#include "../common/gamemodes/_mod.qh"
#include "../common/teams.qh"
+/// \brief Describes a state of team balance entity.
+enum
+{
+ TEAM_BALANCE_UNINITIALIZED, ///< The team balance has not been initialized.
+ /// \brief TeamBalance_CheckAllowedTeams has been called.
+ TEAM_BALANCE_TEAMS_CHECKED,
+ /// \brief TeamBalance_GetTeamCounts has been called.
+ TEAM_BALANCE_TEAM_COUNTS_FILLED
+};
+
/// \brief Indicates that the player is not allowed to join a team.
const int TEAM_NOT_ALLOWED = -1;
+.int m_team_balance_state; ///< Holds the state of the team balance entity.
+.entity m_team_balance_team[NUM_TEAMS]; ///< ???
+
.float m_team_score; ///< The score of the team.
.int m_num_players; ///< Number of players (both humans and bots) in a team.
.int m_num_bots; ///< Number of bots in a team.
team_.m_team_score = score;
}
-void CheckAllowedTeams(entity for_whom)
-{
- for (int i = 0; i < 4; ++i)
- {
- g_team_entities[i].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[i].m_num_bots = 0;
- g_team_entities[i].m_lowest_human = NULL;
- g_team_entities[i].m_lowest_bot = NULL;
- }
-
- int teams_mask = 0;
- string teament_name = string_null;
- bool mutator_returnvalue = MUTATOR_CALLHOOK(CheckAllowedTeams, teams_mask,
- teament_name, for_whom);
- teams_mask = M_ARGV(0, float);
- teament_name = M_ARGV(1, string);
- if (mutator_returnvalue)
- {
- for (int i = 0; i < 4; ++i)
- {
- if (teams_mask & BIT(i))
- {
- g_team_entities[i].m_num_players = 0;
- }
- }
- }
-
- // find out what teams are allowed if necessary
- if (teament_name)
- {
- entity head = find(NULL, classname, teament_name);
- while (head)
- {
- if (Team_IsValidTeam(head.team))
- {
- Team_GetTeam(head.team).m_num_players = 0;
- }
- head = find(head, classname, teament_name);
- }
- }
-
- // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
- if (AvailableTeams() == 2)
- if (autocvar_bot_vs_human && for_whom)
- {
- if (autocvar_bot_vs_human > 0)
- {
- // find last team available
- if (IS_BOT_CLIENT(for_whom))
- {
- if (Team_IsAllowed(g_team_entities[3]))
- {
- g_team_entities[2].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[1].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[0].m_num_players = TEAM_NOT_ALLOWED;
- }
- else if (Team_IsAllowed(g_team_entities[2]))
- {
- g_team_entities[3].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[1].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[0].m_num_players = TEAM_NOT_ALLOWED;
- }
- else
- {
- g_team_entities[3].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[2].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[0].m_num_players = TEAM_NOT_ALLOWED;
- }
- // no further cases, we know at least 2 teams exist
- }
- else
- {
- if (Team_IsAllowed(g_team_entities[0]))
- {
- g_team_entities[1].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[2].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[3].m_num_players = TEAM_NOT_ALLOWED;
- }
- else if (Team_IsAllowed(g_team_entities[1]))
- {
- g_team_entities[0].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[2].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[3].m_num_players = TEAM_NOT_ALLOWED;
- }
- else
- {
- g_team_entities[0].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[1].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[3].m_num_players = TEAM_NOT_ALLOWED;
- }
- // no further cases, bots have one of the teams
- }
- }
- else
- {
- // find first team available
- if (IS_BOT_CLIENT(for_whom))
- {
- if (Team_IsAllowed(g_team_entities[0]))
- {
- g_team_entities[1].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[2].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[3].m_num_players = TEAM_NOT_ALLOWED;
- }
- else if (Team_IsAllowed(g_team_entities[1]))
- {
- g_team_entities[0].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[2].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[3].m_num_players = TEAM_NOT_ALLOWED;
- }
- else
- {
- g_team_entities[0].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[1].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[3].m_num_players = TEAM_NOT_ALLOWED;
- }
- // no further cases, we know at least 2 teams exist
- }
- else
- {
- if (Team_IsAllowed(g_team_entities[3]))
- {
- g_team_entities[2].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[1].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[0].m_num_players = TEAM_NOT_ALLOWED;
- }
- else if (Team_IsAllowed(g_team_entities[2]))
- {
- g_team_entities[3].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[1].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[0].m_num_players = TEAM_NOT_ALLOWED;
- }
- else
- {
- g_team_entities[3].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[2].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[0].m_num_players = TEAM_NOT_ALLOWED;
- }
- // no further cases, bots have one of the teams
- }
- }
- }
-
- if (!for_whom)
- {
- return;
- }
-
- // if player has a forced team, ONLY allow that one
- if (for_whom.team_forced == NUM_TEAM_1 && Team_IsAllowed(
- g_team_entities[0]))
- {
- g_team_entities[1].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[2].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[3].m_num_players = TEAM_NOT_ALLOWED;
- }
- else if (for_whom.team_forced == NUM_TEAM_2 && Team_IsAllowed(
- g_team_entities[1]))
- {
- g_team_entities[0].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[2].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[3].m_num_players = TEAM_NOT_ALLOWED;
- }
- else if (for_whom.team_forced == NUM_TEAM_3 && Team_IsAllowed(
- g_team_entities[2]))
- {
- g_team_entities[0].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[1].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[3].m_num_players = TEAM_NOT_ALLOWED;
- }
- else if (for_whom.team_forced == NUM_TEAM_4 && Team_IsAllowed(
- g_team_entities[3]))
- {
- g_team_entities[0].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[1].m_num_players = TEAM_NOT_ALLOWED;
- g_team_entities[2].m_num_players = TEAM_NOT_ALLOWED;
- }
-}
-
-int GetAllowedTeams()
-{
- int result = 0;
- for (int i = 0; i < 4; ++i)
- {
- if (Team_IsAllowed(g_team_entities[i]))
- {
- result |= BIT(i);
- }
- }
- return result;
-}
-
-bool Team_IsAllowed(entity team_)
-{
- return team_.m_num_players != TEAM_NOT_ALLOWED;
-}
-
-void GetTeamCounts(entity ignore)
-{
- if (MUTATOR_CALLHOOK(GetTeamCounts) == true)
- {
- // Mutator has overriden the configuration.
