ATTRIB(VoretWeaponsDialog, title, string, "Weapon & Crosshair settings")\r
ATTRIB(VoretWeaponsDialog, color, vector, SKINCOLOR_DIALOG_WEAPONS)\r
ATTRIB(VoretWeaponsDialog, intendedWidth, float, 0.5)\r
- ATTRIB(VoretWeaponsDialog, rows, float, 16)\r
+ ATTRIB(VoretWeaponsDialog, rows, float, 17)\r
ATTRIB(VoretWeaponsDialog, columns, float, 4)\r
ATTRIB(VoretWeaponsDialog, weaponsList, entity, NULL)\r
ENDCLASS(VoretWeaponsDialog)\r
me.TD(me, 1, 2.5/3, e = makeVoretRadioButton(2, "crosshair_hittest", "1.25", "Enemies"));\r
me.TR(me);\r
me.TDempty(me, 0.3);\r
- me.TD(me, 1, 2, e = makeVoretCheckBoxEx(0.5, 0, "crosshair_ring_alpha", "Crosshair ring"));\r
+ me.TD(me, 1, 2, e = makeVoretCheckBoxEx(0.5, 0, "crosshair_ring_alpha", "Crosshair ammo ring"));\r
+ me.TR(me);\r
+ me.TDempty(me, 0.3);\r
+ me.TD(me, 1, 2, e = makeVoretCheckBox(0, "crosshair_swallowindicator", "Crosshair swallow indicator"));\r
\r
me.TR(me);\r
me.TR(me);\r