// fill out all slots with notexture
for (i = 0, tx = loadmodel->brushq1.textures;i < loadmodel->brushq1.numtextures;i++, tx++)
{
- tx->number = i;
strcpy(tx->name, "NO TEXTURE FOUND");
tx->width = 16;
tx->height = 16;
for (i = 0;i < count;i++, in++, out++)
{
- out->number = i;
strlcpy (out->name, in->name, sizeof (out->name));
out->surfaceflags = LittleLong(in->surfaceflags);
out->supercontents = Mod_Q3BSP_SuperContentsFromNativeContents(loadmodel, LittleLong(in->contents));
// SURF_ flags
unsigned int flags;
- // position in the model's textures array
- int number;
-
// type of rendering (SURFRENDER_ value)
int rendertype;
int surfaceparms;
int textureflags;
- int number;
skinframe_t skin;
-
- int numfaces;
- struct q3msurface_s **facelist;
- int *facenumlist;
}
q3mtexture_t;