<real key="health" name="health">(default 0) if set to any non-zero value, the button must take damage (any amount) to activate.</real>
-------- SPAWNFLAGS --------
<flag key="NOSPLASH" name="NOSPLASH" bit="8">if set, splash damage cannot activate the door, only direct damage can (requires health to be set)</flag>
+<flag key="DONTACCUMULATEDMG" name="DONTACCUMULATEDMG" bit="7">if set, all the damage needs to be done in one hit (requires health to be set)</flag>
</group>
<group name="func_conveyor" color="0 .5 .8">