- for (int i = 0; i < 4; ++i)
- {
- entity team_ = g_team_entities[i];
- if (Team_IsAllowed(team_))
- {
- MUTATOR_CALLHOOK(GetTeamCount, Team_NumberToTeam(i + 1), ignore,
- team_.m_num_players, team_.m_num_bots, team_.m_lowest_human,
- team_.m_lowest_bot);
- team_.m_num_players = M_ARGV(2, float);
- team_.m_num_bots = M_ARGV(3, float);
- team_.m_lowest_human = M_ARGV(4, entity);
- team_.m_lowest_bot = M_ARGV(5, entity);
- }
- }
- }
- else
- {
- // Manually count all players.
- FOREACH_CLIENT(true,
- {
- if (it == ignore)
- {
- continue;
- }
- int team_num;
- if (IS_PLAYER(it) || it.caplayer)
- {
- team_num = it.team;
- }
- else if (it.team_forced > 0)
- {
- team_num = it.team_forced; // reserve the spot
- }
- else
- {
- continue;
- }
- if (!Team_IsValidTeam(team_num))
- {
- continue;
- }
- entity team_ = Team_GetTeam(team_num);
- if (!Team_IsAllowed(team_))
- {
- continue;
- }
- ++team_.m_num_players;
- if (IS_BOT_CLIENT(it))
- {
- ++team_.m_num_bots;
- }
- float temp_score = PlayerScore_Get(it, SP_SCORE);
- if (!IS_BOT_CLIENT(it))
- {
- if (team_.m_lowest_human == NULL)
- {
- team_.m_lowest_human = it;
- continue;
- }
- if (temp_score < PlayerScore_Get(team_.m_lowest_human,
- SP_SCORE))
- {
- team_.m_lowest_human = it;
- }
- continue;
- }
- if (team_.m_lowest_bot == NULL)
- {
- team_.m_lowest_bot = it;
- continue;
- }
- if (temp_score < PlayerScore_Get(team_.m_lowest_bot, SP_SCORE))
- {
- team_.m_lowest_bot = it;
- }
- });
- }
-
- // if the player who has a forced team has not joined yet, reserve the spot
- if (autocvar_g_campaign)
- {
- if (Team_IsValidIndex(autocvar_g_campaign_forceteam))
- {
- entity team_ = Team_GetTeamFromIndex(autocvar_g_campaign_forceteam);
- if (team_.m_num_players == team_.m_num_bots)
- {
- ++team_.m_num_players;
- }
- }
- }
-}
-
-int Team_GetNumberOfPlayers(entity team_)
-{
- return team_.m_num_players;
-}
-
-int Team_GetNumberOfBots(entity team_)
-{
- return team_.m_num_bots;
-}
-
-entity Team_GetLowestHuman(entity team_)
-{
- return team_.m_lowest_human;
-}
-
-entity Team_GetLowestBot(entity team_)
-{
- return team_.m_lowest_bot;
-}
-
void TeamchangeFrags(entity e)
{
PlayerScore_Clear(e);
return true;
}
-int FindBestTeamsForBalance(entity player, bool use_score)
+entity TeamBalance_CheckAllowedTeams(entity for_whom)
{
- if (MUTATOR_CALLHOOK(FindBestTeams, player) == true)
- {
- return M_ARGV(1, float);
- }
- int team_bits = 0;
- int previous_team = 0;
- if (Team_IsAllowed(g_team_entities[0]))
+ entity balance = spawn();
+ for (int i = 0; i < NUM_TEAMS; ++i)
{
- team_bits = BIT(0);
- previous_team = 1;
+ balance.(m_team_balance_team[i]) = spawn();
+ entity team_ = balance.(m_team_balance_team[i]);
+ team_.m_team_score = g_team_entities[i].m_team_score;
+ team_.m_num_players = TEAM_NOT_ALLOWED;
+ team_.m_num_bots = 0;
+ team_.m_lowest_human = NULL;
+ team_.m_lowest_bot = NULL;
}
- if (Team_IsAllowed(g_team_entities[1]))
+
+ int teams_mask = 0;
+ string teament_name = string_null;
+ bool mutator_returnvalue = MUTATOR_CALLHOOK(TeamBalance_CheckAllowedTeams,
+ teams_mask, teament_name, for_whom);
+ teams_mask = M_ARGV(0, float);
+ teament_name = M_ARGV(1, string);
+ if (mutator_returnvalue)
{
- if (previous_team == 0)
- {
- team_bits = BIT(1);
- previous_team = 2;
- }
- else if (IsTeamSmallerThanTeam(2, previous_team, player, use_score))
- {
- team_bits = BIT(1);
- previous_team = 2;
- }
- else if (IsTeamEqualToTeam(2, previous_team, player, use_score))
+ for (int i = 0; i < NUM_TEAMS; ++i)
{
- team_bits |= BIT(1);
- previous_team = 2;
+ if (teams_mask & BIT(i))
+ {
+ balance.(m_team_balance_team[i]).m_num_players = 0;
+ }
}
}
- if (Team_IsAllowed(g_team_entities[2]))
+
+ if (teament_name)
{
- if (previous_team == 0)
- {
- team_bits = BIT(2);
- previous_team = 3;
- }
- else if (IsTeamSmallerThanTeam(3, previous_team, player, use_score))
- {
- team_bits = BIT(2);
- previous_team = 3;
- }
- else if (IsTeamEqualToTeam(3, previous_team, player, use_score))
+ entity head = find(NULL, classname, teament_name);
+ while (head)
{
- team_bits |= BIT(2);
- previous_team = 3;
+ if (Team_IsValidTeam(head.team))
+ {
+ TeamBalance_GetTeam(balance, head.team).m_num_players = 0;
+ }
+ head = find(head, classname, teament_name);
}
}
- if (Team_IsAllowed(g_team_entities[3]))
- {
- if (previous_team == 0)
- {
- team_bits = BIT(3);
+
+ // TODO: Balance quantity of bots across > 2 teams when bot_vs_human is set (and remove next line)
+ if (AvailableTeams() == 2)
