string output = strcat("weapons/", w_snd, ".wav");
#ifdef SVQC
MUTATOR_CALLHOOK(WeaponSound, w_snd, output);
-#endif
+ return weapon_sound_output;
+#else
return output;
+#endif
}
string W_Model(string w_mdl)
string output = strcat("models/weapons/", w_mdl);
#ifdef SVQC
MUTATOR_CALLHOOK(WeaponModel, w_mdl, output);
-#endif
+ return weapon_model_output;
+#else
return output;
+#endif
}
#endif
{
string output = strcat("models/items/", item_mdl);
MUTATOR_CALLHOOK(ItemModel, item_mdl, output);
- return strzone(output);
+ return strzone(item_model_output);
}
void StartItemA (entity a)