<flag key="NOSPLASH" name="NOSPLASH" bit="8">if set, splash damage cannot activate the door, only direct damage can (requires health to be set)</flag>
</group>
+<group name="func_conveyor" color="0 .5 .8">
+A conveyor.
+-------- KEYS --------
+<targetname key="targetname" name="targetname">if set, it can be turned on/off</targetname>
+<direction key="angle" name="angle">determines the opening direction</direction>
+<real key="speed" name="speed">movement speed (200 default, must be above or equal sv_stopspeed)</real>
+-------- SPAWNFLAGS --------
+<flag key="START_ON" name="START_ON" bit="0">the conveyor is turned on if not triggered</flag>
+</group>
+
<group name="func_door" color="0 .5 .8">
Normal sliding door entity. By default, the door will activate when player walks close to it or when damage is inflicted to it.
If DOOR_DONT_LINK is not set, the door will be linked with all doors it touches. Note however that for linked doors to work properly, it is necessary that ALL linked doors have SOME volume of common area (that is, there must be a point that is part of ALL doors).
Normal player spawning location in game types without team spawns. Should touch the floor, but not the walls, and should point where the player should look when he spawns there.
-------- KEYS --------
<real key="cnt" name="cnt">weight of spawn point for random selection. Set to a lower value if you have many spawn points close together. Default value is 1.</real>
-<target key="target" name="target">trigger all entities with this targetname when someone spawns</target>
+<target key="target2" name="target2">trigger all entities with this targetname when someone spawns</target>
+<target key="target3" name="target3">trigger all entities with this targetname when someone spawns</target>
+<target key="target4" name="target4">trigger all entities with this targetname when someone spawns</target>
<targetname key="targetname" name="targetname">when targeted by a func_button, pressing the button will assign the spawn point to the team of the activator as an additional spawn point, or reassign it if it was already assigned. Also used to assign spawn points to Onslaught control points.</targetname>
<real key="restriction" name="restriction">when 1, only bots can spawn here; when 2, only humans can spawn here (be careful with these, or the game will crash because someone cannot spawn)</real>
</point>
Red team's player spawning location in e.g. CTF and Onslaught. Should touch the floor, but not the walls, and should point where the player should look when he spawns there.
-------- KEYS --------
<real key="cnt" name="cnt">weight of spawn point for random selection. Set to a lower value if you have many spawn points close together. Default value is 1.</real>
-<target key="target" name="target">trigger all entities with this targetname when someone spawns</target>
+<target key="target2" name="target2">trigger all entities with this targetname when someone spawns</target>
+<target key="target3" name="target3">trigger all entities with this targetname when someone spawns</target>
+<target key="target4" name="target4">trigger all entities with this targetname when someone spawns</target>
<targetname key="targetname" name="targetname">when targeted by a func_button, pressing the button will reassign the spawn point to the team of the activator. If a team has no more spawn point left, it immediately loses.</targetname>
<real key="restriction" name="restriction">when 1, only bots can spawn here; when 2, only humans can spawn here (be careful with these, or the game will crash because someone cannot spawn)</real>
</point>
Blue team's player spawning location in e.g. CTF and Onslaught. Should touch the floor, but not the walls, and should point where the player should look when he spawns there.
-------- KEYS --------
<real key="cnt" name="cnt">weight of spawn point for random selection. Set to a lower value if you have many spawn points close together. Default value is 1.</real>
-<target key="target" name="target">trigger all entities with this targetname when someone spawns</target>
+<target key="target2" name="target2">trigger all entities with this targetname when someone spawns</target>
+<target key="target3" name="target3">trigger all entities with this targetname when someone spawns</target>
+<target key="target4" name="target4">trigger all entities with this targetname when someone spawns</target>
<targetname key="targetname" name="targetname">when targeted by a func_button, pressing the button will reassign the spawn point to the team of the activator. If a team has no more spawn point left, it immediately loses.</targetname>
<real key="restriction" name="restriction">when 1, only bots can spawn here; when 2, only humans can spawn here (be careful with these, or the game will crash because someone cannot spawn)</real>
</point>
Yellow team's player spawning location, but there is no game mode to use this yet. Anyway, should touch the floor, but not the walls, and should point where the player should look when he spawns there.
-------- KEYS --------
<real key="cnt" name="cnt">weight of spawn point for random selection. Set to a lower value if you have many spawn points close together. Default value is 1.</real>
-<target key="target" name="target">trigger all entities with this targetname when someone spawns</target>
+<target key="target2" name="target2">trigger all entities with this targetname when someone spawns</target>
+<target key="target3" name="target3">trigger all entities with this targetname when someone spawns</target>
+<target key="target4" name="target4">trigger all entities with this targetname when someone spawns</target>
<targetname key="targetname" name="targetname">when targeted by a func_button, pressing the button will reassign the spawn point to the team of the activator. If a team has no more spawn point left, it immediately loses.</targetname>
<real key="restriction" name="restriction">when 1, only bots can spawn here; when 2, only humans can spawn here (be careful with these, or the game will crash because someone cannot spawn)</real>
</point>
Pink team's player spawning location, but there is no game mode to use this yet. Anyway, should touch the floor, but not the walls, and should point where the player should look when he spawns there.
-------- KEYS --------
<real key="cnt" name="cnt">weight of spawn point for random selection. Set to a lower value if you have many spawn points close together. Default value is 1.</real>
-<target key="target" name="target">trigger all entities with this targetname when someone spawns</target>
+<target key="target2" name="target2">trigger all entities with this targetname when someone spawns</target>
+<target key="target3" name="target3">trigger all entities with this targetname when someone spawns</target>
+<target key="target4" name="target4">trigger all entities with this targetname when someone spawns</target>
<targetname key="targetname" name="targetname">when targeted by a func_button, pressing the button will reassign the spawn point to the team of the activator. If a team has no more spawn point left, it immediately loses.</targetname>
<real key="restriction" name="restriction">when 1, only bots can spawn here; when 2, only humans can spawn here (be careful with these, or the game will crash because someone cannot spawn)</real>
</point>