set g_balance_shotgun_secondary_force 150
set g_balance_shotgun_secondary_refire 1.1
set g_balance_shotgun_secondary_animtime 1
-set g_balance_shotgun_reload_ammo 4
+set g_balance_shotgun_reload_ammo 5
set g_balance_shotgun_reload_time 2
// }}}
// {{{ uzi
set g_balance_grenadelauncher_bouncefactor 0.5
set g_balance_grenadelauncher_bouncestop 0.12
-set g_balance_grenadelauncher_reload_ammo 15
+set g_balance_grenadelauncher_reload_ammo 12
set g_balance_grenadelauncher_reload_time 2
// }}}
// {{{ minelayer
set g_balance_minelayer_remote_edgedamage 40
set g_balance_minelayer_remote_radius 200
set g_balance_minelayer_remote_force 300
-set g_balance_minelayer_reload_ammo 10
+set g_balance_minelayer_reload_ammo 15
set g_balance_minelayer_reload_time 2
// }}}
// {{{ electro
set g_balance_electro_combo_radius 250
set g_balance_electro_combo_comboradius 0
set g_balance_electro_combo_speed 400
-set g_balance_electro_reload_ammo 15
+set g_balance_electro_reload_ammo 20
set g_balance_electro_reload_time 2
// }}}
// {{{ crylink
set g_balance_crylink_secondary_line_lifetime 2 // range: 4000 full, fades to 8000
set g_balance_crylink_secondary_line_fadetime 0.25
-set g_balance_crylink_reload_ammo 15
+set g_balance_crylink_reload_ammo 10
set g_balance_crylink_reload_time 2
// }}}
// {{{ nex
set g_balance_minstanex_animtime 0.50
set g_balance_minstanex_ammo 10
set g_balance_minstanex_laser_ammo 5
-set g_balance_minstanex_reload_ammo 40
+set g_balance_minstanex_reload_ammo 50
set g_balance_minstanex_reload_time 2
// }}}
// {{{ hagar
set g_balance_seeker_tag_refire 0.7
set g_balance_seeker_tag_speed 5000
set g_balance_seeker_tag_spread 0
-set g_balance_seeker_reload_ammo 20
+set g_balance_seeker_reload_ammo 15
set g_balance_seeker_reload_time 2
// End new seeker