// killed an ally! punishment is death
if(autocvar_g_survival_punish_teamkill && frag_attacker != frag_target && IS_PLAYER(frag_attacker) && IS_PLAYER(frag_target) && frag_attacker.survival_status == frag_target.survival_status && !ITEM_DAMAGE_NEEDKILL(frag_deathtype))
if(!warmup_stage && round_handler_IsActive() && round_handler_IsRoundStarted()) // don't autokill if the round hasn't
- ClientKill_Silent(frag_attacker, 0);
- //Damage(frag_attacker, frag_attacker, frag_attacker, 100000, DEATH_AUTOTEAMCHANGE.m_id, DMG_NOWEP, frag_attacker.origin, '0 0 0');
+ Damage(frag_attacker, frag_attacker, frag_attacker, 100000, DEATH_MIRRORDAMAGE.m_id, DMG_NOWEP, frag_attacker.origin, '0 0 0');
return true;
}