type smoke
tex 0 8
color 0x880000 0xff4400
-size 6 14
+size 4 8
sizeincrease 8
alpha 128 16 128
gravity 0
-originjitter 4 4 4
+originjitter 2 2 2
velocityjitter 0.4 0.4 0.6
velocitymultiplier 0
airfriction -0.35
count 0.5
type blood
tex 24 32
-size 2 7
+size 2 5
alpha 256 256 64
color 0xA8FFFF 0xA8FFFFF
bounce -1
size 8 16
alpha 100 256 400
color 0x000000 0x420000
-originjitter 6 6 6
+originjitter 3 3 3
// shotgun damage effect, alien blood
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
count 0.5
type blood
tex 24 32
-size 2 7
+size 2 5
alpha 256 256 64
color 0xDC9BCD 0xDC9BCD
bounce -1
size 8 16
alpha 100 256 400
color 0x000000 0x204010
-originjitter 6 6 6
+originjitter 3 3 3
// shotgun damage effect, robot blood
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
count 0.5
type blood
tex 24 32
-size 2 7
+size 2 5
alpha 256 256 64
color 0xC0D890 0xC0D890
bounce -1
size 8 16
alpha 100 256 400
color 0x000000 0x301860
-originjitter 6 6 6
+originjitter 3 3 3
// uzi damage effect, normal blood
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
count 0.25
type blood
tex 24 32
-size 2 6
+size 1 4
alpha 256 256 64
color 0xA8FFFF 0xA8FFFFF
bounce -1
size 6 12
alpha 100 256 400
color 0x000000 0x420000
-originjitter 6 6 6
+originjitter 2 2 2
// uzi damage effect, alien blood
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
count 0.25
type blood
tex 24 32
-size 2 6
+size 1 4
alpha 256 256 64
color 0xDC9BCD 0xDC9BCD
bounce -1
size 6 12
alpha 100 256 400
color 0x000000 0x204010
-originjitter 6 6 6
+originjitter 2 2 2
// uzi damage effect, robot blood
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
count 0.25
type blood
tex 24 32
-size 2 6
+size 1 4
alpha 256 256 64
color 0xC0D890 0xC0D890
bounce -1
size 6 12
alpha 100 256 400
color 0x000000 0x301860
-originjitter 6 6 6
+originjitter 2 2 2
// minelayer damage effect
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
gravity -0.5
color 0x8f0d00 0xff5a00
sizeincrease -10
-originoffset 0 0 5
originjitter 4 4 4
velocityjitter 22 22 50
// smoke
alpha 128 32 128
color 0x000000 0x111111
gravity -0.3
-originoffset 0 0 10
originjitter 4 4 4
velocityjitter 11 11 50
// light
gravity -0.5
color 0x8f0d00 0xff5a00
sizeincrease -10
-originoffset 0 0 10
originjitter 4 4 4
velocityjitter 22 22 50
// smoke
alpha 128 32 128
color 0x000000 0x111111
gravity -0.3
-originoffset 0 0 10
originjitter 4 4 4
velocityjitter 11 11 50
// light
type static
tex 47 47
color 0x66ffff 0x2288ff
-size 5 10
-sizeincrease -16
+size 6 10
+sizeincrease -14
alpha 48 8 48
gravity -0.0001
airfriction 0.2
liquidfriction 0.8
-originjitter 8 8 8
+originjitter 3 3 3
velocityjitter 8 8 16
velocitymultiplier 0
airfriction -0.5
type static
tex 38 38
color 0xff44ff 0x9966ff
-size 4 8
+size 3 6
sizeincrease -8
alpha 48 16 48
gravity -0.0001
airfriction 0.6
liquidfriction 0.8
-originjitter 4 4 8
+originjitter 3 3 3
velocityjitter 10 10 20
velocitymultiplier 0
airfriction -0.5
sizeincrease 6
alpha 64 16 64
gravity 0.001
-originjitter 4 4 6
