--- /dev/null
- loc *= random() * range;
+ #ifndef GAMEMODE_ONSLAUGHT_H
+ #define GAMEMODE_ONSLAUGHT_H
+
+ float autocvar_g_onslaught_point_limit;
+ void ons_Initialize();
+
+ REGISTER_MUTATOR(ons, false)
+ {
+ ActivateTeamplay();
+ SetLimits(autocvar_g_onslaught_point_limit, -1, -1, -1);
+ have_team_spawns = -1; // request team spawns
+
+ MUTATOR_ONADD
+ {
+ if (time > 1) // game loads at time 1
+ error("This is a game type and it cannot be added at runtime.");
+ ons_Initialize();
+ }
+
+ MUTATOR_ONROLLBACK_OR_REMOVE
+ {
+ // we actually cannot roll back ons_Initialize here
+ // BUT: we don't need to! If this gets called, adding always
+ // succeeds.
+ }
+
+ MUTATOR_ONREMOVE
+ {
+ LOG_INFO("This is a game type and it cannot be removed at runtime.");
+ return -1;
+ }
+
+ return false;
+ }
+
+ #ifdef SVQC
+
+ .entity ons_toucher; // player who touched the control point
+
+ // control point / generator constants
+ const float ONS_CP_THINKRATE = 0.2;
+ const float GEN_THINKRATE = 1;
+ #define CPGEN_SPAWN_OFFSET ('0 0 1' * (PL_MAX_CONST.z - 13))
+ const vector CPGEN_WAYPOINT_OFFSET = ('0 0 128');
+ const vector CPICON_OFFSET = ('0 0 96');
+
+ // list of generators on the map
+ entity ons_worldgeneratorlist;
+ .entity ons_worldgeneratornext;
+ .entity ons_stalegeneratornext;
+
+ // list of control points on the map
+ entity ons_worldcplist;
+ .entity ons_worldcpnext;
+ .entity ons_stalecpnext;
+
+ // list of links on the map
+ entity ons_worldlinklist;
+ .entity ons_worldlinknext;
+ .entity ons_stalelinknext;
+
+ // definitions
+ .entity sprite;
+ .string target2;
+ .int iscaptured;
+ .int islinked;
+ .int isshielded;
+ .float lasthealth;
+ .int lastteam;
+ .int lastshielded;
+ .int lastcaptured;
+
+ .bool waslinked;
+
+ bool ons_stalemate;
+
+ .float teleport_antispam;
+
+ .bool ons_roundlost;
+
+ // waypoint sprites
+ .entity bot_basewaypoint; // generator waypointsprite
+
+ .bool isgenneighbor[17];
+ .bool iscpneighbor[17];
+ float ons_notification_time[17];
+
+ .float ons_overtime_damagedelay;
+
+ .vector ons_deathloc;
+
+ .entity ons_spawn_by;
+
+ // declarations for functions used outside gamemode_onslaught.qc
+ void ons_Generator_UpdateSprite(entity e);
+ void ons_ControlPoint_UpdateSprite(entity e);
+ bool ons_ControlPoint_Attackable(entity cp, int teamnumber);
+
+ // CaptureShield: Prevent capturing or destroying control point/generator if it is not available yet
+ float ons_captureshield_force; // push force of the shield
+
+ // bot player logic
+ const int HAVOCBOT_ONS_ROLE_NONE = 0;
+ const int HAVOCBOT_ONS_ROLE_DEFENSE = 2;
+ const int HAVOCBOT_ONS_ROLE_ASSISTANT = 4;
+ const int HAVOCBOT_ONS_ROLE_OFFENSE = 8;
+
+ .entity havocbot_ons_target;
+
+ .int havocbot_role_flags;
+ .float havocbot_attack_time;
+
+ void havocbot_role_ons_defense();
+ void havocbot_role_ons_offense();
+ void havocbot_role_ons_assistant();
+
+ void havocbot_ons_reset_role(entity bot);
+ void havocbot_goalrating_items(float ratingscale, vector org, float sradius);
+ void havocbot_goalrating_enemyplayers(float ratingscale, vector org, float sradius);
+
+ // score rule declarations
+ const int ST_ONS_CAPS = 1;
+ const int SP_ONS_CAPS = 4;
+ const int SP_ONS_TAKES = 6;
+
+ #endif
+ #endif
+
+ #ifdef IMPLEMENTATION
+
+ #include "../../controlpoint.qh"
+ #include "../../generator.qh"
+
+ bool g_onslaught;
+
+ float autocvar_g_onslaught_debug;
+ float autocvar_g_onslaught_teleport_wait;
+ bool autocvar_g_onslaught_spawn_at_controlpoints;
+ bool autocvar_g_onslaught_spawn_at_generator;
+ float autocvar_g_onslaught_cp_proxydecap;
+ float autocvar_g_onslaught_cp_proxydecap_distance = 512;
+ float autocvar_g_onslaught_cp_proxydecap_dps = 100;
+ float autocvar_g_onslaught_spawn_at_controlpoints_chance = 0.5;
+ float autocvar_g_onslaught_spawn_at_controlpoints_random;
+ float autocvar_g_onslaught_spawn_at_generator_chance;
+ float autocvar_g_onslaught_spawn_at_generator_random;
+ float autocvar_g_onslaught_cp_buildhealth;
+ float autocvar_g_onslaught_cp_buildtime;
+ float autocvar_g_onslaught_cp_health;
+ float autocvar_g_onslaught_cp_regen;
+ float autocvar_g_onslaught_gen_health;
+ float autocvar_g_onslaught_shield_force = 100;
+ float autocvar_g_onslaught_allow_vehicle_touch;
+ float autocvar_g_onslaught_round_timelimit;
+ float autocvar_g_onslaught_warmup;
+ float autocvar_g_onslaught_teleport_radius;
+ float autocvar_g_onslaught_spawn_choose;
+ float autocvar_g_onslaught_click_radius;
+
+ void FixSize(entity e);
+
+ // =======================
+ // CaptureShield Functions
+ // =======================
+
+ bool ons_CaptureShield_Customize()
+ {SELFPARAM();
+ entity e = WaypointSprite_getviewentity(other);
+
+ if(!self.enemy.isshielded && (ons_ControlPoint_Attackable(self.enemy, e.team) > 0 || self.enemy.classname != "onslaught_controlpoint")) { return false; }
+ if(SAME_TEAM(self, e)) { return false; }
+
+ return true;
+ }
+
+ void ons_CaptureShield_Touch()
+ {SELFPARAM();
+ if(!self.enemy.isshielded && (ons_ControlPoint_Attackable(self.enemy, other.team) > 0 || self.enemy.classname != "onslaught_controlpoint")) { return; }
+ if(!IS_PLAYER(other)) { return; }
+ if(SAME_TEAM(other, self)) { return; }
+
+ vector mymid = (self.absmin + self.absmax) * 0.5;
+ vector othermid = (other.absmin + other.absmax) * 0.5;
+
+ Damage(other, self, self, 0, DEATH_HURTTRIGGER.m_id, mymid, normalize(othermid - mymid) * ons_captureshield_force);
+
+ if(IS_REAL_CLIENT(other))
+ {
+ play2(other, SND(ONS_DAMAGEBLOCKEDBYSHIELD));
+
+ if(self.enemy.classname == "onslaught_generator")
+ Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_ONS_GENERATOR_SHIELDED);
+ else
+ Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_ONS_CONTROLPOINT_SHIELDED);
+ }
+ }
+
+ void ons_CaptureShield_Reset()
+ {SELFPARAM();
+ self.colormap = self.enemy.colormap;
+ self.team = self.enemy.team;
+ }
+
+ void ons_CaptureShield_Spawn(entity generator, bool is_generator)
+ {
+ entity shield = spawn();
+
+ shield.enemy = generator;
+ shield.team = generator.team;
+ shield.colormap = generator.colormap;
+ shield.reset = ons_CaptureShield_Reset;
+ shield.touch = ons_CaptureShield_Touch;
+ shield.customizeentityforclient = ons_CaptureShield_Customize;
+ shield.classname = "ons_captureshield";
+ shield.effects = EF_ADDITIVE;
+ shield.movetype = MOVETYPE_NOCLIP;
+ shield.solid = SOLID_TRIGGER;
+ shield.avelocity = '7 0 11';
+ shield.scale = 1;
+ shield.model = ((is_generator) ? "models/onslaught/generator_shield.md3" : "models/onslaught/controlpoint_shield.md3");
+
+ precache_model(shield.model);
+ setorigin(shield, generator.origin);
+ _setmodel(shield, shield.model);
+ setsize(shield, shield.scale * shield.mins, shield.scale * shield.maxs);
+ }
+
+
+ // ==========
+ // Junk Pile
+ // ==========
+
+ void ons_debug(string input)
+ {
+ switch(autocvar_g_onslaught_debug)
+ {
+ case 1: LOG_TRACE(input); break;
+ case 2: LOG_INFO(input); break;
+ }
+ }
+
+ void setmodel_fixsize(entity e, Model m)
+ {
+ setmodel(e, m);
+ FixSize(e);
+ }
+
+ void onslaught_updatelinks()
+ {
+ entity l;
+ // first check if the game has ended
+ ons_debug("--- updatelinks ---\n");
+ // mark generators as being shielded and networked
+ for(l = ons_worldgeneratorlist; l; l = l.ons_worldgeneratornext)
+ {
+ if (l.iscaptured)
+ ons_debug(strcat(etos(l), " (generator) belongs to team ", ftos(l.team), "\n"));
+ else
+ ons_debug(strcat(etos(l), " (generator) is destroyed\n"));
+ l.islinked = l.iscaptured;
+ l.isshielded = l.iscaptured;
+ l.sprite.SendFlags |= 16;
+ }
+ // mark points as shielded and not networked
+ for(l = ons_worldcplist; l; l = l.ons_worldcpnext)
+ {
+ l.islinked = false;
+ l.isshielded = true;
+ int i;
+ for(i = 0; i < 17; ++i) { l.isgenneighbor[i] = false; l.iscpneighbor[i] = false; }
+ ons_debug(strcat(etos(l), " (point) belongs to team ", ftos(l.team), "\n"));
+ l.sprite.SendFlags |= 16;
+ }
+ // flow power outward from the generators through the network
