set g_freezetag_revive_auto 1 "automatically revive frozen players after some time (g_freezetag_frozen_maxtime)"
set g_freezetag_revive_auto_progress 1 "start the automatic reviving progress as soon as the player gets frozen"
set g_freezetag_revive_auto_reducible 1 "reduce auto-revival time when frozen players are hit by enemies; set to -1 to reduce it even when they are hit by teammates"
-set g_freezetag_revive_auto_reducible_forcefactor 0.025 "hit force to time reduction conversion factor"
+set g_freezetag_revive_auto_reducible_forcefactor 0.01 "hit force to time reduction conversion factor"
set g_freezetag_revive_auto_reducible_maxforce 400 "max force considered at once"
set g_freezetag_revive_spawnshield 1 "apply spawnshield for this time in seconds after the player has been revived"
set g_freezetag_frozen_maxtime 60 "frozen players will be automatically unfrozen after this time in seconds"
bool autocvar_g_freezetag_revive_auto = 1;
int autocvar_g_freezetag_revive_auto_progress = 1;
int autocvar_g_freezetag_revive_auto_reducible;
-float autocvar_g_freezetag_revive_auto_reducible_forcefactor;
+float autocvar_g_freezetag_revive_auto_reducible_forcefactor = 0.01;
float autocvar_g_freezetag_revive_auto_reducible_maxforce;
float autocvar_g_freezetag_revive_extra_size;
float autocvar_g_freezetag_revive_speed;