]> git.rm.cloudns.org Git - xonotic/darkplaces.git/commitdiff
some fixes to Taoki's code regarding axis-independence
authordivverent <divverent@d7cf8633-e32d-0410-b094-e92efae38249>
Sun, 2 May 2010 14:05:53 +0000 (14:05 +0000)
committerRudolf Polzer <divverent@alientrap.org>
Sun, 2 May 2010 14:18:25 +0000 (16:18 +0200)
From: Rudolf Polzer <divverent@alientrap.org>

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10135 d7cf8633-e32d-0410-b094-e92efae38249
::stable-branch::merge=a0017eda3f6ec89608af44b0c1d3255befc354d3

view.c

diff --git a/view.c b/view.c
index 90a62c6fd7c8847c2df06bb263c2e92d5d48203e..03840d6a2fc0c4eb17773d19bc5e997cf53d5399 100644 (file)
--- a/view.c
+++ b/view.c
@@ -367,8 +367,8 @@ V_CalcRefdef
 static vec3_t eyeboxmins = {-16, -16, -24};
 static vec3_t eyeboxmaxs = { 16,  16,  32};
 #endif
-float viewmodel_push_x, viewmodel_push_y;
-vec3_t gunorg_follow;
+float viewmodel_push_x, viewmodel_push_y; // TODO uninitialized
+vec3_t gunorg_follow; // TODO uninitialized
 void V_CalcRefdef (void)
 {
        entity_t *ent;
@@ -533,7 +533,11 @@ void V_CalcRefdef (void)
                                VectorAdd(vieworg, cl.punchvector, vieworg);
                                if (cl.stats[STAT_HEALTH] > 0)
                                {
-                                       float ef_speed = cl.realframetime * cl_leanmodel_up_speed.value;
+                                       // gun model bobbing code
+                                       double xyspeed, bob;
+                                       vec_t d;
+
+                                       float ef_speed = cl.realframetime;
 
                                        // gun model leaning code
                                        if(cl_leanmodel_up.value && cl_leanmodel_up_speed.value * ef_speed < 1) // bad things happen if this goes over 1, so prevent the effect
@@ -544,20 +548,8 @@ void V_CalcRefdef (void)
                                                if(viewmodel_push_x - cl.viewangles[PITCH] >= 180)
                                                        viewmodel_push_x -= 360;
 
-                                               if(viewmodel_push_x < cl.viewangles[PITCH])
-                                               {
-                                                       if(cl.viewangles[PITCH] - viewmodel_push_x > cl_leanmodel_up_limit.value)
-                                                               viewmodel_push_x = cl.viewangles[PITCH] - cl_leanmodel_up_limit.value;
-                                                       else
-                                                               viewmodel_push_x += (cl.viewangles[PITCH] - viewmodel_push_x) * cl_leanmodel_up_speed.value * ef_speed;
-                                               }
-                                               if(viewmodel_push_x > cl.viewangles[PITCH])
-                                               {
-                                                       if(viewmodel_push_x - cl.viewangles[PITCH] > cl_leanmodel_up_limit.value)
-                                                               viewmodel_push_x = cl.viewangles[PITCH] + cl_leanmodel_up_limit.value;
-                                                       else
-                                                               viewmodel_push_x -= (viewmodel_push_x - cl.viewangles[PITCH]) * cl_leanmodel_up_speed.value * ef_speed;
-                                               }
+                                               d = viewmodel_push_x - cl.viewangles[PITCH];
+                                               viewmodel_push_x = bound(cl.viewangles[PITCH] - cl_leanmodel_up_limit.value, viewmodel_push_x + d * cl_leanmodel_up_speed.value * ef_speed, cl.viewangles[PITCH] + cl_leanmodel_up_limit.value);
                                        }
                                        else
                                                viewmodel_push_x = cl.viewangles[PITCH];
@@ -570,20 +562,8 @@ void V_CalcRefdef (void)
                                                if(viewmodel_push_y - cl.viewangles[YAW] >= 180)
                                                        viewmodel_push_y -= 360;
 