+ if (autocvar_bot_vs_human && for_whom)
+ {
+ if (autocvar_bot_vs_human > 0)
+ {
+ // find last team available
+ if (IS_BOT_CLIENT(for_whom))
+ {
+ if (TeamBalance_IsTeamAllowedInternal(balance, 4))
+ {
+ TeamBalance_BanTeamsExcept(balance, 4);
+ }
+ else if (TeamBalance_IsTeamAllowedInternal(balance, 3))
+ {
+ TeamBalance_BanTeamsExcept(balance, 3);
+ }
+ else
+ {
+ TeamBalance_BanTeamsExcept(balance, 2);
+ }
+ // no further cases, we know at least 2 teams exist
+ }
+ else
+ {
+ if (TeamBalance_IsTeamAllowedInternal(balance, 1))
+ {
+ TeamBalance_BanTeamsExcept(balance, 1);
+ }
+ else if (TeamBalance_IsTeamAllowedInternal(balance, 2))
+ {
+ TeamBalance_BanTeamsExcept(balance, 2);
+ }
+ else
+ {
+ TeamBalance_BanTeamsExcept(balance, 3);
+ }
+ // no further cases, bots have one of the teams
+ }
+ }
+ else
+ {
+ // find first team available
+ if (IS_BOT_CLIENT(for_whom))
+ {
+ if (TeamBalance_IsTeamAllowedInternal(balance, 1))
+ {
+ TeamBalance_BanTeamsExcept(balance, 1);
+ }
+ else if (TeamBalance_IsTeamAllowedInternal(balance, 2))
+ {
+ TeamBalance_BanTeamsExcept(balance, 2);
+ }
+ else
+ {
+ TeamBalance_BanTeamsExcept(balance, 3);
+ }
+ // no further cases, we know at least 2 teams exist
+ }
+ else
+ {
+ if (TeamBalance_IsTeamAllowedInternal(balance, 4))
+ {
+ TeamBalance_BanTeamsExcept(balance, 4);
+ }
+ else if (TeamBalance_IsTeamAllowedInternal(balance, 3))
+ {
+ TeamBalance_BanTeamsExcept(balance, 3);
+ }
+ else
+ {
+ TeamBalance_BanTeamsExcept(balance, 2);
+ }
+ // no further cases, bots have one of the teams
+ }
}
- else if (IsTeamSmallerThanTeam(4, previous_team, player, use_score))
+ }
+
+ if (!for_whom)
+ {
+ balance.m_team_balance_state = TEAM_BALANCE_TEAMS_CHECKED;
+ return balance;
+ }
+
+ // if player has a forced team, ONLY allow that one
+ for (int i = 1; i <= NUM_TEAMS; ++i)
+ {
+ if (for_whom.team_forced == Team_NumberToTeam(i) &&
+ TeamBalance_IsTeamAllowedInternal(balance, i))
{
- team_bits = BIT(3);
+ TeamBalance_BanTeamsExcept(balance, i);
}
- else if (IsTeamEqualToTeam(4, previous_team, player, use_score))
+ break;
+ }
+ balance.m_team_balance_state = TEAM_BALANCE_TEAMS_CHECKED;
+ return balance;
+}
+
+void TeamBalance_Destroy(entity balance)
+{
+ if (balance == NULL)
+ {
+ return;
+ }
+ for (int i = 0; i < NUM_TEAMS; ++i)
+ {
+ remove(balance.(m_team_balance_team[i]));
+ }
+ remove(balance);
+}
+
+int TeamBalance_GetAllowedTeams(entity balance)
+{
+ if (balance == NULL)
+ {
+ LOG_FATAL("TeamBalance_GetAllowedTeams: Team balance entity is NULL.");
+ }
+ if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED)
+ {
+ LOG_FATAL("TeamBalance_GetAllowedTeams: "
+ "Team balance entity is not initialized.");
+ }
+ int result = 0;
+ for (int i = 1; i <= NUM_TEAMS; ++i)
+ {
+ if (TeamBalance_IsTeamAllowedInternal(balance, i))
{
- team_bits |= BIT(3);
+ result |= Team_IndexToBit(i);
}
}
- return team_bits;
+ return result;
+}
+
+bool TeamBalance_IsTeamAllowed(entity balance, int index)
+{
+ if (balance == NULL)
+ {
+ LOG_FATAL("TeamBalance_IsTeamAllowed: Team balance entity is NULL.");
+ }
+ if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED)
+ {
+ LOG_FATAL("TeamBalance_IsTeamAllowed: "
+ "Team balance entity is not initialized.");
+ }
+ if (!Team_IsValidIndex(index))
+ {
+ LOG_FATALF("TeamBalance_IsTeamAllowed: Team index is invalid: %f",
+ index);
+ }
+ return TeamBalance_IsTeamAllowedInternal(balance, index);
}
-int FindBestTeamForBalance(entity player, float ignore_player)
+void TeamBalance_GetTeamCounts(entity balance, entity ignore)
{
+ if (balance == NULL)
+ {
+ LOG_FATAL("TeamBalance_GetTeamCounts: Team balance entity is NULL.");
+ }
+ if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED)
+ {
+ LOG_FATAL("TeamBalance_GetTeamCounts: "
+ "Team balance entity is not initialized.");
+ }
+ if (MUTATOR_CALLHOOK(TeamBalance_GetTeamCounts) == true)
+ {
+ // Mutator has overriden the configuration.
+ for (int i = 1; i <= NUM_TEAMS; ++i)
+ {
+ entity team_ = TeamBalance_GetTeamFromIndex(balance, i);
+ if (TeamBalanceTeam_IsAllowed(team_))
+ {
+ MUTATOR_CALLHOOK(TeamBalance_GetTeamCount, Team_NumberToTeam(i),
+ ignore, team_.m_num_players, team_.m_num_bots,
+ team_.m_lowest_human, team_.m_lowest_bot);
+ team_.m_num_players = M_ARGV(2, float);
+ team_.m_num_bots = M_ARGV(3, float);
+ team_.m_lowest_human = M_ARGV(4, entity);
+ team_.m_lowest_bot = M_ARGV(5, entity);
+ }
+ }
+ }
+ else
+ {
+ // Manually count all players.