+ bool stop = false;
+ while (!stop)
+ {
+ stop = true;
+ for(l = ons_worldlinklist; l; l = l.ons_worldlinknext)
+ {
+ // if both points are captured by the same team, and only one of
+ // them is powered, mark the other one as powered as well
+ if (l.enemy.iscaptured && l.goalentity.iscaptured)
+ if (l.enemy.islinked != l.goalentity.islinked)
+ if(SAME_TEAM(l.enemy, l.goalentity))
+ {
+ if (!l.goalentity.islinked)
+ {
+ stop = false;
+ l.goalentity.islinked = true;
+ ons_debug(strcat(etos(l), " (link) is marking ", etos(l.goalentity), " (point) because its team matches ", etos(l.enemy), " (point)\n"));
+ }
+ else if (!l.enemy.islinked)
+ {
+ stop = false;
+ l.enemy.islinked = true;
+ ons_debug(strcat(etos(l), " (link) is marking ", etos(l.enemy), " (point) because its team matches ", etos(l.goalentity), " (point)\n"));
+ }
+ }
+ }
+ }
+ // now that we know which points are powered we can mark their neighbors
+ // as unshielded if team differs
+ for(l = ons_worldlinklist; l; l = l.ons_worldlinknext)
+ {
+ if (l.goalentity.islinked)
+ {
+ if(DIFF_TEAM(l.goalentity, l.enemy))
+ {
+ ons_debug(strcat(etos(l), " (link) is unshielding ", etos(l.enemy), " (point) because its team does not match ", etos(l.goalentity), " (point)\n"));
+ l.enemy.isshielded = false;
+ }
+ if(l.goalentity.classname == "onslaught_generator")
+ l.enemy.isgenneighbor[l.goalentity.team] = true;
+ else
+ l.enemy.iscpneighbor[l.goalentity.team] = true;
+ }
+ if (l.enemy.islinked)
+ {
+ if(DIFF_TEAM(l.goalentity, l.enemy))
+ {
+ ons_debug(strcat(etos(l), " (link) is unshielding ", etos(l.goalentity), " (point) because its team does not match ", etos(l.enemy), " (point)\n"));
+ l.goalentity.isshielded = false;
+ }
+ if(l.enemy.classname == "onslaught_generator")
+ l.goalentity.isgenneighbor[l.enemy.team] = true;
+ else
+ l.goalentity.iscpneighbor[l.enemy.team] = true;
+ }
+ }
+ // now update the generators
+ for(l = ons_worldgeneratorlist; l; l = l.ons_worldgeneratornext)
+ {
+ if (l.isshielded)
+ {
+ ons_debug(strcat(etos(l), " (generator) is shielded\n"));
+ l.takedamage = DAMAGE_NO;
+ l.bot_attack = false;
+ }
+ else
+ {
+ ons_debug(strcat(etos(l), " (generator) is not shielded\n"));
+ l.takedamage = DAMAGE_AIM;
+ l.bot_attack = true;
+ }
+
+ ons_Generator_UpdateSprite(l);
+ }
+ // now update the takedamage and alpha variables on control point icons
+ for(l = ons_worldcplist; l; l = l.ons_worldcpnext)
+ {
+ if (l.isshielded)
+ {
+ ons_debug(strcat(etos(l), " (point) is shielded\n"));
+ if (l.goalentity)
+ {
+ l.goalentity.takedamage = DAMAGE_NO;
+ l.goalentity.bot_attack = false;
+ }
+ }
+ else
+ {
+ ons_debug(strcat(etos(l), " (point) is not shielded\n"));
+ if (l.goalentity)
+ {
+ l.goalentity.takedamage = DAMAGE_AIM;
+ l.goalentity.bot_attack = true;
+ }
+ }
+ ons_ControlPoint_UpdateSprite(l);
+ }
+ l = findchain(classname, "ons_captureshield");
+ while(l)
+ {
+ l.team = l.enemy.team;
+ l.colormap = l.enemy.colormap;
+ l = l.chain;
+ }
+ }
+
+
+ // ===================
+ // Main Link Functions
+ // ===================
+
+ bool ons_Link_Send(entity this, entity to, int sendflags)
+ {
+ WriteByte(MSG_ENTITY, ENT_CLIENT_RADARLINK);
+ WriteByte(MSG_ENTITY, sendflags);
+ if(sendflags & 1)
+ {
+ WriteCoord(MSG_ENTITY, self.goalentity.origin_x);
+ WriteCoord(MSG_ENTITY, self.goalentity.origin_y);
+ WriteCoord(MSG_ENTITY, self.goalentity.origin_z);
+ }
+ if(sendflags & 2)
+ {
+ WriteCoord(MSG_ENTITY, self.enemy.origin_x);
+ WriteCoord(MSG_ENTITY, self.enemy.origin_y);
+ WriteCoord(MSG_ENTITY, self.enemy.origin_z);
+ }
+ if(sendflags & 4)
+ {
+ WriteByte(MSG_ENTITY, self.clientcolors); // which is goalentity's color + enemy's color * 16
+ }
+ return true;
+ }
+
+ void ons_Link_CheckUpdate()
+ {SELFPARAM();
+ // TODO check if the two sides have moved (currently they won't move anyway)
+ float cc = 0, cc1 = 0, cc2 = 0;
+
+ if(self.goalentity.islinked || self.goalentity.iscaptured) { cc1 = (self.goalentity.team - 1) * 0x01; }
+ if(self.enemy.islinked || self.enemy.iscaptured) { cc2 = (self.enemy.team - 1) * 0x10; }
+
+ cc = cc1 + cc2;
+
+ if(cc != self.clientcolors)
+ {
+ self.clientcolors = cc;
+ self.SendFlags |= 4;
+ }
+
+ self.nextthink = time;
+ }
+
+ void ons_DelayedLinkSetup()
+ {SELFPARAM();
+ self.goalentity = find(world, targetname, self.target);
+ self.enemy = find(world, targetname, self.target2);
+ if(!self.goalentity) { objerror("can not find target\n"); }
+ if(!self.enemy) { objerror("can not find target2\n"); }
+
+ ons_debug(strcat(etos(self.goalentity), " linked with ", etos(self.enemy), "\n"));
+ self.SendFlags |= 3;
+ self.think = ons_Link_CheckUpdate;
+ self.nextthink = time;
+ }
+
+
+ // =============================
+ // Main Control Point Functions
+ // =============================
+
+ int ons_ControlPoint_CanBeLinked(entity cp, int teamnumber)
+ {
+ if(cp.isgenneighbor[teamnumber]) { return 2; }
+ if(cp.iscpneighbor[teamnumber]) { return 1; }
+
+ return 0;
+ }
+
+ int ons_ControlPoint_Attackable(entity cp, int teamnumber)
+ // -2: SAME TEAM, attackable by enemy!
+ // -1: SAME TEAM!
+ // 0: off limits
+ // 1: attack it
+ // 2: touch it
+ // 3: attack it (HIGH PRIO)
+ // 4: touch it (HIGH PRIO)
+ {
+ int a;
+
+ if(cp.isshielded)
+ {
+ return 0;
+ }
+ else if(cp.goalentity)
+ {
+ // if there's already an icon built, nothing happens
+ if(cp.team == teamnumber)
+ {
+ a = ons_ControlPoint_CanBeLinked(cp, teamnumber);
+ if(a) // attackable by enemy?
+ return -2; // EMERGENCY!
+ return -1;
+ }
+ // we know it can be linked, so no need to check
+ // but...
+ a = ons_ControlPoint_CanBeLinked(cp, teamnumber);
+ if(a == 2) // near our generator?
+ return 3; // EMERGENCY!
+ return 1;
+ }
+ else
+ {
+ // free point
+ if(ons_ControlPoint_CanBeLinked(cp, teamnumber))
+ {
+ a = ons_ControlPoint_CanBeLinked(cp, teamnumber); // why was this here NUM_TEAM_1 + NUM_TEAM_2 - t
+ if(a == 2)
+ return 4; // GET THIS ONE NOW!
+ else
+ return 2; // TOUCH ME
+ }
+ }
+ return 0;
+ }
+
+ void ons_ControlPoint_Icon_Damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
+ {SELFPARAM();
+ if(damage <= 0) { return; }
+
+ if (self.owner.isshielded)
+ {
+ // this is protected by a shield, so ignore the damage
+ if (time > self.pain_finished)
+ if (IS_PLAYER(attacker))
+ {
+ play2(attacker, SND(ONS_DAMAGEBLOCKEDBYSHIELD));
+ self.pain_finished = time + 1;
+ attacker.typehitsound += 1; // play both sounds (shield is way too quiet)
+ }
+
+ return;
+ }
+
+ if(IS_PLAYER(attacker))
+ if(time - ons_notification_time[self.team] > 10)
+ {
+ play2team(self.team, SND(ONS_CONTROLPOINT_UNDERATTACK));
+ ons_notification_time[self.team] = time;
+ }
+
+ self.health = self.health - damage;
+ if(self.owner.iscaptured)
+ WaypointSprite_UpdateHealth(self.owner.sprite, self.health);
+ else
+ WaypointSprite_UpdateBuildFinished(self.owner.sprite, time + (self.max_health - self.health) / (self.count / ONS_CP_THINKRATE));
+ self.pain_finished = time + 1;
+ // particles on every hit
+ pointparticles(particleeffectnum(EFFECT_SPARKS), hitloc, force*-1, 1);
+ //sound on every hit
+ if (random() < 0.5)
+ sound(self, CH_TRIGGER, SND_ONS_HIT1, VOL_BASE+0.3, ATTEN_NORM);
+ else
+ sound(self, CH_TRIGGER, SND_ONS_HIT2, VOL_BASE+0.3, ATTEN_NORM);
+
+ if (self.health < 0)
+ {
+ sound(self, CH_TRIGGER, SND_GRENADE_IMPACT, VOL_BASE, ATTEN_NORM);
+ pointparticles(particleeffectnum(EFFECT_ROCKET_EXPLODE), self.origin, '0 0 0', 1);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(self.team, INFO_ONSLAUGHT_CPDESTROYED_), self.owner.message, attacker.netname);
+
+ PlayerScore_Add(attacker, SP_ONS_TAKES, 1);
+ PlayerScore_Add(attacker, SP_SCORE, 10);
+
+ self.owner.goalentity = world;
+ self.owner.islinked = false;
+ self.owner.iscaptured = false;
+ self.owner.team = 0;
+ self.owner.colormap = 1024;
+
+ WaypointSprite_UpdateMaxHealth(self.owner.sprite, 0);
+
+ onslaught_updatelinks();
+
+ // Use targets now (somebody make sure this is in the right place..)
