vector top = hitorigin + (thickdir * thickness);
vector bottom = hitorigin - (thickdir * thickness);
- vector last_top = WarpZone_TransformOrigin(WarpZone_trace_transform, Draw_ArcBeam_callback_last_top);
- vector last_bottom = WarpZone_TransformOrigin(WarpZone_trace_transform, Draw_ArcBeam_callback_last_bottom);
+ //vector last_top = WarpZone_TransformOrigin(WarpZone_trace_transform, Draw_ArcBeam_callback_last_top);
+ //vector last_bottom = WarpZone_TransformOrigin(WarpZone_trace_transform, Draw_ArcBeam_callback_last_bottom);
R_BeginPolygon(beam.beam_image, DRAWFLAG_NORMAL); // DRAWFLAG_ADDITIVE
R_PolygonVertex(
beam.beam_color,
beam.beam_alpha
);
- R_PolygonVertex(
+ /*R_PolygonVertex(
last_top,
'0 0.5 0' + ('0 0.5 0' * (Draw_ArcBeam_callback_last_thickness / beam.beam_thickness)),
beam.beam_color,
'0 0.5 0' * (1 - (thickness / beam.beam_thickness)),
beam.beam_color,
beam.beam_alpha
- );
+ );*/
R_EndPolygon();
// draw trailing particles