+ FOREACH_CLIENT(true,
+ {
+ if (it == ignore)
+ {
+ continue;
+ }
+ int team_num;
+ if (IS_PLAYER(it) || it.caplayer)
+ {
+ team_num = it.team;
+ }
+ else if (it.team_forced > 0)
+ {
+ team_num = it.team_forced; // reserve the spot
+ }
+ else
+ {
+ continue;
+ }
+ if (!Team_IsValidTeam(team_num))
+ {
+ continue;
+ }
+ entity team_ = TeamBalance_GetTeam(balance, team_num);
+ if (!TeamBalanceTeam_IsAllowed(team_))
+ {
+ continue;
+ }
+ ++team_.m_num_players;
+ if (IS_BOT_CLIENT(it))
+ {
+ ++team_.m_num_bots;
+ }
+ float temp_score = PlayerScore_Get(it, SP_SCORE);
+ if (!IS_BOT_CLIENT(it))
+ {
+ if (team_.m_lowest_human == NULL)
+ {
+ team_.m_lowest_human = it;
+ continue;
+ }
+ if (temp_score < PlayerScore_Get(team_.m_lowest_human,
+ SP_SCORE))
+ {
+ team_.m_lowest_human = it;
+ }
+ continue;
+ }
+ if (team_.m_lowest_bot == NULL)
+ {
+ team_.m_lowest_bot = it;
+ continue;
+ }
+ if (temp_score < PlayerScore_Get(team_.m_lowest_bot, SP_SCORE))
+ {
+ team_.m_lowest_bot = it;
+ }
+ });
+ }
+
+ // if the player who has a forced team has not joined yet, reserve the spot
+ if (autocvar_g_campaign)
+ {
+ if (Team_IsValidIndex(autocvar_g_campaign_forceteam))
+ {
+ entity team_ = TeamBalance_GetTeamFromIndex(balance,
+ autocvar_g_campaign_forceteam);
+ if (team_.m_num_players == team_.m_num_bots)
+ {
+ ++team_.m_num_players;
+ }
+ }
+ }
+ balance.m_team_balance_state = TEAM_BALANCE_TEAM_COUNTS_FILLED;
+}
+
+int TeamBalance_GetNumberOfPlayers(entity balance, int index)
+{
+ if (balance == NULL)
+ {
+ LOG_FATAL("TeamBalance_GetNumberOfPlayers: "
+ "Team balance entity is NULL.");
+ }
+ if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED)
+ {
+ LOG_FATAL("TeamBalance_GetNumberOfPlayers: "
+ "TeamBalance_GetTeamCounts has not been called.");
+ }
+ if (!Team_IsValidIndex(index))
+ {
+ LOG_FATALF("TeamBalance_GetNumberOfPlayers: Team index is invalid: %f",
+ index);
+ }
+ return balance.(m_team_balance_team[index - 1]).m_num_players;
+}
+
+int TeamBalance_FindBestTeam(entity balance, entity player, bool ignore_player)
+{
+ if (balance == NULL)
+ {
+ LOG_FATAL("TeamBalance_FindBestTeam: Team balance entity is NULL.");
+ }
+ if (balance.m_team_balance_state == TEAM_BALANCE_UNINITIALIZED)
+ {
+ LOG_FATAL("TeamBalance_FindBestTeam: "
+ "Team balance entity is not initialized.");
+ }
// count how many players are in each team
if (ignore_player)
{
- GetTeamCounts(player);
+ TeamBalance_GetTeamCounts(balance, player);
}
else
{
- GetTeamCounts(NULL);
+ TeamBalance_GetTeamCounts(balance, NULL);
}
- int team_bits = FindBestTeamsForBalance(player, true);
+ int team_bits = TeamBalance_FindBestTeams(balance, player, true);
if (team_bits == 0)
{
- LOG_FATALF("FindBestTeam: No teams available for %s\n",
+ LOG_FATALF("TeamBalance_FindBestTeam: No teams available for %s\n",
MapInfo_Type_ToString(MapInfo_CurrentGametype()));
}
RandomSelection_Init();
- if ((team_bits & BIT(0)) != 0)
+ for (int i = 1; i <= NUM_TEAMS; ++i)
{
- RandomSelection_AddFloat(1, 1, 1);
+ if (team_bits & Team_IndexToBit(i))
+ {
+ RandomSelection_AddFloat(i, 1, 1);
+ }
}
- if ((team_bits & BIT(1)) != 0)
+ return RandomSelection_chosen_float;
+}
+
+int TeamBalance_FindBestTeams(entity balance, entity player, bool use_score)
+{
+ if (balance == NULL)
{
- RandomSelection_AddFloat(2, 1, 1);
+ LOG_FATAL("TeamBalance_FindBestTeams: Team balance entity is NULL.");
}
- if ((team_bits & BIT(2)) != 0)
+ if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED)
{
- RandomSelection_AddFloat(3, 1, 1);
+ LOG_FATAL("TeamBalance_FindBestTeams: "
+ "TeamBalance_GetTeamCounts has not been called.");
}
- if ((team_bits & BIT(3)) != 0)
+ if (MUTATOR_CALLHOOK(TeamBalance_FindBestTeams, player) == true)
{
- RandomSelection_AddFloat(4, 1, 1);
+ return M_ARGV(1, float);
}
- return RandomSelection_chosen_float;
+ int team_bits = 0;
+ int previous_team = 0;
+ for (int i = 1; i <= NUM_TEAMS; ++i)
+ {
+ if (!TeamBalance_IsTeamAllowedInternal(balance, i))
+ {
+ continue;
+ }
+ if (previous_team == 0)
+ {
+ team_bits = Team_IndexToBit(i);
+ previous_team = i;
+ continue;
+ }
+ int compare = TeamBalance_CompareTeams(balance, i, previous_team,
+ player, use_score);
+ if (compare == TEAMS_COMPARE_LESS)
+ {
+ team_bits = Team_IndexToBit(i);
+ previous_team = i;
+ continue;
+ }
+ if (compare == TEAMS_COMPARE_EQUAL)
+ {
+ team_bits |= Team_IndexToBit(i);
+ previous_team = i;
+ }
+ }
+ return team_bits;
}
-void JoinBestTeamForBalance(entity this, bool force_best_team)
+void TeamBalance_JoinBestTeam(entity this, bool force_best_team)
{
// don't join a team if we're not playing a team game
if (!teamplay)
}
// find out what teams are available
- CheckAllowedTeams(this);
+ entity balance = TeamBalance_CheckAllowedTeams(this);
// if we don't care what team they end up on, put them on whatever team they entered as.
