/**/
MUTATOR_HOOKABLE(SetResourceAmount, EV_SetResourceAmount);
+/** Called after the amount of resource of an entity has changed. See RESOURCE_*
+constants for resource types. */
+#define EV_ResourceAmountChanged(i, o) \
+ /** checked entity */ i(entity, MUTATOR_ARGV_0_entity) \
+ /** resource type */ i(int, MUTATOR_ARGV_1_int) \
+ /** amount */ i(float, MUTATOR_ARGV_2_float) \
+ /**/
+MUTATOR_HOOKABLE(ResourceAmountChanged, EV_ResourceAmountChanged);
+
/** Called when entity is being given some resource. See RESOURCE_* constants
for resource types. Return true to forbid giving. */
#define EV_GiveResource(i, o) \
amount = max_amount;
}
e.(resource_field) = amount;
+ MUTATOR_CALLHOOK(ResourceAmountChanged, e, resource_type, amount);
}
void GiveResource(entity receiver, int resource_type, float amount)