_bullets "random" "Classnames to replace bullets with."
set g_random_items_replace_item_rockets "random" "Classnames to replace rockets with."
set g_random_items_replace_item_cells "random" "Classnames to replace cells with."
-set g_random_items_replace_item_plasma "random" "Classnames to replace plasma with."
set g_random_items_replace_item_fuel "random" "Classnames to replace fuel with."
set g_random_items_replace_weapon_blaster "random" "Classnames to replace blaster with."
set g_random_items_replace_weapon_shotgun "random" "Classnames to replace shotgun with."
set g_random_items_item_bullets_probability 1 "Probability of random bullets spawning in the map."
set g_random_items_item_rockets_probability 1 "Probability of random rockets spawning in the map."
set g_random_items_item_cells_probability 1 "Probability of random cells spawning in the map."
-set g_random_items_item_plasma_probability 0 "Probability of random plasma spawning in the map."
set g_random_items_item_fuel_probability 0 "Probability of random fuel spawning in the map."
set g_random_items_weapon_blaster_probability 0 "Probability of random blaster spawning in the map."
set g_random_items_weapon_shotgun_probability 0 "Probability of random shotgun spawning in the map."
set g_random_loot_item_bullets_probability 1 "Probability of random bullets spawning as loot."
set g_random_loot_item_rockets_probability 1 "Probability of random rockets spawning as loot."
set g_random_loot_item_cells_probability 1 "Probability of random cells spawning as loot."
-set g_random_loot_item_plasma_probability 0 "Probability of random plasma spawning as loot."
set g_random_loot_item_fuel_probability 0 "Probability of random fuel spawning as loot."
set g_random_loot_weapon_blaster_probability 0 "Probability of random blaster spawning as loot."
set g_random_loot_weapon_shotgun_probability 0 "Probability of random shotgun spawning as loot."
}
}
-a_plasma_luma
-{
- deformVertexes autosprite
- cull none
- nopicmip
- {
- map models/items/a_plasma_luma
- blendfunc blend
- }
-}
-
a_rockets_luma
{
deformVertexes autosprite