// These have been modified from Nexuiz 2.4.2's physicsQBR.cfg file and a bunch of other crap div0 threw on here :P
// DO NOT SCREW WITH friction on land, edge friction, step height, or sv_airaccel_qw
-sv_gravity 801
-sv_maxspeed 440
-sv_maxairspeed 285
+sv_gravity 818
+sv_maxspeed 420
+sv_maxairspeed 283
sv_stopspeed 100
-sv_accelerate 20
+sv_accelerate 14
sv_airaccelerate 8
-sv_friction 6.2
+sv_friction 9.6 // higher values make you slide less
edgefriction 1 // div0 says no! lol
-sv_stepheight 34 // was told by divVerrent not to mess with this, possibly to avoid breaking maps
-sv_jumpvelocity 310
+sv_stepheight 34 // was told by divVerent not to mess with this, possibly to avoid breaking maps
+sv_jumpvelocity 308
sv_wateraccelerate -1
sv_waterfriction -1
sv_airaccel_sideways_friction 0 // pain in the ass to tweak without screwing up the strafing
-sv_airaccel_qw -0.93 //given a negative value to combat potential cheats, was told by divVerrent not to mess with it
+sv_airaccel_qw -0.93 //given a negative value to combat potential cheats, was told by divVerent not to mess with it
sv_airstopaccelerate 0
sv_airstrafeaccelerate 0
sv_maxairstrafespeed 0
-sv_aircontrol 1
+sv_aircontrol 0
sv_aircontrol_power 2
sv_warsowbunny_turnaccel 0
sv_warsowbunny_accel 0.1593
sv_warsowbunny_topspeed 925
sv_warsowbunny_backtosideratio 0.8
-sv_friction_on_land 0 //Was told not to mess with this by divVerrent, can cause hell for anti lag
-sv_doublejump 1
+sv_friction_on_land 0 //Was told not to mess with this by divVerent, can cause hell for anti-lag
+sv_doublejump 0
sv_jumpspeedcap_min ""
sv_jumpspeedcap_max 0.38
-sv_jumpspeedcap_max_disable_on_ramps 0
+sv_jumpspeedcap_max_disable_on_ramps 1
goto fail;
}
WarpZone_Trace_AddTransform(wz);
- org = WarpZone_TransformOrigin(wz, trace_endpos);
+ org = WarpZone_TransformOrigin(wz, org);
end = WarpZone_TransformOrigin(wz, end);
}
WarpZone_MakeAllSolid();