+ setself(self.owner);
+ activator = self;
+ SUB_UseTargets ();
+ setself(this);
+
+ self.owner.waslinked = self.owner.islinked;
+ if(self.owner.model != "models/onslaught/controlpoint_pad.md3")
+ setmodel_fixsize(self.owner, MDL_ONS_CP_PAD1);
+ //setsize(self, '-32 -32 0', '32 32 8');
+
+ remove(self);
+ }
+
+ self.SendFlags |= CPSF_STATUS;
+ }
+
+ void ons_ControlPoint_Icon_Think()
+ {SELFPARAM();
+ self.nextthink = time + ONS_CP_THINKRATE;
+
+ if(autocvar_g_onslaught_cp_proxydecap)
+ {
+ int _enemy_count = 0;
+ int _friendly_count = 0;
+ float _dist;
+ entity _player;
+
+ FOR_EACH_PLAYER(_player)
+ {
+ if(!_player.deadflag)
+ {
+ _dist = vlen(_player.origin - self.origin);
+ if(_dist < autocvar_g_onslaught_cp_proxydecap_distance)
+ {
+ if(SAME_TEAM(_player, self))
+ ++_friendly_count;
+ else
+ ++_enemy_count;
+ }
+ }
+ }
+
+ _friendly_count = _friendly_count * (autocvar_g_onslaught_cp_proxydecap_dps * ONS_CP_THINKRATE);
+ _enemy_count = _enemy_count * (autocvar_g_onslaught_cp_proxydecap_dps * ONS_CP_THINKRATE);
+
+ self.health = bound(0, self.health + (_friendly_count - _enemy_count), self.max_health);
+ self.SendFlags |= CPSF_STATUS;
+ if(self.health <= 0)
+ {
+ ons_ControlPoint_Icon_Damage(self, self, 1, 0, self.origin, '0 0 0');
+ return;
+ }
+ }
+
+ if (time > self.pain_finished + 5)
+ {
+ if(self.health < self.max_health)
+ {
+ self.health = self.health + self.count;
+ if (self.health >= self.max_health)
+ self.health = self.max_health;
+ WaypointSprite_UpdateHealth(self.owner.sprite, self.health);
+ }
+ }
+
+ if(self.owner.islinked != self.owner.waslinked)
+ {
+ // unteam the spawnpoint if needed
+ int t = self.owner.team;
+ if(!self.owner.islinked)
+ self.owner.team = 0;
+
+ setself(self.owner);
+ activator = self;
+ SUB_UseTargets ();
+ setself(this);
+
+ self.owner.team = t;
+
+ self.owner.waslinked = self.owner.islinked;
+ }
+
+ // damaged fx
+ if(random() < 0.6 - self.health / self.max_health)
+ {
+ Send_Effect(EFFECT_ELECTRIC_SPARKS, self.origin + randompos('-10 -10 -20', '10 10 20'), '0 0 0', 1);
+
+ if(random() > 0.8)
+ sound(self, CH_PAIN, SND_ONS_SPARK1, VOL_BASE, ATTEN_NORM);
+ else if (random() > 0.5)
+ sound(self, CH_PAIN, SND_ONS_SPARK2, VOL_BASE, ATTEN_NORM);
+ }
+ }
+
+ void ons_ControlPoint_Icon_BuildThink()
+ {SELFPARAM();
+ int a;
+
+ self.nextthink = time + ONS_CP_THINKRATE;
+
+ // only do this if there is power
+ a = ons_ControlPoint_CanBeLinked(self.owner, self.owner.team);
+ if(!a)
+ return;
+
+ self.health = self.health + self.count;
+
+ self.SendFlags |= CPSF_STATUS;
+
+ if (self.health >= self.max_health)
+ {
+ self.health = self.max_health;
+ self.count = autocvar_g_onslaught_cp_regen * ONS_CP_THINKRATE; // slow repair rate from now on
+ self.think = ons_ControlPoint_Icon_Think;
+ sound(self, CH_TRIGGER, SND_ONS_CONTROLPOINT_BUILT, VOL_BASE, ATTEN_NORM);
+ self.owner.iscaptured = true;
+ self.solid = SOLID_BBOX;
+
+ Send_Effect(EFFECT_CAP(self.owner.team), self.owner.origin, '0 0 0', 1);
+
+ WaypointSprite_UpdateMaxHealth(self.owner.sprite, self.max_health);
+ WaypointSprite_UpdateHealth(self.owner.sprite, self.health);
+
+ if(IS_PLAYER(self.owner.ons_toucher))
+ {
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ONSLAUGHT_CAPTURE, self.owner.ons_toucher.netname, self.owner.message);
+ Send_Notification(NOTIF_ALL_EXCEPT, self.owner.ons_toucher, MSG_CENTER, APP_TEAM_ENT_4(self.owner.ons_toucher, CENTER_ONS_CAPTURE_), self.owner.message);
+ Send_Notification(NOTIF_ONE, self.owner.ons_toucher, MSG_CENTER, CENTER_ONS_CAPTURE, self.owner.message);
+ PlayerScore_Add(self.owner.ons_toucher, SP_ONS_CAPS, 1);
+ PlayerTeamScore_AddScore(self.owner.ons_toucher, 10);
+ }
+
+ self.owner.ons_toucher = world;
+
+ onslaught_updatelinks();
+
+ // Use targets now (somebody make sure this is in the right place..)
+ setself(self.owner);
+ activator = self;
+ SUB_UseTargets ();
+ setself(this);
+
+ self.SendFlags |= CPSF_SETUP;
+ }
+ if(self.owner.model != MDL_ONS_CP_PAD2.model_str())
+ setmodel_fixsize(self.owner, MDL_ONS_CP_PAD2);
+
+ if(random() < 0.9 - self.health / self.max_health)
+ Send_Effect(EFFECT_RAGE, self.origin + 10 * randomvec(), '0 0 -1', 1);
+ }
+
+ void onslaught_controlpoint_icon_link(entity e, void() spawnproc);
+
+ void ons_ControlPoint_Icon_Spawn(entity cp, entity player)
+ {
+ entity e = spawn();
+
+ setsize(e, CPICON_MIN, CPICON_MAX);
+ setorigin(e, cp.origin + CPICON_OFFSET);
+
+ e.classname = "onslaught_controlpoint_icon";
+ e.owner = cp;
+ e.max_health = autocvar_g_onslaught_cp_health;
+ e.health = autocvar_g_onslaught_cp_buildhealth;
+ e.solid = SOLID_NOT;
+ e.takedamage = DAMAGE_AIM;
+ e.bot_attack = true;
+ e.event_damage = ons_ControlPoint_Icon_Damage;
+ e.team = player.team;
+ e.colormap = 1024 + (e.team - 1) * 17;
+ e.count = (e.max_health - e.health) * ONS_CP_THINKRATE / autocvar_g_onslaught_cp_buildtime; // how long it takes to build
+
+ sound(e, CH_TRIGGER, SND_ONS_CONTROLPOINT_BUILD, VOL_BASE, ATTEN_NORM);
+
+ cp.goalentity = e;
+ cp.team = e.team;
+ cp.colormap = e.colormap;
+
+ Send_Effect(EFFECT_FLAG_TOUCH(player.team), e.origin, '0 0 0', 1);
+
+ WaypointSprite_UpdateBuildFinished(cp.sprite, time + (e.max_health - e.health) / (e.count / ONS_CP_THINKRATE));
+ WaypointSprite_UpdateRule(cp.sprite,cp.team,SPRITERULE_TEAMPLAY);
+ cp.sprite.SendFlags |= 16;
+
+ onslaught_controlpoint_icon_link(e, ons_ControlPoint_Icon_BuildThink);
+ }
+
+ entity ons_ControlPoint_Waypoint(entity e)
+ {
+ if(e.team)
+ {
+ int a = ons_ControlPoint_Attackable(e, e.team);
+
+ if(a == -2) { return WP_OnsCPDefend; } // defend now
+ if(a == -1 || a == 1 || a == 2) { return WP_OnsCP; } // touch
+ if(a == 3 || a == 4) { return WP_OnsCPAttack; } // attack
+ }
+ else
+ return WP_OnsCP;
+
+ return WP_Null;
+ }
+
+ void ons_ControlPoint_UpdateSprite(entity e)
+ {
+ entity s1 = ons_ControlPoint_Waypoint(e);
+ WaypointSprite_UpdateSprites(e.sprite, s1, s1, s1);
+
+ bool sh;
+ sh = !(ons_ControlPoint_CanBeLinked(e, NUM_TEAM_1) || ons_ControlPoint_CanBeLinked(e, NUM_TEAM_2) || ons_ControlPoint_CanBeLinked(e, NUM_TEAM_3) || ons_ControlPoint_CanBeLinked(e, NUM_TEAM_4));
+
+ if(e.lastteam != e.team + 2 || e.lastshielded != sh || e.iscaptured != e.lastcaptured)
+ {
+ if(e.iscaptured) // don't mess up build bars!
+ {
+ if(sh)
+ {
+ WaypointSprite_UpdateMaxHealth(e.sprite, 0);
+ }
+ else
+ {
+ WaypointSprite_UpdateMaxHealth(e.sprite, e.goalentity.max_health);
+ WaypointSprite_UpdateHealth(e.sprite, e.goalentity.health);
+ }
+ }
+ if(e.lastshielded)
+ {
+ if(e.team)
+ WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_CONTROLPOINT, 0.5 * colormapPaletteColor(e.team - 1, false));
+ else
+ WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_CONTROLPOINT, '0.5 0.5 0.5');
+ }
+ else
+ {
+ if(e.team)
+ WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_CONTROLPOINT, colormapPaletteColor(e.team - 1, false));
+ else
+ WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_CONTROLPOINT, '0.75 0.75 0.75');
+ }
+ WaypointSprite_Ping(e.sprite);
+
+ e.lastteam = e.team + 2;
+ e.lastshielded = sh;
+ e.lastcaptured = e.iscaptured;
+ }
+ }
+
+ void ons_ControlPoint_Touch()
+ {SELFPARAM();
+ entity toucher = other;
+ int attackable;
+
+ if(IS_VEHICLE(toucher) && toucher.owner)
+ if(autocvar_g_onslaught_allow_vehicle_touch)
+ toucher = toucher.owner;
+ else
+ return;
+
+ if(!IS_PLAYER(toucher)) { return; }
+ if(toucher.frozen) { return; }
+ if(toucher.deadflag != DEAD_NO) { return; }
+
+ if ( SAME_TEAM(self,toucher) )
+ if ( self.iscaptured )
+ {
+ if(time <= toucher.teleport_antispam)
+ Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_ONS_TELEPORT_ANTISPAM, rint(toucher.teleport_antispam - time));
+ else
+ Send_Notification(NOTIF_ONE, toucher, MSG_CENTER, CENTER_ONS_TELEPORT);
+ }
+
+ attackable = ons_ControlPoint_Attackable(self, toucher.team);
+ if(attackable != 2 && attackable != 4)
+ return;
+ // we've verified that this player has a legitimate claim to this point,
+ // so start building the captured point icon (which only captures this
+ // point if it successfully builds without being destroyed first)
+ ons_ControlPoint_Icon_Spawn(self, toucher);
+
+ self.ons_toucher = toucher;
+
+ onslaught_updatelinks();
+ }
+
+ void ons_ControlPoint_Think()
+ {SELFPARAM();
+ self.nextthink = time + ONS_CP_THINKRATE;
+ CSQCMODEL_AUTOUPDATE(self);
+ }
+
+ void ons_ControlPoint_Reset()
+ {SELFPARAM();
+ if(self.goalentity)
+ remove(self.goalentity);
+
+ self.goalentity = world;
+ self.team = 0;
+ self.colormap = 1024;
+ self.iscaptured = false;
+ self.islinked = false;
+ self.isshielded = true;
+ self.think = ons_ControlPoint_Think;
+ self.ons_toucher = world;
+ self.nextthink = time + ONS_CP_THINKRATE;
+ setmodel_fixsize(self, MDL_ONS_CP_PAD1);
+
+ WaypointSprite_UpdateMaxHealth(self.sprite, 0);
+ WaypointSprite_UpdateRule(self.sprite,self.team,SPRITERULE_TEAMPLAY);
+
+ onslaught_updatelinks();
+
+ activator = self;
+ SUB_UseTargets(); // to reset the structures, playerspawns etc.
