set g_br_dropship_scale 3 "dropship scale"
set g_br_dropship_speed -1 "dropship speed, -1 to decide based on map size"
set g_br_drop_damage 0.5 "multiplier of damage taken while dropping"
-set g_br_drop_speed_max 2 "max air speed multiplier while dropping"
+set g_br_drop_speed_max 2.5 "max air speed multiplier while dropping"
set g_br_drop_speed_min 1.25 "min air speed multiplier while dropping"
set g_br_drop_speed_vertical_min 0.1 "minimum vertical speed portion while dropping"
set g_br_drop_accel_dive 50 "dive acceleration while dropping"
if(STAT(DROP) == DROP_FALLING)
ITEMS_STAT(csqcplayer) |= IT_USING_JETPACK;
+ // injured players can't swim
+ if(STAT(BLEEDING)){
+ if(csqcplayer.waterlevel >= WATERLEVEL_SWIMMING)
+ {
+ csqcplayer.com_in_jump = false;
+ }
+ }
+
return (STAT(DROP) != DROP_LANDED);
}
float autocvar_g_br_bleeding_health = 0.5;
float autocvar_g_br_bleeding_armor = 50;
float autocvar_g_br_drop_damage = 0.5;
-float autocvar_g_br_drop_speed_max = 2;
+float autocvar_g_br_drop_speed_max = 2.5;
float autocvar_g_br_drop_speed_min = 1.25;
float autocvar_g_br_drop_speed_vertical_min = 0.1;
bool autocvar_g_br_squad_colors = true;