if (!this.count)
this.count = 2000;
// relative to absolute particle count
- this.count = this.count * (this.size_x / 1024) * (this.size_y / 1024);
+ this.count = 0.1 * this.count * (this.size_x / 1024) * (this.size_y / 1024);
if (this.count < 1)
this.count = 1;
if(this.count > 65535)
if (!this.count)
this.count = 2000;
// relative to absolute particle count
- this.count = this.count * (this.size_x / 1024) * (this.size_y / 1024);
+ this.count = 0.1 * this.count * (this.size_x / 1024) * (this.size_y / 1024);
if (this.count < 1)
this.count = 1;
if(this.count > 65535)