else\r
self.scale = self.current_scale;\r
\r
- if(self.crouch)\r
+ // The following code sets the bounding box to match the player's size.\r
+ // It is currently disabled because of issues with engine movement prediction (cl_movement).\r
+ // The engine expects the bounding box to be default size, and changing it will cause glitches.\r
+ // This code may be enabled once the engine has the ability to use different bbox sizes for movement prediction.\r
+ /*if(self.crouch)\r
setsize (self, PL_CROUCH_MIN * self.scale, PL_CROUCH_MAX * self.scale);\r
else\r
- setsize (self, PL_MIN * self.scale, PL_MAX * self.scale);\r
+ setsize (self, PL_MIN * self.scale, PL_MAX * self.scale);*/\r
}\r
\r
void ObserverThink()\r