case "captime": return CTX(_("SCO^captime"));
case "deaths": return CTX(_("SCO^deaths"));
case "destroyed": return CTX(_("SCO^destroyed"));
- case "dmg": return CTX(_("SCO^dmg"));
+ case "dmg": return CTX(_("SCO^damage"));
case "dmgtaken": return CTX(_("SCO^dmgtaken"));
case "drops": return CTX(_("SCO^drops"));
case "faults": return CTX(_("SCO^faults"));
case "name": case "nick": sbt_field[sbt_num_fields] = SP_NAME; have_name = true; break;
case "|": sbt_field[sbt_num_fields] = SP_SEPARATOR; have_separator = true; break;
case "elo": sbt_field[sbt_num_fields] = SP_ELO; break;
- case "dmg": sbt_field[sbt_num_fields] = SP_DMG; break;
- case "dmgtaken": sbt_field[sbt_num_fields] = SP_DMGTAKEN; break;
+ case "dmg": case "damage": sbt_field[sbt_num_fields] = SP_DMG; break;
+ case "dmgtaken": case "damagetaken": sbt_field[sbt_num_fields] = SP_DMGTAKEN; break;
default:
{
FOREACH(Scores, true, {