+
+ CSQCMODEL_AUTOUPDATE(self);
+ }
+
+ void ons_DelayedControlPoint_Setup(void)
+ {SELFPARAM();
+ onslaught_updatelinks();
+
+ // captureshield setup
+ ons_CaptureShield_Spawn(self, false);
+
+ CSQCMODEL_AUTOINIT(self);
+ }
+
+ void ons_ControlPoint_Setup(entity cp)
+ {SELFPARAM();
+ // declarations
+ setself(cp); // for later usage with droptofloor()
+
+ // main setup
+ cp.ons_worldcpnext = ons_worldcplist; // link control point into ons_worldcplist
+ ons_worldcplist = cp;
+
+ cp.netname = "Control point";
+ cp.team = 0;
+ cp.solid = SOLID_BBOX;
+ cp.movetype = MOVETYPE_NONE;
+ cp.touch = ons_ControlPoint_Touch;
+ cp.think = ons_ControlPoint_Think;
+ cp.nextthink = time + ONS_CP_THINKRATE;
+ cp.reset = ons_ControlPoint_Reset;
+ cp.colormap = 1024;
+ cp.iscaptured = false;
+ cp.islinked = false;
+ cp.isshielded = true;
+
+ if(cp.message == "") { cp.message = "a"; }
+
+ // appearence
+ setmodel_fixsize(cp, MDL_ONS_CP_PAD1);
+
+ // control point placement
+ if((cp.spawnflags & 1) || cp.noalign) // don't drop to floor, just stay at fixed location
+ {
+ cp.noalign = true;
+ cp.movetype = MOVETYPE_NONE;
+ }
+ else // drop to floor, automatically find a platform and set that as spawn origin
+ {
+ setorigin(cp, cp.origin + '0 0 20');
+ cp.noalign = false;
+ setself(cp);
+ droptofloor();
+ cp.movetype = MOVETYPE_TOSS;
+ }
+
+ // waypointsprites
+ WaypointSprite_SpawnFixed(WP_Null, self.origin + CPGEN_WAYPOINT_OFFSET, self, sprite, RADARICON_NONE);
+ WaypointSprite_UpdateRule(self.sprite, self.team, SPRITERULE_TEAMPLAY);
+
+ InitializeEntity(cp, ons_DelayedControlPoint_Setup, INITPRIO_SETLOCATION);
+ }
+
+
+ // =========================
+ // Main Generator Functions
+ // =========================
+
+ entity ons_Generator_Waypoint(entity e)
+ {
+ if (e.isshielded)
+ return WP_OnsGenShielded;
+ return WP_OnsGen;
+ }
+
+ void ons_Generator_UpdateSprite(entity e)
+ {
+ entity s1 = ons_Generator_Waypoint(e);
+ WaypointSprite_UpdateSprites(e.sprite, s1, s1, s1);
+
+ if(e.lastteam != e.team + 2 || e.lastshielded != e.isshielded)
+ {
+ e.lastteam = e.team + 2;
+ e.lastshielded = e.isshielded;
+ if(e.lastshielded)
+ {
+ if(e.team)
+ WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, 0.5 * colormapPaletteColor(e.team - 1, false));
+ else
+ WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, '0.5 0.5 0.5');
+ }
+ else
+ {
+ if(e.team)
+ WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, colormapPaletteColor(e.team - 1, false));
+ else
+ WaypointSprite_UpdateTeamRadar(e.sprite, RADARICON_GENERATOR, '0.75 0.75 0.75');
+ }
+ WaypointSprite_Ping(e.sprite);
+ }
+ }
+
+ void ons_GeneratorDamage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
+ {SELFPARAM();
+ if(damage <= 0) { return; }
+ if(warmup_stage || gameover) { return; }
+ if(!round_handler_IsRoundStarted()) { return; }
+
+ if (attacker != self)
+ {
+ if (self.isshielded)
+ {
+ // this is protected by a shield, so ignore the damage
+ if (time > self.pain_finished)
+ if (IS_PLAYER(attacker))
+ {
+ play2(attacker, SND(ONS_DAMAGEBLOCKEDBYSHIELD));
+ attacker.typehitsound += 1;
+ self.pain_finished = time + 1;
+ }
+ return;
+ }
+ if (time > self.pain_finished)
+ {
+ self.pain_finished = time + 10;
+ entity head;
+ FOR_EACH_REALPLAYER(head) if(SAME_TEAM(head, self)) { Send_Notification(NOTIF_ONE, head, MSG_CENTER, CENTER_GENERATOR_UNDERATTACK); }
+ play2team(self.team, SND(ONS_GENERATOR_UNDERATTACK));
+ }
+ }
+ self.health = self.health - damage;
+ WaypointSprite_UpdateHealth(self.sprite, self.health);
+ // choose an animation frame based on health
+ self.frame = 10 * bound(0, (1 - self.health / self.max_health), 1);
+ // see if the generator is still functional, or dying
+ if (self.health > 0)
+ {
+ self.lasthealth = self.health;
+ }
+ else
+ {
+ if (attacker == self)
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(self.team, INFO_ONSLAUGHT_GENDESTROYED_OVERTIME_));
+ else
+ {
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(self.team, INFO_ONSLAUGHT_GENDESTROYED_));
+ PlayerScore_Add(attacker, SP_SCORE, 100);
+ }
+ self.iscaptured = false;
+ self.islinked = false;
+ self.isshielded = false;
+ self.takedamage = DAMAGE_NO; // can't be hurt anymore
+ self.event_damage = func_null; // won't do anything if hurt
+ self.count = 0; // reset counter
+ self.think = func_null;
+ self.nextthink = 0;
+ //self.think(); // do the first explosion now
+
+ WaypointSprite_UpdateMaxHealth(self.sprite, 0);
+ WaypointSprite_Ping(self.sprite);
+ //WaypointSprite_Kill(self.sprite); // can't do this yet, code too poor
+
+ onslaught_updatelinks();
+ }
+
+ // Throw some flaming gibs on damage, more damage = more chance for gib
+ if(random() < damage/220)
+ {
+ sound(self, CH_TRIGGER, SND_ROCKET_IMPACT, VOL_BASE, ATTEN_NORM);
+ }
+ else
+ {
+ // particles on every hit
+ Send_Effect(EFFECT_SPARKS, hitloc, force * -1, 1);
+
+ //sound on every hit
+ if (random() < 0.5)
+ sound(self, CH_TRIGGER, SND_ONS_HIT1, VOL_BASE, ATTEN_NORM);
+ else
+ sound(self, CH_TRIGGER, SND_ONS_HIT2, VOL_BASE, ATTEN_NORM);
+ }
+
+ self.SendFlags |= GSF_STATUS;
+ }
+
+ void ons_GeneratorThink()
+ {SELFPARAM();
+ entity e;
+ self.nextthink = time + GEN_THINKRATE;
+ if (!gameover)
+ {
+ if(!self.isshielded && self.wait < time)
+ {
+ self.wait = time + 5;
+ FOR_EACH_REALPLAYER(e)
+ {
+ if(SAME_TEAM(e, self))
+ {
+ Send_Notification(NOTIF_ONE, e, MSG_CENTER, CENTER_ONS_NOTSHIELDED_TEAM);
+ soundto(MSG_ONE, e, CHAN_AUTO, SND(KH_ALARM), VOL_BASE, ATTEN_NONE); // FIXME: unique sound?