// if they're not on a valid team, then let other code put them on the smallest team
if (!force_best_team)
{
int selected_team_num = -1;
- for (int i = 0; i < 4; ++i)
+ for (int i = 1; i <= NUM_TEAMS; ++i)
{
- if (Team_IsAllowed(g_team_entities[i]) && (this.team ==
+ if (TeamBalance_IsTeamAllowedInternal(balance, i) && (this.team ==
Team_NumberToTeam(i)))
{
selected_team_num = this.team;
{
SetPlayerTeamSimple(this, selected_team_num);
LogTeamchange(this.playerid, this.team, 99);
+ TeamBalance_Destroy(balance);
return;
}
}
// otherwise end up on the smallest team (handled below)
if (this.bot_forced_team)
{
+ TeamBalance_Destroy(balance);
return;
}
- int best_team_index = FindBestTeamForBalance(this, true);
+ int best_team_index = TeamBalance_FindBestTeam(balance, this, true);
int best_team_num = Team_NumberToTeam(best_team_index);
int old_team_index = Team_TeamToNumber(this.team);
TeamchangeFrags(this);
LogTeamchange(this.playerid, this.team, 2); // log auto join
if ((old_team_index != -1) && !IS_BOT_CLIENT(this))
{
- AutoBalanceBots(old_team_index, best_team_index);
+ TeamBalance_AutoBalanceBots(balance, old_team_index, best_team_index);
}
KillPlayerForTeamChange(this);
+ TeamBalance_Destroy(balance);
}
-bool IsTeamSmallerThanTeam(int team_index_a, int team_index_b, entity player,
- bool use_score)
+int TeamBalance_CompareTeams(entity balance, int team_index_a, int team_index_b,
+ entity player, bool use_score)
{
+ if (balance == NULL)
+ {
+ LOG_FATAL("TeamBalance_CompareTeams: Team balance entity is NULL.");
+ }
+ if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED)
+ {
+ LOG_FATAL("TeamBalance_CompareTeams: "
+ "TeamBalance_GetTeamCounts has not been called.");
+ }
if (!Team_IsValidIndex(team_index_a))
{
- LOG_FATALF("IsTeamSmallerThanTeam: team_index_a is invalid: %f",
+ LOG_FATALF("TeamBalance_CompareTeams: team_index_a is invalid: %f",
team_index_a);
}
if (!Team_IsValidIndex(team_index_b))
{
- LOG_FATALF("IsTeamSmallerThanTeam: team_index_b is invalid: %f",
+ LOG_FATALF("TeamBalance_CompareTeams: team_index_b is invalid: %f",
team_index_b);
}
if (team_index_a == team_index_b)
{
- return false;
+ return TEAMS_COMPARE_EQUAL;
}
- entity team_a = Team_GetTeamFromIndex(team_index_a);
- entity team_b = Team_GetTeamFromIndex(team_index_b);
- if (!Team_IsAllowed(team_a) || !Team_IsAllowed(team_b))
+ entity team_a = TeamBalance_GetTeamFromIndex(balance, team_index_a);
+ entity team_b = TeamBalance_GetTeamFromIndex(balance, team_index_b);
+ return TeamBalance_CompareTeamsInternal(team_a, team_b, player, use_score);
+}
+
+void TeamBalance_AutoBalanceBots(entity balance, int source_team_index,
+ int destination_team_index)
+{
+ if (balance == NULL)
{
- return false;
+ LOG_FATAL("TeamBalance_AutoBalanceBots: Team balance entity is NULL.");
}
- int num_players_team_a = team_a.m_num_players;
- int num_players_team_b = team_b.m_num_players;
- if (IS_REAL_CLIENT(player) && bots_would_leave)
+ if (balance.m_team_balance_state != TEAM_BALANCE_TEAM_COUNTS_FILLED)
{
- num_players_team_a -= team_a.m_num_bots;
- num_players_team_b -= team_b.m_num_bots;
+ LOG_FATAL("TeamBalance_AutoBalanceBots: "
+ "TeamBalance_GetTeamCounts has not been called.");
}
- if (!use_score)
+ if (!Team_IsValidIndex(source_team_index))
{
- return num_players_team_a < num_players_team_b;
+ LOG_WARNF("AutoBalanceBots: Source team index is invalid: %f",
+ source_team_index);
+ return;
}
- if (num_players_team_a < num_players_team_b)
+ if (!Team_IsValidIndex(destination_team_index))
{
- return true;
+ LOG_WARNF("AutoBalanceBots: Destination team index is invalid: %f",
+ destination_team_index);
+ return;
}
- if (num_players_team_a > num_players_team_b)
+ if (!autocvar_g_balance_teams ||
+ !autocvar_g_balance_teams_prevent_imbalance)
{
- return false;
+ return;
+ }
+ entity source_team = TeamBalance_GetTeamFromIndex(balance,
+ source_team_index);
+ if (!TeamBalanceTeam_IsAllowed(source_team))
+ {
+ return;
}
- return team_a.m_team_score < team_b.m_team_score;
+ entity destination_team = TeamBalance_GetTeamFromIndex(balance,
+ destination_team_index);
+ if ((destination_team.m_num_players <= source_team.m_num_players) ||
+ (destination_team.m_lowest_bot == NULL))
+ {
+ return;
+ }
+ SetPlayerTeamSimple(destination_team.m_lowest_bot,
+ Team_NumberToTeam(source_team_index));
+ KillPlayerForTeamChange(destination_team.m_lowest_bot);
}
-bool IsTeamEqualToTeam(int team_index_a, int team_index_b, entity player,
- bool use_score)
+bool TeamBalance_IsTeamAllowedInternal(entity balance, int index)
{
- if (!Team_IsValidIndex(team_index_a))
+ return balance.(m_team_balance_team[index - 1]).m_num_players !=
+ TEAM_NOT_ALLOWED;
+}
+
+void TeamBalance_BanTeamsExcept(entity balance, int index)
+{
+ for (int i = 1; i <= NUM_TEAMS; ++i)
{
- LOG_FATALF("IsTeamEqualToTeam: team_index_a is invalid: %f",
- team_index_a);
+ if (i != index)
+ {
+ balance.(m_team_balance_team[i - 1]).m_num_players =
+ TEAM_NOT_ALLOWED;
+ }
}
- if (!Team_IsValidIndex(team_index_b))
+}
+
+entity TeamBalance_GetTeamFromIndex(entity balance, int index)
+{
+ if (!Team_IsValidIndex(index))
{
- LOG_FATALF("IsTeamEqualToTeam: team_index_b is invalid: %f",
- team_index_b);
+ LOG_FATALF("TeamBalance_GetTeamFromIndex: Index is invalid: %f", index);
