static int max_verts; // always max_meshs * 3
#define TRANSDEPTHRES 4096
-//#define FLOATCOLORS
-
//static cvar_t gl_mesh_maxtriangles = {0, "gl_mesh_maxtriangles", "21760"};
static cvar_t gl_mesh_maxtriangles = {0, "gl_mesh_maxtriangles", "8192"};
static cvar_t gl_mesh_batchtriangles = {0, "gl_mesh_batchtriangles", "1024"};
static cvar_t gl_mesh_merge = {0, "gl_mesh_merge", "1"};
-#if FLOATCOLORS
-static cvar_t gl_mesh_floatcolors = {0, "gl_mesh_floatcolors", "1"};
-#endif
+static cvar_t gl_mesh_floatcolors = {0, "gl_mesh_floatcolors", "0"};
static cvar_t gl_mesh_dupetransverts = {0, "gl_mesh_dupetransverts", "0"};
static cvar_t gl_mesh_sorttransbymesh = {0, "gl_mesh_sorttransbymesh", "1"};
}
buf_vertex_t;
-#if FLOATCOLORS
typedef struct
{
float c[4];
}
buf_fcolor_t;
-#endif
typedef struct
{
static float meshfarclip;
static int currentmesh, currenttriangle, currentvertex, backendunits, backendactive, meshmerge, transranout;
-#if FLOATCOLORS
-static int floatcolors;
-#endif
static buf_mesh_t *buf_mesh;
static buf_tri_t *buf_tri;
static buf_vertex_t *buf_vertex;
-#if FLOATCOLORS
static buf_fcolor_t *buf_fcolor;
-#endif
static buf_bcolor_t *buf_bcolor;
static buf_texcoord_t *buf_texcoord[MAX_TEXTUREUNITS];
static buf_transtri_t *buf_transtri;
static buf_transtri_t **buf_transtri_list;
static buf_vertex_t *buf_transvertex;
-#if FLOATCOLORS
static buf_fcolor_t *buf_transfcolor;
-#endif
-static buf_bcolor_t *buf_transbcolor;
static buf_texcoord_t *buf_transtexcoord[MAX_TEXTUREUNITS];
static mempool_t *gl_backend_mempool;
BACKENDALLOC(buf_mesh, max_meshs, buf_mesh_t)
BACKENDALLOC(buf_tri, max_meshs, buf_tri_t)
BACKENDALLOC(buf_vertex, max_verts, buf_vertex_t)
-#if FLOATCOLORS
BACKENDALLOC(buf_fcolor, max_verts, buf_fcolor_t)
-#endif
BACKENDALLOC(buf_bcolor, max_verts, buf_bcolor_t)
BACKENDALLOC(buf_transmesh, max_meshs, buf_mesh_t)
BACKENDALLOC(buf_transtri, max_meshs, buf_transtri_t)
BACKENDALLOC(buf_transtri_list, TRANSDEPTHRES, buf_transtri_t *)
BACKENDALLOC(buf_transvertex, max_verts, buf_vertex_t)
-#if FLOATCOLORS
BACKENDALLOC(buf_transfcolor, max_verts, buf_fcolor_t)
-#endif
- BACKENDALLOC(buf_transbcolor, max_verts, buf_bcolor_t)
for (i = 0;i < MAX_TEXTUREUNITS;i++)
{
BACKENDFREE(buf_mesh)
BACKENDFREE(buf_tri)
BACKENDFREE(buf_vertex)
-#if FLOATCOLORS
BACKENDFREE(buf_fcolor)
-#endif
BACKENDFREE(buf_bcolor)
BACKENDFREE(buf_transmesh)
BACKENDFREE(buf_transtri)
BACKENDFREE(buf_transtri_list)
BACKENDFREE(buf_transvertex)
-#if FLOATCOLORS
BACKENDFREE(buf_transfcolor)
-#endif
- BACKENDFREE(buf_transbcolor)
for (i = 0;i < MAX_TEXTUREUNITS;i++)
{
Cvar_RegisterVariable(&gl_mesh_maxtriangles);
Cvar_RegisterVariable(&gl_mesh_batchtriangles);
Cvar_RegisterVariable(&gl_mesh_merge);
-#if FLOATCOLORS
