]> git.rm.cloudns.org Git - xonotic/xonotic-data.pk3dir.git/commitdiff
Move racecar_angles into the bugrigs file
authorMario <mario@smbclan.net>
Sun, 16 Jul 2017 14:09:30 +0000 (00:09 +1000)
committerMario <mario@smbclan.net>
Sun, 16 Jul 2017 14:09:30 +0000 (00:09 +1000)
qcsrc/common/mutators/mutator/bugrigs/bugrigs.qc
qcsrc/common/physics/player.qc
qcsrc/server/client.qc

index 0293f4d6a42100669ad399b91381772aa30115d6..40f19d6b1770bc88fa1fded89aa345397f2f3812 100644 (file)
@@ -63,6 +63,24 @@ void bugrigs_SetVars()
 
 #endif
 
+float racecar_angle(float forward, float down)
+{
+       if (forward < 0)
+       {
+               forward = -forward;
+               down = -down;
+       }
+
+       float ret = vectoyaw('0 1 0' * down + '1 0 0' * forward);
+
+       float angle_mult = forward / (800 + forward);
+
+       if (ret > 180)
+               return ret * angle_mult + 360 * (1 - angle_mult);
+       else
+               return ret * angle_mult;
+}
+
 void RaceCarPhysics(entity this, float dt)
 {
        // using this move type for "big rigs"
@@ -202,11 +220,11 @@ void RaceCarPhysics(entity this, float dt)
                {
                        // now set angles_x so that the car points parallel to the surface
                        this.angles = vectoangles(
-                                       '1 0 0' * v_forward_x * trace_plane_normal_z
+                                       '1 0 0' * v_forward.x * trace_plane_normal.z
                                        +
-                                       '0 1 0' * v_forward_y * trace_plane_normal_z
+                                       '0 1 0' * v_forward.y * trace_plane_normal.z
                                        +
-                                       '0 0 1' * -(v_forward_x * trace_plane_normal_x + v_forward_y * trace_plane_normal_y)
+                                       '0 0 1' * -(v_forward.x * trace_plane_normal.x + v_forward.y * trace_plane_normal.y)
                                        );
                        SET_ONGROUND(this);
                }
@@ -231,11 +249,11 @@ void RaceCarPhysics(entity this, float dt)
        if (trace_fraction != 1)
        {
                this.angles = vectoangles2(
-                               '1 0 0' * v_forward_x * trace_plane_normal_z
+                               '1 0 0' * v_forward.x * trace_plane_normal.z
                                +
-                               '0 1 0' * v_forward_y * trace_plane_normal_z
+                               '0 1 0' * v_forward.y * trace_plane_normal.z
                                +
-                               '0 0 1' * -(v_forward_x * trace_plane_normal_x + v_forward_y * trace_plane_normal_y),
+                               '0 0 1' * -(v_forward.x * trace_plane_normal.x + v_forward.y * trace_plane_normal.y),
                                trace_plane_normal
                                );
        }
@@ -243,12 +261,12 @@ void RaceCarPhysics(entity this, float dt)
        {
                vector vel_local;
 
-               vel_local_x = v_forward * this.velocity;
-               vel_local_y = v_right * this.velocity;
-               vel_local_z = v_up * this.velocity;
+               vel_local.x = v_forward * this.velocity;
+               vel_local.y = v_right * this.velocity;
+               vel_local.z = v_up * this.velocity;
 
-               this.angles_x = racecar_angle(vel_local_x, vel_local_z);
-               this.angles_z = racecar_angle(-vel_local_y, vel_local_z);
+               this.angles_x = racecar_angle(vel_local.x, vel_local.z);
+               this.angles_z = racecar_angle(-vel_local.y, vel_local.z);
        }
 
        // smooth the angles
@@ -263,8 +281,8 @@ void RaceCarPhysics(entity this, float dt)
        vf1 = vf1 + v_forward * (1 - f);
        vu1 = vu1 + v_up * (1 - f);
        smoothangles = vectoangles2(vf1, vu1);
-       this.angles_x = -smoothangles_x;
-       this.angles_z =  smoothangles_z;
+       this.angles_x = -smoothangles.x;
+       this.angles_z =  smoothangles.z;
 }
 
 #ifdef SVQC
index 587156bd6c40df3c9b23b77fcdd607dae12b524b..47249356bb564fb42504b4e0d6047fe71eec1512 100644 (file)
@@ -477,24 +477,6 @@ void CheckPlayerJump(entity this)
                CheckWaterJump(this);
 }
 
-float racecar_angle(float forward, float down)
-{
-       if (forward < 0)
-       {
-               forward = -forward;
-               down = -down;
-       }
-
-       float ret = vectoyaw('0 1 0' * down + '1 0 0' * forward);
-
-       float angle_mult = forward / (800 + forward);
-
-       if (ret > 180)
-               return ret * angle_mult + 360 * (1 - angle_mult);
-       else
-               return ret * angle_mult;
-}
-
 #ifdef SVQC
 string specialcommand = "xwxwxsxsxaxdxaxdx1x ";
 .float specialcommand_pos;
index 490b41157f1db6fb77591f7c39a3e9b0fa02fd0d..ec6d292d9f9de701c43360c370b662a1aceaa02a 100644 (file)
@@ -2262,7 +2262,7 @@ bool PlayerThink(entity this)
                }
 
                this.items_added = 0;
-               if (this.items & ITEM_Jetpack.m_itemid && (this.items & ITEM_JetpackRegen.m_itemid || this.ammo_fuel >= 0.01))
+               if ((this.items & ITEM_Jetpack.m_itemid) && ((this.items & ITEM_JetpackRegen.m_itemid) || this.ammo_fuel >= 0.01))
             this.items_added |= IT_FUEL;
 
                this.items |= this.items_added;
@@ -2721,7 +2721,6 @@ void PlayerPostThink (entity this)
 
        CheatFrame(this);
 
-       //CheckPlayerJump();
        if (game_stopped)
        {
                this.solid = SOLID_NOT;