}
- if (team_index_a == team_index_b)
+ return balance.m_team_balance_team[index - 1];
+}
+
+entity TeamBalance_GetTeam(entity balance, int team_num)
+{
+ return TeamBalance_GetTeamFromIndex(balance, Team_TeamToNumber(team_num));
+}
+
+bool TeamBalanceTeam_IsAllowed(entity team_)
+{
+ return team_.m_num_players != TEAM_NOT_ALLOWED;
+}
+
+int TeamBalanceTeam_GetNumberOfPlayers(entity team_)
+{
+ return team_.m_num_players;
+}
+
+int TeamBalanceTeam_GetNumberOfBots(entity team_)
+{
+ return team_.m_num_bots;
+}
+
+entity TeamBalanceTeam_GetLowestHuman(entity team_)
+{
+ return team_.m_lowest_human;
+}
+
+entity TeamBalanceTeam_GetLowestBot(entity team_)
+{
+ return team_.m_lowest_bot;
+}
+
+int TeamBalance_CompareTeamsInternal(entity team_a, entity team_b,
+ entity player, bool use_score)
+{
+ if (team_a == team_b)
{
- return true;
+ return TEAMS_COMPARE_EQUAL;
}
- entity team_a = Team_GetTeamFromIndex(team_index_a);
- entity team_b = Team_GetTeamFromIndex(team_index_b);
- if (!Team_IsAllowed(team_a) || !Team_IsAllowed(team_b))
+ if (!TeamBalanceTeam_IsAllowed(team_a) ||
+ !TeamBalanceTeam_IsAllowed(team_b))
{
- return false;
+ return TEAMS_COMPARE_INVALID;
}
int num_players_team_a = team_a.m_num_players;
int num_players_team_b = team_b.m_num_players;
num_players_team_a -= team_a.m_num_bots;
num_players_team_b -= team_b.m_num_bots;
}
+ if (num_players_team_a < num_players_team_b)
+ {
+ return TEAMS_COMPARE_LESS;
+ }
+ if (num_players_team_a > num_players_team_b)
+ {
+ return TEAMS_COMPARE_GREATER;
+ }
if (!use_score)
{
- return num_players_team_a == num_players_team_b;
+ return TEAMS_COMPARE_EQUAL;
}
- if (num_players_team_a != num_players_team_b)
+ if (team_a.m_team_score < team_b.m_team_score)
{
- return false;
+ return TEAMS_COMPARE_LESS;
+ }
+ if (team_a.m_team_score > team_b.m_team_score)
+ {
+ return TEAMS_COMPARE_GREATER;
}
- return team_a.m_team_score == team_b.m_team_score;
+ return TEAMS_COMPARE_EQUAL;
}
void SV_ChangeTeam(entity this, float _color)
return;
}
- CheckAllowedTeams(this);
+ entity balance = TeamBalance_CheckAllowedTeams(this);
- if (destination_team_index == 1 && !Team_IsAllowed(g_team_entities[0])) destination_team_index = 4;
- if (destination_team_index == 4 && !Team_IsAllowed(g_team_entities[3])) destination_team_index = 3;
- if (destination_team_index == 3 && !Team_IsAllowed(g_team_entities[2])) destination_team_index = 2;
- if (destination_team_index == 2 && !Team_IsAllowed(g_team_entities[1])) destination_team_index = 1;
+ if (destination_team_index == 1 && !TeamBalance_IsTeamAllowedInternal(
+ balance, 1))
+ {
+ destination_team_index = 4;
+ }
+ if (destination_team_index == 4 && !TeamBalance_IsTeamAllowedInternal(
+ balance, 4))
+ {
+ destination_team_index = 3;
+ }
+ if (destination_team_index == 3 && !TeamBalance_IsTeamAllowedInternal(
+ balance, 3))
+ {
+ destination_team_index = 2;
+ }
+ if (destination_team_index == 2 && !TeamBalance_IsTeamAllowedInternal(
+ balance, 2))
+ {
+ destination_team_index = 1;
+ }
// not changing teams
if (source_color == destination_color)
{
SetPlayerTeam(this, destination_team_index, source_team_index, true);
+ TeamBalance_Destroy(balance);
return;
}
// autocvar_g_balance_teams_prevent_imbalance only makes sense if autocvar_g_balance_teams is on, as it makes the team selection dialog pointless
if (autocvar_g_balance_teams && autocvar_g_balance_teams_prevent_imbalance)
{
- GetTeamCounts(this);
- if ((BIT(destination_team_index - 1) & FindBestTeamsForBalance(this, false)) == 0)
+ TeamBalance_GetTeamCounts(balance, this);
+ if ((Team_IndexToBit(destination_team_index) &
+ TeamBalance_FindBestTeams(balance, this, false)) == 0)
{
Send_Notification(NOTIF_ONE, this, MSG_INFO, INFO_TEAMCHANGE_LARGERTEAM);
+ TeamBalance_Destroy(balance);
return;
}
}
if (!SetPlayerTeam(this, destination_team_index, source_team_index,
!IS_CLIENT(this)))
{
+ TeamBalance_Destroy(balance);
return;
}
- AutoBalanceBots(source_team_index, destination_team_index);
+ TeamBalance_AutoBalanceBots(balance, source_team_index,
+ destination_team_index);
if (!IS_PLAYER(this) || (source_team_index == destination_team_index))
{
+ TeamBalance_Destroy(balance);
return;
}
KillPlayerForTeamChange(this);
-}
-
-void AutoBalanceBots(int source_team_index, int destination_team_index)
-{
- if (!Team_IsValidIndex(source_team_index))
- {
- LOG_WARNF("AutoBalanceBots: Source team index is invalid: %f",
- source_team_index);
- return;
- }
- if (!Team_IsValidIndex(destination_team_index))
- {
- LOG_WARNF("AutoBalanceBots: Destination team index is invalid: %f",
- destination_team_index);
- return;
- }
- if (!autocvar_g_balance_teams ||
- !autocvar_g_balance_teams_prevent_imbalance)
- {
- return;
- }
- entity source_team = Team_GetTeamFromIndex(source_team_index);
- if (!Team_IsAllowed(source_team))
- {
- return;
- }
- entity destination_team = Team_GetTeamFromIndex(destination_team_index);
- if ((destination_team.m_num_players <= source_team.m_num_players) ||
- (destination_team.m_lowest_bot == NULL))
- {
- return;
- }
- SetPlayerTeamSimple(destination_team.m_lowest_bot,
- Team_NumberToTeam(source_team_index));
- KillPlayerForTeamChange(destination_team.m_lowest_bot);
+ TeamBalance_Destroy(balance);
}
/// \param[in] score Score to set.