Cvar_RegisterVariable(&gl_mesh_floatcolors);
-#endif
Cvar_RegisterVariable(&gl_mesh_dupetransverts);
Cvar_RegisterVariable(&gl_mesh_sorttransbymesh);
R_RegisterModule("GL_Backend", gl_backend_start, gl_backend_shutdown, gl_backend_newmap);
currenttransvertex = 0;
meshfarclip = 0;
meshmerge = gl_mesh_merge.integer;
-#if FLOATCOLORS
- floatcolors = gl_mesh_floatcolors.integer;
-#endif
transranout = false;
viewdist = DotProduct(r_origin, vpn);
int i, k, blendfunc1, blendfunc2, blend, depthmask, depthtest, unit = 0, clientunit = 0, firsttriangle, triangles, firstvert, lastvert, texture[MAX_TEXTUREUNITS];
float farclip, texturergbscale[MAX_TEXTUREUNITS];
buf_mesh_t *mesh;
+ // float to byte color conversion
+ int *icolor;
+ float *fcolor;
+ byte *bcolor;
if (!backendactive)
Sys_Error("R_Mesh_Render: called when backend is not active\n");
if (!currentmesh)
CHECKGLERROR
glEnableClientState(GL_VERTEX_ARRAY);
CHECKGLERROR
-#if FLOATCOLORS
- if (floatcolors)
+ if (gl_mesh_floatcolors.integer)
{
glColorPointer(4, GL_FLOAT, sizeof(buf_fcolor_t), buf_fcolor);
CHECKGLERROR
}
else
{
-#endif
+ // shift float to have 8bit fraction at base of number
+ for (i = 0, fcolor = &buf_fcolor->c[0];i < currentvertex;i++)
+ {
+ *fcolor++ += 32768.0f;
+ *fcolor++ += 32768.0f;
+ *fcolor++ += 32768.0f;
+ *fcolor++ += 32768.0f;
+ }
+ // then read as integer and kill float bits...
+ for (i = 0, icolor = (int *)&buf_fcolor->c[0], bcolor = &buf_bcolor->c[0];i < currentvertex;i++)
+ {
+ k = (*icolor++) & 0x7FFFFF;*bcolor++ = k > 255 ? 255 : k;
+ k = (*icolor++) & 0x7FFFFF;*bcolor++ = k > 255 ? 255 : k;
+ k = (*icolor++) & 0x7FFFFF;*bcolor++ = k > 255 ? 255 : k;
+ k = (*icolor++) & 0x7FFFFF;*bcolor++ = k > 255 ? 255 : k;
+ }
glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(buf_bcolor_t), buf_bcolor);
CHECKGLERROR
-#if FLOATCOLORS
}
-#endif
glEnableClientState(GL_COLOR_ARRAY);
CHECKGLERROR
// note: can't batch these because they can be rendered in any order
// there can never be more transparent triangles than fit in main buffers
memcpy(&buf_vertex[currentvertex], &buf_transvertex[0], currenttransvertex * sizeof(buf_vertex_t));
-#if FLOATCOLORS
- if (floatcolors)
- memcpy(&buf_fcolor[currentvertex], &buf_transfcolor[0], currenttransvertex * sizeof(buf_fcolor_t));
- else
-#endif
- memcpy(&buf_bcolor[currentvertex], &buf_transbcolor[0], currenttransvertex * sizeof(buf_bcolor_t));
+ memcpy(&buf_fcolor[currentvertex], &buf_transfcolor[0], currenttransvertex * sizeof(buf_fcolor_t));
for (i = 0;i < backendunits;i++)
memcpy(&buf_texcoord[i][currentvertex], &buf_transtexcoord[i][0], currenttransvertex * sizeof(buf_texcoord_t));
#endif
R_Mesh_Render();
memcpy(&buf_vertex[currentvertex], &buf_transvertex[transmesh->firstvert], numverts * sizeof(buf_vertex_t));
