-d darkplaces docs: write a readme (Antti)
-d darkplaces editlights: add r_editlights_editall command, same as _edit but affects all lights (mashakos)
-d darkplaces input: figure out what's wrong with ctrl key in Linux, hitting character keys tends to do nothing, and holding a character key and then hitting ctrl tends to leave the character key stuck on, this sounds like a window manager issue, but somehow quake3 works around it (Baalz)
--d darkplaces loading: fix bumpmapping, there's something quite mixed up about the svectors and tvectors (Randi)
-d darkplaces loading: make it only reload rtlights when current map changes, not when restarting renderer or reloading same map (Stribbs)
-d darkplaces menu: add cl_particles_particleffect_bloodhack cvar to menu (Alex Boveri)
-d darkplaces menu: add graphics options menu and put realtime lighting stuff in it (Antti)
d darkplaces client: fix disappearing decals bug, it seems that when the smoke disappears so do the decals (Urre)
d darkplaces filesystem: darkplaces-glx -path transfusion crashes, fix the crash even though it's not going to work anyway (Todd)
d darkplaces input: allow typing characters > 128 into console to allow Latin1 fonts to be used properly, already works in text messages (Urre)
+d darkplaces loading: fix bumpmapping, there's something quite mixed up about the svectors and tvectors (Randi)
d darkplaces renderer: figure out the 'inverted bumps' bug on some texture orientations (see crate tops at end of e1m1, tenebrae1 does not suffer this problem somehow) (U8Poo)
d darkplaces renderer: fix a crash when changing level while using qe1 textures (Todd)
d darkplaces server: figure out what is wrong with dedicated server console on win32 and fix it (and tell Willis)