void Team_SetTeamScore(entity team_, float score);
-/// \brief Checks whether the player can join teams according to global
-/// configuration and mutator settings.
-/// \param[in] for_whom Player to check for. Pass NULL for global rules.
-/// \note This function sets various internal variables and is required to be
-/// called before several other functions.
-void CheckAllowedTeams(entity for_whom);
-
-/// \brief Returns the bitmask of allowed teams.
-/// \return Bitmask of allowed teams.
-/// \note You need to call CheckAllowedTeams before calling this function.
-int GetAllowedTeams();
-
-/// \brief Returns whether the team is allowed.
-/// \param[in] team_ Team entity.
-/// \return True if team is allowed, false otherwise.
-/// \note You need to call CheckAllowedTeams before calling this function.
-bool Team_IsAllowed(entity team_);
-
-/// \brief Counts the number of players and various other information about
-/// each team.
-/// \param[in] ignore Player to ignore. This is useful if you plan to switch the
-/// player's team. Pass NULL for global information.
-/// \note You need to call CheckAllowedTeams before calling this function.
-/// \note This function sets many internal variables and is required to be
-/// called before several other functions.
-void GetTeamCounts(entity ignore);
-
-/// \brief Returns the number of players (both humans and bots) in a team.
-/// \param[in] team_ Team entity.
-/// \return Number of player (both humans and bots) in a team.
-/// \note You need to call CheckAllowedTeams and GetTeamCounts before calling
-/// this function.
-int Team_GetNumberOfPlayers(entity team_);
-
-/// \brief Returns the number of bots in a team.
-/// \param[in] team_ Team entity.
-/// \return Number of bots in a team.
-/// \note You need to call CheckAllowedTeams and GetTeamCounts before calling
-/// this function.
-int Team_GetNumberOfBots(entity team_);
-
-/// \brief Returns the human with the lowest score in a team or NULL if there is
-/// none.
-/// \param[in] team_ Team entity.
-/// \return Human with the lowest score in a team or NULL if there is none.
-/// \note You need to call CheckAllowedTeams and GetTeamCounts before calling
-/// this function.
-entity Team_GetLowestHuman(entity team_);
-
-/// \brief Returns the bot with the lowest score in a team or NULL if there is
-/// none.
-/// \param[in] team_ Team entity.
-/// \return Bot with the lowest score in a team or NULL if there is none.
-/// \note You need to call CheckAllowedTeams and GetTeamCounts before calling
-/// this function.
-entity Team_GetLowestBot(entity team_);
-
int redowned, blueowned, yellowowned, pinkowned;
void TeamchangeFrags(entity e);
bool SetPlayerTeam(entity player, int destination_team_index,
int source_team_index, bool no_print);
-/// \brief Returns the bitmask of the teams that will make the game most
-/// balanced if the player joins any of them.
-/// \param[in] player Player to check.
-/// \param[in] use_score Whether to take into account team scores.
-/// \return Bitmask of the teams that will make the game most balanced if the
-/// player joins any of them.
-/// \note You need to call CheckAllowedTeams and GetTeamCounts before calling
-/// this function.
-int FindBestTeamsForBalance(entity player, bool use_score);
+// ========================= Team balance API =================================
+
+/// \brief Checks whether the player can join teams according to global
+/// configuration and mutator settings.
+/// \param[in] for_whom Player to check for. Pass NULL for global rules.
+/// \return Team balance entity that holds information about teams. This entity
+/// must be manually destroyed by calling TeamBalance_Destroy.
+entity TeamBalance_CheckAllowedTeams(entity for_whom);
+
+/// \brief Destroy the team balance entity.
+/// \param[in,out] balance Team balance entity to destroy.
+/// \note Team balance entity is allowed to be NULL.
+void TeamBalance_Destroy(entity balance);
+
+/// \brief Returns the bitmask of allowed teams.
+/// \param[in] balance Team balance entity.
+/// \return Bitmask of allowed teams.
+int TeamBalance_GetAllowedTeams(entity balance);
+
+/// \brief Returns whether the team change to the specified team is allowed.
+/// \param[in] balance Team balance entity.
+/// \param[in] index Index of the team.
+/// \return True if team change to the specified team is allowed, false
+/// otherwise.
+bool TeamBalance_IsTeamAllowed(entity balance, int index);
+
+/// \brief Counts the number of players and various other information about
+/// each team.
+/// \param[in,out] balance Team balance entity.
+/// \param[in] ignore Player to ignore. This is useful if you plan to switch the
+/// player's team. Pass NULL for global information.
+/// \note This function updates the internal state of the team balance entity.
+void TeamBalance_GetTeamCounts(entity balance, entity ignore);
+
+/// \brief Returns the number of players (both humans and bots) in a team.
+/// \param[in] balance Team balance entity.
+/// \param[in] index Index of the team.
+/// \return Number of player (both humans and bots) in a team.
+/// \note You need to call TeamBalance_GetTeamCounts before calling this
+/// function.
+int TeamBalance_GetNumberOfPlayers(entity balance, int index);
/// \brief Finds the team that will make the game most balanced if the player
/// joins it.
+/// \param[in] balance Team balance entity.
/// \param[in] player Player to check.
/// \param[in] ignore_player ???
/// \return Index of the team that will make the game most balanced if the
/// player joins it. If there are several equally good teams available, the
/// function will pick a random one.
