if (r_textureunits.integer >= 2)
{
// one pass using GL_DECAL or GL_INTERPOLATE_ARB for alpha layer
- // LordHavoc: note that color is not set here because it does not
- // matter with GL_REPLACE
m.tex[1] = R_GetTexture(alphaskytexture);
m.texcombinergb[1] = gl_combine.integer ? GL_INTERPOLATE_ARB : GL_DECAL;
m.pointer_texcoord[1] = skysphere_texcoord2f;
*/
void R_InitSky (qbyte *src, int bytesperpixel)
{
- int i, j, p, r, g, b;
- qbyte skyupperlayerpixels[128*128*4], skylowerlayerpixels[128*128*4];
- unsigned trans[128*128], transpix, *rgba;
- union
- {
- int i;
- qbyte b[4];
- }
- transpixunion;
+ int i, j;
+ unsigned solidpixels[128*128], alphapixels[128*128];
skyavailable_quake = true;
if (bytesperpixel == 4)
{
- transpixunion.i = 0;
for (i = 0;i < 128;i++)
+ {
for (j = 0;j < 128;j++)
- trans[(i*128) + j] = ((unsigned *)src)[i*256+j+128];
+ {
+ solidpixels[(i*128) + j] = ((unsigned *)src)[i*256+j+128];
+ alphapixels[(i*128) + j] = ((unsigned *)src)[i*256+j];
+ }
+ }
}
else
{
// make an average value for the back to avoid
// a fringe on the top level
+ int p, r, g, b;
+ union
+ {
+ unsigned int i;
+ unsigned char b[4];
+ }
+ rgba;
r = g = b = 0;
- for (i=0 ; i<128 ; i++)
+ for (i = 0;i < 128;i++)
{
- for (j=0 ; j<128 ; j++)
+ for (j = 0;j < 128;j++)
{
- p = src[i*256 + j + 128];
- rgba = &palette_complete[p];
- trans[(i*128) + j] = *rgba;
- r += ((qbyte *)rgba)[0];
- g += ((qbyte *)rgba)[1];
- b += ((qbyte *)rgba)[2];
+ rgba.i = palette_complete[src[i*256 + j + 128]];
+ r += rgba.b[0];
+ g += rgba.b[1];
+ b += rgba.b[2];
}
}
-
- transpixunion.i = 0;
- transpixunion.b[0] = r/(128*128);
- transpixunion.b[1] = g/(128*128);
- transpixunion.b[2] = b/(128*128);
- transpixunion.b[3] = 0;
- }
- transpix = transpixunion.i;
-
- memcpy(skyupperlayerpixels, trans, 128*128*4);
-
- solidskytexture = R_LoadTexture2D(skytexturepool, "sky_solidtexture", 128, 128, (qbyte *) trans, TEXTYPE_RGBA, TEXF_PRECACHE, NULL);
-
- if (bytesperpixel == 4)
- {
+ rgba.b[0] = r/(128*128);
+ rgba.b[1] = g/(128*128);
+ rgba.b[2] = b/(128*128);
+ rgba.b[3] = 0;
for (i = 0;i < 128;i++)
- for (j = 0;j < 128;j++)
- trans[(i*128) + j] = ((unsigned *)src)[i*256+j];
- }
- else
- {
- for (i=0 ; i<128 ; i++)
{
- for (j=0 ; j<128 ; j++)
+ for (j = 0;j < 128;j++)
{
- p = src[i*256 + j];
- if (p == 0)
- trans[(i*128) + j] = transpix;
- else
- trans[(i*128) + j] = palette_complete[p];
+ solidpixels[(i*128) + j] = palette_complete[src[i*256 + j + 128]];
+ alphapixels[(i*128) + j] = (p = src[i*256 + j]) ? palette_complete[p] : rgba.i;
}
}
}
- memcpy(skylowerlayerpixels, trans, 128*128*4);
-
- alphaskytexture = R_LoadTexture2D(skytexturepool, "sky_alphatexture", 128, 128, (qbyte *) trans, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
+ solidskytexture = R_LoadTexture2D(skytexturepool, "sky_solidtexture", 128, 128, (qbyte *) solidpixels, TEXTYPE_RGBA, TEXF_PRECACHE, NULL);
+ alphaskytexture = R_LoadTexture2D(skytexturepool, "sky_alphatexture", 128, 128, (qbyte *) alphapixels, TEXTYPE_RGBA, TEXF_ALPHA | TEXF_PRECACHE, NULL);
}
void R_ResetQuakeSky(void)