set g_balance_vore_regurgitate_predator_punchangle 12 "your view gets tilted by this amount when regurgitating someone"\r
set g_balance_vore_regurgitate_predator_punchangle_item 6 "your view gets tilted by this amount when regurgitating an item"\r
set g_balance_vore_regurgitate_prey_punchvector 50 "your view gets lowered by this amount when getting regurgitated"\r
-set g_balance_vore_digestion_damage 4 "amount of damage applied to victims during digestion"\r
-set g_balance_vore_digestion_damage_death 2 "amplify digestion damage by this amount when the prey is dead"\r
+set g_balance_vore_digestion_damage 3 "amount of damage applied to victims during digestion"\r
+set g_balance_vore_digestion_damage_death 3 "amount of damage applied to dead victims during digestion"\r
set g_balance_vore_digestion_damage_item 1 "amount of damage applied to items during digestion"\r
set g_balance_vore_digestion_limit -100 "prey can be digested down to this amount of health"\r
set g_balance_vore_digestion_limit_regurgitate 1 "the predator automatically regurgitates prey that has reached the digestion limit"\r
if(cvar("g_healthsize") && cvar("g_balance_vore_digestion_scalediff")) // apply player scale to digestion damage\r
damage_offset *= pow(self.scale / self.predator.scale, cvar("g_balance_vore_digestion_scalediff"));\r
\r
- damage = cvar("g_balance_vore_digestion_damage") / damage_offset;\r
- if(cvar("g_balance_vore_digestion_damage_death") && self.deadflag != DEAD_NO) // amplify digestion damage for dead prey\r
- damage *= cvar("g_balance_vore_digestion_damage_death");\r
+ if(self.deadflag != DEAD_NO)\r
+ damage = cvar("g_balance_vore_digestion_damage_death") / damage_offset;\r
+ else\r
+ damage = cvar("g_balance_vore_digestion_damage") / damage_offset;\r
\r
Damage(self, self.predator, self.predator, damage, DEATH_DIGESTION, self.origin, '0 0 0');\r
if(cvar("g_balance_vore_digestion_vampire") && self.predator.health < cvar("g_balance_vore_digestion_vampire_stable"))\r