Conflicts:
qcsrc/server/cl_client.qc
self.prevorigin = self.origin;
- if (((self.BUTTON_CROUCH && !self.hook.state) || self.health <= g_bloodloss) && !self.freezetag_frozen && self.animstate_startframe != self.anim_melee_x) // prevent crouching if using melee attack
+ if (!self.vehicle)
- if (((self.BUTTON_CROUCH && !self.hook.state) || self.health <= g_bloodloss) && self.animstate_startframe != self.anim_melee_x) // prevent crouching if using melee attack
++ if (((self.BUTTON_CROUCH && !self.hook.state) || self.health <= g_bloodloss) && self.animstate_startframe != self.anim_melee_x && !self.freezetag_frozen) // prevent crouching if using melee attack
{
if (!self.crouch)
{