#ifdef SVQC
#include <common/turrets/sv_turrets.qh>
+#include "vehicle.qh"
// vehicle cvars
bool autocvar_g_vehicles = true;
.float vehicle_enter_delay; // prevent players jumping to and from vehicles instantly
void vehicles_exit(float eject);
-float vehicle_initialize(entity this, Vehicle info, float nodrop);
+bool vehicle_initialize(entity this, Vehicle info, float nodrop);
bool vehicle_impulse(entity this, int imp);
bool vehicles_crushable(entity e);