-#if FLOATCOLORS
- if (floatcolors)
- memcpy(&buf_fcolor[currentvertex], &buf_transfcolor[transmesh->firstvert], numverts * sizeof(buf_fcolor_t));
- else
-#endif
- memcpy(&buf_bcolor[currentvertex], &buf_transbcolor[transmesh->firstvert], numverts * sizeof(buf_bcolor_t));
+ memcpy(&buf_fcolor[currentvertex], &buf_transfcolor[transmesh->firstvert], numverts * sizeof(buf_fcolor_t));
for (i = 0;i < backendunits && transmesh->textures[i];i++)
memcpy(&buf_texcoord[i][currentvertex], &buf_transtexcoord[i][transmesh->firstvert], numverts * sizeof(buf_texcoord_t));
index = tri->index[k];
buf_tri[currenttriangle].index[k] = currentvertex;
memcpy(buf_vertex[currentvertex].v, buf_transvertex[index].v, sizeof(buf_vertex_t));
-#if FLOATCOLORS
- if (floatcolors)
- memcpy(buf_fcolor[currentvertex].c, buf_transfcolor[index].c, sizeof(buf_fcolor_t));
- else
-#endif
- memcpy(buf_bcolor[currentvertex].c, buf_transbcolor[index].c, sizeof(buf_bcolor_t));
+ memcpy(buf_fcolor[currentvertex].c, buf_transfcolor[index].c, sizeof(buf_fcolor_t));
for (i = 0;i < backendunits && tri->mesh->textures[i];i++)
memcpy(buf_texcoord[i][currentvertex].t, buf_transtexcoord[i][index].t, sizeof(buf_texcoord_t));
currentvertex++;
// note: can't batch these because they can be rendered in any order
// there can never be more transparent triangles than fit in main buffers
memcpy(&buf_vertex[currentvertex], &buf_transvertex[0], currenttransvertex * sizeof(buf_vertex_t));
-#if FLOATCOLORS
- if (floatcolors)
- memcpy(&buf_fcolor[currentvertex], &buf_transfcolor[0], currenttransvertex * sizeof(buf_fcolor_t));
- else
-#endif
- memcpy(&buf_bcolor[currentvertex], &buf_transbcolor[0], currenttransvertex * sizeof(buf_bcolor_t));
+ memcpy(&buf_fcolor[currentvertex], &buf_transfcolor[0], currenttransvertex * sizeof(buf_fcolor_t));
for (i = 0;i < backendunits;i++)
memcpy(&buf_texcoord[i][currentvertex], &buf_transtexcoord[i][0], currenttransvertex * sizeof(buf_texcoord_t));
{
// these are static because gcc runs out of virtual registers otherwise
static int i, j, *index, overbright;
- static float c, *in, scaler;
-#if FLOATCOLORS
+ static float *in, scaler;
static float cr, cg, cb, ca;
-#endif
static buf_mesh_t *mesh;
static buf_vertex_t *vert;
-#if FLOATCOLORS
static buf_fcolor_t *fcolor;
-#endif
- static buf_bcolor_t *bcolor;
static buf_texcoord_t *texcoord[MAX_TEXTUREUNITS];
static buf_transtri_t *tri;
- static buf_bcolor_t flatbcolor;
if (m->index == NULL
|| !m->numtriangles
c_transmeshs++;
c_transtris += m->numtriangles;
vert = &buf_transvertex[currenttransvertex];
-#if FLOATCOLORS
fcolor = &buf_transfcolor[currenttransvertex];
-#endif
- bcolor = &buf_transbcolor[currenttransvertex];
for (i = 0;i < backendunits;i++)
texcoord[i] = &buf_transtexcoord[i][currenttransvertex];
