seta hud_panel_strafehud_angle_style "2" "set the angle indicator style: 0 = solid line, 1 = dashed line, 2 = none"
seta hud_panel_strafehud_angle_dashes "4" "determines the amount of dashes if the angle indicator uses a dashed line"
seta hud_panel_strafehud_angle_alpha "0.8" "opacity of the indicator showing the player's current angle"
-seta hud_panel_strafehud_angle_height "1.5" "height of the indicator showing the player's current angle (relative to the panel height)"
+seta hud_panel_strafehud_angle_height "1" "height of the indicator showing the player's current angle (relative to the panel height)"
seta hud_panel_strafehud_angle_width "0.005" "width of the indicator showing the player's current angle (relative to the panel width)"
seta hud_panel_strafehud_angle_neutral_color "1 1 0" "color of the indicator showing the player's current angle if the player's angle is within the neutral zone"
seta hud_panel_strafehud_angle_accel_color "0 1 1" "color of the indicator showing the player's current angle if the player's angle is within the acceleration zone"
AUTOCVAR_SAVE(hud_panel_strafehud_angle_style, int, 2, "set the angle indicator style: 0 = solid line, 1 = dashed line, 2 = none");
AUTOCVAR_SAVE(hud_panel_strafehud_angle_dashes, int, 4, "determines the amount of dashes if the angle indicator uses a dashed line");
AUTOCVAR_SAVE(hud_panel_strafehud_angle_alpha, float, 0.8, "opacity of the indicator showing the player's current angle");
-AUTOCVAR_SAVE(hud_panel_strafehud_angle_height, float, 1.5, "height of the indicator showing the player's current angle (relative to the panel height)");
+AUTOCVAR_SAVE(hud_panel_strafehud_angle_height, float, 1, "height of the indicator showing the player's current angle (relative to the panel height)");
AUTOCVAR_SAVE(hud_panel_strafehud_angle_width, float, 0.005, "width of the indicator showing the player's current angle (relative to the panel width)");
AUTOCVAR_SAVE(hud_panel_strafehud_angle_neutral_color, vector, '1 1 0', "color of the indicator showing the player's current angle if the player's angle is within the neutral zone");
AUTOCVAR_SAVE(hud_panel_strafehud_angle_accel_color, vector, '0 1 1', "color of the indicator showing the player's current angle if the player's angle is within the acceleration zone");