int autocvar_g_pickup_rockets_max;
int autocvar_g_pickup_shells_max;
-float g_nix_with_blaster;
// WEAPONTODO
int nix_weapon;
float nix_nextchange;
{
MUTATOR_ONADD
{
- g_nix_with_blaster = autocvar_g_nix_with_blaster;
-
nix_nextchange = 0;
nix_nextweapon = 0;
}
else
{
- if(wpn == WEP_BLASTER.m_id && g_nix_with_blaster)
+ if(wpn == WEP_BLASTER.m_id && autocvar_g_nix_with_blaster)
return false;
if(e.spawnflags & WEP_FLAG_MUTATORBLOCKED)
return false;
}
STAT(WEAPONS, this) = '0 0 0';
- if(g_nix_with_blaster)
+ if(autocvar_g_nix_with_blaster)
STAT(WEAPONS, this) |= WEPSET(BLASTER);
STAT(WEAPONS, this) |= wpn.m_wepset;