print_to(self, "^7\"^2remove_object^7\" removes the object the player is looking at. Players can only remove their own objects");
print_to(self, "^7\"^2duplicate_object_copy^7\" copies the object the player is looking at. Players can only copy their own objects");
print_to(self, "^7\"^2duplicate_object_paste^7\" pastes the copied object in front of the player");
- print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
print_to(self, "^7\"^2edit_object ^3property value^7\" edits the given property of the object. Players can only edit their own objects");
print_to(self, "^7Object properties for ^2edit_object^7:");
+ print_to(self, "^3skin ^7- changes the skin of the object");
print_to(self, "^3frame ^7- object animation frame, for self-animated models");
+ print_to(self, "^7The ^1drag object ^7key can be used to grab and carry objects. Players can only grab their own objects");
return TRUE;
}
else if(argv(1) == "spawn_item")
e = sandbox_EditObject(); // you can only copy objects you can edit, so this works
if(e != world)
{
+ // set clipboard properties
if(self.object_clipboard)
strunzone(self.object_clipboard);
- self.object_clipboard = strzone(strcat(e.model, " ", ftos(e.movetype)));
+ self.object_clipboard = strzone(strcat(e.model, " ", ftos(e.skin), " ", ftos(e.frame), " ", ftos(e.movetype)));
print_to(self, "Object copied to clipboard");
return TRUE;
e = sandbox_SpawnObject();
tokenize_console(self.object_clipboard);
+ // apply clipboard properties
setmodel(e, argv(0));
- e.movetype = stof(argv(1));
+ e.skin = stof(argv(1));
+ e.frame = stof(argv(2));
+ e.movetype = stof(argv(3));
print_to(self, "Object pasted");
if(autocvar_g_sandbox_info)
e = sandbox_EditObject();
if(e != world)
{
- if(argv(2) == "frame")
+ if(argv(2) == "skin")
+ e.skin = stof(argv(3));
+ else if(argv(2) == "frame")
e.frame = stof(argv(3));
else
print_to(self, "WARNING: Invalid object property. For usage information, type 'sandbox help'");