+ }
+ else
+ Send_Notification(NOTIF_ONE, e, MSG_CENTER, APP_TEAM_NUM_4(self.team, CENTER_ONS_NOTSHIELDED_));
+ }
+ }
+ }
+ }
+
+ void ons_GeneratorReset()
+ {SELFPARAM();
+ self.team = self.team_saved;
+ self.lasthealth = self.max_health = self.health = autocvar_g_onslaught_gen_health;
+ self.takedamage = DAMAGE_AIM;
+ self.bot_attack = true;
+ self.iscaptured = true;
+ self.islinked = true;
+ self.isshielded = true;
+ self.event_damage = ons_GeneratorDamage;
+ self.think = ons_GeneratorThink;
+ self.nextthink = time + GEN_THINKRATE;
+
+ Net_LinkEntity(self, false, 0, generator_send);
+
+ self.SendFlags = GSF_SETUP; // just incase
+ self.SendFlags |= GSF_STATUS;
+
+ WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health);
+ WaypointSprite_UpdateHealth(self.sprite, self.health);
+ WaypointSprite_UpdateRule(self.sprite,self.team,SPRITERULE_TEAMPLAY);
+
+ onslaught_updatelinks();
+ }
+
+ void ons_DelayedGeneratorSetup()
+ {SELFPARAM();
+ // bot waypoints
+ waypoint_spawnforitem_force(self, self.origin);
+ self.nearestwaypointtimeout = 0; // activate waypointing again
+ self.bot_basewaypoint = self.nearestwaypoint;
+
+ // captureshield setup
+ ons_CaptureShield_Spawn(self, true);
+
+ onslaught_updatelinks();
+
+ Net_LinkEntity(self, false, 0, generator_send);
+ }
+
+
+ void onslaught_generator_touch()
+ {SELFPARAM();
+ if ( IS_PLAYER(other) )
+ if ( SAME_TEAM(self,other) )
+ if ( self.iscaptured )
+ {
+ Send_Notification(NOTIF_ONE, other, MSG_CENTER, CENTER_ONS_TELEPORT);
+ }
+ }
+
+ void ons_GeneratorSetup(entity gen) // called when spawning a generator entity on the map as a spawnfunc
+ {SELFPARAM();
+ // declarations
+ int teamnumber = gen.team;
+ setself(gen); // for later usage with droptofloor()
+
+ // main setup
+ gen.ons_worldgeneratornext = ons_worldgeneratorlist; // link generator into ons_worldgeneratorlist
+ ons_worldgeneratorlist = gen;
+
+ gen.netname = sprintf("%s generator", Team_ColoredFullName(teamnumber));
+ gen.classname = "onslaught_generator";
+ gen.solid = SOLID_BBOX;
+ gen.team_saved = teamnumber;
+ gen.movetype = MOVETYPE_NONE;
+ gen.lasthealth = gen.max_health = gen.health = autocvar_g_onslaught_gen_health;
+ gen.takedamage = DAMAGE_AIM;
+ gen.bot_attack = true;
+ gen.event_damage = ons_GeneratorDamage;
+ gen.reset = ons_GeneratorReset;
+ gen.think = ons_GeneratorThink;
+ gen.nextthink = time + GEN_THINKRATE;
+ gen.iscaptured = true;
+ gen.islinked = true;
+ gen.isshielded = true;
+ gen.touch = onslaught_generator_touch;
+
+ // appearence
+ // model handled by CSQC
+ setsize(gen, GENERATOR_MIN, GENERATOR_MAX);
+ setorigin(gen, (gen.origin + CPGEN_SPAWN_OFFSET));
+ gen.colormap = 1024 + (teamnumber - 1) * 17;
+
+ // generator placement
+ setself(gen);
+ droptofloor();
+
+ // waypointsprites
+ WaypointSprite_SpawnFixed(WP_Null, self.origin + CPGEN_WAYPOINT_OFFSET, self, sprite, RADARICON_NONE);
+ WaypointSprite_UpdateRule(self.sprite, self.team, SPRITERULE_TEAMPLAY);
+ WaypointSprite_UpdateMaxHealth(self.sprite, self.max_health);
+ WaypointSprite_UpdateHealth(self.sprite, self.health);
+
+ InitializeEntity(gen, ons_DelayedGeneratorSetup, INITPRIO_SETLOCATION);
+ }
+
+
+ // ===============
+ // Round Handler
+ // ===============
+
+ int total_generators;
+ void Onslaught_count_generators()
+ {
+ entity e;
+ total_generators = redowned = blueowned = yellowowned = pinkowned = 0;
+ for(e = ons_worldgeneratorlist; e; e = e.ons_worldgeneratornext)
+ {
+ ++total_generators;
+ redowned += (e.team == NUM_TEAM_1 && e.health > 0);
+ blueowned += (e.team == NUM_TEAM_2 && e.health > 0);
+ yellowowned += (e.team == NUM_TEAM_3 && e.health > 0);
+ pinkowned += (e.team == NUM_TEAM_4 && e.health > 0);
+ }
+ }
+
+ int Onslaught_GetWinnerTeam()
+ {
+ int winner_team = 0;
+ if(redowned > 0)
+ winner_team = NUM_TEAM_1;
+ if(blueowned > 0)
+ {
+ if(winner_team) return 0;
+ winner_team = NUM_TEAM_2;
+ }
+ if(yellowowned > 0)
+ {
+ if(winner_team) return 0;
+ winner_team = NUM_TEAM_3;
+ }
+ if(pinkowned > 0)
+ {
+ if(winner_team) return 0;
+ winner_team = NUM_TEAM_4;
+ }
+ if(winner_team)
+ return winner_team;
+ return -1; // no generators left?
+ }
+
+ #define ONS_OWNED_GENERATORS() ((redowned > 0) + (blueowned > 0) + (yellowowned > 0) + (pinkowned > 0))
+ #define ONS_OWNED_GENERATORS_OK() (ONS_OWNED_GENERATORS() > 1)
+ bool Onslaught_CheckWinner()
+ {
+ entity e;
+
+ if ((autocvar_timelimit && time > game_starttime + autocvar_timelimit * 60) || (round_handler_GetEndTime() > 0 && round_handler_GetEndTime() - time <= 0))
+ {
+ ons_stalemate = true;
+
+ if (!wpforenemy_announced)
+ {
+ Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_OVERTIME_CONTROLPOINT);
+ sound(world, CH_INFO, SND_ONS_GENERATOR_DECAY, VOL_BASE, ATTEN_NONE);
+
+ wpforenemy_announced = true;
+ }
+
+ entity tmp_entity; // temporary entity
+ float d;
+ for(tmp_entity = ons_worldgeneratorlist; tmp_entity; tmp_entity = tmp_entity.ons_worldgeneratornext) if(time >= tmp_entity.ons_overtime_damagedelay)
+ {
+ // tmp_entity.max_health / 300 gives 5 minutes of overtime.
+ // control points reduce the overtime duration.
+ d = 1;
+ for(e = ons_worldcplist; e; e = e.ons_worldcpnext)
+ {
+ if(DIFF_TEAM(e, tmp_entity))
+ if(e.islinked)
+ d = d + 1;
+ }
+
+ if(autocvar_g_campaign && autocvar__campaign_testrun)
+ d = d * tmp_entity.max_health;
+ else
+ d = d * tmp_entity.max_health / max(30, 60 * autocvar_timelimit_suddendeath);
+
+ Damage(tmp_entity, tmp_entity, tmp_entity, d, DEATH_HURTTRIGGER.m_id, tmp_entity.origin, '0 0 0');
+
+ tmp_entity.sprite.SendFlags |= 16;
+
+ tmp_entity.ons_overtime_damagedelay = time + 1;
+ }
+ }
+ else { wpforenemy_announced = false; ons_stalemate = false; }
+
+ Onslaught_count_generators();
+
+ if(ONS_OWNED_GENERATORS_OK())
+ return 0;
+
+ int winner_team = Onslaught_GetWinnerTeam();
+
+ if(winner_team > 0)
+ {
+ Send_Notification(NOTIF_ALL, world, MSG_CENTER, APP_TEAM_NUM_4(winner_team, CENTER_ROUND_TEAM_WIN_));
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, APP_TEAM_NUM_4(winner_team, INFO_ROUND_TEAM_WIN_));
+ TeamScore_AddToTeam(winner_team, ST_ONS_CAPS, +1);
+ }
+ else if(winner_team == -1)
+ {
+ Send_Notification(NOTIF_ALL, world, MSG_CENTER, CENTER_ROUND_TIED);
+ Send_Notification(NOTIF_ALL, world, MSG_INFO, INFO_ROUND_TIED);
+ }
+
+ ons_stalemate = false;
+
+ play2all(SND(CTF_CAPTURE(winner_team)));
+
+ round_handler_Init(7, autocvar_g_onslaught_warmup, autocvar_g_onslaught_round_timelimit);
+
+ FOR_EACH_PLAYER(e)
+ {
+ e.ons_roundlost = true;
+ e.player_blocked = true;
+
+ nades_Clear(e);
+ }
+
+ return 1;
+ }
+
+ bool Onslaught_CheckPlayers()
+ {
+ return 1;
+ }
+
+ void Onslaught_RoundStart()
+ {
+ entity tmp_entity;
+ FOR_EACH_PLAYER(tmp_entity) { tmp_entity.player_blocked = false; }
+
+ for(tmp_entity = ons_worldcplist; tmp_entity; tmp_entity = tmp_entity.ons_worldcpnext)
+ tmp_entity.sprite.SendFlags |= 16;
+
+ for(tmp_entity = ons_worldgeneratorlist; tmp_entity; tmp_entity = tmp_entity.ons_worldgeneratornext)
+ tmp_entity.sprite.SendFlags |= 16;
+ }
+
+
+ // ================
+ // Bot player logic
+ // ================
+
+ // NOTE: LEGACY CODE, needs to be re-written!
+
+ void havocbot_goalrating_ons_offenseitems(float ratingscale, vector org, float sradius)
+ {SELFPARAM();
+ entity head;
+ float t, c;
+ int i;
+ bool needarmor = false, needweapons = false;
+
+ // Needs armor/health?
+ if(self.health<100)
+ needarmor = true;
+
+ // Needs weapons?
