/*
-Copyright (C) 1996-1997 Id Software, Inc.
-Copyright (C) 2000-2020 Ashley Rose "LadyHavoc" Hale
-Copyright (C) 2020 David "Cloudwalk" Knapp
-Copyright (C) 2020 Kristus <kristustf@gmail.com>
+Copyright (C) 2000-2021 DarkPlaces contributors
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
*/
-#include "quakedef.h"
+#include "darkplaces.h"
+#include "com_game.h"
// Game mods
--- /dev/null
+/*
+Copyright (C) 2000-2021 DarkPlaces contributors
+
+This program is free software; you can redistribute it and/or
+modify it under the terms of the GNU General Public License
+as published by the Free Software Foundation; either version 2
+of the License, or (at your option) any later version.
+
+This program is distributed in the hope that it will be useful,
+but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+
+See the GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with this program; if not, write to the Free Software
+Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+
+*/
+
+#ifndef COM_GAME_H
+#define COM_GAME_H
+
+#include "qdefs.h"
+
+typedef enum gamemode_e
+{
+ GAME_NORMAL,
+ GAME_HIPNOTIC,
+ GAME_ROGUE,
+ GAME_QUOTH,
+ GAME_NEHAHRA,
+ GAME_NEXUIZ,
+ GAME_XONOTIC,
+ GAME_TRANSFUSION,
+ GAME_GOODVSBAD2,
+ GAME_TEU,
+ GAME_BATTLEMECH,
+ GAME_ZYMOTIC,
+ GAME_SETHERAL,
+ GAME_TENEBRAE, // full of evil hackery
+ GAME_NEOTERIC,
+ GAME_OPENQUARTZ, //this game sucks
+ GAME_PRYDON,
+ GAME_DELUXEQUAKE,
+ GAME_THEHUNTED,
+ GAME_DEFEATINDETAIL2,
+ GAME_DARSANA,
+ GAME_CONTAGIONTHEORY,
+ GAME_EDU2P,
+ GAME_PROPHECY,
+ GAME_BLOODOMNICIDE,
+ GAME_STEELSTORM, // added by motorsep
+ GAME_STEELSTORM2, // added by motorsep
+ GAME_SSAMMO, // added by motorsep
+ GAME_STEELSTORMREVENANTS, // added by motorsep 07/19/2015
+ GAME_TOMESOFMEPHISTOPHELES, // added by motorsep
+ GAME_STRAPBOMB, // added by motorsep for Urre
+ GAME_MOONHELM,
+ GAME_VORETOURNAMENT,
+ GAME_DOOMBRINGER, // added by Cloudwalk for kristus
+ GAME_BATTLEMETAL, // added by Cloudwalk for Subject9x
+ GAME_COUNT
+}
+gamemode_t;
+
+// Master switch for some hacks/changes that eventually should become cvars.
+#define IS_NEXUIZ_DERIVED(g) ((g) == GAME_NEXUIZ || (g) == GAME_XONOTIC || (g) == GAME_VORETOURNAMENT)
+// Pre-csqcmodels era.
+#define IS_OLDNEXUIZ_DERIVED(g) ((g) == GAME_NEXUIZ || (g) == GAME_VORETOURNAMENT)
+
+extern gamemode_t gamemode;
+extern const char *gamename;
+extern const char *gamenetworkfiltername;
+extern const char *gamedirname1;
+extern const char *gamedirname2;
+extern const char *gamescreenshotname;
+extern const char *gameuserdirname;
+extern char com_modname[MAX_OSPATH];
+
+void COM_InitGameType (void);
+void COM_ChangeGameTypeForGameDirs(void);
+
+#endif
void COM_Init (void);
void COM_Shutdown (void);
-void COM_InitGameType (void);
char *va(char *buf, size_t buflen, const char *format, ...) DP_FUNC_PRINTF(3);
// does a varargs printf into provided buffer, returns buffer (so it can be called in-line unlike dpsnprintf)
}
userdirmode_t;
-typedef enum gamemode_e
-{
- GAME_NORMAL,
- GAME_HIPNOTIC,
- GAME_ROGUE,
- GAME_QUOTH,
- GAME_NEHAHRA,
- GAME_NEXUIZ,
- GAME_XONOTIC,
- GAME_TRANSFUSION,
- GAME_GOODVSBAD2,
- GAME_TEU,
- GAME_BATTLEMECH,
- GAME_ZYMOTIC,
- GAME_SETHERAL,
- GAME_TENEBRAE, // full of evil hackery
- GAME_NEOTERIC,
- GAME_OPENQUARTZ, //this game sucks
- GAME_PRYDON,
- GAME_DELUXEQUAKE,
- GAME_THEHUNTED,
- GAME_DEFEATINDETAIL2,
- GAME_DARSANA,
- GAME_CONTAGIONTHEORY,
- GAME_EDU2P,
- GAME_PROPHECY,
- GAME_BLOODOMNICIDE,
- GAME_STEELSTORM, // added by motorsep
- GAME_STEELSTORM2, // added by motorsep
- GAME_SSAMMO, // added by motorsep
- GAME_STEELSTORMREVENANTS, // added by motorsep 07/19/2015
- GAME_TOMESOFMEPHISTOPHELES, // added by motorsep
- GAME_STRAPBOMB, // added by motorsep for Urre
- GAME_MOONHELM,
- GAME_VORETOURNAMENT,
- GAME_DOOMBRINGER, // added by Cloudwalk for kristus
- GAME_BATTLEMETAL, // added by Cloudwalk for Subject9x
- GAME_COUNT
-}
-gamemode_t;
-
-// Master switch for some hacks/changes that eventually should become cvars.
-#define IS_NEXUIZ_DERIVED(g) ((g) == GAME_NEXUIZ || (g) == GAME_XONOTIC || (g) == GAME_VORETOURNAMENT)
-// Pre-csqcmodels era.
-#define IS_OLDNEXUIZ_DERIVED(g) ((g) == GAME_NEXUIZ || (g) == GAME_VORETOURNAMENT)
-
-extern gamemode_t gamemode;
-extern const char *gamename;
-extern const char *gamenetworkfiltername;
-extern const char *gamedirname1;
-extern const char *gamedirname2;
-extern const char *gamescreenshotname;
-extern const char *gameuserdirname;
-extern char com_modname[MAX_OSPATH];
-
-void COM_ChangeGameTypeForGameDirs(void);
-
void COM_ToLowerString (const char *in, char *out, size_t size_out);
void COM_ToUpperString (const char *in, char *out, size_t size_out);
int COM_StringBeginsWith(const char *s, const char *match);
<ClInclude Include="clvm_cmds.h" />\r
<ClInclude Include="cmd.h" />\r
<ClInclude Include="collision.h" />\r
+ <ClInclude Include="com_game.h" />\r
<ClInclude Include="com_infostring.h" />\r
<ClInclude Include="com_list.h" />\r
<ClInclude Include="common.h" />\r
<ClInclude Include="clvm_cmds.h" />\r
<ClInclude Include="cmd.h" />\r
<ClInclude Include="collision.h" />\r
+ <ClInclude Include="com_game.h" />\r
<ClInclude Include="com_infostring.h" />\r
<ClInclude Include="com_list.h" />\r
<ClInclude Include="common.h" />\r
#include "qdefs.h"
#include "zone.h"
#include "thread.h"
+#include "com_game.h"
#include "com_infostring.h"
#include "common.h"
#include "filematch.h"