c_meshs++;
c_meshtris += m->numtriangles;
vert = &buf_vertex[currentvertex];
-#if FLOATCOLORS
fcolor = &buf_fcolor[currentvertex];
-#endif
- bcolor = &buf_bcolor[currentvertex];
for (i = 0;i < backendunits;i++)
texcoord[i] = &buf_texcoord[i][currentvertex];
else
memcpy(vert, m->vertex, m->numverts * sizeof(buf_vertex_t));
-#if FLOATCOLORS
- if (floatcolors)
+ if (m->color)
{
- if (m->color)
+ for (i = 0, in = m->color;i < m->numverts;i++, (int)in += m->colorstep)
{
- for (i = 0, in = m->color;i < m->numverts;i++, (int)in += m->colorstep)
- {
- fcolor[i].c[0] = in[0] * scaler;
- fcolor[i].c[1] = in[1] * scaler;
- fcolor[i].c[2] = in[2] * scaler;
- fcolor[i].c[3] = in[3];
- }
- }
- else
- {
- cr = m->cr * scaler;
- cg = m->cg * scaler;
- cb = m->cb * scaler;
- ca = m->ca;
- for (i = 0;i < m->numverts;i++)
- {
- fcolor[i].c[0] = cr;
- fcolor[i].c[1] = cg;
- fcolor[i].c[2] = cb;
- fcolor[i].c[3] = ca;
- }
+ fcolor[i].c[0] = in[0] * scaler;
+ fcolor[i].c[1] = in[1] * scaler;
+ fcolor[i].c[2] = in[2] * scaler;
+ fcolor[i].c[3] = in[3];
}
}
else
{
-#endif
- if (m->color)
- {
- for (i = 0, in = m->color;i < m->numverts;i++, (int)in += m->colorstep)
- {
- // shift float to have 8bit fraction at base of number,
- // then read as integer and kill float bits...
- c = in[0] * scaler + 32768.0f;j = (*((long *)&c) & 0x7FFFFF);if (j > 255) j = 255;bcolor[i].c[0] = (byte) j;
- c = in[1] * scaler + 32768.0f;j = (*((long *)&c) & 0x7FFFFF);if (j > 255) j = 255;bcolor[i].c[1] = (byte) j;
- c = in[2] * scaler + 32768.0f;j = (*((long *)&c) & 0x7FFFFF);if (j > 255) j = 255;bcolor[i].c[2] = (byte) j;
- c = in[3] + 32768.0f;j = (*((long *)&c) & 0x7FFFFF);if (j > 255) j = 255;bcolor[i].c[3] = (byte) j;
- }
- }
- else
+ cr = m->cr * scaler;
+ cg = m->cg * scaler;
+ cb = m->cb * scaler;
+ ca = m->ca;
+ for (i = 0;i < m->numverts;i++)
{
- c = m->cr * scaler + 32768.0f;j = (*((long *)&c) & 0x7FFFFF);if (j > 255) j = 255;flatbcolor.c[0] = (byte) j;
- c = m->cg * scaler + 32768.0f;j = (*((long *)&c) & 0x7FFFFF);if (j > 255) j = 255;flatbcolor.c[1] = (byte) j;
- c = m->cb * scaler + 32768.0f;j = (*((long *)&c) & 0x7FFFFF);if (j > 255) j = 255;flatbcolor.c[2] = (byte) j;
- c = m->ca + 32768.0f;j = (*((long *)&c) & 0x7FFFFF);if (j > 255) j = 255;flatbcolor.c[3] = (byte) j;
- for (i = 0;i < m->numverts;i++)
- bcolor[i] = flatbcolor;
+ fcolor[i].c[0] = cr;
+ fcolor[i].c[1] = cg;
+ fcolor[i].c[2] = cb;
+ fcolor[i].c[3] = ca;
}
-#if FLOATCOLORS
}
-#endif
for (j = 0;j < MAX_TEXTUREUNITS && m->tex[j];j++)
{
void R_Mesh_DrawDecal(const rmeshinfo_t *m)
{
// these are static because gcc runs out of virtual registers otherwise
- static int i, j, *index, overbright;
- static float c, scaler;
-#if FLOATCOLORS
+ static int i, *index, overbright;
