height = pic->height;
R_Mesh_TexBind(0, R_GetTexture(pic->tex));
R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
- floats[12] = 0;floats[13] = 0;
- floats[14] = 1;floats[15] = 0;
- floats[16] = 1;floats[17] = 1;
- floats[18] = 0;floats[19] = 1;
+
+ // AK07: lets be texel correct on the corners
+ {
+ float horz_offset = 0.5f / width;
+ float vert_offset = 0.5f / height;
+
+ floats[12] = 0.0f + horz_offset;floats[13] = 0.0f + vert_offset;
+ floats[14] = 1.0f - horz_offset;floats[15] = 0.0f + vert_offset;
+ floats[16] = 1.0f - horz_offset;floats[17] = 1.0f - vert_offset;
+ floats[18] = 0.0f + horz_offset;floats[19] = 1.0f - vert_offset;
+ }
}
floats[2] = floats[5] = floats[8] = floats[11] = 0;
height = pic->height;
R_Mesh_TexBind(0, R_GetTexture(pic->tex));
R_Mesh_TexCoordPointer(0, 2, floats + 12, 0, 0);
- floats[12] = s1;floats[13] = t1;
- floats[14] = s2;floats[15] = t2;
- floats[16] = s4;floats[17] = t4;
- floats[18] = s3;floats[19] = t3;
+
+ // AK07: lets be texel correct on the corners
+ {
+ float horz_offset = 0.5f / width;
+ float vert_offset = 0.5f / height;
+
+ floats[12] = s1 + horz_offset;floats[13] = t1 + vert_offset;
+ floats[14] = s2 - horz_offset;floats[15] = t2 + vert_offset;
+ floats[16] = s4 - horz_offset;floats[17] = t4 - vert_offset;
+ floats[18] = s3 + horz_offset;floats[19] = t3 - vert_offset;
+ }
}
floats[2] = floats[5] = floats[8] = floats[11] = 0;