svs.serverflags = 0; // haven't completed an episode yet
strcpy (sv_spawnmap, Cmd_Argv(1));
+ if (host_initialized)
+ Host_PerformSpawnServerAndLoadGame();
}
/*
}
SV_SaveSpawnparms ();
strcpy (sv_spawnmap, Cmd_Argv(1));
+ if (host_initialized)
+ Host_PerformSpawnServerAndLoadGame();
}
/*
if (cmd_source != src_command)
return;
strcpy (sv_spawnmap, sv.name);
+ if (host_initialized)
+ Host_PerformSpawnServerAndLoadGame();
}
/*
sv_loadgame[0] = 0;
sv_spawnmap[0] = 0;
if (sv.active && cls.state == ca_disconnected)
- Cmd_ExecuteString ("connect local", src_command);
+ Cbuf_AddText ("connect local");
}
//=============================================================================