-int FindBestTeamForBalance(entity player, float ignore_player);
-
-void JoinBestTeamForBalance(entity this, bool force_best_team);
+int TeamBalance_FindBestTeam(entity balance, entity player, bool ignore_player);
-/// \brief Returns whether one team is smaller than the other.
-/// \param[in] team_index_a Index of the first team.
-/// \param[in] team_index_b Index of the second team.
+/// \brief Returns the bitmask of the teams that will make the game most
+/// balanced if the player joins any of them.
+/// \param[in] balance Team balance entity.
/// \param[in] player Player to check.
/// \param[in] use_score Whether to take into account team scores.
-/// \return True if first team is smaller than the second one, false otherwise.
-/// \note You need to call CheckAllowedTeams and GetTeamCounts before calling
-/// this function.
-bool IsTeamSmallerThanTeam(int team_index_a, int team_index_b, entity player,
- bool use_score);
-
-/// \brief Returns whether one team is equal to the other.
+/// \return Bitmask of the teams that will make the game most balanced if the
+/// player joins any of them.
+/// \note You need to call TeamBalance_GetTeamCounts before calling this
+/// function.
+int TeamBalance_FindBestTeams(entity balance, entity player, bool use_score);
+
+void TeamBalance_JoinBestTeam(entity this, bool force_best_team);
+
+/// \brief Describes the result of comparing teams.
+enum
+{
+ TEAMS_COMPARE_INVALID, ///< One or both teams are invalid.
+ TEAMS_COMPARE_LESS, ///< First team is less than the second one.
+ TEAMS_COMPARE_EQUAL, ///< Both teams are equal.
+ TEAMS_COMPARE_GREATER ///< First team the greater than the second one.
+};
+
+/// \brief Compares two teams for the purposes of game balance.
+/// \param[in] balance Team balance entity.
/// \param[in] team_index_a Index of the first team.
/// \param[in] team_index_b Index of the second team.
/// \param[in] player Player to check.
/// \param[in] use_score Whether to take into account team scores.
-/// \return True if first team is equal to the second one, false otherwise.
-/// \note You need to call CheckAllowedTeams and GetTeamCounts before calling
-/// this function.
-bool IsTeamEqualToTeam(int team_index_a, int team_index_b, entity player,
- bool use_score);
+/// \return TEAMS_COMPARE value. See above.
+/// \note You need to call TeamBalance_GetTeamCounts before calling this
+/// function.
+int TeamBalance_CompareTeams(entity balance, int team_index_a, int team_index_b,
+ entity player, bool use_score);
/// \brief Auto balances bots in teams after the player has changed team.
+/// \param[in] balance Team balance entity.
/// \param[in] source_team_index Previous index of the team of the player.
/// \param[in] destination_team_index Current index of the team of the player.
/// \note You need to call CheckAllowedTeams and GetTeamCounts before calling
/// this function.
-void AutoBalanceBots(int source_team_index, int destination_team_index);
+void TeamBalance_AutoBalanceBots(entity balance, int source_team_index,
+ int destination_team_index);
+
+// ============================ Internal API ==================================
+
+/// \brief Returns whether the team change to the specified team is allowed.
+/// \param[in] balance Team balance entity.
+/// \param[in] index Index of the team.
+/// \return True if team change to the specified team is allowed, false
+/// otherwise.
+/// \note This function bypasses all the sanity checks.
+bool TeamBalance_IsTeamAllowedInternal(entity balance, int index);
+
+/// \brief Bans team change to all teams except the given one.
+/// \param[in,out] balance Team balance entity.
+/// \param[in] index Index of the team.
+void TeamBalance_BanTeamsExcept(entity balance, int index);
+
+/// \brief Returns the team entity of the team balance entity at the given
+/// index.
+/// \param[in] balance Team balance entity.
+/// \param[in] index Index of the team.
+/// \return Team entity of the team balance entity at the given index.
+entity TeamBalance_GetTeamFromIndex(entity balance, int index);
+
+/// \brief Returns the team entity of the team balance entity that corresponds
+/// to the given TEAM_NUM value.
+/// \param[in] balance Team balance entity.
+/// \param[in] team_num Team value. See TEAM_NUM constants.
+/// \return Team entity of the team balance entity that corresponds to the given
+/// TEAM_NUM value.
+entity TeamBalance_GetTeam(entity balance, int team_num);
+
+/// \brief Returns whether the team is allowed.
+/// \param[in] team_ Team entity.
+/// \return True if team is allowed, false otherwise.
+bool TeamBalanceTeam_IsAllowed(entity team_);
+
+/// \brief Returns the number of players (both humans and bots) in a team.
+/// \param[in] team_ Team entity.
+/// \return Number of player (both humans and bots) in a team.
+/// \note You need to call TeamBalance_GetTeamCounts before calling this
+/// function.
+int TeamBalanceTeam_GetNumberOfPlayers(entity team_);
+
+/// \brief Returns the number of bots in a team.
+/// \param[in] team_ Team entity.
+/// \return Number of bots in a team.
+/// \note You need to call TeamBalance_GetTeamCounts before calling this
+/// function.
+int TeamBalanceTeam_GetNumberOfBots(entity team_);
+
+/// \brief Returns the human with the lowest score in a team or NULL if there is
+/// none.
+/// \param[in] team_ Team entity.
+/// \return Human with the lowest score in a team or NULL if there is none.
+/// \note You need to call TeamBalance_GetTeamCounts before calling this
+/// function.
+entity TeamBalanceTeam_GetLowestHuman(entity team_);
+
+/// \brief Returns the bot with the lowest score in a team or NULL if there is
+/// none.
+/// \param[in] team_ Team entity.
+/// \return Bot with the lowest score in a team or NULL if there is none.
+/// \note You need to call TeamBalance_GetTeamCounts before calling this
+/// function.
+entity TeamBalanceTeam_GetLowestBot(entity team_);
+
+/// \brief Compares two teams for the purposes of game balance.
+/// \param[in] team_a First team.
+/// \param[in] team_b Second team.
+/// \param[in] player Player to check.
+/// \param[in] use_score Whether to take into account team scores.
+/// \return TEAMS_COMPARE value. See above.
+/// \note You need to call TeamBalance_GetTeamCounts before calling this
+/// function.
+int TeamBalance_CompareTeamsInternal(entity team_a, entity team_index_b,
+ entity player, bool use_score);