-                                               if(viewmodel_push_y < cl.viewangles[YAW])
-                                               {
-                                                       if(cl.viewangles[YAW] - viewmodel_push_y > cl_leanmodel_side_limit.value)
-                                                               viewmodel_push_y = cl.viewangles[YAW] - cl_leanmodel_side_limit.value;
-                                                       else
-                                                               viewmodel_push_y += (cl.viewangles[YAW] - viewmodel_push_y) * cl_leanmodel_side_speed.value * ef_speed;
-                                               }
-                                               if(viewmodel_push_y > cl.viewangles[YAW])
-                                               {
-                                                       if(viewmodel_push_y - cl.viewangles[YAW] > cl_leanmodel_side_limit.value)
-                                                               viewmodel_push_y = cl.viewangles[YAW] + cl_leanmodel_side_limit.value;
-                                                       else
-                                                               viewmodel_push_y -= (viewmodel_push_y - cl.viewangles[YAW]) * cl_leanmodel_side_speed.value * ef_speed;
-                                               }
+                                               d = viewmodel_push_y - cl.viewangles[YAW];
+                                               viewmodel_push_y = bound(cl.viewangles[YAW] - cl_leanmodel_side_limit.value, viewmodel_push_y + d * cl_leanmodel_side_speed.value * ef_speed, cl.viewangles[YAW] + cl_leanmodel_side_limit.value);
                                        }
                                        else
                                                viewmodel_push_y = cl.viewangles[YAW];
@@ -594,34 +574,19 @@ void V_CalcRefdef (void)
                                        // TODO: make the weapon model not shake when looking around horizontally (due to X axis vs. Y axis)
                                        if(cl_followmodel_side.value && cl_followmodel_side_speed.value * ef_speed < 1) // bad things happen if this goes over 1, so prevent the effect
                                        {
-                                               if(gunorg_follow[0] < vieworg[0])
+                                               vec_t d0 = vieworg[0] - gunorg_follow[0];
+                                               vec_t d1 = vieworg[1] - gunorg_follow[1];
+                                               d = sqrt(d0 * d0 + d1 * d1);
+                                               if(d > 0)
                                                {
-                                                       if(vieworg[0] - gunorg_follow[0] > cl_followmodel_side_limit.value)
-                                                               gunorg_follow[0] = vieworg[0] - cl_followmodel_side_limit.value;
-                                                       else
-                                                               gunorg_follow[0] += (vieworg[0] - gunorg_follow[0]) * cl_followmodel_side_speed.value * ef_speed;
-                                               }
-                                               if(gunorg_follow[0] > vieworg[0])
-                                               {
-                                                       if(gunorg_follow[0] - vieworg[0] > cl_followmodel_side_limit.value)
-                                                               gunorg_follow[0] = vieworg[0] + cl_followmodel_side_limit.value;
-                                                       else
-                                                               gunorg_follow[0] -= (gunorg_follow[0] - vieworg[0]) * cl_followmodel_side_speed.value * ef_speed;
-                                               }
-
-                                               if(gunorg_follow[1] < vieworg[1])
-                                               {
-                                                       if(vieworg[1] - gunorg_follow[1] > cl_followmodel_side_limit.value)
-                                                               gunorg_follow[1] = vieworg[1] - cl_followmodel_side_limit.value;
-                                                       else
-                                                               gunorg_follow[1] += (vieworg[1] - gunorg_follow[1]) * cl_followmodel_side_speed.value * ef_speed;
-                                               }
-                                               if(gunorg_follow[1] > vieworg[1])
-                                               {
-                                                       if(gunorg_follow[1] - vieworg[1] > cl_followmodel_side_limit.value)
-                                                               gunorg_follow[1] = vieworg[1] + cl_followmodel_side_limit.value;
-                                                       else
-                                                               gunorg_follow[1] -= (gunorg_follow[1] - vieworg[1]) * cl_followmodel_side_speed.value * ef_speed;
+                                                       gunorg_follow[0] = gunorg_follow[0] + d0 * cl_followmodel_side_speed.value * ef_speed;
+                                                       gunorg_follow[1] = gunorg_follow[1] + d1 * cl_followmodel_side_speed.value * ef_speed;
+                                                       d *= (1 - cl_followmodel_side_speed.value * ef_speed);
+                                                       if(d > cl_followmodel_side_limit.value)
+                                                       {
+                                                               gunorg_follow[0] = vieworg[0] - (d0 / d) * cl_followmodel_side_limit.value;
+                                                               gunorg_follow[1] = vieworg[1] - (d1 / d) * cl_followmodel_side_limit.value;
+                                                       }
                                                }
                                        }
                                        else
@@ -632,29 +597,14 @@ void V_CalcRefdef (void)
 
                                        if(cl_followmodel_up.value && cl_followmodel_up_speed.value * ef_speed < 1) // bad things happen if this goes over 1, so prevent the effect
                                        {
-                                               if(gunorg_follow[2] < vieworg[2])
-                                               {
-                                                       if(vieworg[2] - gunorg_follow[2] > cl_followmodel_up_limit.value)
-                                                               gunorg_follow[2] = vieworg[2] - cl_followmodel_up_limit.value;
-                                                       else
-                                                               gunorg_follow[2] += (vieworg[2] - gunorg_follow[2]) * cl_followmodel_up_speed.value * ef_speed;
-                                               }
-                                               if(gunorg_follow[2] > vieworg[2])
-                                               {
-                                                       if(gunorg_follow[2] - vieworg[2] > cl_followmodel_up_limit.value)
-                                                               gunorg_follow[2] = vieworg[2] + cl_followmodel_up_limit.value;
-                                                       else
-                                                               gunorg_follow[2] -= (gunorg_follow[2] - vieworg[2]) * cl_followmodel_up_speed.value * ef_speed;
-                                               }
+                                               d = vieworg[2] - gunorg_follow[2];
+                                               gunorg_follow[2] = bound(vieworg[2] - cl_followmodel_up_limit.value, gunorg_follow[2] + d * cl_followmodel_up_speed.value * ef_speed, vieworg[2] + cl_followmodel_up_limit.value);
                                        }
                                        else
                                                gunorg_follow[2] = vieworg[2];
 
                                        VectorCopy(gunorg_follow, gunorg);
 
-                                       // gun model bobbing code
-                                       double xyspeed, bob;
-
                                        xyspeed = sqrt(cl.movement_velocity[0]*cl.movement_velocity[0] + cl.movement_velocity[1]*cl.movement_velocity[1]);
                                        if (cl_bob.value && cl_bobcycle.value)
                                        {