+ c = 0;
+ for(i = WEP_FIRST; i <= WEP_LAST ; ++i)
+ {
+ // Find weapon
+ if(self.weapons & WepSet_FromWeapon(i))
+ if(++c>=4)
+ break;
+ }
+
+ if(c<4)
+ needweapons = true;
+
+ if(!needweapons && !needarmor)
+ return;
+
+ ons_debug(strcat(self.netname, " needs weapons ", ftos(needweapons) , "\n"));
+ ons_debug(strcat(self.netname, " needs armor ", ftos(needarmor) , "\n"));
+
+ // See what is around
+ head = findchainfloat(bot_pickup, true);
+ while (head)
+ {
+ // gather health and armor only
+ if (head.solid)
+ if ( ((head.health || head.armorvalue) && needarmor) || (head.weapons && needweapons ) )
+ if (vlen(head.origin - org) < sradius)
+ {
+ t = head.bot_pickupevalfunc(self, head);
+ if (t > 0)
+ navigation_routerating(head, t * ratingscale, 500);
+ }
+ head = head.chain;
+ }
+ }
+
+ void havocbot_role_ons_setrole(entity bot, int role)
+ {
+ ons_debug(strcat(bot.netname," switched to "));
+ switch(role)
+ {
+ case HAVOCBOT_ONS_ROLE_DEFENSE:
+ ons_debug("defense");
+ bot.havocbot_role = havocbot_role_ons_defense;
+ bot.havocbot_role_flags = HAVOCBOT_ONS_ROLE_DEFENSE;
+ bot.havocbot_role_timeout = 0;
+ break;
+ case HAVOCBOT_ONS_ROLE_ASSISTANT:
+ ons_debug("assistant");
+ bot.havocbot_role = havocbot_role_ons_assistant;
+ bot.havocbot_role_flags = HAVOCBOT_ONS_ROLE_ASSISTANT;
+ bot.havocbot_role_timeout = 0;
+ break;
+ case HAVOCBOT_ONS_ROLE_OFFENSE:
+ ons_debug("offense");
+ bot.havocbot_role = havocbot_role_ons_offense;
+ bot.havocbot_role_flags = HAVOCBOT_ONS_ROLE_OFFENSE;
+ bot.havocbot_role_timeout = 0;
+ break;
+ }
+ ons_debug("\n");
+ }
+
+ int havocbot_ons_teamcount(entity bot, int role)
+ {SELFPARAM();
+ int c = 0;
+ entity head;
+
+ FOR_EACH_PLAYER(head)
+ if(SAME_TEAM(head, self))
+ if(head.havocbot_role_flags & role)
+ ++c;
+
+ return c;
+ }
+
+ void havocbot_goalrating_ons_controlpoints_attack(float ratingscale)
+ {SELFPARAM();
+ entity cp, cp1, cp2, best, pl, wp;
+ float radius, bestvalue;
+ int c;
+ bool found;
+
+ // Filter control points
+ for(cp2 = ons_worldcplist; cp2; cp2 = cp2.ons_worldcpnext)
+ {
+ cp2.wpcost = c = 0;
+ cp2.wpconsidered = false;
+
+ if(cp2.isshielded)
+ continue;
+
+ // Ignore owned controlpoints
+ if(!(cp2.isgenneighbor[self.team] || cp2.iscpneighbor[self.team]))
+ continue;
+
+ // Count team mates interested in this control point
+ // (easier and cleaner than keeping counters per cp and teams)
+ FOR_EACH_PLAYER(pl)
+ if(SAME_TEAM(pl, self))
+ if(pl.havocbot_role_flags & HAVOCBOT_ONS_ROLE_OFFENSE)
+ if(pl.havocbot_ons_target==cp2)
+ ++c;
+
+ // NOTE: probably decrease the cost of attackable control points
+ cp2.wpcost = c;
+ cp2.wpconsidered = true;
+ }
+
+ // We'll consider only the best case
+ bestvalue = 99999999999;
+ cp = world;
+ for(cp1 = ons_worldcplist; cp1; cp1 = cp1.ons_worldcpnext)
+ {
+ if (!cp1.wpconsidered)
+ continue;
+
+ if(cp1.wpcost<bestvalue)
+ {
+ bestvalue = cp1.wpcost;
+ cp = cp1;
+ self.havocbot_ons_target = cp1;
+ }
+ }
+
+ if (!cp)
+ return;
+
+ ons_debug(strcat(self.netname, " chose cp ranked ", ftos(bestvalue), "\n"));
+
+ if(cp.goalentity)
+ {
+ // Should be attacked
+ // Rate waypoints near it
+ found = false;
+ best = world;
+ bestvalue = 99999999999;
+ for(radius=0; radius<1000 && !found; radius+=500)
+ {
+ for(wp=findradius(cp.origin,radius); wp; wp=wp.chain)
+ {
+ if(!(wp.wpflags & WAYPOINTFLAG_GENERATED))
+ if(wp.classname=="waypoint")
+ if(checkpvs(wp.origin,cp))
+ {
+ found = true;
+ if(wp.cnt<bestvalue)
+ {
+ best = wp;
+ bestvalue = wp.cnt;
+ }
+ }
+ }
+ }
+
+ if(best)
+ {
+ navigation_routerating(best, ratingscale, 10000);
+ best.cnt += 1;
+
+ self.havocbot_attack_time = 0;
+ if(checkpvs(self.view_ofs,cp))
+ if(checkpvs(self.view_ofs,best))
+ self.havocbot_attack_time = time + 2;
+ }
+ else
+ {
+ navigation_routerating(cp, ratingscale, 10000);
+ }
+ ons_debug(strcat(self.netname, " found an attackable controlpoint at ", vtos(cp.origin) ,"\n"));
+ }
+ else
+ {
+ // Should be touched
+ ons_debug(strcat(self.netname, " found a touchable controlpoint at ", vtos(cp.origin) ,"\n"));
+ found = false;
+
+ // Look for auto generated waypoint
+ if (!bot_waypoints_for_items)
+ for (wp = findradius(cp.origin,100); wp; wp = wp.chain)
+ {
+ if(wp.classname=="waypoint")
+ {
+ navigation_routerating(wp, ratingscale, 10000);
+ found = true;
+ }
+ }
+
+ // Nothing found, rate the controlpoint itself
+ if (!found)
+ navigation_routerating(cp, ratingscale, 10000);
+ }
+ }
+
+ bool havocbot_goalrating_ons_generator_attack(float ratingscale)
+ {SELFPARAM();
+ entity g, wp, bestwp;
+ bool found;
+ int best;
+
+ for(g = ons_worldgeneratorlist; g; g = g.ons_worldgeneratornext)
+ {
+ if(SAME_TEAM(g, self) || g.isshielded)
+ continue;
+
+ // Should be attacked
+ // Rate waypoints near it
+ found = false;
+ bestwp = world;
+ best = 99999999999;
+
+ for(wp=findradius(g.origin,400); wp; wp=wp.chain)
+ {
+ if(wp.classname=="waypoint")
+ if(checkpvs(wp.origin,g))
+ {
+ found = true;
+ if(wp.cnt<best)
+ {
+ bestwp = wp;
+ best = wp.cnt;
+ }
+ }
+ }
+
+ if(bestwp)
+ {
+ ons_debug("waypoints found around generator\n");
+ navigation_routerating(bestwp, ratingscale, 10000);
+ bestwp.cnt += 1;
+
+ self.havocbot_attack_time = 0;
+ if(checkpvs(self.view_ofs,g))
+ if(checkpvs(self.view_ofs,bestwp))
+ self.havocbot_attack_time = time + 5;
+
+ return true;
+ }
+ else
+ {
+ ons_debug("generator found without waypoints around\n");
+ // if there aren't waypoints near the generator go straight to it
+ navigation_routerating(g, ratingscale, 10000);
+ self.havocbot_attack_time = 0;
+ return true;
+ }
+ }
+ return false;
+ }
+
+ void havocbot_role_ons_offense()
+ {SELFPARAM();
+ if(self.deadflag != DEAD_NO)
+ {
+ self.havocbot_attack_time = 0;
+ havocbot_ons_reset_role(self);
+ return;
+ }
+
+ // Set the role timeout if necessary
+ if (!self.havocbot_role_timeout)
+ self.havocbot_role_timeout = time + 120;
+
+ if (time > self.havocbot_role_timeout)
+ {
+ havocbot_ons_reset_role(self);
+ return;
+ }
+
+ if(self.havocbot_attack_time>time)
+ return;
+
+ if (self.bot_strategytime < time)
+ {
+ navigation_goalrating_start();
+ havocbot_goalrating_enemyplayers(20000, self.origin, 650);
+ if(!havocbot_goalrating_ons_generator_attack(20000))
+ havocbot_goalrating_ons_controlpoints_attack(20000);
+ havocbot_goalrating_ons_offenseitems(10000, self.origin, 10000);
+ navigation_goalrating_end();
+
+ self.bot_strategytime = time + autocvar_bot_ai_strategyinterval;
+ }
+ }
+
+ void havocbot_role_ons_assistant()
+ {SELFPARAM();
+ havocbot_ons_reset_role(self);
+ }
+
+ void havocbot_role_ons_defense()
+ {SELFPARAM();
+ havocbot_ons_reset_role(self);
+ }
+
+ void havocbot_ons_reset_role(entity bot)
+ {SELFPARAM();
+ entity head;
+ int c = 0;
+
+ if(self.deadflag != DEAD_NO)
+ return;
+
+ bot.havocbot_ons_target = world;
+
+ // TODO: Defend control points or generator if necessary
+
+ // if there is only me on the team switch to offense
+ c = 0;
+ FOR_EACH_PLAYER(head)
+ if(SAME_TEAM(head, self))
+ ++c;
+
+ if(c==1)
+ {
+ havocbot_role_ons_setrole(bot, HAVOCBOT_ONS_ROLE_OFFENSE);
+ return;
+ }
+
+ havocbot_role_ons_setrole(bot, HAVOCBOT_ONS_ROLE_OFFENSE);
+ }
+
+
+ /*
+ * Find control point or generator owned by the same team self which is nearest to pos
+ * if max_dist is positive, only control points within this range will be considered
+ */
+ entity ons_Nearest_ControlPoint(vector pos, float max_dist)
+ {SELFPARAM();
+ entity tmp_entity, closest_target = world;
+ tmp_entity = findchain(classname, "onslaught_controlpoint");
+ while(tmp_entity)
+ {
+ if(SAME_TEAM(tmp_entity, self))
+ if(tmp_entity.iscaptured)
+ if(max_dist <= 0 || vlen(tmp_entity.origin - pos) <= max_dist)
+ if(vlen(tmp_entity.origin - pos) <= vlen(closest_target.origin - pos) || closest_target == world)
+ closest_target = tmp_entity;
+ tmp_entity = tmp_entity.chain;
+ }
+ tmp_entity = findchain(classname, "onslaught_generator");
+ while(tmp_entity)
+ {
+ if(SAME_TEAM(tmp_entity, self))
+ if(max_dist <= 0 || vlen(tmp_entity.origin - pos) < max_dist)
+ if(vlen(tmp_entity.origin - pos) <= vlen(closest_target.origin - pos) || closest_target == world)
+ closest_target = tmp_entity;
+ tmp_entity = tmp_entity.chain;
+ }
+
+ return closest_target;
+ }
+
+ /*
+ * Find control point or generator owned by the same team self which is nearest to pos
+ * if max_dist is positive, only control points within this range will be considered
+ * This function only check distances on the XY plane, disregarding Z
+ */
+ entity ons_Nearest_ControlPoint_2D(vector pos, float max_dist)
+ {SELFPARAM();
+ entity tmp_entity, closest_target = world;
+ vector delta;
+ float smallest_distance = 0, distance;
+
+ tmp_entity = findchain(classname, "onslaught_controlpoint");
+ while(tmp_entity)
+ {
+ delta = tmp_entity.origin - pos;
+ delta_z = 0;
+ distance = vlen(delta);
+
+ if(SAME_TEAM(tmp_entity, self))
+ if(tmp_entity.iscaptured)
+ if(max_dist <= 0 || distance <= max_dist)
+ if(closest_target == world || distance <= smallest_distance )
+ {
+ closest_target = tmp_entity;
+ smallest_distance = distance;
+ }
+
+ tmp_entity = tmp_entity.chain;
+ }
+ tmp_entity = findchain(classname, "onslaught_generator");
+ while(tmp_entity)
+ {
+ delta = tmp_entity.origin - pos;
+ delta_z = 0;
+ distance = vlen(delta);
+
+ if(SAME_TEAM(tmp_entity, self))
+ if(max_dist <= 0 || distance <= max_dist)
