me.TD(me, 1, 1, e = makeXonoticRadioButton(3, "crosshair_enabled", "2", _("Custom")));
me.TR(me);
me.TDempty(me, 0.1);
- for(i = 1; i <= 14; ++i) {
- me.TDNoMargin(me, 1, 2 / 14, e = makeXonoticCrosshairButton(4, i), '1 1 0');
+ for(i = 31; i <= 42; ++i) {
+ me.TDNoMargin(me, 1, 2 / 12, e = makeXonoticCrosshairButton(4, i), '1 1 0');
setDependentAND(e, "crosshair_per_weapon", 0, 0, "crosshair_enabled", 1, 2);
}
// show a larger preview of the selected crosshair
setDependentAND(e, "crosshair_per_weapon", 0, 0, "crosshair_enabled", 1, 2);
me.TR(me);
me.TDempty(me, 0.1);
- for(i = 15; i <= 28; ++i) {
- me.TDNoMargin(me, 1, 2 / 14, e = makeXonoticCrosshairButton(4, i), '1 1 0');
+ for(i = 43; i <= 54; ++i) {
+ me.TDNoMargin(me, 1, 2 / 12, e = makeXonoticCrosshairButton(4, i), '1 1 0');
setDependentAND(e, "crosshair_per_weapon", 0, 0, "crosshair_enabled", 1, 2);
}
me.TR(me);
me.TDempty(me, 0.1);
- for(i = 29; i <= 42; ++i) {
- me.TDNoMargin(me, 1, 2 / 14, e = makeXonoticCrosshairButton(4, i), '1 1 0');
+ for(i = 55; i <= 66; ++i) {
+ me.TDNoMargin(me, 1, 2 / 12, e = makeXonoticCrosshairButton(4, i), '1 1 0');
setDependentAND(e, "crosshair_per_weapon", 0, 0, "crosshair_enabled", 1, 2);
}
me.TR(me);