if hit by a teammate with a high firerate weapon such as the machine gun secondary attack
float Fire_AddDamage(entity e, entity o, float d, float t, float dt)
{
- float dps;
float maxtime, mintime, maxdamage, mindamage, maxdps, mindps, totaldamage, totaltime;
+ if (d <= 0)
+ return -1;
+
if(IS_PLAYER(e))
{
if(IS_DEAD(e))
}
t = max(t, 0.1);
- dps = d / t;
+ float dps = d / t;
if(StatusEffects_active(STATUSEFFECT_Burning, e))
{
float fireendtime = StatusEffects_gettime(STATUSEFFECT_Burning, e);