+originjitter 4 4 4
velocityjitter 0.4 0.4 0.6
velocitymultiplier 0
airfriction -0.35
gravity -0.0001
airfriction 0.1
liquidfriction 0.6
-originjitter 6 6 6
+originjitter 4 4 4
velocityjitter 8 8 16
velocitymultiplier 0
airfriction -0.5
sizeincrease 8
alpha 64 16 64
gravity 0
-originjitter 4 4 4
+originjitter 2 2 2
velocityjitter 0.5 0.5 0.8
velocitymultiplier 0
airfriction -0.35
gravity -0.0001
airfriction 0.1
liquidfriction 0.6
-originjitter 6 6 6
+originjitter 4 4 4
velocityjitter 8 8 16
velocitymultiplier 0
airfriction -0.5
sizeincrease 8
alpha 64 16 64
gravity 0
-originjitter 4 4 4
+originjitter 2 2 2
velocityjitter 0.5 0.5 0.8
velocitymultiplier 0
airfriction -0.35
count 0.25
type blood
tex 24 32
-size 2 6
+size 1 4
alpha 256 256 64
color 0xA8FFFF 0xA8FFFFF
bounce -1
size 6 12
alpha 100 256 400
color 0x000000 0x420000
-originjitter 6 6 6
+originjitter 2 2 2
// sniperrifle damage effect, alien blood
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
count 0.25
type blood
tex 24 32
-size 2 6
+size 1 4
alpha 256 256 64
color 0xDC9BCD 0xDC9BCD
bounce -1
size 6 12
alpha 100 256 400
color 0x000000 0x204010
-originjitter 6 6 6
+originjitter 2 2 2
// sniperrifle damage effect, robot blood
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
count 0.25
type blood
tex 24 32
-size 2 6
+size 1 4
alpha 256 256 64
color 0xC0D890 0xC0D890
bounce -1
size 6 12
alpha 100 256 400
color 0x000000 0x301860
-originjitter 6 6 6
+originjitter 2 2 2
// seeker damage effect
// used in qcsrc/client/gibs.qc: pointparticles(particleeffectnum(effectnum), org, '0 0 0', 1);
gravity -0.5
color 0x8f0d00 0xff5a00
sizeincrease -10
-originoffset 0 0 5
-originjitter 5 5 7
+originjitter 4 4 4
velocityjitter 22 22 50
// smoke
effect weapondamage_seeker
alpha 128 32 128
color 0x000000 0x111111
gravity -0.3
-originoffset 0 0 10
-originjitter 5 5 7
+originjitter 4 4 4
velocityjitter 11 11 50
// light
effect weapondamage_seeker
gravity -0.5
color 0x8f0d00 0xff5a00
sizeincrease -10
-originoffset 0 0 5
-originjitter 5 5 7
+originjitter 4 4 4
velocityjitter 22 22 50
// smoke
effect weapondamage_hagar
alpha 128 32 128
color 0x000000 0x111111
gravity -0.3
-originoffset 0 0 10
-originjitter 5 5 7
+originjitter 4 4 4
velocityjitter 11 11 50
// light
effect weapondamage_hagar
gravity -0.5
color 0x8f0d00 0xff5a00
sizeincrease -10
-originoffset 0 0 10
-originjitter 8 8 24
+originjitter 8 8 8
velocityjitter 22 22 50
// smoke
effect weapondamage_fireball
alpha 128 32 128
color 0x000000 0x111111
gravity -0.3
-originoffset 0 0 10
-originjitter 8 8 24
+originjitter 6 6 6
velocityjitter 11 11 50
// light
effect weapondamage_fireball
gravity -0.5
color 0x8f0d00 0xff5a00
sizeincrease -10
-originoffset 0 0 10
-originjitter 5 5 7
+originjitter 6 6 6
velocityjitter 22 22 50
// smoke
effect weapondamage_rocketlauncher
alpha 128 32 128
color 0x000000 0x111111
gravity -0.3
-originoffset 0 0 10
-originjitter 5 5 7
+originjitter 6 6 6
velocityjitter 11 11 50
// light
effect weapondamage_rocketlauncher