SHADERSTATICPARM_SHADOWMAPPCF_2 = 9, ///< PCF 2
SHADERSTATICPARM_SHADOWSAMPLER = 10, ///< sampler
SHADERSTATICPARM_CELSHADING = 11, ///< celshading (alternative diffuse and specular math)
- SHADERSTATICPARM_CELOUTLINE = 12, ///< celoutline (depth buffer analysis to produce outlines)
+ SHADERSTATICPARM_CELOUTLINES = 12, ///< celoutline (depth buffer analysis to produce outlines)
};
#define SHADERSTATICPARMS_COUNT 13
else if (r_celshading.integer)
R_COMPILESHADER_STATICPARM_ENABLE(SHADERSTATICPARM_CELSHADING);
else if (r_celoutlines.integer)
- R_COMPILESHADER_STATICPARM_ENABLE(SHADERSTATICPARM_CELOUTLINE);
+ R_COMPILESHADER_STATICPARM_ENABLE(SHADERSTATICPARM_CELOUTLINES);
return memcmp(r_compileshader_staticparms, r_compileshader_staticparms_save, sizeof(r_compileshader_staticparms)) != 0;
}