+ static float scaler;
static float cr, cg, cb, ca;
-#endif
static buf_mesh_t *mesh;
static buf_vertex_t *vert;
-#if FLOATCOLORS
static buf_fcolor_t *fcolor;
-#endif
- static buf_bcolor_t *bcolor;
static buf_texcoord_t *texcoord;
static buf_transtri_t *tri;
- static buf_bcolor_t flatbcolor;
if (!backendactive)
Sys_Error("R_Mesh_Draw: called when backend is not active\n");
c_transmeshs++;
c_transtris += 2;
vert = &buf_transvertex[currenttransvertex];
-#if FLOATCOLORS
fcolor = &buf_transfcolor[currenttransvertex];
-#endif
- bcolor = &buf_transbcolor[currenttransvertex];
texcoord = &buf_transtexcoord[0][currenttransvertex];
// transmesh is only for storage of transparent meshs until they
c_meshs++;
c_meshtris += 2;
vert = &buf_vertex[currentvertex];
-#if FLOATCOLORS
fcolor = &buf_fcolor[currentvertex];
-#endif
- bcolor = &buf_bcolor[currentvertex];
texcoord = &buf_texcoord[0][currentvertex];
mesh = &buf_mesh[currentmesh++];
// buf_vertex_t must match the size of the decal vertex array (or vice versa)
memcpy(vert, m->vertex, 4 * sizeof(buf_vertex_t));
-#if FLOATCOLORS
- if (floatcolors)
- {
- cr = m->cr * scaler;
- cg = m->cg * scaler;
- cb = m->cb * scaler;
- ca = m->ca;
- fcolor[0].c[0] = cr;
- fcolor[0].c[1] = cg;
- fcolor[0].c[2] = cb;
- fcolor[0].c[3] = ca;
- fcolor[1].c[0] = cr;
- fcolor[1].c[1] = cg;
- fcolor[1].c[2] = cb;
- fcolor[1].c[3] = ca;
- fcolor[2].c[0] = cr;
- fcolor[2].c[1] = cg;
- fcolor[2].c[2] = cb;
- fcolor[2].c[3] = ca;
- fcolor[3].c[0] = cr;
- fcolor[3].c[1] = cg;
- fcolor[3].c[2] = cb;
- fcolor[3].c[3] = ca;
- }
- else
- {
-#endif
- c = m->cr * scaler + 32768.0f;j = (*((long *)&c) & 0x7FFFFF);if (j > 255) j = 255;flatbcolor.c[0] = (byte) j;
- c = m->cg * scaler + 32768.0f;j = (*((long *)&c) & 0x7FFFFF);if (j > 255) j = 255;flatbcolor.c[1] = (byte) j;
- c = m->cb * scaler + 32768.0f;j = (*((long *)&c) & 0x7FFFFF);if (j > 255) j = 255;flatbcolor.c[2] = (byte) j;
- c = m->ca + 32768.0f;j = (*((long *)&c) & 0x7FFFFF);if (j > 255) j = 255;flatbcolor.c[3] = (byte) j;
- bcolor[0] = flatbcolor;
- bcolor[1] = flatbcolor;
- bcolor[2] = flatbcolor;
- bcolor[3] = flatbcolor;
-#if FLOATCOLORS
- }
-#endif
+ cr = m->cr * scaler;
+ cg = m->cg * scaler;
+ cb = m->cb * scaler;
+ ca = m->ca;
+ fcolor[0].c[0] = cr;
+ fcolor[0].c[1] = cg;
+ fcolor[0].c[2] = cb;
+ fcolor[0].c[3] = ca;
+ fcolor[1].c[0] = cr;
+ fcolor[1].c[1] = cg;
+ fcolor[1].c[2] = cb;
+ fcolor[1].c[3] = ca;
+ fcolor[2].c[0] = cr;
+ fcolor[2].c[1] = cg;
+ fcolor[2].c[2] = cb;
+ fcolor[2].c[3] = ca;
+ fcolor[3].c[0] = cr;
+ fcolor[3].c[1] = cg;
+ fcolor[3].c[2] = cb;
+ fcolor[3].c[3] = ca;
// buf_texcoord_t must be the same size as the decal texcoord array (or vice versa)
memcpy(&texcoord[0].t[0], m->texcoords[0], 4 * sizeof(buf_texcoord_t));