+ if(closest_target == world || distance <= smallest_distance )
+ {
+ closest_target = tmp_entity;
+ smallest_distance = distance;
+ }
+
+ tmp_entity = tmp_entity.chain;
+ }
+
+ return closest_target;
+ }
+ /**
+ * find the number of control points and generators in the same team as self
+ */
+ int ons_Count_SelfControlPoints()
+ {SELFPARAM();
+ entity tmp_entity;
+ tmp_entity = findchain(classname, "onslaught_controlpoint");
+ int n = 0;
+ while(tmp_entity)
+ {
+ if(SAME_TEAM(tmp_entity, self))
+ if(tmp_entity.iscaptured)
+ n++;
+ tmp_entity = tmp_entity.chain;
+ }
+ tmp_entity = findchain(classname, "onslaught_generator");
+ while(tmp_entity)
+ {
+ if(SAME_TEAM(tmp_entity, self))
+ n++;
+ tmp_entity = tmp_entity.chain;
+ }
+ return n;
+ }
+
+ /**
+ * Teleport player to a random position near tele_target
+ * if tele_effects is true, teleport sound+particles are created
+ * return false on failure
+ */
+ bool ons_Teleport(entity player, entity tele_target, float range, bool tele_effects)
+ {
+ if ( !tele_target )
+ return false;
+
+ int i;
+ vector loc;
+ float theta;
++ // narrow the range for each iteration to increase chances that a spawnpoint
++ // can be found even if there's little room around the control point
++ float iteration_scale = 1;
+ for(i = 0; i < 16; ++i)
+ {
++ iteration_scale -= i / 16;
+ theta = random() * 2 * M_PI;
+ loc_y = sin(theta);
+ loc_x = cos(theta);
+ loc_z = 0;
- loc += tele_target.origin + '0 0 128';
++ loc *= random() * range * iteration_scale;
+
- loc = closest_target.origin + '0 0 96';
- loc += ('0 1 0' * random()) * 128;
++ loc += tele_target.origin + '0 0 128' * iteration_scale;
+
+ tracebox(loc, PL_MIN, PL_MAX, loc, MOVE_NORMAL, player);
+ if(trace_fraction == 1.0 && !trace_startsolid)
+ {
+ traceline(tele_target.origin, loc, MOVE_NOMONSTERS, tele_target); // double check to make sure we're not spawning outside the world
+ if(trace_fraction == 1.0 && !trace_startsolid)
+ {
+ if ( tele_effects )
+ {
+ Send_Effect(EFFECT_TELEPORT, player.origin, '0 0 0', 1);
+ sound (player, CH_TRIGGER, SND_TELEPORT, VOL_BASE, ATTEN_NORM);
+ }
+ setorigin(player, loc);
+ player.angles = '0 1 0' * ( theta * RAD2DEG + 180 );
+ makevectors(player.angles);
+ player.fixangle = true;
+ player.teleport_antispam = time + autocvar_g_onslaught_teleport_wait;
+
+ if ( tele_effects )
+ Send_Effect(EFFECT_TELEPORT, player.origin + v_forward * 32, '0 0 0', 1);
+ return true;
+ }
+ }
+ }
+
+ return false;
+ }
+
+ // ==============
+ // Hook Functions
+ // ==============
+
+ MUTATOR_HOOKFUNCTION(ons, reset_map_global)
+ {SELFPARAM();
+ entity e;
+ FOR_EACH_PLAYER(e)
+ {
+ e.ons_roundlost = false;
+ e.ons_deathloc = '0 0 0';
+ WITH(entity, self, e, PutClientInServer());
+ }
+ return false;
+ }
+
+ MUTATOR_HOOKFUNCTION(ons, ClientDisconnect)
+ {SELFPARAM();
+ self.ons_deathloc = '0 0 0';
+ return false;
+ }
+
+ MUTATOR_HOOKFUNCTION(ons, MakePlayerObserver)
+ {SELFPARAM();
+ self.ons_deathloc = '0 0 0';
+ return false;
+ }
+
+ MUTATOR_HOOKFUNCTION(ons, PlayerSpawn)
+ {SELFPARAM();
+ if(!round_handler_IsRoundStarted())
+ {
+ self.player_blocked = true;
+ return false;
+ }
+
+ entity l;
+ for(l = ons_worldgeneratorlist; l; l = l.ons_worldgeneratornext)
+ {
+ l.sprite.SendFlags |= 16;
+ }
+ for(l = ons_worldcplist; l; l = l.ons_worldcpnext)
+ {
+ l.sprite.SendFlags |= 16;
+ }
+
+ if(ons_stalemate) { Send_Notification(NOTIF_ONE, self, MSG_CENTER, CENTER_OVERTIME_CONTROLPOINT); }
+
+ if ( autocvar_g_onslaught_spawn_choose )
+ if ( self.ons_spawn_by )
+ if ( ons_Teleport(self,self.ons_spawn_by,autocvar_g_onslaught_teleport_radius,false) )
+ {
+ self.ons_spawn_by = world;
+ return false;
+ }
+
+ if(autocvar_g_onslaught_spawn_at_controlpoints)
+ if(random() <= autocvar_g_onslaught_spawn_at_controlpoints_chance)
+ {
+ float random_target = autocvar_g_onslaught_spawn_at_controlpoints_random;
+ entity tmp_entity, closest_target = world;
+ vector spawn_loc = self.ons_deathloc;
+
+ // new joining player or round reset, don't bother checking
+ if(spawn_loc == '0 0 0') { return false; }
+
+ if(random_target) { RandomSelection_Init(); }
+
+ for(tmp_entity = ons_worldcplist; tmp_entity; tmp_entity = tmp_entity.ons_worldcpnext)
+ {
+ if(SAME_TEAM(tmp_entity, self))
+ if(random_target)
+ RandomSelection_Add(tmp_entity, 0, string_null, 1, 1);
+ else if(vlen(tmp_entity.origin - spawn_loc) <= vlen(closest_target.origin - spawn_loc) || closest_target == world)
+ closest_target = tmp_entity;
+ }
+
+ if(random_target) { closest_target = RandomSelection_chosen_ent; }
+
+ if(closest_target)
+ {
+ float i;
+ vector loc;
++ float iteration_scale = 1;
+ for(i = 0; i < 10; ++i)
+ {
- loc = closest_target.origin + '0 0 128';
- loc += ('0 1 0' * random()) * 256;
++ iteration_scale -= i / 10;
++ loc = closest_target.origin + '0 0 96' * iteration_scale;
++ loc += ('0 1 0' * random()) * 128 * iteration_scale;
+ tracebox(loc, PL_MIN, PL_MAX, loc, MOVE_NORMAL, self);
+ if(trace_fraction == 1.0 && !trace_startsolid)
+ {
+ traceline(closest_target.origin, loc, MOVE_NOMONSTERS, closest_target); // double check to make sure we're not spawning outside the world
+ if(trace_fraction == 1.0 && !trace_startsolid)
+ {
+ setorigin(self, loc);
+ self.angles = normalize(loc - closest_target.origin) * RAD2DEG;
+ return false;
+ }
+ }
+ }
+ }
+ }
+
+ if(autocvar_g_onslaught_spawn_at_generator)
+ if(random() <= autocvar_g_onslaught_spawn_at_generator_chance)
+ {
+ float random_target = autocvar_g_onslaught_spawn_at_generator_random;
+ entity tmp_entity, closest_target = world;
+ vector spawn_loc = self.ons_deathloc;
+
+ // new joining player or round reset, don't bother checking
+ if(spawn_loc == '0 0 0') { return false; }
+
+ if(random_target) { RandomSelection_Init(); }
+
+ for(tmp_entity = ons_worldgeneratorlist; tmp_entity; tmp_entity = tmp_entity.ons_worldgeneratornext)
+ {
+ if(random_target)
+ RandomSelection_Add(tmp_entity, 0, string_null, 1, 1);
+ else
+ {
+ if(SAME_TEAM(tmp_entity, self))
+ if(vlen(tmp_entity.origin - spawn_loc) <= vlen(closest_target.origin - spawn_loc) || closest_target == world)
+ closest_target = tmp_entity;
+ }
+ }
+
+ if(random_target) { closest_target = RandomSelection_chosen_ent; }
+
+ if(closest_target)
+ {
+ float i;
+ vector loc;
++ float iteration_scale = 1;
+ for(i = 0; i < 10; ++i)
+ {
++ iteration_scale -= i / 10;
++ loc = closest_target.origin + '0 0 128' * iteration_scale;
++ loc += ('0 1 0' * random()) * 256 * iteration_scale;
+ tracebox(loc, PL_MIN, PL_MAX, loc, MOVE_NORMAL, self);
+ if(trace_fraction == 1.0 && !trace_startsolid)
+ {
+ traceline(closest_target.origin, loc, MOVE_NOMONSTERS, closest_target); // double check to make sure we're not spawning outside the world
+ if(trace_fraction == 1.0 && !trace_startsolid)
+ {
+ setorigin(self, loc);
+ self.angles = normalize(loc - closest_target.origin) * RAD2DEG;
+ return false;
+ }
+ }
+ }
+ }
+ }
+
+ return false;
+ }
+
+ MUTATOR_HOOKFUNCTION(ons, PlayerDies)
+ {SELFPARAM();
+ frag_target.ons_deathloc = frag_target.origin;
+ entity l;
+ for(l = ons_worldgeneratorlist; l; l = l.ons_worldgeneratornext)
+ {
+ l.sprite.SendFlags |= 16;
+ }
+ for(l = ons_worldcplist; l; l = l.ons_worldcpnext)
+ {
+ l.sprite.SendFlags |= 16;
+ }
+
+ if ( autocvar_g_onslaught_spawn_choose )
+ if ( ons_Count_SelfControlPoints() > 1 )
+ stuffcmd(self, "qc_cmd_cl hud clickradar\n");
+
+ return false;
+ }
+
+ MUTATOR_HOOKFUNCTION(ons, MonsterMove)
+ {SELFPARAM();
+ entity e = find(world, targetname, self.target);
+ if (e != world)
+ self.team = e.team;
+
+ return false;
+ }
+
+ void ons_MonsterSpawn_Delayed()
+ {SELFPARAM();
+ entity e, own = self.owner;
+
+ if(!own) { remove(self); return; }
+
+ if(own.targetname)
+ {
+ e = find(world, target, own.targetname);
+ if(e != world)
+ {
+ own.team = e.team;
+
+ activator = e;
+ own.use();
+ }
+ }
+
+ remove(self);
+ }
+
+ MUTATOR_HOOKFUNCTION(ons, MonsterSpawn)
+ {SELFPARAM();
+ entity e = spawn();
+ e.owner = self;
+ InitializeEntity(e, ons_MonsterSpawn_Delayed, INITPRIO_FINDTARGET);
+
+ return false;
+ }
+
+ void ons_TurretSpawn_Delayed()
+ {SELFPARAM();
+ entity e, own = self.owner;
+
+ if(!own) { remove(self); return; }
+
+ if(own.targetname)
+ {
+ e = find(world, target, own.targetname);
+ if(e != world)
+ {
+ own.team = e.team;
+ own.active = ACTIVE_NOT;
+
+ activator = e;
+ own.use();
+ }
+ }
+
+ remove(self);
+ }
+
+ MUTATOR_HOOKFUNCTION(ons, TurretSpawn)
+ {SELFPARAM();
+ entity e = spawn();
+ e.owner = self;
+ InitializeEntity(e, ons_TurretSpawn_Delayed, INITPRIO_FINDTARGET);
+
+ return false;
+ }
+
+ MUTATOR_HOOKFUNCTION(ons, HavocBot_ChooseRole)
+ {SELFPARAM();
+ havocbot_ons_reset_role(self);
+ return true;
+ }
+
+ MUTATOR_HOOKFUNCTION(ons, GetTeamCount)
+ {
+ // onslaught is special
+ for(entity tmp_entity = ons_worldgeneratorlist; tmp_entity; tmp_entity = tmp_entity.ons_worldgeneratornext)
+ {
+ switch(tmp_entity.team)
+ {
+ case NUM_TEAM_1: c1 = 0; break;
+ case NUM_TEAM_2: c2 = 0; break;
+ case NUM_TEAM_3: c3 = 0; break;
+ case NUM_TEAM_4: c4 = 0; break;
+ }
+ }
+
+ return true;
+ }
+
+ MUTATOR_HOOKFUNCTION(ons, SpectateCopy)
+ {SELFPARAM();
+ self.ons_roundlost = other.ons_roundlost; // make spectators see it too
+ return false;
+ }
+
+ MUTATOR_HOOKFUNCTION(ons, SV_ParseClientCommand)
+ {SELFPARAM();
+ if(MUTATOR_RETURNVALUE) // command was already handled?
