sv_jumpspeedcap_max_disable_on_ramps 0
g_teleport_maxspeed 400
sv_track_canjump 0
+sv_gameplayfix_stepdown_maxspeed 0
sv_jumpspeedcap_max_disable_on_ramps 1
g_teleport_maxspeed 0
sv_track_canjump 0
+sv_gameplayfix_stepdown_maxspeed 0
g_mod_physics Havoc
-// Xonotic Havoc physics (work in progress)
+// Nexuiz Havoc physics (work in progress)
sv_gravity 800
sv_maxspeed 400
sv_jumpspeedcap_max_disable_on_ramps 0
g_teleport_maxspeed 0
sv_track_canjump 0
+sv_gameplayfix_stepdown_maxspeed 0
sv_jumpspeedcap_max_disable_on_ramps 1
g_teleport_maxspeed 0
sv_track_canjump 0
+sv_gameplayfix_stepdown_maxspeed 0
sv_jumpspeedcap_max_disable_on_ramps 1
g_teleport_maxspeed 0
sv_track_canjump 0
+sv_gameplayfix_stepdown_maxspeed 0
sv_jumpspeedcap_max_disable_on_ramps 0
g_teleport_maxspeed 0
sv_track_canjump 0
+sv_gameplayfix_stepdown_maxspeed 0
sv_jumpspeedcap_max_disable_on_ramps 0
g_teleport_maxspeed 0
sv_track_canjump 0
+sv_gameplayfix_stepdown_maxspeed 0
sv_jumpspeedcap_max_disable_on_ramps 0
g_teleport_maxspeed 0
sv_track_canjump 0
+sv_gameplayfix_stepdown_maxspeed 0
sv_jumpspeedcap_max_disable_on_ramps 0
g_teleport_maxspeed 0
sv_track_canjump 0
+sv_gameplayfix_stepdown_maxspeed 0
sv_jumpspeedcap_max_disable_on_ramps 0
g_teleport_maxspeed 0
sv_track_canjump 0
+sv_gameplayfix_stepdown_maxspeed 0
sv_jumpspeedcap_max_disable_on_ramps 0
g_teleport_maxspeed 0
sv_track_canjump 0
+sv_gameplayfix_stepdown_maxspeed 0
sv_jumpspeedcap_max_disable_on_ramps 0
g_teleport_maxspeed 0
sv_track_canjump 0
+sv_gameplayfix_stepdown_maxspeed 0
sv_jumpspeedcap_max_disable_on_ramps 0
g_teleport_maxspeed 0
sv_track_canjump 0
+sv_gameplayfix_stepdown_maxspeed 0
sv_jumpspeedcap_max_disable_on_ramps 0
g_teleport_maxspeed 0
sv_track_canjump 0
+sv_gameplayfix_stepdown_maxspeed 0
sv_jumpspeedcap_max_disable_on_ramps 0
g_teleport_maxspeed 0
sv_track_canjump 0
+sv_gameplayfix_stepdown_maxspeed 0
sv_jumpspeedcap_max_disable_on_ramps 1
g_teleport_maxspeed 0
sv_track_canjump 0
+sv_gameplayfix_stepdown_maxspeed 0
sv_jumpspeedcap_max ""
sv_jumpspeedcap_max_disable_on_ramps 1
g_teleport_maxspeed 0
+sv_gameplayfix_stepdown_maxspeed 400
sv_jumpspeedcap_max_disable_on_ramps 0
g_teleport_maxspeed 0
sv_track_canjump 0
+sv_gameplayfix_stepdown_maxspeed 0
sv_jumpspeedcap_max_disable_on_ramps 0
g_teleport_maxspeed 0
sv_track_canjump 0
+sv_gameplayfix_stepdown_maxspeed 0
sv_jumpspeedcap_max_disable_on_ramps 0
g_teleport_maxspeed 0
sv_track_canjump 0
+sv_gameplayfix_stepdown_maxspeed 0
sv_jumpspeedcap_max_disable_on_ramps 0
g_teleport_maxspeed 320
sv_track_canjump 0
+sv_gameplayfix_stepdown_maxspeed 0
sv_jumpspeedcap_max_disable_on_ramps 0
g_teleport_maxspeed 0
sv_track_canjump 0
+sv_gameplayfix_stepdown_maxspeed 0
sv_jumpspeedcap_max_disable_on_ramps 0
g_teleport_maxspeed 0
sv_track_canjump 0
+sv_gameplayfix_stepdown_maxspeed 0
sv_jumpspeedcap_max_disable_on_ramps 0
g_teleport_maxspeed 0
sv_track_canjump 0
+sv_gameplayfix_stepdown_maxspeed 0
sv_jumpspeedcap_max_disable_on_ramps 0
g_teleport_maxspeed 0
sv_track_canjump 0
+sv_gameplayfix_stepdown_maxspeed 0
sv_jumpspeedcap_max_disable_on_ramps 0
g_teleport_maxspeed 0
sv_track_canjump 0
+sv_gameplayfix_stepdown_maxspeed 0
sv_jumpspeedcap_max_disable_on_ramps 0
g_teleport_maxspeed 0
sv_track_canjump 0
+sv_gameplayfix_stepdown_maxspeed 0
sv_jumpspeedcap_max ""
sv_jumpspeedcap_max_disable_on_ramps 1
g_teleport_maxspeed 0
+sv_gameplayfix_stepdown_maxspeed 400
sv_jumpspeedcap_max ""
sv_jumpspeedcap_max_disable_on_ramps 1
g_teleport_maxspeed 0
+sv_gameplayfix_stepdown_maxspeed 400
sv_jumpspeedcap_max ""
sv_jumpspeedcap_max_disable_on_ramps 1
g_teleport_maxspeed 0
+sv_gameplayfix_stepdown_maxspeed 400
sv_jumpspeedcap_max 0.5
sv_jumpspeedcap_max_disable_on_ramps 1
g_teleport_maxspeed 600
+sv_gameplayfix_stepdown_maxspeed 400
sv_jumpspeedcap_max ""
sv_jumpspeedcap_max_disable_on_ramps 1
g_teleport_maxspeed 0
+sv_gameplayfix_stepdown_maxspeed 400
sv_gameplayfix_stepmultipletimes 1
sv_gameplayfix_stepdown 2
// only available in qc physics
-set sv_gameplayfix_stepdown_maxspeed 400 "maximum speed walking entities can be moving for stepping down to apply - requires sv_qcphysics 1"
+set sv_gameplayfix_stepdown_maxspeed 0 "maximum speed walking entities can be moving for stepping down to apply - requires sv_qcphysics 1"
// delay for "kill" to prevent abuse
set g_balance_kill_delay 2 "timer before death when using the kill command"