+ return false;
+
+ if ( cmd_name == "ons_spawn" )
+ {
+ vector pos = self.origin;
+ if(cmd_argc > 1)
+ pos_x = stof(argv(1));
+ if(cmd_argc > 2)
+ pos_y = stof(argv(2));
+ if(cmd_argc > 3)
+ pos_z = stof(argv(3));
+
+ if ( IS_PLAYER(self) )
+ {
+ if ( !self.frozen )
+ {
+ entity source_point = ons_Nearest_ControlPoint(self.origin, autocvar_g_onslaught_teleport_radius);
+
+ if ( !source_point && self.health > 0 )
+ {
+ sprint(self, "\nYou need to be next to a control point\n");
+ return 1;
+ }
+
+
+ entity closest_target = ons_Nearest_ControlPoint_2D(pos, autocvar_g_onslaught_click_radius);
+
+ if ( closest_target == world )
+ {
+ sprint(self, "\nNo control point found\n");
+ return 1;
+ }
+
+ if ( self.health <= 0 )
+ {
+ self.ons_spawn_by = closest_target;
+ self.respawn_flags = self.respawn_flags | RESPAWN_FORCE;
+ }
+ else
+ {
+ if ( source_point == closest_target )
+ {
+ sprint(self, "\nTeleporting to the same point\n");
+ return 1;
+ }
+
+ if ( !ons_Teleport(self,closest_target,autocvar_g_onslaught_teleport_radius,true) )
+ sprint(self, "\nUnable to teleport there\n");
+ }
+
+ return 1;
+ }
+
+ sprint(self, "\nNo teleportation for you\n");
+ }
+
+ return 1;
+ }
+ return 0;
+ }
+
+ MUTATOR_HOOKFUNCTION(ons, PlayerUseKey)
+ {SELFPARAM();
+ if(MUTATOR_RETURNVALUE || gameover) { return false; }
+
+ if((time > self.teleport_antispam) && (self.deadflag == DEAD_NO) && !self.vehicle)
+ {
+ entity source_point = ons_Nearest_ControlPoint(self.origin, autocvar_g_onslaught_teleport_radius);
+ if ( source_point )
+ {
+ stuffcmd(self, "qc_cmd_cl hud clickradar\n");
+ return true;
+ }
+ }
+
+ return false;
+ }
+
+ MUTATOR_HOOKFUNCTION(ons, PlayHitsound)
+ {
+ return (frag_victim.classname == "onslaught_generator" && !frag_victim.isshielded)
+ || (frag_victim.classname == "onslaught_controlpoint_icon" && !frag_victim.owner.isshielded);
+ }
+
+ MUTATOR_HOOKFUNCTION(ons, SendWaypoint)
+ {
+ if(wp_sendflags & 16)
+ {
+ if(self.owner.classname == "onslaught_controlpoint")
+ {
+ entity wp_owner = self.owner;
+ entity e = WaypointSprite_getviewentity(wp_sendto);
+ if(SAME_TEAM(e, wp_owner) && wp_owner.goalentity.health >= wp_owner.goalentity.max_health) { wp_flag |= 2; }
+ if(!ons_ControlPoint_Attackable(wp_owner, e.team)) { wp_flag |= 2; }
+ }
+ if(self.owner.classname == "onslaught_generator")
+ {
+ entity wp_owner = self.owner;
+ if(wp_owner.isshielded && wp_owner.health >= wp_owner.max_health) { wp_flag |= 2; }
+ if(wp_owner.health <= 0) { wp_flag |= 2; }
+ }
+ }
+
+ return false;
+ }
+
+ MUTATOR_HOOKFUNCTION(ons, TurretValidateTarget)
+ {
+ if(substring(turret_target.classname, 0, 10) == "onslaught_") // don't attack onslaught targets, that's the player's job!
+ {
+ ret_float = -3;
+ return true;
+ }
+
+ return false;
+ }
+
+ MUTATOR_HOOKFUNCTION(ons, TurretThink)
+ {
+ // ONS uses somewhat backwards linking.
+ if(self.target)
+ {
+ entity e = find(world, targetname, self.target);
+ if (e != world)
+ self.team = e.team;
+ }
+
+ if(self.team != self.tur_head.team)
+ turret_respawn();
+
+ return false;
+ }
+
+
+ // ==========
+ // Spawnfuncs
+ // ==========
+
+ /*QUAKED spawnfunc_onslaught_link (0 .5 .8) (-16 -16 -16) (16 16 16)
+ Link between control points.
+
+ This entity targets two different spawnfunc_onslaught_controlpoint or spawnfunc_onslaught_generator entities, and suppresses shielding on both if they are owned by different teams.
+
+ keys:
+ "target" - first control point.
+ "target2" - second control point.
+ */
+ spawnfunc(onslaught_link)
+ {
+ if(!g_onslaught) { remove(self); return; }
+
+ if (self.target == "" || self.target2 == "")
+ objerror("target and target2 must be set\n");
+
+ self.ons_worldlinknext = ons_worldlinklist; // link into ons_worldlinklist
+ ons_worldlinklist = self;
+
+ InitializeEntity(self, ons_DelayedLinkSetup, INITPRIO_FINDTARGET);
+ Net_LinkEntity(self, false, 0, ons_Link_Send);
+ }
+
+ /*QUAKED spawnfunc_onslaught_controlpoint (0 .5 .8) (-32 -32 0) (32 32 128)
+ Control point. Be sure to give this enough clearance so that the shootable part has room to exist
+
+ This should link to an spawnfunc_onslaught_controlpoint entity or spawnfunc_onslaught_generator entity.
+
+ keys:
+ "targetname" - name that spawnfunc_onslaught_link entities will use to target this.
+ "target" - target any entities that are tied to this control point, such as vehicles and buildable structure entities.
+ "message" - name of this control point (should reflect the location in the map, such as "center bridge", "north tower", etc)
+ */
+
+ spawnfunc(onslaught_controlpoint)
+ {
+ if(!g_onslaught) { remove(self); return; }
+
+ ons_ControlPoint_Setup(self);
+ }
+
+ /*QUAKED spawnfunc_onslaught_generator (0 .5 .8) (-32 -32 -24) (32 32 64)
+ Base generator.
+
+ spawnfunc_onslaught_link entities can target this.
+
+ keys:
+ "team" - team that owns this generator (5 = red, 14 = blue, etc), MUST BE SET.
+ "targetname" - name that spawnfunc_onslaught_link entities will use to target this.
+ */
+ spawnfunc(onslaught_generator)
+ {
+ if(!g_onslaught) { remove(self); return; }
+ if(!self.team) { objerror("team must be set"); }
+
+ ons_GeneratorSetup(self);
+ }
+
+ // scoreboard setup
+ void ons_ScoreRules()
+ {
+ CheckAllowedTeams(world);
+ ScoreRules_basics(((c4>=0) ? 4 : (c3>=0) ? 3 : 2), SFL_SORT_PRIO_PRIMARY, 0, true);
+ ScoreInfo_SetLabel_TeamScore (ST_ONS_CAPS, "destroyed", SFL_SORT_PRIO_PRIMARY);
+ ScoreInfo_SetLabel_PlayerScore(SP_ONS_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
+ ScoreInfo_SetLabel_PlayerScore(SP_ONS_TAKES, "takes", 0);
+ ScoreRules_basics_end();
+ }
+
+ void ons_DelayedInit() // Do this check with a delay so we can wait for teams to be set up
+ {
+ ons_ScoreRules();
+
+ round_handler_Spawn(Onslaught_CheckPlayers, Onslaught_CheckWinner, Onslaught_RoundStart);
+ round_handler_Init(5, autocvar_g_onslaught_warmup, autocvar_g_onslaught_round_timelimit);
+ }
+
+ void ons_Initialize()
+ {
+ g_onslaught = true;
+ ons_captureshield_force = autocvar_g_onslaught_shield_force;
+
+ addstat(STAT_ROUNDLOST, AS_INT, ons_roundlost);
+
+ InitializeEntity(world, ons_DelayedInit, INITPRIO_GAMETYPE);
+ }
+
+ #endif